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No Hats Mod
posted in Customization
181
#181
4 Frags +

**UPDATE**

http://www.mediafire.com/download/ittxro46sindqsh/16-01-2015hrblsnohatsmod.vpk

Removed 6v9 medals

**UPDATE**

http://www.mediafire.com/download/ittxro46sindqsh/16-01-2015hrblsnohatsmod.vpk

Removed 6v9 medals
182
#182
2 Frags +

that's right valve. removing your crap.

that's right valve. removing your crap.
183
#183
-1 Frags +
Hrbls**UPDATE**

http://www.mediafire.com/download/ittxro46sindqsh/16-01-2015hrblsnohatsmod.vpk

Removed 6v9 medals

Does it fix pyro's head?

[quote=Hrbls]**UPDATE**

http://www.mediafire.com/download/ittxro46sindqsh/16-01-2015hrblsnohatsmod.vpk

Removed 6v9 medals[/quote]

Does it fix pyro's head?
184
#184
0 Frags +
Shankyhttps://www.dropbox.com/s/a2uh7uqe5cuxeiq/dec2014_vanilla_nohats.vpk?dl=0

Finished :)

Known issues:
-Soldier's helmet has the red team skin for blue soldiers (related items: Skullcap).

-Pyro's grenades and engineers helmet use the red team skin for blue team, however the difference is very subtle (light orange for red and yellow for blue) (related items: Conagher's Combover and Torcher's Tabard).

-Strange happenings when I used this .vpk with the beta for my version of the mod removing every hat. I haven't made much progress, but some of the hats I have reskinned didn't work in sv_pure 2 at all and others bypassed the problem I've been having with team coloured bodygroups (the red team skin on blue team etc.) when used at the same time as this .vpk. I haven't run into any problems when the reskins for the Smissmas hats are in the same .vpk as all the other hat reskins so if you have any problems, combine the .vpk's (shouldn't be too hard, but ask and I'll put up some kind of guide).

Lemme know if any of the hats are having any problems as I don't own any of the Smissmas hats and I had to test them on the itemtest map, so I couldn't test all of the LODs or facial flexes (for any hats that have them) and I worked on half of this at 3 in the morning with my eyes hanging out of my head.
Enjoy the FPS!

o/ Update last night with medals and miscs. Looks good, will run and test right now.

Still see a lot of hats e.e

[quote=Shanky]https://www.dropbox.com/s/a2uh7uqe5cuxeiq/dec2014_vanilla_nohats.vpk?dl=0

Finished :)

Known issues:
-Soldier's helmet has the red team skin for blue soldiers (related items: Skullcap).

-Pyro's grenades and engineers helmet use the red team skin for blue team, however the difference is very subtle (light orange for red and yellow for blue) (related items: Conagher's Combover and Torcher's Tabard).

-Strange happenings when I used this .vpk with the beta for my version of the mod removing every hat. I haven't made much progress, but some of the hats I have reskinned didn't work in sv_pure 2 at all and others bypassed the problem I've been having with team coloured bodygroups (the red team skin on blue team etc.) when used at the same time as this .vpk. I haven't run into any problems when the reskins for the Smissmas hats are in the same .vpk as all the other hat reskins so if you have any problems, combine the .vpk's (shouldn't be too hard, but ask and I'll put up some kind of guide).

Lemme know if any of the hats are having any problems as I don't own any of the Smissmas hats and I had to test them on the itemtest map, so I couldn't test all of the LODs or facial flexes (for any hats that have them) and I worked on half of this at 3 in the morning with my eyes hanging out of my head.
Enjoy the FPS![/quote]
o/ Update last night with medals and miscs. Looks good, will run and test right now.

Still see a lot of hats e.e
185
#185
1 Frags +
tsunami_o/ Update last night with medals and miscs. Looks good, will run and test right now.

Still see a lot of hats e.e

That version is only for the Smissmas hats as no other version of the mod had the Smissmas hats installed and I needed people to test my method to make sure it all worked. The mod removes no other hats, using my method or otherwise, so that's why most hats are visable.

Also, I still need help finding the 3 other versions of the Gibus (Ghastlierest, Ghastlier and Ghastly). The completed mod will take months to do as the process of replacing a hat's model is slow and tedious and the .mdl decompiler I'm using (Crowbar) frequently makes mistakes in the .qc files so I have to check them as well. I'm also starting off with the hats in the models/player/items directory as opposed to the models/player/workshop/player/items directory, which have been given names that reflect the model, rather than the actual in game name (thanks Valve) so I have to open the .smd in Blender to check which hat it is and whether or not it removes a body group. If someone wants to help make this mod, feel free to add me on Steam and I'll guide you through the process and we can divvy up some of the folders as it takes me roughly 3 minutes per single hat when I'm going at my absolute fastest if I've already cleaned the .qc file up and checked the .smd in Blender
TL;DR: pls send an adult I need help.

