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all aboard
91
#91
marketplace.tf
14 Frags +

Probably not happening. That will have been 3 major updates within less than a month. Either Valve has a serious backlog of updates to release, or they're okay with a 6-12 month gap with no major releases after this.

Probably not happening. That will have been 3 major updates within less than a month. Either Valve has a serious backlog of updates to release, or they're okay with a 6-12 month gap with no major releases after this.
92
#92
13 Frags +

baited

baited
93
#93
5 Frags +
DavidTheWinTF2 game coordinator is down it's happening

with this error "HTTP Error 503" on steamstat which means its overloaded or down for maintenance?

[quote=DavidTheWin]TF2 game coordinator is down it's happening[/quote]
with this error "HTTP Error 503" on steamstat which means its overloaded or down for maintenance?
94
#94
4 Frags +
KarlDavidTheWinTF2 game coordinator is down it's happeningwith this error "HTTP Error 503" on steamstat which means its overloaded or down for maintenance?

503 is service unavailable and doesn't give any reason for why the service might be unavailable

[quote=Karl][quote=DavidTheWin]TF2 game coordinator is down it's happening[/quote]
with this error "HTTP Error 503" on steamstat which means its overloaded or down for maintenance?[/quote]

503 is service unavailable and doesn't give any reason for why the service might be unavailable
95
#95
5 Frags +

mann up is back

DavidTheWinKarlDavidTheWinTF2 game coordinator is down it's happeningwith this error "HTTP Error 503" on steamstat which means its overloaded or down for maintenance?
503 is service unavailable and doesn't give any reason for why the service might be unavailable

Ah, thanks

mann up is back

[quote=DavidTheWin][quote=Karl][quote=DavidTheWin]TF2 game coordinator is down it's happening[/quote]
with this error "HTTP Error 503" on steamstat which means its overloaded or down for maintenance?[/quote]

503 is service unavailable and doesn't give any reason for why the service might be unavailable[/quote]

Ah, thanks
96
#96
newbie.tf
13 Frags +

So in a fit of Thursday early evening boredom, we got 12 people to try it out. It doesn't work right now (duh) because of the whole not-yet-finished thing.

But it did weird stuff at several points. There were problems with beta passes (which ~half of us randomly had, the other half didn't) and then the queue would just spit anything out once we actually did get in. Tragedy.

watch my dreams burn

So in a fit of Thursday early evening boredom, we got 12 people to try it out. It doesn't work right now (duh) because of the whole not-yet-finished thing.

But it did weird stuff at several points. There were problems with beta passes (which ~half of us randomly had, the other half didn't) and then the queue would just spit anything out once we actually did get in. Tragedy.

[url=https://www.youtube.com/watch?v=ZR23JcBDscA]watch my dreams burn[/url]
97
#97
-17 Frags +
lias. . . Badland . . . better . . . than . . .

no
especially not in matchmaking

[quote=lias]. . . Badland . . . better . . . than . . .[/quote]
no
especially not in matchmaking
98
#98
0 Frags +
GetawhaleValve has already stated (during the community visit) that they want to figure out the best obstacle for cheaters.. whether it be some sort of paid pass, amount of hours.. whatever. They want whichever one is best and allows mostly the nice people to play.

I mean, they found a pretty effective way to discourage cheaters/smurfs in CS:GO with the separate profile rank. The issue with required hours is that people can just idle them, but with the profile rank that's separate from competitive rank, they could discourage cheaters/smurfs much more effectively because reaching level three takes really long no matter what you do.

[quote=Getawhale]Valve has already stated (during the community visit) that they want to figure out the best obstacle for cheaters.. whether it be some sort of paid pass, amount of hours.. whatever. They want whichever one is best and allows mostly the nice people to play.[/quote]
I mean, they found a pretty effective way to discourage cheaters/smurfs in CS:GO with the separate profile rank. The issue with required hours is that people can just idle them, but with the profile rank that's separate from competitive rank, they could discourage cheaters/smurfs much more effectively because reaching level three takes really long no matter what you do.
99
#99
-16 Frags +

eagerly awaiting such greats as cp_labor, tc_hydro, cp_mainline, cp_follower, cp_freight, cp_standin

eagerly awaiting such greats as cp_labor, tc_hydro, cp_mainline, cp_follower, cp_freight, cp_standin
100
#100
-18 Frags +

it's kinda annoying to discourage smurfs because if your mmr is stupidly high then more often than not your queue times are fucking rubbish, and some people want to just play with friends, too.

