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can someone explain what happened here?
1
#1
0 Frags +

https://gyazo.com/93e8301ab8bdad5cfa7afa7aabbc4a6b

play it in slow mo and it completely collides with him

https://gyazo.com/93e8301ab8bdad5cfa7afa7aabbc4a6b

play it in slow mo and it completely collides with him
2
#2
12 Frags +

the game never lies

the game never lies
3
#3
11 Frags +

Ball don't lie

Ball don't lie
4
#4
7 Frags +

think you missed

think you missed
5
#5
0 Frags +

UGC-Gaming.net

UGC-Gaming.net
6
#6
19 Frags +

https://clips.twitch.tv/SnappyEnchantingPepperoniDendiFace-xxT0O-nrjyl2bqxS

https://clips.twitch.tv/SnappyEnchantingPepperoniDendiFace-xxT0O-nrjyl2bqxS
7
#7
0 Frags +

explanation:

you got crumpled, son

explanation:

you got crumpled, son
8
#8
-2 Frags +

Shounic made a video about player model hitboxes here. The hitboxes aren't perfect and there are actually some tiny gaps between hitboxes for certain body parts. The largest gap that exists for every class is right around the chest region, which is where your rocket seems to go. It's very unlikely to thread the needle and send a rocket through this gap, but it's possible.

[url=https://www.youtube.com/watch?v=8iEXhbqami8&ab_channel=shounic] Shounic made a video about player model hitboxes here.[/url] The hitboxes aren't perfect and there are actually some tiny gaps between hitboxes for certain body parts. The largest gap that exists for every class is right around the chest region, which is where your rocket seems to go. It's very unlikely to thread the needle and send a rocket through this gap, but it's possible.
9
#9
0 Frags +

people really be demo reviewing mge, smh..

people really be demo reviewing mge, smh..
10
#10
7 Frags +
Joe_Shroe Shounic made a video about player model hitboxes here. The hitboxes aren't perfect and there are actually some tiny gaps between hitboxes for certain body parts. The largest gap that exists for every class is right around the chest region, which is where your rocket seems to go. It's very unlikely to thread the needle and send a rocket through this gap, but it's possible.

projectiles use collision hulls not hitboxes, so it shouldn't be this

[quote=Joe_Shroe][url=https://www.youtube.com/watch?v=8iEXhbqami8&ab_channel=shounic] Shounic made a video about player model hitboxes here.[/url] The hitboxes aren't perfect and there are actually some tiny gaps between hitboxes for certain body parts. The largest gap that exists for every class is right around the chest region, which is where your rocket seems to go. It's very unlikely to thread the needle and send a rocket through this gap, but it's possible.[/quote]
projectiles use collision hulls not hitboxes, so it shouldn't be this
11
#11
4 Frags +

every single instance of the game sucking can be explained by the fact that the game sucks

every single instance of the game sucking can be explained by the fact that the game sucks
12
#12
-5 Frags +
nablaJoe_Shroe Shounic made a video about player model hitboxes here. The hitboxes aren't perfect and there are actually some tiny gaps between hitboxes for certain body parts. The largest gap that exists for every class is right around the chest region, which is where your rocket seems to go. It's very unlikely to thread the needle and send a rocket through this gap, but it's possible.projectiles use collision hulls not hitboxes, so it shouldn't be this

i saw somewhere on a shounic video where he could shoot a rocket through a gap that was only 1 hammer unit wide. it was about stock vs original

[quote=nabla][quote=Joe_Shroe][url=https://www.youtube.com/watch?v=8iEXhbqami8&ab_channel=shounic] Shounic made a video about player model hitboxes here.[/url] The hitboxes aren't perfect and there are actually some tiny gaps between hitboxes for certain body parts. The largest gap that exists for every class is right around the chest region, which is where your rocket seems to go. It's very unlikely to thread the needle and send a rocket through this gap, but it's possible.[/quote]
projectiles use collision hulls not hitboxes, so it shouldn't be this[/quote]
i saw somewhere on a shounic video where he could shoot a rocket through a gap that was only 1 hammer unit wide. it was about stock vs original
13
#13
3 Frags +
highvoltagenablaJoe_Shroe Shounic made a video about player model hitboxes here. The hitboxes aren't perfect and there are actually some tiny gaps between hitboxes for certain body parts. The largest gap that exists for every class is right around the chest region, which is where your rocket seems to go. It's very unlikely to thread the needle and send a rocket through this gap, but it's possible.projectiles use collision hulls not hitboxes, so it shouldn't be thisi saw somewhere on a shounic video where he could shoot a rocket through a gap that was only 1 hammer unit wide. it was about stock vs original

What does that have to do with player hitboxes/collision hulls?

[quote=highvoltage][quote=nabla][quote=Joe_Shroe][url=https://www.youtube.com/watch?v=8iEXhbqami8&ab_channel=shounic] Shounic made a video about player model hitboxes here.[/url] The hitboxes aren't perfect and there are actually some tiny gaps between hitboxes for certain body parts. The largest gap that exists for every class is right around the chest region, which is where your rocket seems to go. It's very unlikely to thread the needle and send a rocket through this gap, but it's possible.[/quote]
projectiles use collision hulls not hitboxes, so it shouldn't be this[/quote]
i saw somewhere on a shounic video where he could shoot a rocket through a gap that was only 1 hammer unit wide. it was about stock vs original[/quote]

What does that have to do with player hitboxes/collision hulls?
14
#14
0 Frags +

i imagine this has something to do with crouching and it how changes collision hulls, compound that with the usual source engine jank and u get this

i imagine this has something to do with crouching and it how changes collision hulls, compound that with the usual source engine jank and u get this
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