Edit: I just finished with the MvM cosmetics and it turns out the medic's backpack can't find it's original texture when the stock backpack bodygroup is used, so it's either allow any medic backpack cosmetics, replace the model and have the purple and black square texture or remove the model entirely and reveal the medic's sexy back. I've opted for the latter as purple and black squares is an eye-sore and provides a slight visibility advantage (we could file this as a bug report saying that it's an exploit and can be used on sv_pure 2 servers to try and get Valve to fix the matter) and I don't want to endorse any form of exploitation in a competitive scenario and I don't want to have any cosmetics what-so-ever so leaving the original model for the cosmetic is out of the question. I've also noticed the the Cheater's Lament has no separate class models so I can't replace the body group, as that would lead to snipers wearing soldier helmets etc.

[quote=tsunami_]
o/ Update last night with medals and miscs. Looks good, will run and test right now.

Still see a lot of hats e.e[/quote]

That version is only for the Smissmas hats as no other version of the mod had the Smissmas hats installed and I needed people to test my method to make sure it all worked. The mod removes no other hats, using my method or otherwise, so that's why most hats are visable.

Also, I still need help finding the 3 other versions of the Gibus (Ghastlierest, Ghastlier and Ghastly). The completed mod will take months to do as the process of replacing a hat's model is slow and tedious and the .mdl decompiler I'm using (Crowbar) frequently makes mistakes in the .qc files so I have to check them as well. I'm also starting off with the hats in the models/player/items directory as opposed to the models/player/workshop/player/items directory, which have been given names that reflect the model, rather than the actual in game name (thanks Valve) so I have to open the .smd in Blender to check which hat it is and whether or not it removes a body group. If someone wants to help make this mod, feel free to add me on Steam and I'll guide you through the process and we can divvy up some of the folders as it takes me roughly 3 minutes per single hat when I'm going at my absolute fastest if I've already cleaned the .qc file up and checked the .smd in Blender
TL;DR: pls send an adult I need help.

Edit: I just finished with the MvM cosmetics and it turns out the medic's backpack can't find it's original texture when the stock backpack bodygroup is used, so it's either allow any medic backpack cosmetics, replace the model and have the purple and black square texture or remove the model entirely and reveal the medic's sexy back. I've opted for the latter as purple and black squares is an eye-sore and provides a slight visibility advantage (we could file this as a bug report saying that it's an exploit and can be used on sv_pure 2 servers to try and get Valve to fix the matter) and I don't want to endorse any form of exploitation in a competitive scenario and I don't want to have any cosmetics what-so-ever so leaving the original model for the cosmetic is out of the question. I've also noticed the the Cheater's Lament has no separate class models so I can't replace the body group, as that would lead to snipers wearing soldier helmets etc.
186
#186
8 Frags +

hey guys, I took the liberty of updating Macassar's version of this mod (the one that prevents invisible pyro heads and demo/scout feet), I really hope he doesn't mind. This is also my first time doing this, so if i messed up feel free to tell me and i'll try to fix it :]

Edit: Just tested everything through itemtest, turns out i missed a pyro misc (It was listed under whole head not head replacement on the wiki @_@), but everything else should be working perfectly now. Use this new download link.

https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0

hey guys, I took the liberty of updating Macassar's version of this mod (the one that prevents invisible pyro heads and demo/scout feet), I really hope he doesn't mind. This is also my first time doing this, so if i messed up feel free to tell me and i'll try to fix it :]

Edit: Just tested everything through itemtest, turns out i missed a pyro misc (It was listed under whole head not head replacement on the wiki @_@), but everything else should be working perfectly now. Use this new download link.

https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0
187
#187
4 Frags +
springrollshey guys, I took the liberty of updating Macassar's version of this mod (the one that prevents invisible pyro heads and demo/scout feet)
https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0

Good work added to main page =3

[quote=springrolls]hey guys, I took the liberty of updating Macassar's version of this mod (the one that prevents invisible pyro heads and demo/scout feet)
https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0[/quote]

Good work added to main page =3
188
#188
1 Frags +
springrollshey guys, I took the liberty of updating Macassar's version of this mod

started seeing the hats enough to bother updating and i see you've already done it
you're the mvp

this is a list i've made of all the cosmetics that replace body groups (ie will be invisible in hrbls mod)

