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What should be the maximum FOV?
1
#1
0 Frags +

With the Gun Mettle and Tough Break update there were a lot of changes.
Similar huge updates and gameplay changes will be happening in the future. If they change the graphical options and other more technical stuff, and they happen to ask YOU, yes you, what should be the maximum Field of View, what would you say ?

Also what graphical options do you think they should add to the game?

With the Gun Mettle and Tough Break update there were a lot of changes.
Similar huge updates and gameplay changes will be happening in the future. If they change the graphical options and other more technical stuff, and [url=http://strawpoll.me/6443116]they happen to ask YOU, yes you, what should be the maximum Field of View, what would you say[/url] ?

Also what graphical options do you think they should add to the game?
2
#2
62 Frags +

just make 90 fov default so every time i die in a pub and have to spectate i dont get a headache

just make 90 fov default so every time i die in a pub and have to spectate i dont get a headache
3
#3
9 Frags +

120

120
4
#4
-8 Frags +

if tf2 were quake it would be 120 but unfortunately tf2 is not quake, and so its 90

with that already 20 degrees above the default of 70 we dont really need to raise it any higher, especially with MM coming out

if tf2 were quake it would be 120 but unfortunately tf2 is not quake, and so its 90

with that already 20 degrees above the default of 70 we dont really need to raise it any higher, especially with MM coming out
5
#5
6 Frags +

at least 100

at least 100
6
#6
26 Frags +

even most quake pros use 90 (106-110 on quake engine)
for example gaiia, hal_9000

so people who want to have 120 in tf2 because they have 120 in ql, actually want to have 100 in tf2 not fucking 120

even most quake pros use 90 (106-110 on quake engine)
for example gaiia, hal_9000

so people who want to have 120 in tf2 because they have 120 in ql, actually want to have 100 in tf2 not fucking 120
7
#7
20 Frags +

obviously people are going to pick the highest FOV in that poll, because it will give you an advantage, but in the grand scheme of things you'd be messing a whole lot of things up. while it's definitely not the biggest part of 6s, awareness is still a big thing and making that awareness even easier for players would result in huge changes (scouts and roamers are nerfed notably, spy is now 100% useless)

why the fuck is 70 still default though. I see rich tf2 pubbers who still use 70 and it destroys my heart

obviously people are going to pick the highest FOV in that poll, because it will give you an advantage, but in the grand scheme of things you'd be messing a whole lot of things up. while it's definitely not the biggest part of 6s, awareness is still a big thing and making that awareness even easier for players would result in huge changes (scouts and roamers are nerfed notably, spy is now 100% useless)

why the fuck is 70 still default though. I see rich tf2 pubbers who still use 70 and it destroys my heart
8
#8
Momentum Mod
10 Frags +

a great deal of pubbers that ive asked to switch to 90 dislike it and rather play with 70 or find some magic middleground
it might have something to do with the fact it's on console as a good deal of fps' on consoles lower fov so u can actually aim something

a great deal of pubbers that ive asked to switch to 90 dislike it and rather play with 70 or find some magic middleground
it might have something to do with the fact it's on console as a good deal of fps' on consoles lower fov so u can actually aim something
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#9
2 Frags +
Quikeven most quake pros use 90 (106-110 on quake engine)
for example gaiia, hal_9000

so people who want to have 120 in tf2 because they have 120 in ql, actually want to have 100 in tf2 not fucking 120

why is FOV 90 106-110 on quake?
i see a lot of people using 100 or more in quake live

[quote=Quik]even most quake pros use 90 (106-110 on quake engine)
for example gaiia, hal_9000

so people who want to have 120 in tf2 because they have 120 in ql, actually want to have 100 in tf2 not fucking 120[/quote]
why is FOV 90 106-110 on quake?
i see a lot of people using 100 or more in quake live
10
#10
0 Frags +

I feel like a lot of them would say similarly about mouse acceleration or a change of sensitivity, mind. it's something that they've used for so long that anything else, even when it's a better option, feels awkward

I feel like a lot of them would say similarly about mouse acceleration or a change of sensitivity, mind. it's something that they've used for so long that anything else, even when it's a better option, feels awkward
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#11
1 Frags +
sage78Quikeven most quake pros use 90 (106-110 on quake engine)
for example gaiia, hal_9000

so people who want to have 120 in tf2 because they have 120 in ql, actually want to have 100 in tf2 not fucking 120
why is FOV 90 106-110 on quake?
i see a lot of people using 100 or more in quake live

Quake =/= Quake Live
Also, playing with more than 110 in quake the "fov benefits" don't compensates the loss of aim by making the enemy and everything else way smaller.