that and you probably just get stupidly lopsided games

it's kinda annoying to discourage smurfs because if your mmr is stupidly high then more often than not your queue times are fucking rubbish, and some people want to just play with friends, too.

that and you probably just get stupidly lopsided games
101
#101
10 Frags +

Wouldn't the contracts kind of fill the role they want? If valve made it so you had to have a certain level on, for example, the gun mettle coin (or whatever contract coin is available), it means that people have to both pay a small amount & invest a certain amount of time to get in. Slows cheaters from getting new accounts into mm too, because you've gotta get varied stuff like 10 sentry killstreaks on engineer (kill me now, I know), which isn't really made that much easier by hacks afaik.

I'm sure this has been brought up before somewhere

e: also makes sure people have a basic understanding of the game/classes before attempting mm

Wouldn't the contracts kind of fill the role they want? If valve made it so you had to have a certain level on, for example, the gun mettle coin (or whatever contract coin is available), it means that people have to both pay a small amount & invest a certain amount of time to get in. Slows cheaters from getting new accounts into mm too, because you've gotta get varied stuff like 10 sentry killstreaks on engineer (kill me now, I know), which isn't really made that much easier by hacks afaik.

I'm sure this has been brought up before somewhere

e: also makes sure people have a basic understanding of the game/classes before attempting mm
102
#102
2 Frags +
StaticVoidGetawhaleValve has already stated (during the community visit) that they want to figure out the best obstacle for cheaters.. whether it be some sort of paid pass, amount of hours.. whatever. They want whichever one is best and allows mostly the nice people to play.I mean, they found a pretty effective way to discourage cheaters/smurfs in CS:GO with the separate profile rank. The issue with required hours is that people can just idle them, but with the profile rank that's separate from competitive rank, they could discourage cheaters/smurfs much more effectively because reaching level three takes really long no matter what you do.

Ya except I know multiple people (including myself) who stopped playing because they force you to play a cancer gamemode for like 3 hours that nobody likes in order to be allowed to play the game. If they make it not required for people with a bunch of hours then I think it's fine.

[quote=StaticVoid][quote=Getawhale]Valve has already stated (during the community visit) that they want to figure out the best obstacle for cheaters.. whether it be some sort of paid pass, amount of hours.. whatever. They want whichever one is best and allows mostly the nice people to play.[/quote]
I mean, they found a pretty effective way to discourage cheaters/smurfs in CS:GO with the separate profile rank. The issue with required hours is that people can just idle them, but with the profile rank that's separate from competitive rank, they could discourage cheaters/smurfs much more effectively because reaching level three takes really long no matter what you do.[/quote]

Ya except I know multiple people (including myself) who stopped playing because they force you to play a cancer gamemode for like 3 hours that nobody likes in order to be allowed to play the game. If they make it not required for people with a bunch of hours then I think it's fine.
103
#103
1 Frags +

like, if you are a hacker and you are willing to idle for 100+ hours, then I feel like playing a filter gamemode wouldn't really stop you any harder, idk

like, if you are a hacker and you are willing to idle for 100+ hours, then I feel like playing a filter gamemode wouldn't really stop you any harder, idk
104
#104
-10 Frags +
vaylrenWouldn't the contracts kind of fill the role they want? If valve made it so you had to have a certain level on, for example, the gun mettle coin (or whatever contract coin is available), it means that people have to both pay a small amount & invest a certain amount of time to get in. Slows cheaters from getting new accounts into mm too, because you've gotta get varied stuff like 10 sentry killstreaks on engineer (kill me now, I know), which isn't really made that much easier by hacks afaik.

I'm sure this has been brought up before somewhere

e: also makes sure people have a basic understanding of the game/classes before attempting mm

If I had to do those shitty contracts in order to play matchmaking, I think I would just not bother and play another game.

[quote=vaylren]Wouldn't the contracts kind of fill the role they want? If valve made it so you had to have a certain level on, for example, the gun mettle coin (or whatever contract coin is available), it means that people have to both pay a small amount & invest a certain amount of time to get in. Slows cheaters from getting new accounts into mm too, because you've gotta get varied stuff like 10 sentry killstreaks on engineer (kill me now, I know), which isn't really made that much easier by hacks afaik.