Show Content
missing:

scout:
the essential accessories
flip-flops
long fall loafers
teufort tooth kicker
buck turner all-stars
crazy legs
talon trotters
red socks
argyle ace
baphomet trotters
faun feet
sprinting cephalopod
terrier trousers
cheet sheet
spooky shoes
flunkyware
ball-kicking boots
futankhamun
bootie time
xeno suit
harlequin's hooves
brooklyn booties

demo:
highland high heels
sole saviors
buck turner all-stars
storm stompers

pyro:
last breath
apparition's aspect
hazmat headcase
plutonidome
winter wonderland wrap
breather bag
mair mask
air raider
vicious visage
spectralnaut
py-40 incinibot
rugged respirator
macabre mask
hollowhead
gothic guise
glob
corpsemopolitan
hard-headed hardware
beast from below
blizzard breather
mr. juice
vampyro
lollichop licker
cute suit
creature's grin
mishap mercenary
filamental
rusty reaper
foster's facade
wartime warmth
nabler
black knight's bascinet

using hrbls 16/1/15 version:
bootenkhamuns
draws both the normal boots and the cosmetic over them (not sure what's up)

and this link has the vtx file names up to a point (has saved me time in the past)
http://steamcommunity.com/sharedfiles/filedetails/?id=122763613

[quote=springrolls]hey guys, I took the liberty of updating Macassar's version of this mod[/quote]

started seeing the hats enough to bother updating and i see you've already done it
you're the mvp

this is a list i've made of all the cosmetics that replace body groups (ie will be invisible in hrbls mod)
[spoiler][b]missing:[/b]

[b]scout:[/b]
the essential accessories
flip-flops
long fall loafers
teufort tooth kicker
buck turner all-stars
crazy legs
talon trotters
red socks
argyle ace
baphomet trotters
faun feet
sprinting cephalopod
terrier trousers
cheet sheet
spooky shoes
flunkyware
ball-kicking boots
futankhamun
bootie time
xeno suit
harlequin's hooves
brooklyn booties

[b]demo:[/b]
highland high heels
sole saviors
buck turner all-stars
storm stompers

[b]pyro:[/b]
last breath
apparition's aspect
hazmat headcase
plutonidome
winter wonderland wrap
breather bag
mair mask
air raider
vicious visage
spectralnaut
py-40 incinibot
rugged respirator
macabre mask
hollowhead
gothic guise
glob
corpsemopolitan
hard-headed hardware
beast from below
blizzard breather
mr. juice
vampyro
lollichop licker
cute suit
creature's grin
mishap mercenary
filamental
rusty reaper
foster's facade
wartime warmth
nabler
black knight's bascinet

[b]using hrbls 16/1/15 version:[/b]
bootenkhamuns
draws both the normal boots and the cosmetic over them (not sure what's up)[/spoiler]

and this link has the vtx file names up to a point (has saved me time in the past)
http://steamcommunity.com/sharedfiles/filedetails/?id=122763613
189
#189
4 Frags +

**UPDATE**

Removed florida lan medals and the OSL.tf medals

https://www.mediafire.com/?cs6asq73io7l1ut

**UPDATE**

Removed florida lan medals and the OSL.tf medals

https://www.mediafire.com/?cs6asq73io7l1ut
190
#190
0 Frags +
191
#191
12 Frags +

"We should let them disable the one thing that makes us money in the game." -Valve

"We should let them disable the one thing that makes us money in the game." -Valve
192
#192
0 Frags +

just curious, i didnt feel like reading through the 200 posts, sorry. but is there a way to delete certain files that delete hats? i want the hats i have on enabled but others disabled.

just curious, i didnt feel like reading through the 200 posts, sorry. but is there a way to delete certain files that delete hats? i want the hats i have on enabled but others disabled.
193
#193
1 Frags +

Page 5 post #141

Page 5 post #141
194
#194
0 Frags +
_KermitPage 5 post #141

thx dude

[quote=_Kermit]Page 5 post #141[/quote]
thx dude
195
#195
0 Frags +

why dont u fix your version since its the better one/most updated, making the missing feet/heads reappear ?
ive used the other versions but they all still show up some hats

why dont u fix your version since its the better one/most updated, making the missing feet/heads reappear ?
ive used the other versions but they all still show up some hats
196
#196
1 Frags +

I just want to say thanks alot for this mod, it's really nice to be able to play with no hats to distract you.
My only complaint is that I've noticed that it also hides botkiller weapons, which is kind of sad, I was just hoping if there's a way to fix it?

I just want to say thanks alot for this mod, it's really nice to be able to play with no hats to distract you.
My only complaint is that I've noticed that it also hides botkiller weapons, which is kind of sad, I was just hoping if there's a way to fix it?
197
#197
0 Frags +
HatimI just want to say thanks alot for this mod, it's really nice to be able to play with no hats to distract you.
My only complaint is that I've noticed that it also hides botkiller weapons, which is kind of sad, I was just hoping if there's a way to fix it?

If you go straight into an sv_pure 2 server and play then the botkillers will stay, from my experience at least.

