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ESEA Map Poll
31
#31
5 Frags +

6s works best and is the most interesting on 5cp, if anything is removed it should be replaced by a 5cp

6s works best and is the most interesting on 5cp, if anything is removed it should be replaced by a 5cp
32
#32
9 Frags +
Syathremove badlands-prototake out granary or badlands.aiera-granary/badlands

why b-badlands :'(

[quote=Syath]remove badlands[/quote]
[quote=-proto]take out granary or badlands.[/quote]
[quote=aiera]-granary/badlands
[/quote]

why b-badlands :'(
33
#33
-14 Frags +
ObiSyathremove badlands-prototake out granary or badlands.aiera-granary/badlands
why b-badlands :'(

last is awful
spire is overrated and bad
mid is the only okay part of this map and thats because scout is a cool class

[quote=Obi][quote=Syath]remove badlands[/quote]
[quote=-proto]take out granary or badlands.[/quote]
[quote=aiera]-granary/badlands
[/quote]

why b-badlands :'([/quote]

last is awful
spire is overrated and bad
mid is the only okay part of this map and thats because scout is a cool class
34
#34
6 Frags +

badlands last is one of the only last points where you can actually push out if you defend it well, spire is pretty demo reliant but its fairly fun for most classes (and has a good flank), and its a mid where every class can do a whole lot.

badlands last is one of the only last points where you can actually push out if you defend it well, spire is pretty demo reliant but its fairly fun for most classes (and has a good flank), and its a mid where every class can do a whole lot.
35
#35
5 Frags +

u guys always say granary but what the fuck are you going to replace it with xD

also stop letting blands be a 2nd map or 3rd map in bo3 its just like cheesy with the back caps

u guys always say granary but what the fuck are you going to replace it with xD

also stop letting blands be a 2nd map or 3rd map in bo3 its just like cheesy with the back caps
36
#36
-5 Frags +
aim-u guys always say granary but what the fuck are you going to replace it with xD

also stop letting blands be a 2nd map or 3rd map in bo3 its just like cheesy with the back caps

because watching dumb 3 man sacks over and over again on a map where last is stupid hard to push out of unless you have every advantage ever is waaay funner to watch

[quote=aim-]u guys always say granary but what the fuck are you going to replace it with xD

also stop letting blands be a 2nd map or 3rd map in bo3 its just like cheesy with the back caps[/quote]
because watching dumb 3 man sacks over and over again on a map where last is stupid hard to push out of unless you have every advantage ever is waaay funner to watch
37
#37
-8 Frags +
remedyaim-u guys always say granary but what the fuck are you going to replace it with xD

also stop letting blands be a 2nd map or 3rd map in bo3 its just like cheesy with the back caps
because watching dumb 3 man sacks over and over again on a map where last is stupid hard to push out of unless you have every advantage ever is waaay funner to watch

the only map thats hard to push last on is metalworks because people like to play like fuccbois and having an engi and heavy instead of just 1 because ppl are really scared to lose

[quote=remedy][quote=aim-]u guys always say granary but what the fuck are you going to replace it with xD

also stop letting blands be a 2nd map or 3rd map in bo3 its just like cheesy with the back caps[/quote]
because watching dumb 3 man sacks over and over again on a map where last is stupid hard to push out of unless you have every advantage ever is waaay funner to watch[/quote]

the only map thats hard to push last on is metalworks because people like to play like fuccbois and having an engi and heavy instead of just 1 because ppl are really scared to lose
38
#38
0 Frags +

gullywash and snakewater?

gullywash and snakewater?
39
#39
4 Frags +
remedyaim-u guys always say granary but what the fuck are you going to replace it with xD

also stop letting blands be a 2nd map or 3rd map in bo3 its just like cheesy with the back caps
because watching dumb 3 man sacks over and over again on a map where last is stupid hard to push out of unless you have every advantage ever is waaay funner to watch

You still did not answer his question at all. We are all aware of Granary and other maps problems pushing out of last so we don't need a lecture on TF2 gameplay.

For the last few seasons we had this same poll, and it is the same issue every time. Name a map that is good enough to replace granary or any other map in the poll and I will consider voting Granary out. Why the fuck would I or anyone want to blindly vote out any good map in the current rotation and have no clue what was going to replace it?