I'm sure this has been brought up before somewhere

e: also makes sure people have a basic understanding of the game/classes before attempting mm[/quote]

If I had to do those shitty contracts in order to play matchmaking, I think I would just not bother and play another game.
105
#105
0 Frags +
If I had to do those shitty contracts in order to play matchmaking, I think I would just not bother and play another game.

I think that is a major underestimation of how willing cheaters are. There will be a bunch of a different cheaters with different motives whether it be boosting, fun ruining or just simply getting the top rank for the hell of it. Just because there is a time wall behind doesn't mean they will stop, take scammers as an example.

[quote]If I had to do those shitty contracts in order to play matchmaking, I think I would just not bother and play another game.[/quote]

I think that is a major underestimation of how willing cheaters are. There will be a bunch of a different cheaters with different motives whether it be boosting, fun ruining or just simply getting the top rank for the hell of it. Just because there is a time wall behind doesn't mean they will stop, take scammers as an example.
106
#106
25 Frags +

http://i.imgur.com/qwyJEin.png - Counter after readying up, 150 secs. Similiar to MvM
http://i.imgur.com/2Jp1oGn.png - All existing tf_mm commands
http://i.imgur.com/C7NcJas.jpg - Screen after match ends, starting from 90 secs. You can't move, nor reload. Didn't get the first screen because screen capturer died :(
Disconnect: #TF_Competitive_Disconnect - String in console after timer gets to 0.¸

Show Content
Server cvar 'mp_tournament' changed to 1
Server cvar 'mp_tournament_readymode' changed to 1
Server cvar 'tf_mm_strict' changed to 1
Server cvar 'sv_tags' changed to cp,hidden
Server cvar 'sv_tags' changed to cp,hidden
Server cvar 'mp_forceautoteam' changed to 1
Server cvar 'tf_weapon_criticals' changed to 0
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'tf_ctf_bonus_time' changed to 0
Server cvar 'mp_winlimit' changed to 2
Server cvar 'mp_tournament_stopwatch' changed to 0
Server cvar 'tf_mm_servermode' changed to 3

Shown in chat after activating tf_mm_servermode 3

I will try to do full 6v6 match with preset matchmaking configs without any league configs this evening.
EDIT: No time limit & 2 win limit

http://i.imgur.com/qwyJEin.png - Counter after readying up, 150 secs. Similiar to MvM
http://i.imgur.com/2Jp1oGn.png - All existing tf_mm commands
http://i.imgur.com/C7NcJas.jpg - Screen after match ends, starting from 90 secs. You can't move, nor reload. Didn't get the first screen because screen capturer died :(
Disconnect: #TF_Competitive_Disconnect - String in console after timer gets to 0.¸
[spoiler]Server cvar 'mp_tournament' changed to 1
Server cvar 'mp_tournament_readymode' changed to 1
Server cvar 'tf_mm_strict' changed to 1
Server cvar 'sv_tags' changed to cp,hidden
Server cvar 'sv_tags' changed to cp,hidden
Server cvar 'mp_forceautoteam' changed to 1
Server cvar 'tf_weapon_criticals' changed to 0
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'tf_ctf_bonus_time' changed to 0
Server cvar 'mp_winlimit' changed to 2
Server cvar 'mp_tournament_stopwatch' changed to 0
Server cvar 'tf_mm_servermode' changed to 3[/spoiler]
Shown in chat after activating tf_mm_servermode 3

I will try to do full 6v6 match with preset matchmaking configs without any league configs this evening.
EDIT: No time limit & 2 win limit
107
#107
9 Frags +
Mankyhttp://i.imgur.com/qwyJEin.png - Counter after readying up, 150 secs. Similiar to MvM
http://i.imgur.com/2Jp1oGn.png - All existing tf_mm commands
http://i.imgur.com/C7NcJas.jpg - Screen after match ends, starting from 90 secs. You can't move, nor reload. Didn't get the first screen because screen capturer died :(
Disconnect: #TF_Competitive_Disconnect - String in console after timer gets to 0.¸
Show Content
Server cvar 'mp_tournament' changed to 1
Server cvar 'mp_tournament_readymode' changed to 1
Server cvar 'tf_mm_strict' changed to 1
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'tf_mm_servermode' changed to 3
Shown in chat after activating tf_mm_servermode 3

