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Guide: Get the Right Mouse and Use it Right
31
#31
-1 Frags +
wareyastabbySure it matters. You can't move your view 1 pixel at a time when you have pixel skipping. This not only means precision aiming is made more difficult, but your view will move in an increasingly choppy fashion as the skipping increases.As I said, the pixels are just a representation of the ingame geometry. You don't aim at pixels. You aim at geometry. People got away with 640 wide resolutions in counter-strike for YEARS, despite the game requiring such ridiculous precision, because they aimed at the geometry that the pixels implied, not the actual pixels. Please give a real actual legitimate reason why you think that for 3d games that individual pixels are so important and not the geometry.

I understand that. You're making a semantical point, I'm just using language I feel will convey the relevant concepts more easily.

wareyastabbyI did not say that. Quote what you're talking about?

I told people that pixel skipping occurs when using too high of an in-game sensitivity. I'm not sure what you mean by "comfortable" sensitivity--I'm not talking about inches/360. How could pixel skipping be more comfortable for someone?
I'm referring to this:The higher your resolution, the higher a DPI you will need. Use the above link to find your max useful DPI if you use a different resolution than [1920 wide].It's very wrong, it implies that if you have a very high resolution monitor, you need a higher DPI mouse, or to lower your sensitivity. It's totally wrong, the pixels on your screen don't matter in TF2 aside from how well they do or don't show the ingame geometry.

What? Did you check the source? I'd appreciate it if you explained or substantiated what you're saying.

[quote=wareya][quote=stabby]Sure it matters. You can't move your view 1 pixel at a time when you have pixel skipping. This not only means precision aiming is made more difficult, but your view will move in an increasingly choppy fashion as the skipping increases.[/quote]
As I said, the pixels are just a representation of the ingame geometry. You don't aim at pixels. You aim at geometry. People got away with 640 wide resolutions in counter-strike for YEARS, despite the game requiring such ridiculous precision, because they aimed at the geometry that the pixels implied, not the actual pixels. Please give a real actual legitimate reason why you think that for 3d games that individual pixels are so important and not the geometry.[/quote] I understand that. You're making a semantical point, I'm just using language I feel will convey the relevant concepts more easily.

[quote=wareya][quote=stabby]I did not say that. Quote what you're talking about?

I told people that pixel skipping occurs when using too high of an in-game sensitivity. I'm not sure what you mean by "comfortable" sensitivity--I'm not talking about inches/360. How could pixel skipping be more comfortable for someone?[/quote]
I'm referring to this:
[quote]The higher your resolution, the higher a DPI you will need. Use the above link to find your max useful DPI if you use a different resolution than [1920 wide].[/quote]
It's very wrong, it implies that if you have a very high resolution monitor, you need a higher DPI mouse, or to lower your sensitivity. It's totally wrong, the pixels on your screen don't matter in TF2 aside from how well they do or don't show the ingame geometry.[/quote] What? Did you check the source? I'd appreciate it if you explained or substantiated what you're saying.
32
#32
2 Frags +
stabbyI understand that. You're making a semantical point, I'm just using language I feel will convey the relevant concepts more easily.

It's not a semantic point, you're being directly deceptive by describing things wrong. Please don't spread misinformation.

stabbyWhat?

I don't get how you don't understand that.

[quote=stabby]I understand that. You're making a semantical point, I'm just using language I feel will convey the relevant concepts more easily.[/quote]
It's not a semantic point, you're being directly deceptive by describing things wrong. Please don't spread misinformation.

[quote=stabby]What?[/quote]
I don't get how you don't understand that.
33
#33
-2 Frags +
wareyastabbyI understand that. You're making a semantical point, I'm just using language I feel will convey the relevant concepts more easily.It's not a semantic point, you're being directly deceptive by describing things wrong. Please don't spread misinformation.
stabbyWhat?I don't get how you don't understand that.

I think we're done here.