[quote=remedy][quote=aim-]u guys always say granary but what the fuck are you going to replace it with xD

also stop letting blands be a 2nd map or 3rd map in bo3 its just like cheesy with the back caps[/quote]
because watching dumb 3 man sacks over and over again on a map where last is stupid hard to push out of unless you have every advantage ever is waaay funner to watch[/quote]

You still did not answer his question at all. We are all aware of Granary and other maps problems pushing out of last so we don't need a lecture on TF2 gameplay.

For the last few seasons we had this same poll, and it is the same issue every time. Name a map that is good enough to replace granary or any other map in the poll and I will consider voting Granary out. Why the fuck would I or anyone want to blindly vote out any good map in the current rotation and have no clue what was going to replace it?
40
#40
4 Frags +

alright snakewater is super easy to push and push out of imo
gullywash is hard to push even ubers i guess but pushing out on just picks on gully is easy
but ive only played open so i might have a very inaccurate view of maps because people in open arent very good

alright snakewater is super easy to push and push out of imo
gullywash is hard to push even ubers i guess but pushing out on just picks on gully is easy
but ive only played open so i might have a very inaccurate view of maps because people in open arent very good
41
#41
6 Frags +

if u take my granary away from me please bring back another koth map theyre so much more fun

if u take my granary away from me please bring back another koth map theyre so much more fun
42
#42
4 Frags +

I loved gpit every time I played it, I think most people who dislike it are just people who are too lazy to learn how to play it well and that includes invite players

I loved gpit every time I played it, I think most people who dislike it are just people who are too lazy to learn how to play it well and that includes invite players
43
#43
2 Frags +
mustardoverlordI loved gpit every time I played it, I think most people who dislike it are just people who are too lazy to learn how to play it well and that includes invite players

its not playing it its scrimming it afaik

[quote=mustardoverlord]I loved gpit every time I played it, I think most people who dislike it are just people who are too lazy to learn how to play it well and that includes invite players[/quote]

its not playing it its scrimming it afaik
44
#44
5 Frags +

gpit was prolly the most fun i had in comp, but (like people say every single map vote) its the only AD map so its a big hassle to practice

gpit was prolly the most fun i had in comp, but (like people say every single map vote) its the only AD map so its a big hassle to practice
45
#45
cp_granary_pro
0 Frags +

gpit is fun except for heavy on C

gpit is fun except for heavy on C
46
#46
7 Frags +

people who like bringing variance into matches aka gpit LoLlllllll. still don't know why koalplant was voted out. 2 koth is better than just viaduct. also shitshine.

people who like bringing variance into matches aka gpit LoLlllllll. still don't know why koalplant was voted out. 2 koth is better than just viaduct. also shitshine.
47
#47
13 Frags +

11

11
48
#48
0 Frags +
marmadukeGRYLLSyo i just thought of something...whoever was working on fixing warmfront should 100% just make it into a koth map. that mid was awesome/fun, best part of the map. pretty balanced for all the classes n shit.

Maybe I'm just bad, but wouldn't this suggestion probably have the exact same issue that you mention about coalplant in the same post?

[quote=marmadukeGRYLLS]yo i just thought of something...whoever was working on fixing warmfront should 100% just make it into a koth map. that mid was awesome/fun, best part of the map. pretty balanced for all the classes n shit.[/quote]
Maybe I'm just bad, but wouldn't this suggestion probably have the exact same issue that you mention about coalplant in the same post?
49
#49
2 Frags +
safrixremedyaim-u guys always say granary but what the fuck are you going to replace it with xD

also stop letting blands be a 2nd map or 3rd map in bo3 its just like cheesy with the back caps
because watching dumb 3 man sacks over and over again on a map where last is stupid hard to push out of unless you have every advantage ever is waaay funner to watch

the only map thats hard to push last on is metalworks because people like to play like fuccbois and having an engi and heavy instead of just 1 because ppl are really scared to lose

The solution isn't to stop the "fuccbois" it's to fix the map. Blaming a map for being bad because of the way people play it is retarded.

Either way granary is shit worry about getting rid of metalworks when it's the worst map in the pool, fuccbois.