I will try to do full 6v6 match with preset matchmaking configs without any league configs this evening.

doing the lord's work, son

[quote=Manky]http://i.imgur.com/qwyJEin.png - Counter after readying up, 150 secs. Similiar to MvM
http://i.imgur.com/2Jp1oGn.png - All existing tf_mm commands
http://i.imgur.com/C7NcJas.jpg - Screen after match ends, starting from 90 secs. You can't move, nor reload. Didn't get the first screen because screen capturer died :(
Disconnect: #TF_Competitive_Disconnect - String in console after timer gets to 0.¸
[spoiler]Server cvar 'mp_tournament' changed to 1
Server cvar 'mp_tournament_readymode' changed to 1
Server cvar 'tf_mm_strict' changed to 1
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'sv_tags' changed to cp,hidden,nocrits
Server cvar 'tf_mm_servermode' changed to 3[/spoiler]
Shown in chat after activating tf_mm_servermode 3

I will try to do full 6v6 match with preset matchmaking configs without any league configs this evening.[/quote]

doing the lord's work, son
108
#108
27 Frags +

https://www.reddit.com/r/tf2/comments/3rpf23/matchmaking_mode_disables_random_criticals/

https://www.reddit.com/r/tf2/comments/3rpf23/matchmaking_mode_disables_random_criticals/
109
#109
17 Frags +
chief-If I had to do those shitty contracts in order to play matchmaking, I think I would just not bother and play another game.

literally like 10 minutes of soldier on a valve server

just join the team with more engineers and stop complaining

[quote=chief-]If I had to do those shitty contracts in order to play matchmaking, I think I would just not bother and play another game.[/quote]

literally like 10 minutes of soldier on a valve server

just join the team with more engineers and stop complaining
110
#110
0 Frags +

end of the year matchmaking update hype

matchmaking is probably going to be the end of the year update that valve teased us

end of the year matchmaking update hype

matchmaking is probably going to be the end of the year update that valve teased us
111
#111
5 Frags +
Pumhttps://www.reddit.com/r/tf2/comments/3rpf23/matchmaking_mode_disables_random_criticals/

That stuff is hilarious, but setting that aside, I just noticed that the discussion of how MM is going to be hasn't been brought up, or at least I haven't seen much discussion.

Not talking about 6v6, whitelists, and etc., but more on how the game will be when people enter the server. Since there are no class limits it seems, it is a wonder how people will first start out in the selection of their class or if someone else on the team wants them to choose a certain class. In Dota 2, a team usually wants to consist of a mid, carry, offlaner?, and like two supports. So generally the players most of the time try to discuss who goes what hero to be able to play those roles.

In TF2 with 9 different classes and no class limits, I can only imagine people who are new to competitive will have the craziest team compositions from 6pyro to 6heavy. If our 2121(2 scout 1 demo 2 soldier 1 med) meta does become a norm in MM TF2, it'll somewhat be a battle between players trying to pick the class they want. Imagine 3 players that want to play scout, 2 wanting to play demo, and none wanting to medic(which is also one of the least favorites to many). Unless I miss something in the MM threads about class selection during the MM process or anything else, I can imagine that with the current parameters and things that have been confirmed, there may be a tiny amount of chaos or conflict in the MM system.

[quote=Pum]https://www.reddit.com/r/tf2/comments/3rpf23/matchmaking_mode_disables_random_criticals/[/quote]
That stuff is hilarious, but setting that aside, I just noticed that the discussion of how MM is going to be hasn't been brought up, or at least I haven't seen much discussion.

Not talking about 6v6, whitelists, and etc., but more on how the game will be when people enter the server. Since there are no class limits it seems, it is a wonder how people will first start out in the selection of their class or if someone else on the team wants them to choose a certain class. In Dota 2, a team usually wants to consist of a mid, carry, offlaner?, and like two supports. So generally the players most of the time try to discuss who goes what hero to be able to play those roles.

