Upvote Upvoted 14 Downvote Downvoted
1 2 3 4 5 6
Whitelist Discussion
31
#31
-5 Frags +

thoughts on tomislav unban? the revup is basically the same as the minigun's and the dps loss is noticeable, it's basically for doing dumb sneaky roamer things silently, which is fun :>

i really like the liberty launcher because you can run a shotgun and have less self damage as a roamer but it's really, really annoying to fight as a scout so it should probably be banned, unless some good scouts actually think it's not that annoying??

why is the cozy camper banned? it counters, what, detonator and scorch shot? heatmaker isn't broken either, losing 150 med bodyshots is huge

also, imo the powerjack isn't that broken, people aren't going to run pyro to mid anyway because no quick-fix and it's great for being able to catch up with faster classes, rotate, run away, stuff like that, and there's definitely a downside (no axtinguisher sucks)

Cobra447Why is Red tape recorder allowed?
As far as I know there's still quite a few glitches involving this item. Obviously spy plays are not very common in sixes, but maybe something to address.

Wasn't there still a bug or two around the Bazaar Bargain?

Red-Tape Recorder:
Sometimes, the Red-Tape Recorder does not downgrade sapped buildings.
Occasionally when removing the Red-Tape Recorder from a Mini-Sentry, the Mini-Sentry will revert to a buggy level 2 Mini-Sentry.
If a sapped building does not start with full health or is damaged during the deconstruction process, it will reach 0 health before the deconstruction animation completes, which will interrupt the animation and "snap" it into the toolbox state.
If a Teleporter is sapped by the Recorder, and the Recorder is removed in-between upgrade animations, the arrows pointing to the other end of the Teleporter will be removed.
If the Red-Tape Recorder is placed on and removed from a building that is still under construction, it will deal some damage to the building.
The Red-Tape Recorder does not glow when crit boosted.

none of these seem relevant except the level 2 mini-sentry thing, which is banned

Bazaar Bargain:
If random critical hits are disabled, landing a headshot will cause any subsequent scoped body shots to increment the head counter.

ban this thing

btw the confusion was that they fixed a different bug (the charge rate @ 0 heads being too high) but this one apparently still exists

thoughts on tomislav unban? the revup is basically the same as the minigun's and the dps loss is noticeable, it's basically for doing dumb sneaky roamer things silently, which is fun :>

i really like the liberty launcher because you can run a shotgun and have less self damage as a roamer but it's really, really annoying to fight as a scout so it should probably be banned, unless some good scouts actually think it's not that annoying??

why is the cozy camper banned? it counters, what, detonator and scorch shot? heatmaker isn't broken either, losing 150 med bodyshots is huge

also, imo the powerjack isn't that broken, people aren't going to run pyro to mid anyway because no quick-fix and it's great for being able to catch up with faster classes, rotate, run away, stuff like that, and there's definitely a downside (no axtinguisher sucks)

[quote=Cobra447]Why is Red tape recorder allowed?
As far as I know there's still quite a few glitches involving this item. Obviously spy plays are not very common in sixes, but maybe something to address.

Wasn't there still a bug or two around the Bazaar Bargain? [/quote]

[quote]Red-Tape Recorder:
Sometimes, the Red-Tape Recorder does not downgrade sapped buildings.
Occasionally when removing the Red-Tape Recorder from a Mini-Sentry, the Mini-Sentry will revert to a buggy level 2 Mini-Sentry.
If a sapped building does not start with full health or is damaged during the deconstruction process, it will reach 0 health before the deconstruction animation completes, which will interrupt the animation and "snap" it into the toolbox state.
If a Teleporter is sapped by the Recorder, and the Recorder is removed in-between upgrade animations, the arrows pointing to the other end of the Teleporter will be removed.
If the Red-Tape Recorder is placed on and removed from a building that is still under construction, it will deal some damage to the building.
The Red-Tape Recorder does not glow when crit boosted.[/quote]

none of these seem relevant except the level 2 mini-sentry thing, which is banned

[quote]Bazaar Bargain:
If random critical hits are disabled, landing a headshot will cause any subsequent scoped body shots to increment the head counter. [/quote]

ban this thing

btw the confusion was that they fixed a different bug (the charge rate @ 0 heads being too high) but this one apparently still exists
32
#32
1 Frags +

get rid of the conch

get rid of the conch
33
#33
6 Frags +
eeeWariWhy's the shred alert banned? Literally best taunt in the game.why isn't the meet the medic banned?

pls im still running my pentium 4 box

Yeah, both of these taunts should be banned for horrible FPS, plus the shred alert is loud as fuck.

