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Show your HUD modifications!
posted in Customization
4411
#4411
9 Frags +

I know this thread is for HUD modifications, but I guess this is technically modifying stock HUD.

http://images.akamai.steamusercontent.com/ugc/386541665861855012/FFCAD1F099F78A5D7083D462C0C95112AE2B17E9/

it probably is stealing someone else's design idea but idk, i like it.

I know this thread is for HUD modifications, but I guess this is technically modifying stock HUD.
[img]http://images.akamai.steamusercontent.com/ugc/386541665861855012/FFCAD1F099F78A5D7083D462C0C95112AE2B17E9/[/img]

it probably is stealing someone else's design idea but idk, i like it.
4412
#4412
11 Frags +

http://puu.sh/l4poO/ca36b9de70.jpg

nothing crazy, just a quake-like edit for flathud + editedd CTF panel.

[img]http://puu.sh/l4poO/ca36b9de70.jpg[/img]
nothing crazy, just a quake-like edit for flathud + editedd CTF panel.
4413
#4413
1 Frags +
Hatimhttp://puu.sh/l4poO/ca36b9de70.jpg
nothing crazy, just a quake-like edit for flathud + editedd CTF panel.

DL link?

[quote=Hatim][img]http://puu.sh/l4poO/ca36b9de70.jpg[/img]
nothing crazy, just a quake-like edit for flathud + editedd CTF panel.[/quote]
DL link?
4414
#4414
whitelist.tf
4 Frags +

Cloudy asked me to get the SmesiHUD Main Menu in his hud (because of the font), had some fun with this and completely redid the mainmenuoverride.res to be clean and simple. Buttons are added through GameMenu.res and only Quit/Disconnect/BackToReplay + the alert/motd/contracts are from the original main menu (the rest isn't necessary!)

http://wiethoofd.info/other/simplemainmenu.jpg

Cloudy asked me to get the SmesiHUD Main Menu in his hud (because of the font), had some fun with this and completely redid the mainmenuoverride.res to be clean and simple. Buttons are added through GameMenu.res and only Quit/Disconnect/BackToReplay + the alert/motd/contracts are from the original main menu (the rest isn't necessary!)

[img]http://wiethoofd.info/other/simplemainmenu.jpg[/img]
4415
#4415
3 Frags +
yonasHatimhttp://puu.sh/l4poO/ca36b9de70.jpg
nothing crazy, just a quake-like edit for flathud + editedd CTF panel.
DL link?

Right as i fix Control points overlapping, sure I'll link it here.

[quote=yonas][quote=Hatim][img]http://puu.sh/l4poO/ca36b9de70.jpg[/img]
nothing crazy, just a quake-like edit for flathud + editedd CTF panel.[/quote]
DL link?[/quote]
Right as i fix Control points overlapping, sure I'll link it here.
4416
#4416
1 Frags +

Sadly I didn't find any way to change control points locations, the x and y pos won't work so I had to change the look of the Health/Ammo.

http://images.akamai.steamusercontent.com/ugc/583574795890451412/B1F8E136296116B1A0FFB8F67C4A4BB9832F62C7/

2 I 3
I also changed killfeed look.

http://images.akamai.steamusercontent.com/ugc/583574158740394584/57ED5271C6F3455AE00667D4511011421A08E620/

Here's the DL link: http://puu.sh/laNYq/385b1aac33.rar

I tried to test how it is on 16:9 but my tf2 was buggy and each time I try to move the ctf panels to the side it dissapears.
If you want the CTF panel go to resource/ui/HudObjectiveFlagPanel.res

and change the x pos of LeftSideBG, RightSideBG, BlueScore(Shadow) and RedScore(Shadow) with the same value until it gets to the side.

Sorry for not being able to provide a stable DL, my gear is really shitty and it's not suitable for hud testing. :p

Sadly I didn't find any way to change control points locations, the x and y pos won't work so I had to change the look of the Health/Ammo.
[img]http://images.akamai.steamusercontent.com/ugc/583574795890451412/B1F8E136296116B1A0FFB8F67C4A4BB9832F62C7/[/img][url=http://images.akamai.steamusercontent.com/ugc/583574795890451876/564BAD85B290CF1438717FD0EC20F2949E1F1CFF/]2[/url] I [url=http://images.akamai.steamusercontent.com/ugc/583574795890453167/8C6A93F79BC17326B8E75B21C17E1CD772CD81CE/]3[/url]
I also changed killfeed look.
[img]http://images.akamai.steamusercontent.com/ugc/583574158740394584/57ED5271C6F3455AE00667D4511011421A08E620/[/img]

Here's the DL link: http://puu.sh/laNYq/385b1aac33.rar

I tried to test how it is on 16:9 but my tf2 was buggy and each time I try to move the ctf panels to the side it dissapears.
If you want the CTF panel go to resource/ui/HudObjectiveFlagPanel.res

and change the x pos of LeftSideBG, RightSideBG, BlueScore(Shadow) and RedScore(Shadow) with the same value until it gets to the side.

