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DX8 type visibility in DX9?
1
#1
0 Frags +

Is there a way to get the additional clarity brought by DX8 in DX9?

I can't stand this fucking fog, esp on upward

not effected by pixelfog settings, only seems to get clearer in DX8 but that's only afaik since i'm stupid

I'm wondering if there's any commands/settings that are tweakable to boost the visibility

heres a pic 4 wat i mean

https://i.imgur.com/luYHHjt.png

im using the mastercoms high preset in terms of config

Is there a way to get the additional clarity brought by DX8 in DX9?

I can't stand this fucking fog, esp on upward

not effected by pixelfog settings, only seems to get clearer in DX8 but that's only afaik since i'm stupid

I'm wondering if there's any commands/settings that are tweakable to boost the visibility

heres a pic 4 wat i mean

https://i.imgur.com/luYHHjt.png

im using the mastercoms high preset in terms of config
2
#2
-13 Frags +

if you're talking about the distortion around the edges of the scope, it's called refract and you can't get rid of it anymore on DX9 without using that sv_pure bypass which isn't allowed in RGL. However, you can set mat_picmip 2 which should help mask it. Warning though this command will make your textures look like shit so. If you want to use mastercoms modules it's textures=low.

mat_picmip 2:

https://i.imgur.com/kOQo8fg.png

mat_picmip -10:

https://i.imgur.com/8KO3uaP.png

if you're talking about the distortion around the edges of the scope, it's called refract and you can't get rid of it anymore on DX9 without using that sv_pure bypass which isn't allowed in RGL. However, you can set mat_picmip 2 which should help mask it. Warning though this command will make your textures look like shit so. If you want to use mastercoms modules it's textures=low.

mat_picmip 2:
[img]https://i.imgur.com/kOQo8fg.png[/img]

mat_picmip -10:
[img]https://i.imgur.com/8KO3uaP.png[/img]
3
#3
4 Frags +

the fog is the one part of dx9 you can't fix unfortunately, makes sniper unplayable

the fog is the one part of dx9 you can't fix unfortunately, makes sniper unplayable
4
#4
6 Frags +

Funnily enough on linux/mac tf2 (which uses dxlevel 90) you can entirely disable fog by using the -nops2b launch option, seemingly because pixel fog mode is forced regardless of if there's support for it or not, which there apparently isn't with 2.0b disabled.

https://i.imgur.com/1nqaTgx.png

Unfortunately that's exactly zero help for windows, and obviously not likely to be rgl legal anyways.

In theory you could modify shaders (which aren't ever included in or considered by sv_pure, for whatever reason) to disable some or all fog, but of course that too should be illegal in rgl.

Funnily enough on linux/mac tf2 (which uses dxlevel 90) you can entirely disable fog by using the -nops2b launch option, seemingly because pixel fog mode is forced regardless of if there's support for it or not, which there apparently isn't with 2.0b disabled. [img]https://i.imgur.com/1nqaTgx.png[/img]
Unfortunately that's exactly zero help for windows, and obviously not likely to be rgl legal anyways.

In theory you could modify shaders (which aren't ever included in or considered by sv_pure, for whatever reason) to disable some or all fog, but of course that too should be illegal in rgl.
5
#5
2 Frags +

I see, thank you guys for the info :) I guess i'll just deal with it, tysm

I see, thank you guys for the info :) I guess i'll just deal with it, tysm
6
#6
8 Frags +

on the note of visibility on dx9, anyone able to find a way to get dx8 rocket trails on dx9? standing still while spamming with the original is blinding on dx9

on the note of visibility on dx9, anyone able to find a way to get dx8 rocket trails on dx9? standing still while spamming with the original is blinding on dx9
7
#7
-1 Frags +

Can't you just disable rocket trails entirely?

Can't you just disable rocket trails entirely?
8
#8
0 Frags +

i think you can with some amd drivers but that’s too weird for me, dx8 trails are perfect

i think you can with some amd drivers but that’s too weird for me, dx8 trails are perfect
9
#9
0 Frags +

word i feel you, if there isnt a true way to do that maybe you can replace the .vtf the smoke trail is pulled from with one more similar to the dx8 one? i could have sworn there was a way to change the trail on cfg.tf but i might be remembering wrong

word i feel you, if there isnt a true way to do that maybe you can replace the .vtf the smoke trail is pulled from with one more similar to the dx8 one? i could have sworn there was a way to change the trail on cfg.tf but i might be remembering wrong
10
#10
3 Frags +

[b][/b]
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