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Steam now has paid workshop mods
posted in Off Topic
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#1
0 Frags +

http://steamcommunity.com/workshop/aboutpaidcontent

thoughts on this? doesnt seem like a good idea to me, feels like modders wont benefit as much as valve and bethesda (in the case of skyrim).

http://steamcommunity.com/workshop/aboutpaidcontent

thoughts on this? doesnt seem like a good idea to me, feels like modders wont benefit as much as valve and bethesda (in the case of skyrim).
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#2
1 Frags +

Damn just posted my thread about it, welp Mods delete that one to avoid duplicates, I don't mind.

Back to the topic, it's going to be terrible. I love how the first game to do this is Skyrim, a game where out-dated mods breaks the game easily. What happens when a paid mod breaks my game? Can i get a refund?

Damn just posted my thread about it, welp Mods delete that one to avoid duplicates, I don't mind.

Back to the topic, it's going to be terrible. I love how the first game to do this is Skyrim, a game where out-dated mods breaks the game easily. What happens when a paid mod breaks my game? Can i get a refund?
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#3
4 Frags +

doing it on skyrim is a very bad idea

doing it on skyrim is a very bad idea
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#4
0 Frags +

The idea sounds awful but on the other hand the game this site is about is a sequel to a paid mod.

The idea sounds awful but on the other hand the game this site is about is a sequel to a paid mod.
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#5
0 Frags +

In the case of Skyrim, mods from nexus and skyrim gems are usually better quality and free.

Oh and people are already submitting mods that aren't theirs.

In the case of Skyrim, mods from nexus and skyrim gems are usually better quality and free.

Oh and people are already submitting mods that aren't theirs.
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#6
7 Frags +

Valve is definitely overstepping their bounds at this point, I mean at this point they have a service which is branching out into multiple directions when the core of it still needs major work, like their customer service department.

This whole mods idea is something I don't see working. It's comparable to like the workshop for DOTA and TF2, which is basically you develop cosmetics, and if they pass quality control they get put in the game. Being able to just "submit" a mod as a paid mod will lead to massive DMCA and copyright issues, along with people just putting in shitty mods, or misleading mods. At the current moment I don't see any method of controlling people who will just make awful low-poly mods and then make good concept art for it.

That and these "mods" are going to break often and have problems for various users, along with the fact of it being "just a mod" to where people can just share the files..

valve is just rapidly turning the workshop into a money grab operation

Valve is definitely overstepping their bounds at this point, I mean at this point they have a service which is branching out into multiple directions when the core of it still needs major work, like their customer service department.

This whole mods idea is something I don't see working. It's comparable to like the workshop for DOTA and TF2, which is basically you develop cosmetics, and if they pass quality control they get put in the game. Being able to just "submit" a mod as a paid mod will lead to massive DMCA and copyright issues, along with people just putting in shitty mods, or misleading mods. At the current moment I don't see any method of controlling people who will just make awful low-poly mods and then make good concept art for it.

That and these "mods" are going to break often and have problems for various users, along with the fact of it being "just a mod" to where people can just share the files..

valve is just rapidly turning the workshop into a money grab operation
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#7
1 Frags +

if you think of this as a freedom for modders to be compensated (note that there is a "publish as non-paid mod" option) its good.
if you see it as a cash grab by valve its bad

Show Content
its both
if you think of this as a freedom for modders to be compensated (note that there is a "publish as non-paid mod" option) its good.
if you see it as a cash grab by valve its bad
[spoiler]its both[/spoiler]
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#8
0 Frags +

This has DMCA written all over it.

This has DMCA written all over it.
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#9
3 Frags +

Paid mods is reasonable on paper, especially when it comes to paid mods that are developed by actual teams, like how TFC was a mod of Quake. But this execution is just abysmal and these are mostly amateur, lone modders uploading content that they worked on alone, or worked on with one or two collaborators.

The actual maker of the mod only gets 25% of the profit, and beyond that there are just a lot of slippery slopes that come with this whole thing. Stealing mods from Nexus and claiming ownership to make cash, outdated mods causing the game to break probably not resulting in a refund of any sort, people taking their mods off of Nexus and putting them on the Workshop to force people to pay cash to download their mod, people wasting money on mods that don't work, there's just so many possible issues with this that actually paying for content made by amateur modders (for a game like Skyrim especially) is extremely dangerous. People will probably do it anyway though.

I don't think anyone here would ever participate in this market but I'll say this anyway: vote with your wallet and don't let Valve think this is a viable move.