[quote=wareya][quote=stabby]I understand that. You're making a semantical point, I'm just using language I feel will convey the relevant concepts more easily.[/quote]
It's not a semantic point, you're being directly deceptive by describing things wrong. Please don't spread misinformation.

[quote=stabby]What?[/quote]
I don't get how you don't understand that.[/quote]

I think we're done here.
34
#34
0 Frags +

-*Polling Rate*:
You want your mouse to be capable of 1000hz (and use that).

Could someone tell me how important this really is? I never understood the polling rate thing even when i a friend tried to explain it to me. I am not a very smart person when it comes to this kind of thing.

-*Polling Rate*:
You want your mouse to be capable of 1000hz (and use that).

Could someone tell me how important this really is? I never understood the polling rate thing even when i a friend tried to explain it to me. I am not a very smart person when it comes to this kind of thing.
35
#35
0 Frags +

The higher the polling rate, the less bad stuff can happen, and bad stuff happens. Basically, it lowers latency, jitter, stutter, and tracking bandwidth issues, all at the same time, for most mice.

If you mouse is fucked up it might actually hurt some of those. Do your own testing.

I use 500hz because 1000hz breaks certain mouse-driven applications that I use, to no fault of my mouse's.

The higher the polling rate, the less bad stuff can happen, and bad stuff happens. Basically, it lowers latency, jitter, stutter, and tracking bandwidth issues, all at the same time, for most mice.

If you mouse is fucked up it might actually hurt some of those. [b]Do your own testing.[/b]

I use 500hz because 1000hz breaks certain mouse-driven applications that I use, to no fault of my mouse's.
36
#36
0 Frags +
stabbywonderlandhow the sensor performs/feels at that DPI is way more important than 'avoiding pixel skipping'Well, yeah, I don't think I implied otherwise.

Pixel skipping exists, so why not avoid it if there are no benefits to alternative configurations? I also make the point that sensors tend to perform better at lower DPI's, mind you.

I'm simply informing people here, no reason to get hostile. I appreciate feedback, but maybe keep it, you know, relevant to something.

as far as I know you can aim at a sub-pixel level. so no I don't think pixel skipping exists.

either way, the effects of running too low DPI are simply not noticeable. people talk a lot about pixel skipping but its the MOAR DPI thing all over again, except instead of 5000DPI it's 1000DPI.

the 'benefit' is so slight that its just irrelevant and should not affect your choice of DPI or sensitivity to use.

[quote=stabby][quote=wonderland]how the sensor performs/feels at that DPI is way more important than 'avoiding pixel skipping'
[/quote]
Well, yeah, I don't think I implied otherwise.

Pixel skipping exists, so why not avoid it if there are no benefits to alternative configurations? I also make the point that sensors tend to perform better at lower DPI's, mind you.

I'm simply informing people here, no reason to get hostile. I appreciate feedback, but maybe keep it, you know, relevant to something.[/quote]
as far as I know you can aim at a sub-pixel level. so no I don't think pixel skipping exists.

either way, the effects of running too low DPI are simply not noticeable. people talk a lot about pixel skipping but its the MOAR DPI thing all over again, except instead of 5000DPI it's 1000DPI.

the 'benefit' is so slight that its just irrelevant and should not affect your choice of DPI or sensitivity to use.
37
#37
1 Frags +
wonderlandstabbywonderlandhow the sensor performs/feels at that DPI is way more important than 'avoiding pixel skipping'Well, yeah, I don't think I implied otherwise.

Pixel skipping exists, so why not avoid it if there are no benefits to alternative configurations? I also make the point that sensors tend to perform better at lower DPI's, mind you.

I'm simply informing people here, no reason to get hostile. I appreciate feedback, but maybe keep it, you know, relevant to something.
well wareya is saying you can aim sub-pixel level. as far as I know that is correct. so no I don't think pixel skipping exists.

either way, the effects of running too low DPI are simply not noticeable. people talk a lot about pixel skipping but its the MOAR DPI thing all over again, except instead of 5000DPI it's 1000DPI.

the 'benefit' is so slight that its just irrelevant and should not affect your choice of DPI or sensitivity to use.

