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How do I get better DM
31
#31
0 Frags +

dont u have high school or something

dont u have high school or something
32
#32
1 Frags +

to practice my pipes against scouts, i go to walkway with the settings: scout only, force bot to jump, random strafe, quick strafe, no crits.

it helps me warm up the most difficult part of pipe aim, and i feel really confident when i get to the point that i am consistently not missing a single pipe for long periods of time.

to practice my pipes against scouts, i go to walkway with the settings: scout only, force bot to jump, random strafe, quick strafe, no crits.

it helps me warm up the most difficult part of pipe aim, and i feel really confident when i get to the point that i am consistently not missing a single pipe for long periods of time.
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#33
1 Frags +

eat gamer food

eat gamer food
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#34
-4 Frags +
slardeldont u have high school or something

Nah i failed last year so i have to repeat 8th grade :(

[quote=slardel]dont u have high school or something[/quote]
Nah i failed last year so i have to repeat 8th grade :(
35
#35
-5 Frags +
grapeThis is not the way to play. Taking the hardest shots possible is not how you kill people. If you're going to try to kill someone with height advantage as a soldier, you jump them. I'm not saying to camp the roof in DM, but you should practice things you're actually going to do in a game.

I would disagree. I don't think anybody ever has had a problem hitting the ground if they could hit all the airshots and the directs. In the height advantage situation, jumping teaches you how to move better while you are in the air, but it will help you very little in practicing your aim. It would be arguable what you want to do in that specific scenario, depends on what you want to practice.

[quote=grape]This is not the way to play. Taking the hardest shots possible is not how you kill people. If you're going to try to kill someone with height advantage as a soldier, you jump them. I'm not saying to camp the roof in DM, but you should practice things you're actually going to do in a game.[/quote]
I would disagree. I don't think anybody ever has had a problem hitting the ground if they could hit all the airshots and the directs. In the height advantage situation, jumping teaches you how to move better while you are in the air, but it will help you very little in practicing your aim. It would be arguable what you want to do in that specific scenario, depends on what you want to practice.
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#36
0 Frags +
JukspagrapeThis is not the way to play. Taking the hardest shots possible is not how you kill people. If you're going to try to kill someone with height advantage as a soldier, you jump them. I'm not saying to camp the roof in DM, but you should practice things you're actually going to do in a game.I would disagree. I don't think anybody ever has had a problem hitting the ground if they could hit all the airshots and the directs. In the height advantage situation, jumping teaches you how to move better while you are in the air, but it will help you very little in practicing your aim. It would be arguable what you want to do in that specific scenario, depends on what you want to practice.

Your logic is backwards.

People only hit airshots because they can hit directs, not the other way around.

[quote=Jukspa][quote=grape]This is not the way to play. Taking the hardest shots possible is not how you kill people. If you're going to try to kill someone with height advantage as a soldier, you jump them. I'm not saying to camp the roof in DM, but you should practice things you're actually going to do in a game.[/quote]
I would disagree. I don't think anybody ever has had a problem hitting the ground if they could hit all the airshots and the directs. In the height advantage situation, jumping teaches you how to move better while you are in the air, but it will help you very little in practicing your aim. It would be arguable what you want to do in that specific scenario, depends on what you want to practice.[/quote]

Your logic is backwards.

People only hit airshots because they can hit directs, not the other way around.
37
#37
0 Frags +
thorn_JukspagrapeThis is not the way to play. Taking the hardest shots possible is not how you kill people. If you're going to try to kill someone with height advantage as a soldier, you jump them. I'm not saying to camp the roof in DM, but you should practice things you're actually going to do in a game.I would disagree. I don't think anybody ever has had a problem hitting the ground if they could hit all the airshots and the directs. In the height advantage situation, jumping teaches you how to move better while you are in the air, but it will help you very little in practicing your aim. It would be arguable what you want to do in that specific scenario, depends on what you want to practice.
Your logic is backwards.

People only hit airshots because they can hit directs, not the other way around.

Uhhh. That was not my point, my point was that if you can hit the hard shots you can most likely hit the easy shots too. Maybe I worded it poorly idk.