[quote=eee][quote=Wari]Why's the shred alert banned? Literally best taunt in the game.[/quote]
why isn't the meet the medic banned?

pls im still running my pentium 4 box[/quote]

Yeah, both of these taunts should be banned for horrible FPS, plus the shred alert is loud as fuck.
34
#34
8 Frags +

I can't say I understand the hate for the Conch. Few seem to run it full time because a pocket needs his shotgun to protect his medic, and the roamer obviously needs his gunboats. It seems only viable for pushing near-stalemate last holds, where a solider would need to go back to spawn/suicide, switch to it, then spam in long enough to actually charge it to be useful. The health regen is incredibly small so I can't see that being an issue, but wasn't that the only thing added to it when it was buffed?

I can't say I understand the hate for the Conch. Few seem to run it full time because a pocket needs his shotgun to protect his medic, and the roamer obviously needs his gunboats. It seems only viable for pushing near-stalemate last holds, where a solider would need to go back to spawn/suicide, switch to it, then spam in long enough to actually charge it to be useful. The health regen is incredibly small so I can't see that being an issue, but wasn't that the only thing added to it when it was buffed?
35
#35
8 Frags +
4812622why is the cozy camper banned? it counters, what, detonator and scorch shot?

no, it counters the ability to reliably spam a sniper using hitscan

[quote=4812622]
why is the cozy camper banned? it counters, what, detonator and scorch shot? [/quote]

no, it counters the ability to reliably spam a sniper using hitscan
36
#36
-9 Frags +

http://whitelist.tf/1038

here u go

Beggar's Bazooka: nvm thought they patched it, i was wrong keep banned

Cowmangler: nerfed, no longer overpowered

loch n' load: I like this weapon, no rollers is a pretty big downside+2shots. Also direct hit is allowed.

Brass Beast: standing still heavies lmao

Dalokh's Bar: not a good item

Holiday Punch: for fun item, like rocket jumper/sticky jumper

Southern Hospitality: straight upgrade for sixes, but too hard to implement

Solemn Vow: not as good as other medic melees, but is a straight upgrade. controversial.

Cleaner's Carbine: too hard to implement, the lower ammo count is a huge downside.

Diamondback: nvm, didn't know it was buffed. keep banned.

http://whitelist.tf/1038

here u go


[s]Beggar's Bazooka[/s]: nvm thought they patched it, i was wrong keep banned

Cowmangler: nerfed, no longer overpowered

loch n' load: I like this weapon, no rollers is a pretty big downside+2shots. Also direct hit is allowed.

Brass Beast: standing still heavies lmao

Dalokh's Bar: not a good item

Holiday Punch: for fun item, like rocket jumper/sticky jumper

Southern Hospitality: straight upgrade for sixes, but too hard to implement

Solemn Vow: not as good as other medic melees, but is a straight upgrade. controversial.

Cleaner's Carbine: too hard to implement, the lower ammo count is a huge downside.

[s]Diamondback[/s]: nvm, didn't know it was buffed. keep banned.
37
#37
3 Frags +
clorghttp://whitelist.tf/1038

here u go

Would you mind going through each change and giving some insight as to why you think it should be different? It's hard for me to just look at this list and understand the thought behind it.

EDIT: Thanks.

[quote=clorg]http://whitelist.tf/1038

here u go[/quote]

Would you mind going through each change and giving some insight as to why you think it should be different? It's hard for me to just look at this list and understand the thought behind it.

