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ESEA playoff schedule
1
#1
2 Frags +

http://play.esea.net/index.php?s=news&d=comments&id=11806

thank god no ashville!

http://play.esea.net/index.php?s=news&d=comments&id=11806

thank god no ashville!
2
#2
1 Frags +

inb4 Ashville at LAN somehow.

inb4 Ashville at LAN somehow.
3
#3
-3 Frags +

why is gravelpit still on the finals? it is a good map for the regular season but not for playoffs

why is gravelpit still on the finals? it is a good map for the regular season but not for playoffs
4
#4
-1 Frags +

NO ASHVILLE!!
NO PROCESS!

sorry open you still have to play process :(

NO ASHVILLE!!
NO PROCESS!


sorry open you still have to play process :(
5
#5
16 Frags +

ded

ded
6
#6
-4 Frags +

gpit is awesome for finals. vote out badlands!

gpit is awesome for finals. vote out badlands!
7
#7
-1 Frags +

gpit is great for finals, even though I can't stand that map. Why is there no process for IM though :(

gpit is great for finals, even though I can't stand that map. Why is there no process for IM though :(
8
#8
-2 Frags +

Remember i46, guys? Gravel Pit is a great map. :)

Remember i46, guys? Gravel Pit is a great map. :)
9
#9
0 Frags +

gpit is won or lost on a single push/hold a lot of times which is why a lot of intelligent people dislike it.

gpit is won or lost on a single push/hold a lot of times which is why a lot of intelligent people dislike it.
10
#10
-1 Frags +

Makes for a good spec map though. Esp. if it's down to the wire.

Makes for a good spec map though. Esp. if it's down to the wire.
11
#11
6 Frags +
milehighmilitiagpit is won or lost on a single push/hold a lot of times which is why a lot of intelligent people dislike it.

and why even more intelligent people like it

don't wanna lose on a single push/hold? then don't fuck up a single push/hold

why should we hold professional video gamers to a lower standard than that

[quote=milehighmilitia]gpit is won or lost on a single push/hold a lot of times which is why a lot of intelligent people dislike it.[/quote]

and why even more intelligent people like it

don't wanna lose on a single push/hold? then don't fuck up a single push/hold

why should we hold professional video gamers to a lower standard than that
12
#12
0 Frags +
milehighmilitiagpit is won or lost on a single push/hold a lot of times which is why a lot of intelligent people dislike it.

I'm confused are you trying to come off a condescending douchebag orrrr?

[quote=milehighmilitia]gpit is won or lost on a single push/hold a lot of times which is why a lot of intelligent people dislike it.[/quote]

I'm confused are you trying to come off a condescending douchebag orrrr?
13
#13
1 Frags +

i actually enjoy both gpit and process. i feel like every time we gear up to play that map we always want to try new stuff which makes it fun.

process i only like because its easy to push out from last. well, easiER i should say, than most maps.

i actually enjoy both gpit and process. i feel like every time we gear up to play that map we always want to try new stuff which makes it fun.

process i only like because its easy to push out from last. well, easiER i should say, than most maps.
14
#14
-1 Frags +
JOEgpit is awesome for finals. vote out badlands!

can't believe no one said anything about this.
Why shouldn't you vote out blands? Simple, one of the best maps, most fun to watch, and at each lan there is something new to watch, best map imo.

[quote=JOE]gpit is awesome for finals. vote out badlands![/quote]

can't believe no one said anything about this.
Why shouldn't you vote out blands? Simple, one of the best maps, most fun to watch, and at each lan there is something new to watch, best map imo.
15
#15
12 Frags +

Did I do it right this time?

Did I do it right this time?
16
#16
1 Frags +

Process is a fun map, that is all.

Process is a fun map, that is all.
17
#17
1 Frags +

level of idiotcy on these forums went up, while people who actually play the maps went down

gpit is bad for the finals because one sniper pick, one spy pick or suicide can decide an entire round. you can play the better tf2 and still be forced to lose, good for spectators but not good for deciding which is the better team.

level of idiotcy on these forums went up, while people who actually play the maps went down

gpit is bad for the finals because one sniper pick, one spy pick or suicide can decide an entire round. you can play the better tf2 and still be forced to lose, good for spectators but not good for deciding which is the better team.
18
#18
-6 Frags +

process is gay, so many flanks

process is gay, so many flanks
19
#19
5 Frags +

why can someone think that gravelpit ,which is 100% different than all the 99 maps that we play,is a good map to decide who is the best ?