[quote=thorn_][quote=Jukspa][quote=grape]This is not the way to play. Taking the hardest shots possible is not how you kill people. If you're going to try to kill someone with height advantage as a soldier, you jump them. I'm not saying to camp the roof in DM, but you should practice things you're actually going to do in a game.[/quote]
I would disagree. I don't think anybody ever has had a problem hitting the ground if they could hit all the airshots and the directs. In the height advantage situation, jumping teaches you how to move better while you are in the air, but it will help you very little in practicing your aim. It would be arguable what you want to do in that specific scenario, depends on what you want to practice.[/quote]

Your logic is backwards.

People only hit airshots because they can hit directs, not the other way around.[/quote]

Uhhh. That was not my point, my point was that if you can hit the hard shots you can most likely hit the easy shots too. Maybe I worded it poorly idk.
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#38
0 Frags +

Yeah but you should build from the ground up (pun not intended) - basics first and that includes things you would do more commonly in an actual game (e.g. jumping/gaining height advantage) to an extent.

Obviously don't just sit on high ground for an entire DM round, but you can't hit the hard shots if you can't hit the easier ones first.

Yeah but you should build from the ground up (pun not intended) - basics first and that includes things you would do more commonly in an actual game (e.g. jumping/gaining height advantage) to an extent.

Obviously don't just sit on high ground for an entire DM round, but you can't hit the hard shots if you can't hit the easier ones first.
39
#39
1 Frags +

somebody once said that grape had "excellent use of splash fields" in one of his videos

a huge part of soldier is knowing what splashes and where

ya we'd all like to only hit directs but with the majority of people playing soldier with ~50+ ping knowing how to hit the ground near somebody is a much more efficient thing to practice than only trying to -112 them

that being said those people who play soldier and bomb scout 1v1s the entire time they play dm are making it pretty obvious as to their skill level

somebody once said that grape had "excellent use of splash fields" in one of his videos

a huge part of soldier is knowing what splashes and where

ya we'd all like to only hit directs but with the majority of people playing soldier with ~50+ ping knowing how to hit the ground near somebody is a much more efficient thing to practice than only trying to -112 them

that being said those people who play soldier and bomb scout 1v1s the entire time they play dm are making it pretty obvious as to their skill level
40
#40
0 Frags +

Playing at your level or above is the way to improve. All this DM and MGE is a fun diversion but you will never get as good as if you were able to scrim against teams that you lose against, but are able to still hold your own, every night.

That said if you can't play 2 hours of scrims a night, MGE and DM are perfectly respectable ways to have a bit of fun, and at the least as long as you don't start misinterpreting it for "the way you practice" it will have a small net positive.

Playing at your level or above is the way to improve. All this DM and MGE is a fun diversion but you will never get as good as if you were able to scrim against teams that you lose against, but are able to still hold your own, every night.

That said if you can't play 2 hours of scrims a night, MGE and DM are perfectly respectable ways to have a bit of fun, and at the least as long as you don't start misinterpreting it for "the way you practice" it will have a small net positive.
41
#41
0 Frags +

You really should just rotate between different forms of practice.

Scrims/Pugs are probably the best in general, but odds are you're not going to get picked for all of them, and you can't just do 1 pug and then insta-join another most of the time either.

Scrims/Pugs are not that great though if you want to practice something specifically though (on your own). Other than prediction, which you would gaing after playing against numerous opponents in various settings and of various skill levels/temperaments.

honestly idk which class you play but I'll tell you what I have done.

For tracking I would practice on tr_walkway usually with the SMG or Pistol. I'd try to do this for 20-40 minutes, which yes is boring so try making a music playlist that's roughly as long as you want to practice. (All Bots on Medic Speed; All 9 Classes; No Crits; net_fakelag 1/2 of whatever your usual ping is)

DM servers are really good for the in between time for pugs/warm ups before scrims/matches. Try to stay on for 1 to 2 maps.

MGE Decent for 1v1 training, but try finding a handful of people that you practice MGE with teammates/friends on various classes. Don't practice with people who want the best MGE ELO. I wouldn't do more than 2 or 3 sets of MGE though.