Paid mods is reasonable on paper, especially when it comes to paid mods that are developed by actual teams, like how TFC was a mod of Quake. But this execution is just abysmal and these are mostly amateur, lone modders uploading content that they worked on alone, or worked on with one or two collaborators.

The actual maker of the mod only gets 25% of the profit, and beyond that there are just a lot of slippery slopes that come with this whole thing. Stealing mods from Nexus and claiming ownership to make cash, outdated mods causing the game to break probably not resulting in a refund of any sort, people taking their mods off of Nexus and putting them on the Workshop to force people to pay cash to download their mod, people wasting money on mods that don't work, there's just so many possible issues with this that actually paying for content made by amateur modders (for a game like Skyrim especially) is extremely dangerous. People will probably do it anyway though.

I don't think anyone here would ever participate in this market but I'll say this anyway: vote with your wallet and don't let Valve think this is a viable move.
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#10
1 Frags +

valve has become so money hungry

valve has become so money hungry
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#11
0 Frags +

What exactly stops someone from stealing their free work?

What exactly stops someone from stealing their free work?
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#12
0 Frags +
rQwireDBack to the topic, it's going to be terrible. I love how the first game to do this is Skyrim, a game where out-dated mods breaks the game easily. What happens when a paid mod breaks my game? Can i get a refund?

Presumably modders will be both motivated and funded to keep their mods functioning

[quote=rQwire]DBack to the topic, it's going to be terrible. I love how the first game to do this is Skyrim, a game where out-dated mods breaks the game easily. What happens when a paid mod breaks my game? Can i get a refund?[/quote]
Presumably modders will be both motivated and funded to keep their mods functioning
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#13
0 Frags +
GentlemanJonrQwireDBack to the topic, it's going to be terrible. I love how the first game to do this is Skyrim, a game where out-dated mods breaks the game easily. What happens when a paid mod breaks my game? Can i get a refund?Presumably modders will be both motivated and funded to keep their mods functioning

I don't think it will work like that, I mean, people have life, they won't fix their mod because it's broken when they have something much more important to do

[quote=GentlemanJon][quote=rQwire]DBack to the topic, it's going to be terrible. I love how the first game to do this is Skyrim, a game where out-dated mods breaks the game easily. What happens when a paid mod breaks my game? Can i get a refund?[/quote]
Presumably modders will be both motivated and funded to keep their mods functioning[/quote]

I don't think it will work like that, I mean, people have life, they won't fix their mod because it's broken when they have something much more important to do
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#14
9 Frags +

https://www.youtube.com/watch?v=eDyXIXyAZq0

https://www.youtube.com/watch?v=eDyXIXyAZq0
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#15
-1 Frags +
HerganI don't think it will work like that, I mean, people have life, they won't fix their mod because it's broken when they have something much more important to do

If their mod is popular then they will be able to become pro/semi-pro mod developers. That will allow them to introduce far more professional levels of mod support. It also means that if they don't someone else will.

[quote=Hergan]I don't think it will work like that, I mean, people have life, they won't fix their mod because it's broken when they have something much more important to do[/quote]
If their mod is popular then they will be able to become pro/semi-pro mod developers. That will allow them to introduce far more professional levels of mod support. It also means that if they don't someone else will.
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#16
6 Frags +

It's pretty obvious this a money grab by Valve and various companies whose games have seen huge amount of mod development (Fucking Bethesda) trying to pass of this announcement as some sort of benevolence the same way companies try to pass of their own greed saying they're "Job Creators".

Do i think its good that people will get paid for work previously done for free? Sure.

Do i think its going to create a shitstorm of potential legal ramifications, highway robbery of content creators, and the decline/destruction of the talented modding community. Absolutely.

It's pretty obvious this a money grab by Valve and various companies whose games have seen huge amount of mod development (Fucking Bethesda) trying to pass of this announcement as some sort of benevolence the same way companies try to pass of their own greed saying they're "Job Creators".

Do i think its good that people will get paid for work previously done for free? Sure.

Do i think its going to create a shitstorm of potential legal ramifications, highway robbery of content creators, and the decline/destruction of the talented modding community. Absolutely.
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#17
-1 Frags +

For those who havent seen it, Garry's (from Garrys Mod) posted his opinion on the matter, hes spot imo.

http://garry.tv/2015/04/24/paying-for-mods/

For those who havent seen it, Garry's (from Garrys Mod) posted his opinion on the matter, hes spot imo.

http://garry.tv/2015/04/24/paying-for-mods/
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#18
0 Frags +
AvastIt's pretty obvious this a money grab by Valve and various companies whose games have seen huge amount of mod development (Fucking Bethesda) trying to pass of this announcement as some sort of benevolence the same way companies try to pass of their own greed saying they're "Job Creators".