EDIT: Thanks.
38
#38
8 Frags +

the loch n load is pretty broken, one shoting unbuffed scouts from across the map is pretty dumb, and the dh has some damage fall off

solemn vow is broken apparently, might have to do with knowing enemy hp/uber idk

beggars bazooka has a really fast fire rate and can be really dumb if you know how to abuse it

cow mangler is the perfect roamer weapon, no ammo needed and why would the roamer ever get kritz, I'd say it stays banned

everything else is ok imo

the loch n load is pretty broken, one shoting unbuffed scouts from across the map is pretty dumb, and the dh has some damage fall off

solemn vow is broken apparently, might have to do with knowing enemy hp/uber idk

beggars bazooka has a really fast fire rate and can be really dumb if you know how to abuse it

cow mangler is the perfect roamer weapon, no ammo needed and why would the roamer ever get kritz, I'd say it stays banned

everything else is ok imo
39
#39
6 Frags +

Just throwing my 2c on some items (since I've had the same debate for some items in ETF2L):

- Southern Hospitality - the bleed effect is a good point but it's going to be incredibly rare for an Engineer to have to resort to melee over using the shotgun and/or pistol. Allow.
- Diamondback - sub-optimal and a niche situation weapon. Allow.
- Holiday Punch - same as the KGB; stalling isn't fun but it's more optimal to use the minigun anyways (or a shotgun in the even rarer situation of running out of ammo). And it's more optimal to use the KGB in that kind of situation regardless. Allow. Didn't realize it stunned ubered players, that's definitely not cool.
- Meet the Medic Taunt - I'm not sure how I feel about taunts in general (except the High Five, ban), the only huge problem with the Meet the Medic taunt is how much FPS it destroys, for everyone.
- Shred Alert - Same as above. I don't think being loud is a valid reason to ban it, but if it destroys FPS it should probably be banned (though I'm very sure it's not as bad as the Meet the Medic taunt).

Anything else, I don't really have any solid opinions on yet.

Just throwing my 2c on some items (since I've had the same debate for some items in ETF2L):

- Southern Hospitality - the bleed effect is a good point but it's going to be incredibly rare for an Engineer to have to resort to melee over using the shotgun and/or pistol. Allow.
- Diamondback - sub-optimal and a niche situation weapon. Allow.
[s]- Holiday Punch - same as the KGB; stalling isn't fun but it's more optimal to use the minigun anyways (or a shotgun in the even rarer situation of running out of ammo). And it's more optimal to use the KGB in that kind of situation regardless. Allow.[/s] Didn't realize it stunned ubered players, that's definitely not cool.
- Meet the Medic Taunt - I'm not sure how I feel about taunts in general (except the High Five, ban), the only huge problem with the Meet the Medic taunt is how much FPS it destroys, for everyone.
- Shred Alert - Same as above. I don't think being loud is a valid reason to ban it, but if it destroys FPS it should probably be banned (though I'm very sure it's not as bad as the Meet the Medic taunt).

Anything else, I don't really have any solid opinions on yet.
40
#40
2 Frags +
clorghttp://whitelist.tf/1038

These are all awful additions (aside from the Dalokohs Bar I guess)

Beggar's Bazooka
-The 3 rocket barrage is still ridiculous in certain situations even though the reload cancelling was fixed

Cow Mangler
-Removes the skill of managing your reserve ammo and the downside of minimal sentry damage is rarely an issue in 6s. The charge shot is also ridiculous since it sets targets on fire and deals mini crit damage.

Loch-n-Load
-One-shots 125 hp classes at the cost of your secondary weapon. The Direct Hit is at the cost of the Soldier's primary weapon. The Soldier gives up splash damage but Demo still has the Sticky Launcher. So you can't compare the Loch-n-Load to the Direct Hit.

Brass Beast
-Mobility doesn't matter that much when you're defending the point. The extra damage counts for something.

Holiday Punch
-You can stun ubered players with the Holiday Punch. Even highlander banned this garbage.

Southern Hospitality
-Bleed effect is annoying even though it would rarely come up.