Pixel skipping is observable. Set your DPI to 100 or whatever your mouse's lowest notch is, then pump up your in-game sensitivity so that your "real sensitivity" matches what it would be with the corresponding max useful DPI setting. Do this with both configurations: Shoot a wall, look at the bullet hole, then budge your mouse as little as possible to the right--does your crosshair move smoothly from one position to the other or does it jump?

I'm not sure why you're making a point to say that something "doesn't matter" when the alternative is either slightly inferior or the same. Better safe than sorry, no? Not that I'm at all uncertain about the existence of pixel skipping. I'm simply advising people on the best option available when they're deciding what to set their DPI and in-game sensitivity to.

More important to me, however, is the choppiness caused by excessive in-game sensitivity when moving my FOV--I certainly can notice it clearly with an in-game sensitivity of >4.0, myself. Maybe I'm just a little more sensitive to this stuff than you are, and I'm not the only one--this guide is made for everrrrrybodyyy :D

Anyway, don't take it from me, I've already provided a source for you all on this:
http://www.teamliquid.net/forum/tech-support/333648-an-overview-of-mouse-technology
ctrl+f: pixel skipping

[quote=wonderland][quote=stabby][quote=wonderland]how the sensor performs/feels at that DPI is way more important than 'avoiding pixel skipping'
[/quote]
Well, yeah, I don't think I implied otherwise.

Pixel skipping exists, so why not avoid it if there are no benefits to alternative configurations? I also make the point that sensors tend to perform better at lower DPI's, mind you.

I'm simply informing people here, no reason to get hostile. I appreciate feedback, but maybe keep it, you know, relevant to something.[/quote]
well wareya is saying you can aim sub-pixel level. as far as I know that is correct. so no I don't think pixel skipping exists.

either way, the effects of running too low DPI are simply not noticeable. people talk a lot about pixel skipping but its the MOAR DPI thing all over again, except instead of 5000DPI it's 1000DPI.

the 'benefit' is so slight that its just irrelevant and should not affect your choice of DPI or sensitivity to use.[/quote] Pixel skipping is observable. Set your DPI to 100 or whatever your mouse's lowest notch is, then pump up your in-game sensitivity so that your "real sensitivity" matches what it would be with the corresponding max useful DPI setting. Do this with both configurations: Shoot a wall, look at the bullet hole, then budge your mouse as little as possible to the right--does your crosshair move smoothly from one position to the other or does it jump?

I'm not sure why you're making a point to say that something "doesn't matter" when the alternative is either slightly inferior or the same. Better safe than sorry, no? Not that I'm at all uncertain about the existence of pixel skipping. I'm simply advising people on the best option available when they're deciding what to set their DPI and in-game sensitivity to.

More important to me, however, is the choppiness caused by excessive in-game sensitivity when moving my FOV--I certainly can notice it clearly with an in-game sensitivity of >4.0, myself. Maybe I'm just a little more sensitive to this stuff than you are, and I'm not the only one--this guide is made for everrrrrybodyyy :D

Anyway, don't take it from me, I've already provided a source for you all on this:
http://www.teamliquid.net/forum/tech-support/333648-an-overview-of-mouse-technology
ctrl+f: pixel skipping
38
#38
15 Frags +

oh man every time i see wareya or stabby talking about technical aspects of anything my mind is about to melt.

Guide to getting a mouse:
1) buy one
2) play with it and get used to it
3) thats it.

oh man every time i see wareya or stabby talking about technical aspects of anything my mind is about to melt.

Guide to getting a mouse:
1) buy one
2) play with it and get used to it
3) thats it.
39
#39
2 Frags +
stabbyPixel skipping is observable. Set your DPI to 100 or whatever your mouse's lowest notch is, then pump up your in-game sensitivity so that your "real sensitivity" matches what it would be with the corresponding max DPI setting. Do this with both configurations: Shoot a wall, look at the bullet hole, then budge your mouse as little as possible to the right--does your crosshair move smoothly from one position to the other or does it jump?