Do i think its good that people will get paid for work previously done for free? Sure.

Do i think its going to create a shitstorm of potential legal ramifications, highway robbery of content creators, and the decline/destruction of the talented modding community. Absolutely.

Is it the whole idea or the 25% to modders you don't like?

[quote=Avast]It's pretty obvious this a money grab by Valve and various companies whose games have seen huge amount of mod development (Fucking Bethesda) trying to pass of this announcement as some sort of benevolence the same way companies try to pass of their own greed saying they're "Job Creators".

Do i think its good that people will get paid for work previously done for free? Sure.

Do i think its going to create a shitstorm of potential legal ramifications, highway robbery of content creators, and the decline/destruction of the talented modding community. Absolutely.[/quote]
Is it the whole idea or the 25% to modders you don't like?
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#19
6 Frags +
GentlemanJonIs it the whole idea or the 25% to modders you don't like?

I'm not entirely opposed to the idea.

Developers do have a right to earn revenue on their work if people use it for a mod IMO and having mods be streamlined and easy to download/find is cool. However, they shouldn't be earning 75% thats for damn sure, the modders are the one doing the work and addding content to their game for a much lower price than if done by a professional. They're not having to commit any labor besides allowing them to use their content and earn money for free essentially.

In addition, many developers have essentially hinged on mod support for the life-cycle of their games (Bethesda again) and these mods often fix all the problems that the devs dont, for free, and now just want to cash out on the fans who have kept them afloat despite them releasing buggy and shitty ports.

That doesnt even begin to describe what will happen to the modding community as everyone must begin to guard their creations like a jealous drake resulting in a lot less creative diffusion and the likely reduction/destruction to various modding sites which have seen so much value and creativity added to games.

And finally, both good and bad mods have been free forever. There is a distinct possibility following the trend in upward price for DLC and games that these mods prices will be stupid and all in all people will just continue to pirate them hurting modders who are trying to now make a living and hurting the content creation for mods.

Overall: The idea is cool but seems to be a blatant cash grab to exploit fans and talented modders with no forethought into how it will affect the community.

[quote=GentlemanJon]
Is it the whole idea or the 25% to modders you don't like?[/quote]

I'm not entirely opposed to the idea.

Developers do have a right to earn revenue on their work if people use it for a mod IMO and having mods be streamlined and easy to download/find is cool. However, they shouldn't be earning 75% thats for damn sure, the modders are the one doing the work and addding content to [b]their[/b] game for a much lower price than if done by a professional. They're not having to commit any labor besides allowing them to use their content and earn money for free essentially.

In addition, many developers have essentially hinged on mod support for the life-cycle of their games (Bethesda again) and these mods often fix all the problems that the devs dont, [b]for free[/b], and now just want to cash out on the fans who have kept them afloat despite them releasing buggy and shitty ports.

That doesnt even begin to describe what will happen to the modding community as everyone must begin to guard their creations like a jealous drake resulting in a lot less creative diffusion and the likely reduction/destruction to various modding sites which have seen so much value and creativity added to games.

And finally, both good and bad mods have been free forever. There is a distinct possibility following the trend in upward price for DLC and games that these mods prices will be stupid and all in all people will just continue to pirate them hurting modders who are trying to now make a living and hurting the content creation for mods.

Overall: The idea is cool but seems to be a blatant cash grab to exploit fans and talented modders with no forethought into how it will affect the community.
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#20
-4 Frags +

I bought all the anime figurines I wanted, thank god this money has another dumpst... I mean place to go

I bought all the anime figurines I wanted, thank god this money has another dumpst... I mean place to go
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#21
0 Frags +

It's not really a cash grab by Valve. They take 30% off every transaction on Steam. It's Bethesda's 45% that's the real killer. They should receive compensation of their game if you are selling a mod of it but that's quite steep.

Ideally this inspires to donate to the content creators but people will never do that. Shitty situation.

It's not really a cash grab by Valve. They take 30% off every transaction on Steam. It's Bethesda's 45% that's the real killer. They should receive compensation of their game if you are selling a mod of it but that's quite steep.