why can someone think that gravelpit ,which is 100% different than all the 99 maps that we play,is a good map to decide who is the best ?
20
#20
-1 Frags +

http://www.youtube.com/watch?v=MYtjpIwamos

[youtube]http://www.youtube.com/watch?v=MYtjpIwamos[/youtube]
21
#21
-1 Frags +
Scholar
gpit is bad for the finals because one sniper pick, one spy pick or suicide can decide an entire round. you can play the better tf2 and still be forced to lose, good for spectators but not good for deciding which is the better team.

that's the point. you have to play FLAWLESSLY on gpit to begin with, now add in the fact that you have the best of every class trying to gay your medic and you need perfect positioning, comms, and predictions in order to have a solid defense time.

it's a brutally unforgiving map, where one mistake costs you 1 round which is half (or 1/3) of the match. it's entertaining as fuck to watch the best players in the world try to out "perfect" one another.

also, a sniper/spy/suicide play will cost a round on other maps as well.

[quote=Scholar]

gpit is bad for the finals because one sniper pick, one spy pick or suicide can decide an entire round. you can play the better tf2 and still be forced to lose, good for spectators but not good for deciding which is the better team.[/quote]

that's the point. you have to play FLAWLESSLY on gpit to begin with, now add in the fact that you have the best of every class trying to gay your medic and you need perfect positioning, comms, and predictions in order to have a solid defense time.

it's a brutally unforgiving map, where one mistake costs you 1 round which is half (or 1/3) of the match. it's entertaining as fuck to watch the best players in the world try to out "perfect" one another.

also, a sniper/spy/suicide play will cost a round on other maps as well.
22
#22
1 Frags +

It's a lame map because none of the top teams enjoy playing it. What's the point of watching the best versus the best if it's their 12th most played map?

It's a lame map because none of the top teams enjoy playing it. What's the point of watching the best versus the best if it's their 12th most played map?
23
#23
2 Frags +

I think the teams should sacrifice consistency in games where money is on the line to satisfy the spectators.

I think the teams should sacrifice consistency in games where money is on the line to satisfy the spectators.
24
#24
2 Frags +

Why are people so attached to gravel pit? Yeah, it's fun to watch, and yeah, if you play it perfectly you don't lose - but aside from the top level of play, nobody plays this game perfectly, which is why they're - you know - not at the top level. Not to mention that, as clockwork and others have pointed out, most top teams don't enjoy playing the map.

There's a bigger reason standin didn't stick than just its layout, and there's a reason gravel pit is the only 3-point map in the rotation; the 5-cap push-hold dynamic works best for this game, because it's centered around ubercharges. Teams learn on almost every map that a good defense can lead to a momentum shift, which leads to a win; on gravel pit, you don't build momentum on defense, because even if you stop the other team's push there's nothing for you to do but sit there and wait for them to push again. And so, because red winning depends on a countdown, one single, even tiny mistake can cost a team the round, which is essentially 1/2 the game, where as in 5-point maps, one single mistake can cost, at a minimum, uber disadvantage, and at the most, a round loss - which is, at another minimum, 1/5 of the game.

Expecting players, especially in open, to not make a single misstep is absolutely retarded, because in every high level of every game players still make mistakes, yet there's enough leeway in the format to allow for people to make up for it. Gave up first blood in DotA/LoL? Okay, you're at a decent gold disadvantage now, but playing more passively and having another lane come help you will fix that. Having your medic get sniped just before they run out of the point to safety should not determine if you lose the entire game or not.

Why are people so attached to gravel pit? Yeah, it's fun to watch, and yeah, if you play it perfectly you don't lose - but aside from the top level of play, nobody plays this game perfectly, which is why they're - you know - not at the top level. Not to mention that, as clockwork and others have pointed out, most top teams don't enjoy playing the map.

There's a bigger reason standin didn't stick than just its layout, and there's a reason gravel pit is the only 3-point map in the rotation; the 5-cap push-hold dynamic works best for this game, because it's centered around ubercharges. Teams learn on almost every map that a good defense can lead to a momentum shift, which leads to a win; on gravel pit, you don't build momentum on defense, because even if you stop the other team's push there's nothing for you to do but sit there and wait for them to push again. And so, because red winning depends on a countdown, one single, even tiny mistake can cost a team the round, which is essentially 1/2 the game, where as in 5-point maps, one single mistake can cost, at a minimum, uber disadvantage, and at the most, a round loss - which is, at another minimum, [i]1/5[/i] of the game.

Expecting players, especially in open, to not make a single misstep is absolutely retarded, because in every high level of every game players still make mistakes, yet there's enough leeway in the format to allow for people to make up for it. Gave up first blood in DotA/LoL? Okay, you're at a decent gold disadvantage now, but playing more passively and having another lane come help you will fix that. Having your medic get sniped just before they run out of the point to safety should not determine if you lose the entire game or not.
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