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QUAKE LIVE STANDALONE
posted in Other Games
1
#1
13 Frags +

http://www.quakelive.com/forum/showthread.php?34802-Standalone-Update-Dec-17-2013

(Known issues: http://www.esreality.com/post/2530600/standalone-known-issues-esr-edition/)

QUAKE LIVE Standalone Game
We are excited to announce that QUAKE LIVE will be transitioning out of a web browser and into a standalone, downloadable game by the end of this year.

Over the past few years, browser support for plugins such as QUAKE LIVE have dropped off significantly, causing problems for plugins to operate in a consistent and working manner. With the recent announcement of Google Chrome's roadmap to turning off plugin support and the upcoming changes in Firefox, it seems that now is the time to make the transition.

Once we go live with this change, you will log in to the site as you normally would. From there you will be presented with a prompt to download the new QUAKE LIVE Launcher. The launcher will automatically keep your game up to date before loading. Once inside, you’ll will be greeted with the website, embedded directly into the game itself. From here, the interface will look and operate similarly to how it does today, but the game will already be running and ready to connect to a match.

This change will allow us to have greater control over the game environment, and more tightly integrate the game with the online components going forward. Some of these benefits will be apparent from day one: getting in and out of games is a smoother experience, and you will be able to view server pings from the match browser before joining the game to better judge connection quality.

To help answer some of your questions, we’ve provided an FAQ below.

FAQ

How can I be involved in testing?
We are taking applications to beta test the standalone client from current subscribers. Please see the thread in the Subscribers Only forum for more information, and to sign up.

When will this update be released?
While we don't have a specific date yet, we expect to release before the end of the year. More specific dates will be given as we get closer to release.

Will I have to re-download the game?
For players who already have QUAKE LIVE installed, the transition will be quick. You will download and install a small launcher, and it will update your existing installation files.

Will this affect the subscription service?
No changes to the subscription model are being made at this time.

What will happen to player profiles and match stats?
Player profiles, match stats, clan rosters, and other commonly accessed pages have all been integrated into the standalone client and can be accessed directly in-game without the need of a web-browser. Only the official forum and external links will open in your default web-browser.

Will I keep my player stats?
Yes, player stats will transition along with the standalone version of the game.

Will it still be possible to play through the website?
No, while many of the website functions will remain, the standalone client will replace browser-based play.

What will happen to the website? (www.quakelive.com)
Certain functions will remain available on the website even after the update is released. Players will be able to manage certain account settings, view profiles, manage clans, and even launch Pro matches from any web browser. NOTE: Managing and chatting with friends, viewing the match browser, and joining games will require the game to be open.

Will third-party standalone clients remain compatible?
No, unsupported third-party standalone clients, such as prism-based portal web-browsers, are still dependent on the old plug-in format and will no longer be compatible.

Will there be Mac/Linux support?
We will be unable to support Mac and Linux clients with this transition. While we have reports from our testers that the game works through emulation or virtualization software, we are unable to support native Mac and Linux versions. If you’re using Mac and Linux and have a paid subscription, you will only be able to access the game using emulation or virtualization software.
http://www.quakelive.com/forum/showthread.php?34802-Standalone-Update-Dec-17-2013

(Known issues: http://www.esreality.com/post/2530600/standalone-known-issues-esr-edition/)

[quote]QUAKE LIVE Standalone Game
We are excited to announce that QUAKE LIVE will be transitioning out of a web browser and into a standalone, downloadable game by the end of this year.

Over the past few years, browser support for plugins such as QUAKE LIVE have dropped off significantly, causing problems for plugins to operate in a consistent and working manner. With the recent announcement of Google Chrome's roadmap to turning off plugin support and the upcoming changes in Firefox, it seems that now is the time to make the transition.

Once we go live with this change, you will log in to the site as you normally would. From there you will be presented with a prompt to download the new QUAKE LIVE Launcher. The launcher will automatically keep your game up to date before loading. Once inside, you’ll will be greeted with the website, embedded directly into the game itself. From here, the interface will look and operate similarly to how it does today, but the game will already be running and ready to connect to a match.

This change will allow us to have greater control over the game environment, and more tightly integrate the game with the online components going forward. Some of these benefits will be apparent from day one: getting in and out of games is a smoother experience, and you will be able to view server pings from the match browser before joining the game to better judge connection quality.