[quote=sage78][quote=Quik]even most quake pros use 90 (106-110 on quake engine)
for example gaiia, hal_9000

so people who want to have 120 in tf2 because they have 120 in ql, actually want to have 100 in tf2 not fucking 120[/quote]
why is FOV 90 106-110 on quake?
i see a lot of people using 100 or more in quake live[/quote]

Quake =/= Quake Live
Also, playing with more than 110 in quake the "fov benefits" don't compensates the loss of aim by making the enemy and everything else way smaller.
12
#12
5 Frags +

My opinion is that valve should set your default fov to 90, loooong time ago

My opinion is that valve should set your default fov to 90, loooong time ago
13
#13
0 Frags +

Remember when that openwhatever plugin came out that people got vac banned over, there were some instances where changing FOV over 90 would result in being able to see through walls.

IMO locked 90 FOV should be a thing, at the very least, default 90.

Remember when that openwhatever plugin came out that people got vac banned over, there were some instances where changing FOV over 90 would result in being able to see through walls.

IMO locked 90 FOV should be a thing, at the very least, default 90.
14
#14
1 Frags +
AndKennethRemember when that openwhatever plugin came out that people got vac banned over, there were some instances where changing FOV over 90 would result in being able to see through walls.

to be fair that was at REALLY high fovs that would be totally impractical to use regularly

100 won't do that afaik unless they changed the engine

[quote=AndKenneth]Remember when that openwhatever plugin came out that people got vac banned over, there were some instances where changing FOV over 90 would result in being able to see through walls.[/quote]
to be fair that was at REALLY high fovs that would be totally impractical to use regularly

100 won't do that afaik unless they changed the engine
15
#15
7 Frags +

Rofl, 130? Have you guys even played with 120 before? It looks extremely stretched and not to mention your sense of distance is completely thrown off. Tf2 was not made with those high fovs in mind. On QL, 120 looks okay, 100 is great though. I would definitely keep the max at 90. MAYBE 100.

Rofl, 130? Have you guys even played with 120 before? It looks extremely stretched and not to mention your sense of distance is completely thrown off. Tf2 was not made with those high fovs in mind. On QL, 120 looks okay, 100 is great though. I would definitely keep the max at 90. MAYBE 100.
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#16
2 Frags +

.

.
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#17
0 Frags +
sage78Quikeven most quake pros use 90 (106-110 on quake engine)
for example gaiia, hal_9000

so people who want to have 120 in tf2 because they have 120 in ql, actually want to have 100 in tf2 not fucking 120
why is FOV 90 106-110 on quake?
i see a lot of people using 100 or more in quake live

because of monitors being inconsistent in their aspect ratio, it creates a more consistent experience to measure off of vertical FOV so that FOV only ever increases with wide screen monitors, rather than measuring off of the horizontal where larger monitors would have a heavily stretched image or limited vertical FOV

ingame FOV is actually the vertical FOV and its then scaled based on aspect ratio, giving you around 104 if you play on 90 FOV on 16:9

[quote=sage78][quote=Quik]even most quake pros use 90 (106-110 on quake engine)
for example gaiia, hal_9000

so people who want to have 120 in tf2 because they have 120 in ql, actually want to have 100 in tf2 not fucking 120[/quote]
why is FOV 90 106-110 on quake?
i see a lot of people using 100 or more in quake live[/quote]
because of monitors being inconsistent in their aspect ratio, it creates a more consistent experience to measure off of vertical FOV so that FOV only ever increases with wide screen monitors, rather than measuring off of the horizontal where larger monitors would have a heavily stretched image or limited vertical FOV

ingame FOV is actually the vertical FOV and its then scaled based on aspect ratio, giving you around 104 if you play on 90 FOV on 16:9
18
#18
0 Frags +
disengageRofl, 130? Have you guys even played with 120 before? It looks extremely stretched and not to mention your sense of distance is completely thrown off. Tf2 was not made with those high fovs in mind. On QL, 120 looks okay, 100 is great though. I would definitely keep the max at 90. MAYBE 100.