Solemn Vow
-Let's you read the enemy medic's uber accurately if you can look at them. Removes the skill of tracking small uber advantages.

Cleaner's Carbine
-Free crits if you get a clean up kill.

Diamondback
-This gives you a free crit for every kill you get. They changed it from buildings sapped to kills. Pretty dumb.

[quote=clorg]http://whitelist.tf/1038
[/quote]


These are all awful additions (aside from the Dalokohs Bar I guess)

Beggar's Bazooka
-The 3 rocket barrage is still ridiculous in certain situations even though the reload cancelling was fixed

Cow Mangler
-Removes the skill of managing your reserve ammo and the downside of minimal sentry damage is rarely an issue in 6s. The charge shot is also ridiculous since it sets targets on fire and deals mini crit damage.

Loch-n-Load
-One-shots 125 hp classes at the cost of your secondary weapon. The Direct Hit is at the cost of the Soldier's primary weapon. The Soldier gives up splash damage but Demo still has the Sticky Launcher. So you can't compare the Loch-n-Load to the Direct Hit.

Brass Beast
-Mobility doesn't matter that much when you're defending the point. The extra damage counts for something.

Holiday Punch
-You can stun ubered players with the Holiday Punch. Even highlander banned this garbage.

Southern Hospitality
-Bleed effect is annoying even though it would rarely come up.

Solemn Vow
-Let's you read the enemy medic's uber accurately if you can look at them. Removes the skill of tracking small uber advantages.

Cleaner's Carbine
[s]-Free crits if you get a clean up kill.[/s]

Diamondback
-This gives you a free crit for every kill you get. They changed it from buildings sapped to kills. Pretty dumb.
41
#41
0 Frags +

cleaners carbine was changed to mini crits so body shots do like 68 damage, not as stupid as it use to be

cleaners carbine was changed to mini crits so body shots do like 68 damage, not as stupid as it use to be
42
#42
2 Frags +

diamondback is a retarded weapon since it's literally the ambassador except with a smaller skill requirement

diamondback is a retarded weapon since it's literally the ambassador except with a smaller skill requirement
43
#43
-6 Frags +
Cow Mangler
-Removes the skill of managing your reserve ammo and the downside of minimal sentry damage is rarely an issue in 6s. The charge shot is also ridiculous since it sets targets on fire and deals mini crit damage.

If you're charging the charge shot, you're basically a free kill to anyone who sees you, so you deserve the charge shot.

Loch-n-Load
-One-shots 125 hp classes at the cost of your secondary weapon. The Direct Hit is at the cost of the Soldier's primary weapon. The Soldier gives up splash damage but Demo still has the Sticky Launcher. So you can't compare the Loch-n-Load to the Direct Hit.

Loch n load one shots classes, but so does sniper rifle, direct hit, loose cannon, knives, kritz, any 2-hit combo with pyro, and ambassador in most cases. If stickies are so good of a weapon, than why aren't the booties banned as well? Because pipes are a pretty amazing side weapon, and taking them away to replace them with a 2 shot one-hitter that will blow you up in close combat is a pretty big disadvantage.

Brass Beast
-Mobility doesn't matter that much when you're defending the point. The extra damage counts for something.

Mobility means everything in this game. You can't jump to the point with brass beast like you can with minigun, you have to stand directly on point or close enough to get spammed hard.

Holiday Punch
-You can stun ubered players with the Holiday Punch. Even highlander banned this garbage.

Stun ubered players if you get behind them as the slowest class in the game, and it only really effects them once unless they're dumb. They deserve to get stunned if this happens to them.

Southern Hospitality
-Bleed effect is annoying even though it would rarely come up.

How is it annoying exactly? Chip damage? Tribalman's shiv and all pyro weapons are allowed.

Solemn Vow
-Let's you read the enemy medic's uber accurately if you can look at them. Removes the skill of tracking small uber advantages.

You have to put your medic out of harms way to check, and the skill of tracking uber advantages is extremely easy to grasp especially if your team is competent and calls.

Cleaner's Carbine
-Free crits if you get a clean up kill.