Sorry for not being able to provide a stable DL, my gear is really shitty and it's not suitable for hud testing. :p
4417
#4417
0 Frags +

http://i.imgur.com/6TCZ6Mr.png

Anyone have a DL for this HUD? It's the first one from T0m's new frag clip.

http://i.imgur.com/6TCZ6Mr.png

Anyone have a DL for this HUD? It's the first one from T0m's new frag clip.
4418
#4418
-4 Frags +
nicklehttp://i.imgur.com/6TCZ6Mr.png

Anyone have a DL for this HUD? It's the first one from T0m's new frag clip.

Iooks Iike SIinsFire HUD

[quote=nickle]http://i.imgur.com/6TCZ6Mr.png

Anyone have a DL for this HUD? It's the first one from T0m's new frag clip.[/quote]

Iooks Iike SIinsFire HUD
4419
#4419
0 Frags +
ZayneTheMaynenicklehttp://i.imgur.com/6TCZ6Mr.png

Anyone have a DL for this HUD? It's the first one from T0m's new frag clip.

Iooks Iike SIinsFire HUD

Thats what I thought, but it has different damage numbers and buff/low animations...

[quote=ZayneTheMayne][quote=nickle]http://i.imgur.com/6TCZ6Mr.png

Anyone have a DL for this HUD? It's the first one from T0m's new frag clip.[/quote]

Iooks Iike SIinsFire HUD[/quote]

Thats what I thought, but it has different damage numbers and buff/low animations...
4420
#4420
0 Frags +

its grapes oxide
https://www.youtube.com/watch?v=T8RaXSK3gpA

its grapes oxide
https://www.youtube.com/watch?v=T8RaXSK3gpA
4421
#4421
0 Frags +

grape's oxide hud
edit: fUCK u JANEDOE

grape's oxide hud
edit: fUCK u JANEDOE
4422
#4422
1 Frags +
janedoeits grapes oxide
https://www.youtube.com/watch?v=T8RaXSK3gpA

Thanks! lol safrix got ninja'd

[quote=janedoe]its grapes oxide
https://www.youtube.com/watch?v=T8RaXSK3gpA[/quote]

Thanks! lol safrix got ninja'd
4423
#4423
-3 Frags +

Garm3nHUD - TCF-Series https://www.youtube.com/watch?v=rOErOu2C7_Q

Garm3nHUD - Update v103 - TCF-HC Version https://www.youtube.com/watch?v=XH8s7a2PDzU
Garmen HUD TFC other version https://www.youtube.com/watch?v=ZVDFzX7jT0Q

Anyone have the downIoads for these 3 huds They Iook amazing so I'd Iike to know if anyone has the fiIes

Garm3nHUD - TCF-Series https://www.youtube.com/watch?v=rOErOu2C7_Q

Garm3nHUD - Update v103 - TCF-HC Version https://www.youtube.com/watch?v=XH8s7a2PDzU
Garmen HUD TFC other version https://www.youtube.com/watch?v=ZVDFzX7jT0Q

Anyone have the downIoads for these 3 huds They Iook amazing so I'd Iike to know if anyone has the fiIes
4424
#4424
0 Frags +
ZayneTheMayneGarm3nHUD - TCF-Series https://www.youtube.com/watch?v=rOErOu2C7_Q

Garm3nHUD - Update v103 - TCF-HC Version https://www.youtube.com/watch?v=XH8s7a2PDzU
Garmen HUD TFC other version https://www.youtube.com/watch?v=ZVDFzX7jT0Q

Anyone have the downIoads for these 3 huds They Iook amazing so I'd Iike to know if anyone has the fiIes

The hitsound in the last two videos are awesome, it's a shame the link doesn't work.