Anyway, don't take it from me, I've already provided a source for you all on this:
http://www.teamliquid.net/forum/tech-support/333648-an-overview-of-mouse-technology
ctrl+f: pixel skipping

That article doesn't prove that you aim in 1 pixel intervals in a 3d game, and not less. Which is necessary for pixel skipping to be a relevant term. and your test is inconclusive for several reasons lol.

I would be interested on a nice source on this though.

stabbyI'm not sure why you're making a point to say that something "doesn't matter" when the alternative is either slightly inferior or the same. Better safe than sorry, no? Not that I'm at all uncertain about the existence of pixel skipping. I'm simply advising people on the best option available when they're deciding what to set their DPI and in-game sensitivity to.

More important to me, however, is the choppiness caused by excessive in-game sensitivity when moving my FOV--I certainly can notice it clearly with an in-game sensitivity of >4.0, myself. Maybe I'm just a little more sensitive to this stuff than you are, and I'm not the only one--this guide is made for everrrrrybodyyy :D

I'm saying the different feel and potential benefits of lower DPI is a lot more important. So raising your DPI to accommodate pixel skipping is stupid. It's not a better safe than sorry example.

no one is arguing that higher DPI isn't technically more precise. its more about does it matter and does it outweigh the negatives of raising the DPI, and in many cases I would say no. your choppiness is literally the more DPI argument all over again with a side of placebo.

I would recommend people simply use what DPI feels the best.

[quote=stabby]Pixel skipping is observable. Set your DPI to 100 or whatever your mouse's lowest notch is, then pump up your in-game sensitivity so that your "real sensitivity" matches what it would be with the corresponding max DPI setting. Do this with both configurations: Shoot a wall, look at the bullet hole, then budge your mouse as little as possible to the right--does your crosshair move smoothly from one position to the other or does it jump?

Anyway, don't take it from me, I've already provided a source for you all on this:
http://www.teamliquid.net/forum/tech-support/333648-an-overview-of-mouse-technology
ctrl+f: pixel skipping[/quote]

That article doesn't prove that you aim in 1 pixel intervals in a 3d game, and not less. Which is necessary for pixel skipping to be a relevant term. and your test is inconclusive for several reasons lol.

I would be interested on a nice source on this though.

[quote=stabby]I'm not sure why you're making a point to say that something "doesn't matter" when the alternative is either slightly inferior or the same. Better safe than sorry, no? Not that I'm at all uncertain about the existence of pixel skipping. I'm simply advising people on the best option available when they're deciding what to set their DPI and in-game sensitivity to.

More important to me, however, is the choppiness caused by excessive in-game sensitivity when moving my FOV--I certainly can notice it clearly with an in-game sensitivity of >4.0, myself. Maybe I'm just a little more sensitive to this stuff than you are, and I'm not the only one--this guide is made for everrrrrybodyyy :D
[/quote]

I'm saying the different feel and potential benefits of lower DPI is a lot more important. So raising your DPI to accommodate pixel skipping is stupid. It's not a better safe than sorry example.

no one is arguing that higher DPI isn't technically more precise. its more about does it matter and does it outweigh the negatives of raising the DPI, and in many cases I would say no. your choppiness is literally the more DPI argument all over again with a side of placebo.

I would recommend people simply use what DPI feels the best.
40
#40
1 Frags +
wonderlandstabbyPixel skipping is observable. Set your DPI to 100 or whatever your mouse's lowest notch is, then pump up your in-game sensitivity so that your "real sensitivity" matches what it would be with the corresponding max DPI setting. Do this with both configurations: Shoot a wall, look at the bullet hole, then budge your mouse as little as possible to the right--does your crosshair move smoothly from one position to the other or does it jump?