The downside is the smg, though. Also there's no free crits if you have to work harder to get it.

Diamondback
-This gives you a free crit for every kill you get. They changed it from buildings sapped to kills. Pretty dumb.

Did not know this, thought it was just buildings. Keep banned.

[quote]Cow Mangler
-Removes the skill of managing your reserve ammo and the downside of minimal sentry damage is rarely an issue in 6s. The charge shot is also ridiculous since it sets targets on fire and deals mini crit damage.[/quote]
If you're charging the charge shot, you're basically a free kill to anyone who sees you, so you deserve the charge shot.

[quote]Loch-n-Load
-One-shots 125 hp classes at the cost of your secondary weapon. The Direct Hit is at the cost of the Soldier's primary weapon. The Soldier gives up splash damage but Demo still has the Sticky Launcher. So you can't compare the Loch-n-Load to the Direct Hit.[/quote]
Loch n load one shots classes, but so does sniper rifle, direct hit, loose cannon, knives, kritz, any 2-hit combo with pyro, and ambassador in most cases. If stickies are so good of a weapon, than why aren't the booties banned as well? Because pipes are a pretty amazing side weapon, and taking them away to replace them with a 2 shot one-hitter that will blow you up in close combat is a pretty big disadvantage.

[quote]Brass Beast
-Mobility doesn't matter that much when you're defending the point. The extra damage counts for something.[/quote]
Mobility means everything in this game. You can't jump to the point with brass beast like you can with minigun, you have to stand directly on point or close enough to get spammed hard.

[quote]Holiday Punch
-You can stun ubered players with the Holiday Punch. Even highlander banned this garbage.[/quote]
Stun ubered players if you get behind them as the slowest class in the game, and it only really effects them once unless they're dumb. They deserve to get stunned if this happens to them.

[quote]Southern Hospitality
-Bleed effect is annoying even though it would rarely come up.[/quote]
How is it annoying exactly? Chip damage? Tribalman's shiv and all pyro weapons are allowed.

[quote]Solemn Vow
-Let's you read the enemy medic's uber accurately if you can look at them. Removes the skill of tracking small uber advantages.[/quote]
You have to put your medic out of harms way to check, and the skill of tracking uber advantages is extremely easy to grasp especially if your team is competent and calls.

[quote]Cleaner's Carbine
-Free crits if you get a clean up kill. [/quote]
The downside is the smg, though. Also there's no free crits if you have to work harder to get it.

[quote]Diamondback
-This gives you a free crit for every kill you get. They changed it from buildings sapped to kills. Pretty dumb.[/quote]
Did not know this, thought it was just buildings. Keep banned.
44
#44
-2 Frags +

I'm just curious, but what's the reasoning behind the Axtinguisher not being banned? I assume it's because pyro's not run a lot and if you let a pyro get that close it's because you screwed up, but it still seems dumb to allow a weapon that can deal 200 damage at will.

I'm just curious, but what's the reasoning behind the Axtinguisher not being banned? I assume it's because pyro's not run a lot and if you let a pyro get that close it's because you screwed up, but it still seems dumb to allow a weapon that can deal 200 damage at will.
45
#45
-18 Frags +

allow pocket pistol so scouts can have 15 extra hp plz

allow pocket pistol so scouts can have 15 extra hp plz
46
#46
3 Frags +
AutomatonI'm just curious, but what's the reasoning behind the Axtinguisher not being banned? I assume it's because pyro's not run a lot and if you let a pyro get that close it's because you screwed up, but it still seems dumb to allow a weapon that can deal 200 damage at will.

because in the time it takes to use, you could've 2 shot them as a useful class

[quote=Automaton]I'm just curious, but what's the reasoning behind the Axtinguisher not being banned? I assume it's because pyro's not run a lot and if you let a pyro get that close it's because you screwed up, but it still seems dumb to allow a weapon that can deal 200 damage at will.[/quote]
because in the time it takes to use, you could've 2 shot them as a useful class
47
#47
0 Frags +

Ugc banned the holiday punch because it was so bad the only thing they thought it could possibly used for was trolling lower level teams. They've since unbanned it so look forward to heavies not equipping the GRU so they can try to backstab an uber with the slowest class.