Ideally this inspires to donate to the content creators but people will never do that. Shitty situation.
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#22
1 Frags +

https://www.youtube.com/watch?v=UskEciHZbjs

[youtube]https://www.youtube.com/watch?v=UskEciHZbjs[/youtube]
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#23
2 Frags +
honoratoFor those who havent seen it, Garry's (from Garrys Mod) posted his opinion on the matter, hes spot imo.

http://garry.tv/2015/04/24/paying-for-mods/

if the best u can say about paywalls is that you can just ignore them, there's no reason for them to exist

there needs to be something worth actually paying for, for this to be worthwhile. While the idea of the workshop is conducive to shit like this, with autoupdates and stuff, its nothing that NMM didn't already offer for free. If they had started shit like this and had tried to create community mod packs for like $2 or something maybe that'd be more positive who knows.

tbh everything about this is hilariously retarded. who tries to monetize a system of modding that has no sort of digital signing or content protection? im more offended by the shear laziness of the system moreso than the system itself

"Ideally this inspires to donate to the content creators but people will never do that. Shitty situation. "

valve removes donation links from workshop pages now apparently

[quote=honorato]For those who havent seen it, Garry's (from Garrys Mod) posted his opinion on the matter, hes spot imo.

http://garry.tv/2015/04/24/paying-for-mods/[/quote]
if the best u can say about paywalls is that you can just ignore them, there's no reason for them to exist

there needs to be something worth actually paying for, for this to be worthwhile. While the idea of the workshop is conducive to shit like this, with autoupdates and stuff, its nothing that NMM didn't already offer for free. If they had started shit like this and had tried to create community mod packs for like $2 or something maybe that'd be more positive who knows.

tbh everything about this is hilariously retarded. who tries to monetize a system of modding that has no sort of digital signing or content protection? im more offended by the shear laziness of the system moreso than the system itself

"Ideally this inspires to donate to the content creators but people will never do that. Shitty situation. "

valve removes donation links from workshop pages now apparently
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#24
1 Frags +

https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/

I hate when people link me shit that's posted on reddit because that site is innumerable levels of garbage for content and navigation but this is pretty relevant. Gabe's apparently sitting in a coffee shop for two hours and reading over stuff people are posting. Most of it is negative and asking why the hell the entire system didn't revolve around a donation button (which would have been a million times more effective and a whole lot more logical to do) and Gabe's answers haven't been too great. If you're like me and hate actually reading reddit, https://www.reddit.com/user/GabeNewellBellevue shows all of his responses. So far he seems keen on applying some damage control onto moderators editing and deleting user posts and changing from the paywall to a "pay what you want" system.

https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/

I hate when people link me shit that's posted on reddit because that site is innumerable levels of garbage for content and navigation but this is pretty relevant. Gabe's apparently sitting in a coffee shop for two hours and reading over stuff people are posting. Most of it is negative and asking why the hell the entire system didn't revolve around a donation button (which would have been a million times more effective and a whole lot more logical to do) and Gabe's answers haven't been too great. If you're like me and hate actually reading reddit, https://www.reddit.com/user/GabeNewellBellevue shows all of his responses. So far he seems keen on applying some damage control onto moderators editing and deleting user posts and changing from the paywall to a "pay what you want" system.
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#25
0 Frags +

A lot of his posts are leaving me in a weird spot. On one hand, I understand a lot of what he's saying, but at the same time I don't see why any of this is necessary.

A lot of his posts are leaving me in a weird spot. On one hand, I understand a lot of what he's saying, but at the same time I don't see why any of this is necessary.
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#26
0 Frags +

I think the intentions and idea behind this are neat (modders having a chance to earn some money for their hard work), but it was such a fucking stupid idea to test this out with Skyrim. There are so many damn things that can go wrong with conflicting mods (even if mod authors try to work with eachother), leaving the game unplayable and people with useless software that they paid for.

There are a handful of mods out there that I would absolutely pay for, and could probably be made in a way that largely does not conflict with most other mods (Falskaar, Moonpaths to Elsweyr, etc). Bethesday/Valve should have just approached the creators of these mods, done a quick run through to make sure it's roughly the same quality (or at least functioning properly with the game), and then put a price on it as user-created DLC. That would have gone over much better because the mod would be worth actual money, and it would've had some sort of screening.

There are so many other things wrong with this, and I'm worried how it'll affect the modding community.