[quote=ZayneTheMayne]Garm3nHUD - TCF-Series https://www.youtube.com/watch?v=rOErOu2C7_Q

Garm3nHUD - Update v103 - TCF-HC Version https://www.youtube.com/watch?v=XH8s7a2PDzU
Garmen HUD TFC other version https://www.youtube.com/watch?v=ZVDFzX7jT0Q

Anyone have the downIoads for these 3 huds They Iook amazing so I'd Iike to know if anyone has the fiIes[/quote]

The hitsound in the last two videos are awesome, it's a shame the link doesn't work.
4425
#4425
24 Frags +

too much time spent editing
github download

[url=http://imgur.com/a/weLsz]too much time spent editing[/url]
[url=https://github.com/rsbear/neutraui]github download[/url]
4426
#4426
2 Frags +
nicklehttp://i.imgur.com/6TCZ6Mr.png

Anyone have a DL for this HUD? It's the first one from T0m's new frag clip.

Yo, here is a dl for it https://www.dropbox.com/s/g7lv184zh1g6auk/grapeoxideupdated.rar?dl=0

[quote=nickle]http://i.imgur.com/6TCZ6Mr.png

Anyone have a DL for this HUD? It's the first one from T0m's new frag clip.[/quote]

Yo, here is a dl for it https://www.dropbox.com/s/g7lv184zh1g6auk/grapeoxideupdated.rar?dl=0
4427
#4427
1 Frags +
extracrispytoo much time spent editing

nice do you have a dl and is that the a edited of the hud colly made?

[quote=extracrispy][url=http://imgur.com/a/weLsz]too much time spent editing[/url][/quote]

nice do you have a dl and is that the a edited of the hud colly made?
4428
#4428
2 Frags +
extracrispytoo much time spent editing

Woah, looks good!

[quote=extracrispy][url=http://imgur.com/a/weLsz]too much time spent editing[/url][/quote]
Woah, looks good!
4429
#4429
2 Frags +
extracrispytoo much time spent editing

DL P L S

[quote=extracrispy][url=http://imgur.com/a/weLsz]too much time spent editing[/url][/quote]


DL P L S
4430
#4430
3 Frags +
extracrispytoo much time spent editing

ur color schemes are always so nice looking

[quote=extracrispy][url=http://imgur.com/a/weLsz]too much time spent editing[/url][/quote]
ur color schemes are always so nice looking
4431
#4431
5 Frags +
Lucky_Bendernice do you have a dl and is that the a edited of the hud colly made?

indeed inspired by one of colly's, but it's based on and stripped of broesel-blue

collyur color schemes are always so nice looking

thank you :)

villainDL P L S

some stuff is pretty broken..
screenshots
github download

also please don't add me.
just use tftv messaging

[quote=Lucky_Bender]
nice do you have a dl and is that the a edited of the hud colly made?[/quote]
indeed inspired by one of colly's, but it's based on and stripped of broesel-blue


[quote=colly]
ur color schemes are always so nice looking[/quote]
thank you :)


[quote=villain]
DL P L S[/quote]

some stuff is pretty broken..
[url=http://imgur.com/a/weLsz]screenshots[/url]
[url=https://github.com/rsbear/neutraui]github download[/url]


also please don't add me.
just use tftv messaging
4432
#4432
14 Frags +

i revamped my clientscheme so that colors are easier to customize

http://i.imgur.com/RgyzTAB.jpg

http://i.imgur.com/wMAlOar.jpg

http://i.imgur.com/7ZUrKSY.jpg

i revamped my clientscheme so that colors are easier to customize

[img]http://i.imgur.com/RgyzTAB.jpg[/img]
[img]http://i.imgur.com/wMAlOar.jpg[/img]
[img]http://i.imgur.com/7ZUrKSY.jpg[/img]
4433
#4433
whitelist.tf
2 Frags +

That looks amazing!

Please tell me you did that through #base includes for the clientscheme (that should be possible if you haven't set that up already, changes like that should persist after HUD updates and don't require touching the defining color scheme files).

Define color names in Color {} section, and #base include to set a 'MenuBackgroundColor' in the BaseSettings to be 'Green' or whatever colorname was defined in the Color {} section in clientscheme should work.

That looks amazing!

Please tell me you did that through #base includes for the clientscheme (that should be possible if you haven't set that up already, changes like that should persist after HUD updates and don't require touching the defining color scheme files).