Ugc banned the holiday punch because it was so bad the only thing they thought it could possibly used for was trolling lower level teams. They've since unbanned it so look forward to heavies not equipping the GRU so they can try to backstab an uber with the slowest class.
48
#48
2 Frags +
AutomatonI'm just curious, but what's the reasoning behind the Axtinguisher not being banned? I assume it's because pyro's not run a lot and if you let a pyro get that close it's because you screwed up, but it still seems dumb to allow a weapon that can deal 200 damage at will.

Even if Pyros are run a lot, melee'ing a target (who has to be on fire, by the way) requires the Pyro to have put said target into a melee-able spot (i.e. a corner, etc.), which is hard to do without dying for it. Sure, 195 is a lot of damage, but it's preventable by the opponent (except for rare niche situations I have never ever seen happen). The Ubersaw is a more powerful melee than the Axtinguisher, if we're talking about normal situations.

brandbrandallow pocket pistol so scouts can have 15 extra hp plz

Yeah, let's give one of the most powerful classes in the game more HP and overheal max with practically 0 downsides. Try learning at least SOME game balance.

Did something happen with the conch this season? I'm surprised by that.

[quote=Automaton]I'm just curious, but what's the reasoning behind the Axtinguisher not being banned? I assume it's because pyro's not run a lot and if you let a pyro get that close it's because you screwed up, but it still seems dumb to allow a weapon that can deal 200 damage at will.[/quote]
Even if Pyros are run a lot, melee'ing a target (who has to be on fire, by the way) requires the Pyro to have put said target into a melee-able spot (i.e. a corner, etc.), which is hard to do without dying for it. Sure, 195 is a lot of damage, but it's preventable by the opponent (except for rare niche situations I have never ever seen happen). The Ubersaw is a more powerful melee than the Axtinguisher, if we're talking about normal situations.

[quote=brandbrand]allow pocket pistol so scouts can have 15 extra hp plz[/quote]
Yeah, let's give one of the most powerful classes in the game more HP and overheal max with practically 0 downsides. Try learning at least SOME game balance.

Did something happen with the conch this season? I'm surprised by that.
49
#49
7 Frags +

I would like to point out that the Holiday Punch is currently unbanned in UGC HL because if you manage to flank their uber as heavy then you deserve to stun them. Also, the radius for the holiday punch stun is about 90 degrees, rather than the full 180 for a spy backstab.

Say the HP does get unbanned. Does the viability of heavy increase at all? No. Will you try to go for HP stuns when they push in with uber? No, unless they're complete morons and turn their backs to the heavy that they should be focusing. If by some miracle you manage to stun an uber, you deserve it and have a great moment. In other words, worst case scenario, it doesn't hurt the game at all.

On a somewhat related note, what exactly is causing the phlogistinator to be banned? Where would it be used? You're still a pyro and have all the weaknesses, except now you just die to soldiers and demos because you lack airblast. You can't stop an uber. Please, give me a map and a scenario where you should run the phlog.

I would like to point out that the Holiday Punch is currently unbanned in UGC HL because if you manage to flank their uber as heavy then you deserve to stun them. Also, the radius for the holiday punch stun is about 90 degrees, rather than the full 180 for a spy backstab.

Say the HP does get unbanned. Does the viability of heavy increase at all? No. Will you try to go for HP stuns when they push in with uber? No, unless they're complete morons and turn their backs to the heavy that they should be focusing. If by some miracle you manage to stun an uber, you deserve it and have a great moment. In other words, worst case scenario, it doesn't hurt the game at all.