Anyway, don't take it from me, I've already provided a source for you all on this:
http://www.teamliquid.net/forum/tech-support/333648-an-overview-of-mouse-technology
ctrl+f: pixel skipping
wonderlandThat article doesn't prove that you aim in 1 pixel intervals in a 3d game, and not less. Which is necessary for pixel skipping to be relevant term. and your test is inconclusive for several reasons lol.

Why is the test inconclusive? As for the source, I'll just leave it up for others to read instead of trying to explain/expound.

wonderlandstabbyI'm not sure why you're making a point to say that something "doesn't matter" when the alternative is either slightly inferior or the same. Better safe than sorry, no? Not that I'm at all uncertain about the existence of pixel skipping. I'm simply advising people on the best option available when they're deciding what to set their DPI and in-game sensitivity to.

More important to me, however, is the choppiness caused by excessive in-game sensitivity when moving my FOV--I certainly can notice it clearly with an in-game sensitivity of >4.0, myself. Maybe I'm just a little more sensitive to this stuff than you are, and I'm not the only one--this guide is made for everrrrrybodyyy :D
wonderlandI'm saying the different feel and potential benefits of lower DPI is a lot more important. So raising your DPI to accommodate pixel skipping is stupid. It's not a better safe than sorry example.

[/quote] You talk about "feel"--that's quite a nebulous term--what are you referring to exactly? What are the potential benefits of lower DPI if you are not using a setting high enough to cause jitter or less-than-ridiculous max tracking speeds?

wonderlandno one is arguing that higher DPI isn't technically more precise. its more about does it matter and does it outweigh the negatives of raising the DPI, and in many cases I would say no. your choppiness is literally the more DPI argument all over again with a side of placebo.

[/quote] Again, what are you referring to besides jitter and tracking speed errors, which do not occur until approaching the upper reaches of most mice's DPI settings? Are you denying that a DPI of 400 is superior to a DPI of 1? I am not recommending ridiculous DPI's, I'm recommending avoiding ridiculous in-game sensitivities.

wonderlandI would recommend people simply use what DPI feels the best.

Now *that* sounds like placebo.

Anyway, let's not fight. I'm only posting here in attempt to be helpful, as I hope you are, too. If you have some recommended edits or suggestions for the guide, I asked for them and I'd still appreciate some constructive suggestions. "Feelings", however, I'm going to have to lead out of the guide, I'm afraid.

[quote=wonderland][quote=stabby]Pixel skipping is observable. Set your DPI to 100 or whatever your mouse's lowest notch is, then pump up your in-game sensitivity so that your "real sensitivity" matches what it would be with the corresponding max DPI setting. Do this with both configurations: Shoot a wall, look at the bullet hole, then budge your mouse as little as possible to the right--does your crosshair move smoothly from one position to the other or does it jump?

Anyway, don't take it from me, I've already provided a source for you all on this:
http://www.teamliquid.net/forum/tech-support/333648-an-overview-of-mouse-technology
ctrl+f: pixel skipping[/quote] [/quote]

[quote=wonderland]That article doesn't prove that you aim in 1 pixel intervals in a 3d game, and not less. Which is necessary for pixel skipping to be relevant term. and your test is inconclusive for several reasons lol.[/quote] Why is the test inconclusive? As for the source, I'll just leave it up for others to read instead of trying to explain/expound.

[quote=wonderland][quote=stabby]I'm not sure why you're making a point to say that something "doesn't matter" when the alternative is either slightly inferior or the same. Better safe than sorry, no? Not that I'm at all uncertain about the existence of pixel skipping. I'm simply advising people on the best option available when they're deciding what to set their DPI and in-game sensitivity to.

More important to me, however, is the choppiness caused by excessive in-game sensitivity when moving my FOV--I certainly can notice it clearly with an in-game sensitivity of >4.0, myself. Maybe I'm just a little more sensitive to this stuff than you are, and I'm not the only one--this guide is made for everrrrrybodyyy :D
[/quote] [/quote]

[quote=wonderland]I'm saying the different feel and potential benefits of lower DPI is a lot more important. So raising your DPI to accommodate pixel skipping is stupid. It's not a better safe than sorry example.[/quote][/quote] You talk about "feel"--that's quite a nebulous term--what are you referring to exactly? What are the potential benefits of lower DPI if you are not using a setting high enough to cause jitter or less-than-ridiculous max tracking speeds?

