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SteamID64 76561198083715753
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SteamID32 STEAM_0:1:61725012
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Signed Up November 21, 2013
Last Posted March 25, 2016 at 1:08 AM
Posts 50 (0 per day)
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#535 Giving out matchmaking passes in TF2 General Discussion

gone

posted about 8 years ago
#21 Gun Mettle Bugs in TF2 General Discussion

rip the fun of jumping, you will be missed

posted about 8 years ago
#13 Hear, here. in TF2 General Discussion

Just remember the current map pool is designed around the current 6v6 meta. Two demos MAY work but let's not bang our head against a wall trying to test 16 stickies on a map like gullywash.

posted about 9 years ago
#1086 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Valve listened? WHAT

posted about 9 years ago
#20 MLG Melee Tournament in Other Games

Wow M2K looks devastated.

posted about 9 years ago
#18 Viability of new weapons in TF2 General Discussion

In competitive?

Back Scatter: worse than stock, so no.
Tide Turner: if its allowed it could find a small niche in the meta
Base Jumper: give up gunboats, acquire float mechanic, rain down 30 damage rockets as you wait to get killed by scouts, so no.
Classic: tries so hard to be viable, actually one of the worst weapons in the game, change headshot/charge mechanic and it could be viable and great for competitive.
Air Strike: "Clip size increased on kill", 0 kills way underpowered, 5 kills, way overpowered, so no.

posted about 9 years ago
#490 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Adding on an arbitrary timing onto a weapon already with a few other hidden timings is pretty dumb. Makes the skill curve even worse than it is now. They should have probably tied in the reduced damage/splash with air stickies vs ground stickies.

Ma3laaI'm pretty confident valve will change this though, it's sort of what happened with the quick fix before, they made a much to drastic change to the weapon and then found a middle ground between the original stats and the changed stats to make it a better rounded item.

I hope so.

Also to put it into perspective:

Sticky is fired, .92 seconds pass, sticky dets, deals about 66% damage
Sticky is fired, .92 seconds pass, 1.08 more seconds pass, deals 100% damage

There's a 1 second difference between lowest falloff and 100% damage. For Scottish resistance the lowest possible damage is about at 85% with 100% a quarter of a second later.

posted about 9 years ago
#321 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

You can extreme speed pogo with the airstrike.

posted about 9 years ago
#3 open team lfp in Recruitment (looking for players)

Elle is a cutie.

posted about 9 years ago
#5 CEVO @ TheGXL in TF2 General Discussion

Now if we could just get ESEA to host a California LAN we'd be golden.

posted about 9 years ago
#51 Whitelist Discussion in TF2 General Discussion

Choncheror and Vaccinator are probably the only relevant unlocks right now.

posted about 9 years ago
#33 parachute in TF2 General Discussion

https://www.youtube.com/watch?v=UnswZNado7o

posted about 9 years ago
#14 ESEA Season 17 Announced in News
radiumWhat's hurting this community more than a below average league situation is the fact that there isn't that much new blood coming in. S15 was a GREAT season - even though the league itself wasn't the main cause. What made that season work was a well-populated Open division. S16 hasn't felt as good because there simply wasn't a surge of new teams to breathe life into the community.

Newbie mixes.

posted about 9 years ago
#22 Reborn - new arena FPS from James "2GD" Hardin in Other Games

Wing man sounds like it will inevitably turn into a support class. A lot of great ideas. I would love to try out a class with TF2 physics.

posted about 9 years ago
#10 Evaluating good play from stats/logs in TF2 General Discussion

Creating a coordinated damage stat would help a lot. Like kace said with "Assist Damage" only count the damage that was dealt within 3 seconds (before or after) of a teammate dealing damage OR damage dealt that resulted in a kill within 3 seconds after dealing the last amount of damage. It would help remove the useless outliers of retreating demo spam, failed roamer bombs, and general scout spam.

posted about 9 years ago
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