On a somewhat related note, what exactly is causing the phlogistinator to be banned? Where would it be used? You're still a pyro and have all the weaknesses, except now you just die to soldiers and demos because you lack airblast. You can't stop an uber. Please, give me a map and a scenario where you should run the phlog.
50
#50
4 Frags +

for hitman's heatmaker i believe it should be unbanned: the actual stats are (if i can trust the wiki) it gets focus after 3 kills or 9 assists or some combination of the two. focus means you can stay scoped in even after firing, basically meaning you can charge your shots more. it technically decreases the time between shots because there's no delay for scoping, that's a 0.2 second decrease. downside is fully charged bodyshot does 120 (all bodyshots do 20% less damage).

i think this weapon is a great sidegrade: it takes away the fully charged bodyshot uber drop but if someone can get a couple miracle headshots on a last push then they can potentially make a huge play that wouldn't be possible with stock rifle. it adds the potential for sniper to be more clutch but raises the skill ceiling to where you basically need to headshot, as 120 doesn't even kill an unbuffed scout (obviously).

for hitman's heatmaker i believe it should be unbanned: the actual stats are (if i can trust the wiki) it gets focus after 3 kills or 9 assists or some combination of the two. focus means you can stay scoped in even after firing, basically meaning you can charge your shots more. it technically decreases the time between shots because there's no delay for scoping, that's a 0.2 second decrease. downside is fully charged bodyshot does 120 (all bodyshots do 20% less damage).

i think this weapon is a great sidegrade: it takes away the fully charged bodyshot uber drop but if someone can get a couple miracle headshots on a last push then they can potentially make a huge play that wouldn't be possible with stock rifle. it adds the potential for sniper to be more clutch but raises the skill ceiling to where you basically need to headshot, as 120 doesn't even kill an unbuffed scout (obviously).
51
#51
3 Frags +

Choncheror and Vaccinator are probably the only relevant unlocks right now.

Choncheror and Vaccinator are probably the only relevant unlocks right now.
52
#52
0 Frags +
MaxHaxAllow Liberty Launcher. It's trash anyways, not gonna hurt to allow it.

I also think the liberty launcher should be whitelisted, it doesn't do much damage anymore because of the nerf. I think it might be interesting to see how it plays in 6s.

[quote=MaxHax]Allow Liberty Launcher. It's trash anyways, not gonna hurt to allow it.[/quote]
I also think the [url=http://wiki.teamfortress.com/wiki/Liberty_Launcher]liberty launcher[/url] should be whitelisted, it doesn't do much damage anymore because of the nerf. I think it might be interesting to see how it plays in 6s.
53
#53
-9 Frags +
Caspianclorghttp://whitelist.tf/1038
Loch-n-Load
-One-shots 125 hp classes at the cost of your secondary weapon. The Direct Hit is at the cost of the Soldier's primary weapon. The Soldier gives up splash damage but Demo still has the Sticky Launcher. So you can't compare the Loch-n-Load to the Direct Hit.

the soldier can still use shotgun which is practically a primary of its own as it can do soooo much damage

[quote=Caspian][quote=clorg]http://whitelist.tf/1038
[/quote]

Loch-n-Load
-One-shots 125 hp classes at the cost of your secondary weapon. The Direct Hit is at the cost of the Soldier's primary weapon. The Soldier gives up splash damage but Demo still has the Sticky Launcher. So you can't compare the Loch-n-Load to the Direct Hit.
[/quote]

the soldier can still use shotgun which is practically a primary of its own as it can do soooo much damage
54
#54
-7 Frags +
manabrandbrandallow pocket pistol so scouts can have 15 extra hp plzYeah, let's give one of the most powerful classes in the game more HP and overheal max with practically 0 downsides. Try learning at least SOME game balance.

wow, i tried to make that as sarcastic as possible but clearly not enough

[quote=mana]
[quote=brandbrand]allow pocket pistol so scouts can have 15 extra hp plz[/quote]
Yeah, let's give one of the most powerful classes in the game more HP and overheal max with practically 0 downsides. Try learning at least SOME game balance.
[/quote]
wow, i tried to make that as sarcastic as possible but clearly not enough
55
#55
cp_granary_pro
-2 Frags +

is the righteous bison banned? that gun is somewhat useful and not OP.

is the righteous bison banned? that gun is somewhat useful and not OP.
56
#56
0 Frags +
mage24365On a somewhat related note, what exactly is causing the phlogistinator to be banned? Where would it be used? You're still a pyro and have all the weaknesses, except now you just die to soldiers and demos because you lack airblast. You can't stop an uber. Please, give me a map and a scenario where you should run the phlog.