[quote=wonderland]no one is arguing that higher DPI isn't technically more precise. its more about does it matter and does it outweigh the negatives of raising the DPI, and in many cases I would say no. your choppiness is literally the more DPI argument all over again with a side of placebo.[/quote][/quote] Again, what are you referring to besides jitter and tracking speed errors, which do not occur until approaching the upper reaches of most mice's DPI settings? Are you denying that a DPI of 400 is superior to a DPI of 1? I am not recommending ridiculous DPI's, I'm recommending avoiding ridiculous in-game sensitivities.

[quote=wonderland]I would recommend people simply use what DPI feels the best.[/quote] Now *that* sounds like placebo.


Anyway, let's not fight. I'm only posting here in attempt to be helpful, as I hope you are, too. If you have some recommended edits or suggestions for the guide, I asked for them and I'd still appreciate some constructive suggestions. "Feelings", however, I'm going to have to lead out of the guide, I'm afraid.
41
#41
10 Frags +

this thread is so wack lol.

ability to aim is not a science so why treat it in terms of absolutes and objective spec

this thread is so wack lol.

ability to aim is not a science so why treat it in terms of absolutes and objective spec
42
#42
0 Frags +
Rickthis thread is so wack lol.

ability to aim is not a science so why treat it in terms of absolutes and objective spec

Because ability to aim is limited by your tools. A great swordfighter will do better with a great sword. Also nerding is fun (see: swordfighter metaphor).

[quote=Rick]this thread is so wack lol.

ability to aim is not a science so why treat it in terms of absolutes and objective spec[/quote]
Because ability to aim is limited by your tools. A great swordfighter will do better with a great sword. Also nerding is fun (see: swordfighter metaphor).
43
#43
1 Frags +

I am the bone of my yoke
Plastic is my body and infrared is my blood
I have created over a thousand mice
Unknown to reg, nor known to aim
Have withstood pain to create many inputs
Yet, those hands will never hold anything
So as I pray, unlimited mouse works.

I am the bone of my yoke
Plastic is my body and infrared is my blood
I have created over a thousand mice
Unknown to reg, nor known to aim
Have withstood pain to create many inputs
Yet, those hands will never hold anything
So as I pray, unlimited mouse works.
44
#44
4 Frags +

Holy math, its fucking tf2 we make how much $ and this matters now much? Half of the fucking classes are splash ROFL just play. My head hurts from all the needless math o_o

Holy math, its fucking tf2 we make how much $ and this matters now much? Half of the fucking classes are splash ROFL just play. My head hurts from all the needless math o_o
45
#45
2 Frags +
WithADanceNumberGuide to getting a mouse:
1) buy one
2) play with it and get used to it
3) thats it.

I'd like to add that you should get a good mouse, not just any mouse. The cheapest mice at Walmart are not going to be a very good gaming experience.

Tino_Holy math, its fucking tf2 we make how much $ and this matters now much? Half of the fucking classes are splash ROFL just play. My head hurts from all the needless math o_o

the lack of a prize pot doesn't mean you shouldn't try to get the best setup you can for personal enjoyment, but yeah arguing over a 0.01% error is ridiculous

[quote=WithADanceNumber]Guide to getting a mouse:
1) buy one
2) play with it and get used to it
3) thats it.[/quote]
I'd like to add that you should get a good mouse, not just any mouse. The cheapest mice at Walmart are not going to be a very good gaming experience.