I think something like 100 or even 110 would be good as a max (optional)
110 would be great for meds and raise the skill ceiling and situational awareness for scout

[quote=disengage]Rofl, 130? Have you guys even played with 120 before? It looks extremely stretched and not to mention your sense of distance is completely thrown off. Tf2 was not made with those high fovs in mind. On QL, 120 looks okay, 100 is great though. I would definitely keep the max at 90. MAYBE 100.[/quote]
I think something like 100 or even 110 would be good as a max (optional)
110 would be great for meds and raise the skill ceiling and situational awareness for scout
19
#19
0 Frags +

console game fov is low for performance reasons and they can get away with it because you sit so far from the tv

quakers mostly use 90-100 because widescreen monitors turn that into something like 110-130

would be nice to have a cap of 120+ tho because 1280x1024 is love 5:4 is life

console game fov is low for performance reasons and they can get away with it because you sit so far from the tv

quakers mostly use 90-100 because widescreen monitors turn that into something like 110-130

would be nice to have a cap of 120+ tho because 1280x1024 is love 5:4 is life
20
#20
2 Frags +

Why not a full 360 degree fov

Why not a full 360 degree fov
21
#21
17 Frags +
RhettroWhy not a full 360 degree fov

the time for my 11 monitor setup has finally come

[quote=Rhettro]Why not a full 360 degree fov[/quote]

the time for my 11 monitor setup has finally come
22
#22
2 Frags +
AndKennethRemember when that openwhatever plugin came out that people got vac banned over, there were some instances where changing FOV over 90 would result in being able to see through walls.

IMO locked 90 FOV should be a thing, at the very least, default 90.

Terrible example as Casual had set a limit to the fov so despite using the plugin you could not set it higher than 130, therefore making it impossible to see through walls. I believe the vac bans were because of the fact you had to use the -insecure launch command to use the plugin, yet you were still able to play on secured servers.

I'd love to have a max fov of 110 tbh, it truly feels amazing.

[quote=AndKenneth]Remember when that openwhatever plugin came out that people got vac banned over, there were some instances where changing FOV over 90 would result in being able to see through walls.

IMO locked 90 FOV should be a thing, at the very least, default 90.[/quote]

Terrible example as Casual had set a limit to the fov so despite using the plugin you could not set it higher than 130, therefore making it impossible to see through walls. I believe the vac bans were because of the fact you had to use the -insecure launch command to use the plugin, yet you were still able to play on secured servers.

I'd love to have a max fov of 110 tbh, it truly feels amazing.
23
#23
7 Frags +

I've actually played TF2 between 90 and 120 FOV. 120 is excessive and makes it hard to aim. I've found that 100-110 is optimal - whenever I have to go back to 90 it makes me vomit.

I think 100 would be a good compromise. 90 is just a little too low, but any higher and you'll compromise gameplay, like scouts and spies.

Source: I know an exploit that gives me anywhere from 90 to 120, user-selected, that can be performed even in sv_pure 2.

I've actually played TF2 between 90 and 120 FOV. 120 is excessive and makes it hard to aim. I've found that 100-110 is optimal - whenever I have to go back to 90 it makes me vomit.

I think 100 would be a good compromise. 90 is just a little too low, but any higher and you'll compromise gameplay, like scouts and spies.

Source: I know an exploit that gives me anywhere from 90 to 120, user-selected, that can be performed even in sv_pure 2.
24
#24
12 Frags +
yttrium
Source: I know an exploit that gives me anywhere from 90 to 120, user-selected, that can be performed even in sv_pure 2.

pics or fake

[quote=yttrium]

Source: I know an exploit that gives me anywhere from 90 to 120, user-selected, that can be performed even in sv_pure 2.[/quote]


pics or fake
25
#25
2 Frags +
coIeyttrium
Source: I know an exploit that gives me anywhere from 90 to 120, user-selected, that can be performed even in sv_pure 2.

pics or fake

http://www.teamfortress.tv/27841/trade-vertical-fov-for-horizontal

[quote=coIe][quote=yttrium]