Farm fire damage with detonator on gully, run through river and go water, taunt on point for free cap time and damage resistance.

Though it would probably be easier to just do that with a heavy, since the damage resistance gives you about the health of a heavy.

No opinion on it personally, but there are dumb situations where the damage resistance on taunt would fuck teams over, not necessarily the crits part of the phlog; that's just an added bonus.

Daggeris the righteous bison banned? that gun is somewhat useful and not OP.

Whitelist is in the OP, it's not banned

[quote=mage24365]On a somewhat related note, what exactly is causing the phlogistinator to be banned? Where would it be used? You're still a pyro and have all the weaknesses, except now you just die to soldiers and demos because you lack airblast. You can't stop an uber. Please, give me a map and a scenario where you should run the phlog.[/quote]

Farm fire damage with detonator on gully, run through river and go water, taunt on point for free cap time and damage resistance.

Though it would probably be easier to just do that with a heavy, since the damage resistance gives you about the health of a heavy.

No opinion on it personally, but there are dumb situations where the damage resistance on taunt would fuck teams over, not necessarily the crits part of the phlog; that's just an added bonus.

[quote=Dagger]is the righteous bison banned? that gun is somewhat useful and not OP.[/quote]

Whitelist is in the OP, it's not banned
57
#57
5 Frags +

please don't ban conch just because it's popular. it would be fun to see widowmaker unbanned on the rare chance of an engie going huge. he'd only have 125 hp anyway, no wrangler so sentries are trivial, etc.

would like to see liberty and powerjack unbanned too.

please don't ban conch just because it's popular. it would be fun to see widowmaker unbanned on the rare chance of an engie going huge. he'd only have 125 hp anyway, no wrangler so sentries are trivial, etc.

would like to see liberty and powerjack unbanned too.
58
#58
-6 Frags +

power jack promotes pyro to mid
who would want that

and there are more reasons to banning the conch other than the fact that people use it
that's like saying we should ban the boston basher because so many people use it
ban ubersaw and while we're at it

power jack promotes pyro to mid
who would want that

and there are more reasons to banning the conch other than the fact that people use it
that's like saying we should ban the boston basher because so many people use it
ban ubersaw and while we're at it
59
#59
-4 Frags +

Maybe ban Fan O'War, I can see some dumb things able to happen with that weapon.

Maybe ban Fan O'War, I can see some dumb things able to happen with that weapon.
60
#60
1 Frags +
Mangachupower jack promotes pyro to mid
who would want that

i don't see a problem with that. are you afraid of having to fight the worst class in the game? if someone runs a pyro to mid they're down a scout (maybe soldier?) and your scouts can always make mid faster (and completely kite the pyro). demos and soldiers too if they have good rollouts.

Mangachuand there are more reasons to banning the conch other than the fact that people use it
that's like saying we should ban the boston basher because so many people use it
ban ubersaw and while we're at it

no i'm convinced it's just because it's a popular roamer item now. it has its counters but some of them are banned. and that brings up another set of problems. also i know unlocks have been banned in the past for that exact reason.

[quote=Mangachu]power jack promotes pyro to mid
who would want that[/quote]

i don't see a problem with that. are you afraid of having to fight the worst class in the game? if someone runs a pyro to mid they're down a scout (maybe soldier?) and your scouts can always make mid faster (and completely kite the pyro). demos and soldiers too if they have good rollouts.


[quote=Mangachu]and there are more reasons to banning the conch other than the fact that people use it
that's like saying we should ban the boston basher because so many people use it
ban ubersaw and while we're at it[/quote]


no i'm convinced it's just because it's a popular roamer item now. it has its counters but some of them are banned. and that brings up another set of problems. also i know unlocks have been banned in the past for that exact reason.
1 2 3 4 5 6
Please sign in through STEAM to post a comment.