To help answer some of your questions, we’ve provided an FAQ below.

[b]FAQ[/b]

[b]How can I be involved in testing?[/b]
We are taking applications to beta test the standalone client from current subscribers. Please see the thread in the Subscribers Only forum for more information, and to sign up.

[b]When will this update be released?[/b]
While we don't have a specific date yet, we expect to release before the end of the year. More specific dates will be given as we get closer to release.

[b]Will I have to re-download the game?[/b]
For players who already have QUAKE LIVE installed, the transition will be quick. You will download and install a small launcher, and it will update your existing installation files.

[b]Will this affect the subscription service?[/b]
No changes to the subscription model are being made at this time.

[b]What will happen to player profiles and match stats?[/b]
Player profiles, match stats, clan rosters, and other commonly accessed pages have all been integrated into the standalone client and can be accessed directly in-game without the need of a web-browser. Only the official forum and external links will open in your default web-browser.

[b]Will I keep my player stats?[/b]
Yes, player stats will transition along with the standalone version of the game.

[b]Will it still be possible to play through the website?[/b]
No, while many of the website functions will remain, the standalone client will replace browser-based play.

[b]What will happen to the website? (www.quakelive.com)[/b]
Certain functions will remain available on the website even after the update is released. Players will be able to manage certain account settings, view profiles, manage clans, and even launch Pro matches from any web browser. NOTE: Managing and chatting with friends, viewing the match browser, and joining games will require the game to be open.

[b]Will third-party standalone clients remain compatible?[/b]
No, unsupported third-party standalone clients, such as prism-based portal web-browsers, are still dependent on the old plug-in format and will no longer be compatible.

[b]Will there be Mac/Linux support?[/b]
We will be unable to support Mac and Linux clients with this transition. While we have reports from our testers that the game works through emulation or virtualization software, we are unable to support native Mac and Linux versions. If you’re using Mac and Linux and have a paid subscription, you will only be able to access the game using emulation or virtualization software.[/quote]
2
#2
-41 Frags +

good news for all 19 people that still play

good news for all 19 people that still play
3
#3
11 Frags +

yes

yes
4
#4
2 Frags +

Question: Are there any other versions of Quake still actively used?

Question: Are there any other versions of Quake still actively used?
5
#5
RGB LAN
4 Frags +
LKincheloeQuestion: Are there any other versions of Quake still actively used?

Nothing outside of a few small pub servers for each game. Some of the pub servers run competitive plugins/mods, but it's still not that big. I play Quake 2 with Justin from time to time and the servers we go on are fine.

[quote=LKincheloe]Question: Are there any other versions of Quake still actively used?[/quote]

Nothing outside of a few small pub servers for each game. Some of the pub servers run competitive plugins/mods, but it's still not that big. I play Quake 2 with Justin from time to time and the servers we go on are fine.
6
#6
11 Frags +
mgood news for all 19 people that still play

funny that a game with that much less players gets so much better viewership and tournaments + prizes

[quote=m]good news for all 19 people that still play[/quote]

funny that a game with that much less players gets so much better viewership and tournaments + prizes
7
#7
8 Frags +
mgood news for all 19 people that still play

you'd be surprised how many people still play

[quote=m]good news for all 19 people that still play[/quote]

you'd be surprised how many people still play
8
#8
-22 Frags +

glad all of you could join us

glad all of you could join us
9
#9
2 Frags +

whatever microscopic reason some1 has for playing ql over q3 is pretty much gone now i think

whatever microscopic reason some1 has for playing ql over q3 is pretty much gone now i think
10
#10
3 Frags +

fuk it just go qw it's better

fuk it just go qw it's better
11
#11
-2 Frags +

CPMA
P
M
A

CPMA
P
M
A
12
#12
0 Frags +

damn I thought this was actually news, and that it was finally released lol...

damn I thought this was actually news, and that it was finally released lol...
13
#13
2 Frags +

Can someone find the press release, around 2009, where ID talked about making a browser based quake first called Quake Orange/Zero (now quake live) and how after that they would be looking to make a standalone Quake that was built around functionality and e-sports development. 2 Years for browser, 5 years for new Quake.