[quote=Tino_]Holy math, its fucking tf2 we make how much $ and this matters now much? Half of the fucking classes are splash ROFL just play. My head hurts from all the needless math o_o[/quote]
the lack of a prize pot doesn't mean you shouldn't try to get the best setup you can for personal enjoyment, but yeah arguing over a 0.01% error is ridiculous
46
#46
1 Frags +

idk smobo look at this majestic beast.

just imagine that on your fingertips.

http://www.walmart.ca/en/ip/mouse-m100/6000002413069

idk smobo look at this majestic beast.

just imagine that on your fingertips.

http://www.walmart.ca/en/ip/mouse-m100/6000002413069
47
#47
0 Frags +
stabbyHm, not sure what I'd put there? Maybe just note claw vs palm vs hybrid grip types?

Also the weird fingertip grip.

[quote=stabby]Hm, not sure what I'd put there? Maybe just note claw vs palm vs hybrid grip types?[/quote]
Also the weird fingertip grip.
48
#48
4 Frags +

fingertip grip master race

it's more common than people think, they just don't recognize it as "fingertip grip" because of shitty marketing from peripheral companies

fingertip grip master race

it's more common than people think, they just don't recognize it as "fingertip grip" because of shitty marketing from peripheral companies
49
#49
0 Frags +

.

.
50
#50
5 Frags +
Tino_Holy math, its fucking tf2 we make how much $ and this matters now much? Half of the fucking classes are splash ROFL just play. My head hurts from all the needless math o_o

if you've downloaded a performance config or have modified or bought a computer or peripherals to enhance your gaming experience i don't see why you'd have a problem with researching stuff that improves your gaming experience before you buy it but hey im alot more frugal than most people

[quote=Tino_]Holy math, its fucking tf2 we make how much $ and this matters now much? Half of the fucking classes are splash ROFL just play. My head hurts from all the needless math o_o[/quote]
if you've downloaded a performance config or have modified or bought a computer or peripherals to enhance your gaming experience i don't see why you'd have a problem with researching stuff that improves your gaming experience before you buy it but hey im alot more frugal than most people
51
#51
0 Frags +
SnowdreamDon't forget to include the fact that higher DPI is needed for sniper.
20 FOV is the number you'll want in the formula, I believe.

BTW this is offset by the fact that when you scope in your sensitivity is basically 1/4 of what it would be.

if you used a 20cm/360 it become roughly 80cm/360 when scoped in.

[quote=Snowdream]Don't forget to include the fact that higher DPI is needed for sniper.
20 FOV is the number you'll want in the formula, I believe.[/quote]

BTW this is offset by the fact that when you scope in your sensitivity is basically 1/4 of what it would be.

if you used a 20cm/360 it become roughly 80cm/360 when scoped in.
52
#52
6 Frags +

the man made an informative guide and he clearly spent time doing his research and writing it. No need to fuckin sherlock it and nitpick every detail of his findings. If you don't agree then don't follow his advice, simple as that.

the man made an informative guide and he clearly spent time doing his research and writing it. No need to fuckin sherlock it and nitpick every detail of his findings. If you don't agree then don't follow his advice, simple as that.
53
#53
3 Frags +

this is how progress is made phaze

this is how progress is made phaze
54
#54
0 Frags +

The new Ninox Aurora seems pretty sick, a little off topic but I'm really excited to get mine. Huge props to Snow for bringing it up on tftv.

The new Ninox Aurora seems pretty sick, a little off topic but I'm really excited to get mine. Huge props to Snow for bringing it up on tftv.
55
#55
0 Frags +

i thought in-game resolution (in source games) doesn't affect mouse precision or 'cursor' speed?

also; not everyone who cares for 'proper' mouse responsiveness cares for it just to get better results in the game(s) they play, but plenty care for it just to get a more enjoyable (gaming) experience.

you could compare it with 60hz vs 120hz monitors. i know that plenty of people say that they don't, or barerly, notice any difference between the two (or they just don't care), but others will feel 'disgusted' by playing on 60hz screens, when they're used to 120hz.
some will play worse on 60hz, some will just enjoy it less. some don't care; good for them, less money and time to waste!

sound is another example. plenty of people care to get their sound the way they like it, but others will not/barerly hear any difference (or simply not care).
some will get distracted by outside-noise when using open headphones, some will just enjoy the experience better with closed headphones. some don't care; good for them, less money and time to waste!