In TF2 with 9 different classes and no class limits, I can only imagine people who are new to competitive will have the craziest team compositions from 6pyro to 6heavy. If our 2121(2 scout 1 demo 2 soldier 1 med) meta does become a norm in MM TF2, it'll somewhat be a battle between players trying to pick the class they want. Imagine 3 players that want to play scout, 2 wanting to play demo, and none wanting to medic(which is also one of the least favorites to many). Unless I miss something in the MM threads about class selection during the MM process or anything else, I can imagine that with the current parameters and things that have been confirmed, there may be a tiny amount of chaos or conflict in the MM system.
112
#112
5 Frags +
MagikarpPumhttps://www.reddit.com/r/tf2/comments/3rpf23/matchmaking_mode_disables_random_criticals/That stuff is hilarious, but setting that aside, I just noticed that the discussion of how MM is going to be hasn't been brought up, or at least I haven't seen much discussion.

Not talking about 6v6, whitelists, and etc., but more on how the game will be when people enter the server. Since there are no class limits it seems, it is a wonder how people will first start out in the selection of their class or if someone else on the team wants them to choose a certain class. In Dota 2, a team usually wants to consist of a mid, carry, offlaner?, and like two supports. So generally the players most of the time try to discuss who goes what hero to be able to play those roles.

In TF2 with 9 different classes and no class limits, I can only imagine people who are new to competitive will have the craziest team compositions from 6pyro to 6heavy. If our 2121(2 scout 1 demo 2 soldier 1 med) meta does become a norm in MM TF2, it'll somewhat be a battle between players trying to pick the class they want. Imagine 3 players that want to play scout, 2 wanting to play demo, and none wanting to medic(which is also one of the least favorites to many). Unless I miss something in the MM threads about class selection during the MM process or anything else, I can imagine that with the current parameters and things that have been confirmed, there may be a tiny amount of chaos or conflict in the MM system.

People who refuse to play the needed classes will probably just lose a lot and stay in elo hell, while decent players move up to a level where teams communicate pre-game and people actually get to play their mains.

[quote=Magikarp][quote=Pum]https://www.reddit.com/r/tf2/comments/3rpf23/matchmaking_mode_disables_random_criticals/[/quote]
That stuff is hilarious, but setting that aside, I just noticed that the discussion of how MM is going to be hasn't been brought up, or at least I haven't seen much discussion.

Not talking about 6v6, whitelists, and etc., but more on how the game will be when people enter the server. Since there are no class limits it seems, it is a wonder how people will first start out in the selection of their class or if someone else on the team wants them to choose a certain class. In Dota 2, a team usually wants to consist of a mid, carry, offlaner?, and like two supports. So generally the players most of the time try to discuss who goes what hero to be able to play those roles.

In TF2 with 9 different classes and no class limits, I can only imagine people who are new to competitive will have the craziest team compositions from 6pyro to 6heavy. If our 2121(2 scout 1 demo 2 soldier 1 med) meta does become a norm in MM TF2, it'll somewhat be a battle between players trying to pick the class they want. Imagine 3 players that want to play scout, 2 wanting to play demo, and none wanting to medic(which is also one of the least favorites to many). Unless I miss something in the MM threads about class selection during the MM process or anything else, I can imagine that with the current parameters and things that have been confirmed, there may be a tiny amount of chaos or conflict in the MM system.[/quote]

People who refuse to play the needed classes will probably just lose a lot and stay in elo hell, while decent players move up to a level where teams communicate pre-game and people actually get to play their mains.
113
#113
14 Frags +

yea its no different than dota really.

you can pick shitty heros and lose or you can pick good heros and win.

if a team manages to get to high ranks with 2 pyros an engi and a heavy, who knows, maybe the meta will shift.

yea its no different than dota really.

you can pick shitty heros and lose or you can pick good heros and win.

if a team manages to get to high ranks with 2 pyros an engi and a heavy, who knows, maybe the meta will shift.
114
#114
22 Frags +

more fresh info

i got 12 people to do dmix
map changed to cp_standin after I activated tf_mm_servermode 3
in console, once the game begins, there is list of people and their names with steam ids, and what class they spawned as - this is extremly interesting part. If I understood properly, everytime you spawn as class that is not scout/demo/med/solly, it will write the name of class (for example you spawn as sniper, it writes sniper), and it writes little warning next to it. Can't recall what exactly is it.
sadly server fucked up with vars in middle and I couldn't get a lot of info, but at least I figured out its early in beta/alpha, and that it has a lot of bugs.