Can someone find the press release, around 2009, where ID talked about making a browser based quake first called Quake Orange/Zero (now quake live) and how after that they would be looking to make a standalone Quake that was built around functionality and e-sports development. 2 Years for browser, 5 years for new Quake.
14
#14
0 Frags +
shruggerdamn I thought this was actually news, and that it was finally released lol...

I thought the same, I thought we had this thread long time ago. Either way, I can't wait!

[quote=shrugger]damn I thought this was actually news, and that it was finally released lol...[/quote]
I thought the same, I thought we had this thread long time ago. Either way, I can't wait!
15
#15
-1 Frags +
mglad all of you could join us

dont play quake, sorry, try again.

And yeah, old news basically. Rumours have it that "just" going standalone won't be the only change that's coming tho: http://www.esreality.com/post/2470505/syncerror-talks/

[quote=m]glad all of you could join us[/quote]

dont play quake, sorry, try again.

And yeah, old news basically. Rumours have it that "just" going standalone won't be the only change that's coming tho: http://www.esreality.com/post/2470505/syncerror-talks/
16
#16
0 Frags +
shruggerdamn I thought this was actually news, and that it was finally released lol...

It is out, OP posted the wrong thread.
This was posted today: http://www.quakelive.com/forum/showthread.php?34802-Standalone-Update-Dec-17-2013

Just log in and you'll be able to download the client.

[quote=shrugger]damn I thought this was actually news, and that it was finally released lol...[/quote]It is out, OP posted the wrong thread.
This was posted today: http://www.quakelive.com/forum/showthread.php?34802-Standalone-Update-Dec-17-2013

Just log in and you'll be able to download the client.
17
#17
0 Frags +
hookyshruggerdamn I thought this was actually news, and that it was finally released lol...It is out, OP posted the wrong thread.
This was posted today: http://www.quakelive.com/forum/showthread.php?34802-Standalone-Update-Dec-17-2013

Just log in and you'll be able to download the client.

whoops, updated.

PS: This is still relevant for cfgs and stuff http://www.holysh1t.net/how-to-customize-your-quake-live-config/

[quote=hooky][quote=shrugger]damn I thought this was actually news, and that it was finally released lol...[/quote]It is out, OP posted the wrong thread.
This was posted today: http://www.quakelive.com/forum/showthread.php?34802-Standalone-Update-Dec-17-2013

Just log in and you'll be able to download the client.[/quote]
whoops, updated.

PS: This is still relevant for cfgs and stuff http://www.holysh1t.net/how-to-customize-your-quake-live-config/
18
#18
0 Frags +

I thought everyone used QLPrism anyways? I don't see how this is a big or relevant update other than the fact that it makes it so you can no longer use the extra features of QLPrism (QLRanks, IRC, customization of server browsers.)

I thought everyone used QLPrism anyways? I don't see how this is a big or relevant update other than the fact that it makes it so you can no longer use the extra features of QLPrism (QLRanks, IRC, customization of server browsers.)
19
#19
0 Frags +
TheFragileNothing outside of a few small pub servers for each game. Some of the pub servers run competitive plugins/mods, but it's still not that big. I play Quake 2 with Justin from time to time and the servers we go on are fine.

Danke :3

So not likely that they'll bring in comp variants of other Quake games for nostalgia I suppose.

[quote=TheFragile]
Nothing outside of a few small pub servers for each game. Some of the pub servers run competitive plugins/mods, but it's still not that big. I play Quake 2 with Justin from time to time and the servers we go on are fine.[/quote]

Danke :3

So not likely that they'll bring in comp variants of other Quake games for nostalgia I suppose.
20
#20
0 Frags +
VortexI thought everyone used QLPrism anyways? I don't see how this is a big or relevant update other than the fact that it makes it so you can no longer use the extra features of QLPrism (QLRanks, IRC, customization of server browsers.)

I barely play QuakeLive and I have used QLprism since I can remember

[quote=Vortex]I thought everyone used QLPrism anyways? I don't see how this is a big or relevant update other than the fact that it makes it so you can no longer use the extra features of QLPrism (QLRanks, IRC, customization of server browsers.)[/quote]

I barely play QuakeLive and I have used QLprism since I can remember
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