Source: I know an exploit that gives me anywhere from 90 to 120, user-selected, that can be performed even in sv_pure 2.[/quote]


pics or fake[/quote]
http://www.teamfortress.tv/27841/trade-vertical-fov-for-horizontal
26
#26
0 Frags +
Knuckles_coIeyttrium
Source: I know an exploit that gives me anywhere from 90 to 120, user-selected, that can be performed even in sv_pure 2.

pics or fake
http://www.teamfortress.tv/27841/trade-vertical-fov-for-horizontal

This isn't my exploit. My exploit requires no resolution altering, so paired with this you'd get an even higher FOV.

I'm away from my computer right now but I'll post pictures in a few hours.

[quote=Knuckles_][quote=coIe][quote=yttrium]

Source: I know an exploit that gives me anywhere from 90 to 120, user-selected, that can be performed even in sv_pure 2.[/quote]


pics or fake[/quote]
http://www.teamfortress.tv/27841/trade-vertical-fov-for-horizontal[/quote]

This isn't my exploit. My exploit requires no resolution altering, so paired with this you'd get an even higher FOV.

I'm away from my computer right now but I'll post pictures in a few hours.
27
#27
0 Frags +
niteRhettroWhy not a full 360 degree fov
the time for my 11 monitor setup has finally come

You could just have one giant circular monitor and a spinny chair

[quote=nite][quote=Rhettro]Why not a full 360 degree fov[/quote]

the time for my 11 monitor setup has finally come[/quote]

You could just have one giant circular monitor and a spinny chair
28
#28
2 Frags +
Rhettronitethe time for my 11 monitor setup has finally come
You could just have one giant circular monitor and a spinny chair

remember the GLaDOS control room?

[quote=Rhettro][quote=nite]
the time for my 11 monitor setup has finally come[/quote]

You could just have one giant circular monitor and a spinny chair[/quote]

remember the GLaDOS control room?
29
#29
8 Frags +

i set my 1920x1080 monitor to simulate 2560x1080, which gives me a notably increased fov, which i really like. i'd estimate that it's effectively around ~110 fov, which i don't gain much of an advantage from (i think). i think that this game is far quakey-er than, say, csgo, so it should have a higher fov cap, but i think that to keep the aforementioned classes from becoming useless (scout, roamer, spy), there should definitely be a reasonably low cap. i think that this game would benefit largely from allowing up to ~110 fov, but anything past that i could see as too much of an upper hand for some people. after using my modified resolution for so long, looking at a normal resolution's fov in videos, etc. makes me nauseous, much like looking at pubbers with 70 fov does to normal-resolution-users.

so my personal "experienced" answer would be to cap it at 110, as going above that would make the game too uncomfortable to play and would ruin certain gameplay mechanics

screenshots for comparison:
1920x1080
2560x1080
2560x1080 in action

i set my 1920x1080 monitor to simulate 2560x1080, which gives me a notably increased fov, which i really like. i'd estimate that it's effectively around ~110 fov, which i don't gain much of an advantage from (i think). i think that this game is far quakey-er than, say, csgo, so it should have a higher fov cap, but i think that to keep the aforementioned classes from becoming useless (scout, roamer, spy), there should definitely be a reasonably low cap. i think that this game would benefit largely from allowing up to ~110 fov, but anything past that i could see as too much of an upper hand for some people. after using my modified resolution for so long, looking at a normal resolution's fov in videos, etc. makes me nauseous, much like looking at pubbers with 70 fov does to normal-resolution-users.

so my personal "experienced" answer would be to cap it at 110, as going above that would make the game too uncomfortable to play and would ruin certain gameplay mechanics

screenshots for comparison:
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=502325092]1920x1080[/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=502325107]2560x1080[/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=584059362]2560x1080 in action[/url]
30
#30
3 Frags +
Pellovleyso my personal "experienced" answer would be to cap it at 110, as going above that would make the game too uncomfortable to play and would ruin certain gameplay mechanics

I'm glad we've come to a consensus

[quote=Pellovley]so my personal "experienced" answer would be to cap it at 110, as going above that would make the game too uncomfortable to play and would ruin certain gameplay mechanics[/quote]

I'm glad we've come to a consensus
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