Shoutouts to people that wasted an hour of life to do this cancer mix :D

more fresh info

i got 12 people to do dmix
map changed to cp_standin after I activated tf_mm_servermode 3
in console, once the game begins, there is list of people and their names with steam ids, and what class they spawned as - this is extremly interesting part. If I understood properly, everytime you spawn as class that is not scout/demo/med/solly, it will write the name of class (for example you spawn as sniper, it writes sniper), and it writes little warning next to it. Can't recall what exactly is it.
sadly server fucked up with vars in middle and I couldn't get a lot of info, but at least I figured out its early in beta/alpha, and that it has a lot of bugs.

Shoutouts to people that wasted an hour of life to do this cancer mix :D
115
#115
9 Frags +

first sneak peek of incoming tf2 matchmaking, the history starts here
s/o to manky for getting 12 people to wait for an hour for this moment

http://puu.sh/lbRXi/15088b0069.jpg

first sneak peek of incoming tf2 matchmaking, the history starts here
s/o to manky for getting 12 people to wait for an hour for this moment
[img]http://puu.sh/lbRXi/15088b0069.jpg[/img]
116
#116
19 Frags +
Mankyeverytime you spawn as class that is not scout/demo/med/solly, it will write the name of class (for example you spawn as sniper, it writes sniper), and it writes little warning next to it. Can't recall what exactly is it.

This is getting pretty interesting right here.

[quote=Manky]everytime you spawn as class that is not scout/demo/med/solly, it will write the name of class (for example you spawn as sniper, it writes sniper), and it writes little warning next to it. Can't recall what exactly is it.
[/quote]

This is getting pretty interesting right here.
117
#117
0 Frags +

Maybe we shouldn't be trying as hard to force our way into these very preliminary tests

If Valve had a product they were ready for us to see, they'd show it to us

I can understand wanting to know more. I want to just as much as the next person. But my fear is people start posting about bugs, or things that will be changed eventually, or server problems, or whatever, and the HYYYPE TRAIN just starts tearing it apart and destroying it before it's even released

Maybe we shouldn't be trying as hard to force our way into these very preliminary tests

If Valve had a product they were ready for us to see, they'd show it to us

I can understand wanting to know more. I want to just as much as the next person. But my fear is people start posting about bugs, or things that will be changed eventually, or server problems, or whatever, and the HYYYPE TRAIN just starts tearing it apart and destroying it before it's even released
118
#118
5 Frags +
flameyea its no different than dota really.

you can pick shitty heros and lose or you can pick good heros and win.

if a team manages to get to high ranks with 2 pyros an engi and a heavy, who knows, maybe the meta will shift.

I am more worried about 2 medics 2 demos and 2 heavys defence our 4 scouts and 2 quikfix medics to mid.

[quote=flame]yea its no different than dota really.

you can pick shitty heros and lose or you can pick good heros and win.

if a team manages to get to high ranks with 2 pyros an engi and a heavy, who knows, maybe the meta will shift.[/quote]
I am more worried about 2 medics 2 demos and 2 heavys defence our 4 scouts and 2 quikfix medics to mid.
119
#119
7 Frags +

i dont think theyre gonna not enforce classlimits.

i dont think theyre gonna not enforce classlimits.
120
#120
0 Frags +
GetawhaleMaybe we shouldn't be trying as hard to force our way into these very preliminary tests

If Valve had a product they were ready for us to see, they'd show it to us

I can understand wanting to know more. I want to just as much as the next person. But my fear is people start posting about bugs, or things that will be changed eventually, or server problems, or whatever, and the HYYYPE TRAIN just starts tearing it apart and destroying it before it's even released

if such issues are a problem, couldn't OP just put a warning on the first post that says this can all potentially change?

[quote=Getawhale]Maybe we shouldn't be trying as hard to force our way into these very preliminary tests

If Valve had a product they were ready for us to see, they'd show it to us

I can understand wanting to know more. I want to just as much as the next person. But my fear is people start posting about bugs, or things that will be changed eventually, or server problems, or whatever, and the HYYYPE TRAIN just starts tearing it apart and destroying it before it's even released[/quote]
if such issues are a problem, couldn't OP just put a warning on the first post that says this can all potentially change?
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