Demos, watch your own demos (ask yourself what did I do wrong? How could've helped my team here? Did I kill their medic to soon after my medic died? etc)/ and demos of higher skill players. Also not the most exciting thing to do, but seriously how else will you know of your own flaws?

Practice against pub players; sometimes you just don't want to do straight up DM/mge and can't pug/scrim.

Finally, stay Calm and Positive as much as you can. :)

You really should just rotate between different forms of practice.

Scrims/Pugs are probably the best in general, but odds are you're not going to get picked for all of them, and you can't just do 1 pug and then insta-join another most of the time either.

Scrims/Pugs are not that great though if you want to practice something specifically though (on your own). Other than prediction, which you would gaing after playing against numerous opponents in various settings and of various skill levels/temperaments.

honestly idk which class you play but I'll tell you what I have done.

For tracking I would practice on tr_walkway usually with the SMG or Pistol. I'd try to do this for 20-40 minutes, which yes is boring so try making a music playlist that's roughly as long as you want to practice. (All Bots on Medic Speed; All 9 Classes; No Crits; net_fakelag 1/2 of whatever your usual ping is)

DM servers are really good for the in between time for pugs/warm ups before scrims/matches. Try to stay on for 1 to 2 maps.

MGE Decent for 1v1 training, but try finding a handful of people that you practice MGE with teammates/friends on various classes. Don't practice with people who want the best MGE ELO. I wouldn't do more than 2 or 3 sets of MGE though.

Demos, watch your own demos (ask yourself what did I do wrong? How could've helped my team here? Did I kill their medic to soon after my medic died? etc)/ and demos of higher skill players. Also not the most exciting thing to do, but seriously how else will you know of your own flaws?

Practice against pub players; sometimes you just don't want to do straight up DM/mge and can't pug/scrim.

Finally, stay Calm and Positive as much as you can. :)
42
#42
1 Frags +
Hardcoreslardeldont u have high school or somethingNah i failed last year so i have to repeat 8th grade :(

Maybe video games shouldn't be your top priority then...

[quote=Hardcore][quote=slardel]dont u have high school or something[/quote]
Nah i failed last year so i have to repeat 8th grade :([/quote]
Maybe video games shouldn't be your top priority then...
43
#43
0 Frags +
blackdiamondbr0As someone who ONLY does MGE, DM and pugs, I'll throw in my $0.02.

MGE:

Pros: Great practice for soldier, great practice for demo (if using pipes), great practice for scout (movement)
Cons: Not really great for point-and-click TF2 because of the automatic reload. The time it takes to reload 6 scatters means a lot more to your game than most people care to admit. Plus, no one wants to play against a fully buffed scout jumping on and off a platform the entire time.

DM:

Pros: Great practice for any combat class regarding accuracy.
Cons: Terrible practice for any combat class regarding movement. 4 out of 5 times you're going to get killed/kill someone by shooting them in the back when they're not trying to avoid you.

Pugs:

Pros: Best practice for dm IMO. In-game setting, not a lot of cohesion on the team. DM means everything.
Cons: Unbalanced teams, being on a team with Trademark.

what ever makes you feel better ingin

[quote=blackdiamondbr0]As someone who ONLY does MGE, DM and pugs, I'll throw in my $0.02.

MGE:

Pros: Great practice for soldier, great practice for demo (if using pipes), great practice for scout (movement)
Cons: Not really great for point-and-click TF2 because of the automatic reload. The time it takes to reload 6 scatters means a lot more to your game than most people care to admit. Plus, no one wants to play against a fully buffed scout jumping on and off a platform the entire time.

DM:

Pros: Great practice for any combat class regarding accuracy.
Cons: Terrible practice for any combat class regarding movement. 4 out of 5 times you're going to get killed/kill someone by shooting them in the back when they're not trying to avoid you.

Pugs:

Pros: Best practice for dm IMO. In-game setting, not a lot of cohesion on the team. DM means everything.
Cons: Unbalanced teams, being on a team with Trademark.[/quote]


what ever makes you feel better ingin
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