[quote=Hatim]I just want to say thanks alot for this mod, it's really nice to be able to play with no hats to distract you.
My only complaint is that I've noticed that it also hides botkiller weapons, which is kind of sad, I was just hoping if there's a way to fix it?[/quote]

If you go straight into an sv_pure 2 server and play then the botkillers will stay, from my experience at least.
198
#198
-2 Frags +

but if you change to another server with sv_pure 1 and come back they're gone.
I'll test it again just to be sure.

EDIT: nope, exact opposite, I join a sv_pure 2 server I see the botkillers, but If i join another server (even if it's sv_pure 2) it gets removed, and if I get back to the server I started I don't see them again ;(

but if you change to another server with sv_pure 1 and come back they're gone.
I'll test it again just to be sure.

EDIT: nope, exact opposite, I join a sv_pure 2 server I see the botkillers, but If i join another server (even if it's sv_pure 2) it gets removed, and if I get back to the server I started I don't see them again ;(
199
#199
0 Frags +

Then your best bet is to go in to the vpk and change it so that it doesn't remove the botkiller heads. For more info on editing the vpk see Page 5 post #141.

Then your best bet is to go in to the vpk and change it so that it doesn't remove the botkiller heads. For more info on editing the vpk see Page 5 post #141.
200
#200
2 Frags +

Oh my God, thanks you man, really, thanks! I played TF2 almost 9 years and since hats have been added I always wanted to remove all of them... (For FPS boost and because mercenaries are already super sexy by stock). THANK YOU!

P.s.: Even better with the Unusual effects removal

Oh my God, thanks you man, really, thanks! I played TF2 almost 9 years and since hats have been added I always wanted to remove all of them... (For FPS boost and because mercenaries are already super sexy by stock). THANK YOU!

P.s.: Even better with the Unusual effects removal
201
#201
1 Frags +
_KermitThen your best bet is to go in to the vpk and change it so that it doesn't remove the botkiller heads. For more info on editing the vpk see Page 5 post #141.

oh that actually helps alot, sorry for the late response and thank you for the help. :)

[quote=_Kermit]Then your best bet is to go in to the vpk and change it so that it doesn't remove the botkiller heads. For more info on editing the vpk see Page 5 post #141.[/quote]
oh that actually helps alot, sorry for the late response and thank you for the help. :)
202
#202
2 Frags +

Would it be possible to get a version of this mod that also removes weapon skins?

Would it be possible to get a version of this mod that also removes weapon skins?
203
#203
4 Frags +

if you're worried about weapon skins just play in dx8, weapon skins won't display

if you're worried about weapon skins just play in dx8, weapon skins won't display
204
#204
Momentum Mod
1 Frags +

how would i go about making this for myself, but include some items?

for instance i dont mind botkillers, and i hate looking at the soldiers bald head.

how would i go about making this for myself, but include some items?

for instance i dont mind botkillers, and i hate looking at the soldiers bald head.
205
#205
2 Frags +
Hellbenthow would i go about making this for myself, but include some items?

Page 5 post #141 Good luck with your edit!

[quote=Hellbent]how would i go about making this for myself, but include some items?[/quote]

Page 5 post #141 Good luck with your edit!
206
#206
0 Frags +

You can also see exactly what cosmetic is what in SFM iirc so you don't have to do too much trial and error when you are customizing it

You can also see exactly what cosmetic is what in SFM iirc so you don't have to do too much trial and error when you are customizing it
207
#207
0 Frags +
deetrYou can also see exactly what cosmetic is what in SFM iirc so you don't have to do too much trial and error when you are customizing it

Or from this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=122763613

[quote=deetr]You can also see exactly what cosmetic is what in SFM iirc so you don't have to do too much trial and error when you are customizing it[/quote]

Or from this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=122763613
208
#208
9 Frags +

**UPDATE**

http://www.mediafire.com/download/mfmstj878u4383r/hrblsnohat.28.08.2015.vpk

**UPDATE**

http://www.mediafire.com/download/mfmstj878u4383r/hrblsnohat.28.08.2015.vpk
209
#209
4 Frags +

thank you, thank you! way awesome that you're keeping this up to date

thank you, thank you! way awesome that you're keeping this up to date
210
#210
1 Frags +
Hrbls**UPDATE**

http://www.mediafire.com/download/mfmstj878u4383r/hrblsnohat.28.08.2015.vpk
Bucakethank you, thank you! way awesome that you're keeping this up to date

these

[quote=Hrbls]**UPDATE**

http://www.mediafire.com/download/mfmstj878u4383r/hrblsnohat.28.08.2015.vpk[/quote]
[quote=Bucake]thank you, thank you! way awesome that you're keeping this up to date[/quote]
these
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