investing time in these things could easily make you play better or/and make you enjoy your experience more. if either is true, and you care, then surely it's worth it to invest.

i don't see the need for bashing on people who put time/effort in getting the mouse and/or mouse responsiveness they want. because it's not about right or wrong, not even about agreeing or disagreeing. if you don't feel the same way, you might as well ignore threads like this.

i thought in-game resolution (in source games) doesn't affect mouse precision or 'cursor' speed?

also; not everyone who cares for 'proper' mouse responsiveness cares for it just to get better results in the game(s) they play, but plenty care for it just to get a more enjoyable (gaming) experience.

you could compare it with 60hz vs 120hz monitors. i know that plenty of people say that they don't, or barerly, notice any difference between the two (or they just don't care), but others will feel 'disgusted' by playing on 60hz screens, when they're used to 120hz.
some will play worse on 60hz, some will just enjoy it less. some don't care; good for them, less money and time to waste!

sound is another example. plenty of people care to get their sound the way they like it, but others will not/barerly hear any difference (or simply not care).
some will get distracted by outside-noise when using open headphones, some will just enjoy the experience better with closed headphones. some don't care; good for them, less money and time to waste!

investing time in these things could easily make you play better or/and make you enjoy your experience more. if either is true, and you care, then surely it's worth it to invest.

i don't see the need for bashing on people who put time/effort in getting the mouse and/or mouse responsiveness they want. because it's not about right or wrong, not even about agreeing or disagreeing. if you don't feel the same way, you might as well ignore threads like this.
56
#56
0 Frags +
narfI may value shape more than most because I palm my mouse and I want one that can fill my hand.

I will fucking flip out if my mouse even thinks of touching my palm or the heel of my hand, so don't think it's exclusive. There's only 3 decently shaped mice to choose from I've found so far, and 1 of them has a pretty shit sensor. 2/3 don't have side buttons, so I'm making another purchase soon... zowie ec2? please be the mouse I dream of?

[quote=narf]I may value shape more than most because I palm my mouse and I want one that can fill my hand.[/quote]

I will fucking flip out if my mouse even thinks of touching my palm or the heel of my hand, so don't think it's exclusive. There's only 3 decently shaped mice to choose from I've found so far, and 1 of them has a pretty shit sensor. 2/3 don't have side buttons, so I'm making another purchase soon... zowie ec2? please be the mouse I dream of?
57
#57
2 Frags +
downpouryeah, after seeing shade's $10 peripherals (combined total) i have lost all faith in gaming accessories

as much as I used to think having good peripherals mattered, having decent internet and hardware are both far more important, and even then the only one that really matters is internet and commitment to improvement

[quote=downpour]yeah, after seeing shade's $10 peripherals (combined total) i have lost all faith in gaming accessories[/quote]
as much as I used to think having good peripherals mattered, having decent internet and hardware are both far more important, and even then the only one that really matters is internet and commitment to improvement
58
#58
1 Frags +

This entire time I thought I could just pick up a gaming mouse and get used to it.

This entire time I thought I could just pick up a gaming mouse and get used to it.
59
#59
1 Frags +
ComangliaSnowdreamDon't forget to include the fact that higher DPI is needed for sniper.
20 FOV is the number you'll want in the formula, I believe.

BTW this is offset by the fact that when you scope in your sensitivity is basically 1/4 of what it would be.

if you used a 20cm/360 it become roughly 80cm/360 when scoped in.

You can also change your zoom_sensitivity_ratio or something from console.

[quote=Comanglia][quote=Snowdream]Don't forget to include the fact that higher DPI is needed for sniper.
20 FOV is the number you'll want in the formula, I believe.[/quote]

BTW this is offset by the fact that when you scope in your sensitivity is basically 1/4 of what it would be.

if you used a 20cm/360 it become roughly 80cm/360 when scoped in.[/quote]

You can also change your zoom_sensitivity_ratio or something from console.
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