[quote=safrix][quote=remedy][quote=aim-]u guys always say granary but what the fuck are you going to replace it with xD

also stop letting blands be a 2nd map or 3rd map in bo3 its just like cheesy with the back caps[/quote]
because watching dumb 3 man sacks over and over again on a map where last is stupid hard to push out of unless you have every advantage ever is waaay funner to watch[/quote]

the only map thats hard to push last on is metalworks because people like to play like fuccbois and having an engi and heavy instead of just 1 because ppl are really scared to lose[/quote]

The solution isn't to stop the "fuccbois" it's to fix the map. Blaming a map for being bad because of the way people play it is retarded.

Either way granary is shit worry about getting rid of metalworks when it's the worst map in the pool, fuccbois.
50
#50
-3 Frags +

From what Ive played in EU.

Logjam is decent but the mid is horrible, IMO the mid in the old versions was much better. It definitely needs to be reworked but I've played like 8 versions of logjam the past seasons and on each one the mid is different and it seems its getting worse not better. The work put into the map is noticeable, and it's looking better each update, except for the mid.

Metalworks had optimization and lightning issues and the color palette of the map wasn't the best for a game like tf2, at least it was removed from the map pool due to a lot complaints in this aspect from prem players iirc and I felt the same. I liked that mid tho.

Sunshine was good this season, but people are still kinda trying to figure how to play it and what to do with each class since it has so many routes that sometimes it makes games a bit of a chaos.

I think granary is decent but that mid was a bit unbalanced, and getting wiped at mid = round loss is not fun at all. Imo I wouldn't like to see granary_pro in EU for example just because there are so many more maps being actively developed out there that deserve support. And if anyone should update it, it should be valve since it's an official map.

I still think ctf has an amazing potential for 6v6, but there aren't really any new ctf maps out there and turbine/turbine_pro is the worst possible ctf representation.

From what Ive played in EU.

Logjam is decent but the mid is horrible, IMO the mid in the old versions was much better. It definitely needs to be reworked but I've played like 8 versions of logjam the past seasons and on each one the mid is different and it seems its getting worse not better. The work put into the map is noticeable, and it's looking better each update, except for the mid.

Metalworks had optimization and lightning issues and the color palette of the map wasn't the best for a game like tf2, at least it was removed from the map pool due to a lot complaints in this aspect from prem players iirc and I felt the same. I liked that mid tho.

Sunshine was good this season, but people are still kinda trying to figure how to play it and what to do with each class since it has so many routes that sometimes it makes games a bit of a chaos.

I think granary is decent but that mid was a bit unbalanced, and getting wiped at mid = round loss is not fun at all. Imo I wouldn't like to see granary_pro in EU for example just because there are so many more maps being actively developed out there that deserve support. And if anyone should update it, it should be valve since it's an official map.

I still think ctf has an amazing potential for 6v6, but there aren't really any new ctf maps out there and turbine/turbine_pro is the worst possible ctf representation.
51
#51
0 Frags +

A koth map with any sort of point that you don't take it up the butt on would be nice.

I honestly like the changes made for granary_pro, and I don't really mind metalworks.

Logjam is a good map but I do agree that the map needs to be reworked, maybe taking some more cues from badlands mid.

A koth map with any sort of point that you don't take it up the butt on would be nice.

I honestly like the changes made for granary_pro, and I don't really mind metalworks.

Logjam is a good map but I do agree that the map needs to be reworked, maybe taking some more cues from badlands mid.
52
#52
-5 Frags +

I honestly still think ashville was a better map than coalplant and would be a better fit

coalplant is even more soldier-favored to a ludicrous extent

I honestly still think ashville was a better map than coalplant and would be a better fit

coalplant is even more soldier-favored to a ludicrous extent
53
#53
-1 Frags +
KanecoMetalworks had optimization and lightning issues and the color palette of the map wasn't the best for a game like tf2

if metalworks had optimization and lightning(?) issues you are more than welcome to post them in the feedback thread since scorpio is updating it to rc6

[quote=Kaneco]
Metalworks had optimization and lightning issues and the color palette of the map wasn't the best for a game like tf2
[/quote]
if metalworks had optimization and lightning(?) issues you are more than welcome to post them in the [url=http://teamfortress.tv/thread/5723/cp-metalworks-feedback-thread/?page=1]feedback thread[/url] since scorpio is updating it to rc6
54
#54
3 Frags +

Sunshine is great, the "problem" with it is that no one knows how to play it like granary or badlands. I personally love sunshine and feel like it's a great map (it's different, but I think it's great). Also, I used to absolutely despise granary and for some reason but I've grown to love it.