On a lighter note, here's a great new mod available (for free!): http://www.nexusmods.com/skyrim/mods/65034/?

I think the intentions and idea behind this are neat (modders having a chance to earn some money for their hard work), but it was such a fucking stupid idea to test this out with Skyrim. There are so many damn things that can go wrong with conflicting mods (even if mod authors try to work with eachother), leaving the game unplayable and people with useless software that they paid for.

There are a handful of mods out there that I would absolutely pay for, and could probably be made in a way that largely does not conflict with most other mods (Falskaar, Moonpaths to Elsweyr, etc). Bethesday/Valve should have just approached the creators of these mods, done a quick run through to make sure it's roughly the same quality (or at least functioning properly with the game), and then put a price on it as user-created DLC. That would have gone over much better because the mod would be worth actual money, and it would've had some sort of screening.

There are so many other things wrong with this, and I'm worried how it'll affect the modding community.

On a lighter note, here's a great new mod available (for free!): http://www.nexusmods.com/skyrim/mods/65034/?
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#27
1 Frags +
kirbyThis has DMCA written all over it.

I think the whole point if this is to avoid copyright disputes. By getting parent companies to agree to the monetization of mods made from their IP, with the exception that they get a large cut of the revenue, it allows modders to earn money off of their hobby, which would incentivize them to work harder on their mods. Of course people are going to take care of it, and of course because the companies get to choose the cut it is going to be a small amount to the modder, but overall I think that this is a good thing.

[quote=kirby]This has DMCA written all over it.[/quote]

I think the whole point if this is to avoid copyright disputes. By getting parent companies to agree to the monetization of mods made from their IP, with the exception that they get a large cut of the revenue, it allows modders to earn money off of their hobby, which would incentivize them to work harder on their mods. Of course people are going to take care of it, and of course because the companies get to choose the cut it is going to be a small amount to the modder, but overall I think that this is a good thing.
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#28
0 Frags +
kirbyA lot of his posts are leaving me in a weird spot. On one hand, I understand a lot of what he's saying, but at the same time I don't see why any of this is necessary.

its the exact same thing as paid cosmetics. unimaginitive retards will whine doom and gloom while content creators will make the big bucks now that they finally have a platform to release on

he's not going to post "well look you retard, we gave people the chance to make cartoon hats and now a lot of them make 200k a year so i think this strategy may be more viable than putting a donation button when catering to a market that that still has >50% adblock on despite constant appeals from ~the sites they love~".

it should all be common sense that this is direction steam has headed for the past 3 years or so. you're basically looking at a preview of dota's custom map system

[quote=kirby]A lot of his posts are leaving me in a weird spot. On one hand, I understand a lot of what he's saying, but at the same time I don't see why any of this is necessary.[/quote]

its the exact same thing as paid cosmetics. unimaginitive retards will whine doom and gloom while content creators will make the big bucks now that they finally have a platform to release on

he's not going to post "well look you retard, we gave people the chance to make cartoon hats and now a lot of them make 200k a year so i think this strategy may be more viable than putting a donation button when catering to a market that that still has >50% adblock on despite constant appeals from ~the sites they love~".


it should all be common sense that this is direction steam has headed for the past 3 years or so. you're basically looking at a preview of dota's custom map system
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#29
-2 Frags +

and frankly if someone makes a good enouhg dota mario kart and it costs a dollar ill go sell some crates and manage i think

skyrim players have massive down's

and frankly if someone makes a good enouhg dota mario kart and it costs a dollar ill go sell some crates and manage i think

skyrim players have massive down's
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#30
1 Frags +
2c
its the exact same thing as paid cosmetics. unimaginitive retards will whine doom and gloom while content creators will make the big bucks now that they finally have a platform to release on

its p different from paid cosmetics since putting up a paywall for actual game content on a game u other wise own is still pretty new. There's also the fact that there's still literally no copy protection or way to authenticate the TES engine's plugins, so u can pirate these things pathetically easy. its dumb

also calling ppl who have different opinions retarded is very rude :(

[quote=2c]

its the exact same thing as paid cosmetics. unimaginitive retards will whine doom and gloom while content creators will make the big bucks now that they finally have a platform to release on
[/quote]
its p different from paid cosmetics since putting up a paywall for actual game content on a game u other wise own is still pretty new. There's also the fact that there's still literally no copy protection or way to authenticate the TES engine's plugins, so u can pirate these things pathetically easy. its dumb

also calling ppl who have different opinions retarded is very rude :(
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