I feel like the map rotation from season 18 was completely fine, although it would be nice to have gpit back :/ If I had to pick a map to throw out... it would be metalworks.

Sunshine is great, the "problem" with it is that no one knows how to play it like granary or badlands. I personally love sunshine and feel like it's a great map (it's different, but I think it's great). Also, I used to absolutely despise granary and for some reason but I've grown to love it.

I feel like the map rotation from season 18 was completely fine, although it would be nice to have gpit back :/ If I had to pick a map to throw out... it would be metalworks.
55
#55
5 Frags +

id miss granary if it got voted out as i see it as one of the staple maps along with process and badlands and snakewater

id miss granary if it got voted out as i see it as one of the staple maps along with process and badlands and snakewater
56
#56
0 Frags +
marmadukeGRYLLSyo i just thought of something...whoever was working on fixing warmfront should 100% just make it into a koth map. that mid was awesome/fun, best part of the map. pretty balanced for all the classes n shit.

I didn't make warmerfront but I was working on making koth_warmfront based on koth_coldfront: http://teamfortress.tv/thread/13315/koth-warmfront

[quote=marmadukeGRYLLS]yo i just thought of something...whoever was working on fixing warmfront should 100% just make it into a koth map. that mid was awesome/fun, best part of the map. pretty balanced for all the classes n shit.[/quote]
I didn't make warmerfront but I was working on making koth_warmfront based on koth_coldfront: http://teamfortress.tv/thread/13315/koth-warmfront
57
#57
10 Frags +

granary blows

-middle where 4/6 classes can't see shit

-second which is a giant spam box

-last where you have to pop early and the enemy has unlimited room to kite ubers, & also is very difficult to push out of

-garage which grants you an automatic minus 100 health upon entry

koth is the most interesting game mode for spectator tf2, and i also think the most fun to play, although koth_coalplant had a few problems.

also ffs why do people have to put new visual styles on their maps all the time? i want a standard tf2 badlands/badwater map. playing coal plant (cp and koth) felt like a dungeon.

granary blows

-middle where 4/6 classes can't see shit

-second which is a giant spam box

-last where you have to pop early and the enemy has unlimited room to kite ubers, & also is very difficult to push out of

-garage which grants you an automatic minus 100 health upon entry

koth is the most interesting game mode for spectator tf2, and i also think the most fun to play, although koth_coalplant had a few problems.

also ffs why do people have to put new visual styles on their maps all the time? i want a standard tf2 badlands/badwater map. playing coal plant (cp and koth) felt like a dungeon.
58
#58
3 Frags +
miwoalso ffs why do people have to put new visual styles on their maps all the time? i want a standard tf2 badlands/badwater map. playing coal plant (cp and koth) felt like a dungeon.

unique visual design keeps the game from feeling samey?

[quote=miwo]
also ffs why do people have to put new visual styles on their maps all the time? i want a standard tf2 badlands/badwater map. playing coal plant (cp and koth) felt like a dungeon.[/quote]
unique visual design keeps the game from feeling samey?
59
#59
1 Frags +
eeemiwoalso ffs why do people have to put new visual styles on their maps all the time? i want a standard tf2 badlands/badwater map. playing coal plant (cp and koth) felt like a dungeon.unique visual design keeps the game from feeling samey?

i agree with this but coalplant's visual style just looks gloomy and depressing

also i would be cool with coalplant replacing granary as well, i find the map really fun despite it's issues

[quote=eee][quote=miwo]
also ffs why do people have to put new visual styles on their maps all the time? i want a standard tf2 badlands/badwater map. playing coal plant (cp and koth) felt like a dungeon.[/quote]
unique visual design keeps the game from feeling samey?[/quote]
i agree with this but coalplant's visual style just looks gloomy and depressing

also i would be cool with coalplant replacing granary as well, i find the map really fun despite it's issues
60
#60
1 Frags +

i feel like the positives of coalplant had to do with it being KotH and not it being coalplant. The point wasn't very fun to play on ime

there's gotta be at least a few old KotH maps that were somewhat fun that ppl can hate for a season

i feel like the positives of coalplant had to do with it being KotH and not it being coalplant. The point wasn't very fun to play on ime

there's gotta be at least a few old KotH maps that were somewhat fun that ppl can hate for a season
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