Define color names in Color {} section, and #base include to set a 'MenuBackgroundColor' in the BaseSettings to be 'Green' or whatever colorname was defined in the Color {} section in clientscheme should work.
4434
#4434
0 Frags +
WiethoofdThat looks amazing!

Please tell me you did that through #base includes for the clientscheme (that should be possible if you haven't set that up already, changes like that should persist after HUD updates and don't require touching the defining color scheme files).

Define color names in Color {} section, and #base include to set a 'MenuBackgroundColor' in the BaseSettings to be 'Green' or whatever colorname was defined in the Color {} section in clientscheme should work.

I actually haven't tried anything with #base yet, I'm not 100% how it works. Is there any documentation on it?

[quote=Wiethoofd]That looks amazing!

Please tell me you did that through #base includes for the clientscheme (that should be possible if you haven't set that up already, changes like that should persist after HUD updates and don't require touching the defining color scheme files).

Define color names in Color {} section, and #base include to set a 'MenuBackgroundColor' in the BaseSettings to be 'Green' or whatever colorname was defined in the Color {} section in clientscheme should work.[/quote]

I actually haven't tried anything with #base yet, I'm not 100% how it works. Is there any documentation on it?
4435
#4435
3 Frags +
RawrsorWiethoofdThat looks amazing!

Please tell me you did that through #base includes for the clientscheme (that should be possible if you haven't set that up already, changes like that should persist after HUD updates and don't require touching the defining color scheme files).

Define color names in Color {} section, and #base include to set a 'MenuBackgroundColor' in the BaseSettings to be 'Green' or whatever colorname was defined in the Color {} section in clientscheme should work.

I actually haven't tried anything with #base yet, I'm not 100% how it works. Is there any documentation on it?

Type #base "filename.res" at the top of any .res file.
Have filename.res follow the same structure but include different things.
It'll then use anything defined in filename.res but not in the original .res file.

That's pretty much all there is to it.

[quote=Rawrsor][quote=Wiethoofd]That looks amazing!

Please tell me you did that through #base includes for the clientscheme (that should be possible if you haven't set that up already, changes like that should persist after HUD updates and don't require touching the defining color scheme files).

Define color names in Color {} section, and #base include to set a 'MenuBackgroundColor' in the BaseSettings to be 'Green' or whatever colorname was defined in the Color {} section in clientscheme should work.[/quote]

I actually haven't tried anything with #base yet, I'm not 100% how it works. Is there any documentation on it?[/quote]
Type #base "filename.res" at the top of any .res file.
Have filename.res follow the same structure but include different things.
It'll then use anything defined in filename.res but not in the original .res file.

That's pretty much all there is to it.
4436
#4436
whitelist.tf
0 Frags +
JarateKingType #base "filename.res" at the top of any .res file.
Have filename.res follow the same structure but include different things.
It'll then use anything defined in filename.res but not in the original .res file.

It is similar to a CSS @include, besides the fact that if you have multiple #base includes in your hudfile the file with the first definition is leading, except when it's also defined in the file containing the #base includes.

I should finish my documentation with examples at some point...

[quote=JarateKing]Type #base "filename.res" at the top of any .res file.
Have filename.res follow the same structure but include different things.
It'll then use anything defined in filename.res but not in the original .res file.[/quote]
It is similar to a CSS @include, besides the fact that if you have multiple #base includes in your hudfile the file with the first definition is leading, except when it's also defined in the file containing the #base includes.

I should finish my documentation with examples at some point...
4437
#4437
3 Frags +

http://i.imgur.com/mh5U9lY.png

http://i.imgur.com/4ANny7e.png

http://i.imgur.com/dhuee1Y.png

broesel edit and i stole flatline's scoreboard and changed the font
http://www33.zippyshare.com/v/7wTM9OHz/file.html

[img]http://i.imgur.com/mh5U9lY.png[/img]
[img]http://i.imgur.com/4ANny7e.png[/img]
[img]http://i.imgur.com/dhuee1Y.png[/img]
broesel edit and i stole flatline's scoreboard and changed the font
http://www33.zippyshare.com/v/7wTM9OHz/file.html
4438
#4438
1 Frags +

[img][/img]
4439
#4439
0 Frags +
prhttp://i.imgur.com/mh5U9lY.png
http://i.imgur.com/4ANny7e.png
http://i.imgur.com/dhuee1Y.png
broesel edit and i stole flatline's scoreboard and changed the font

How to minimize net_graph like that?

[quote=pr][img]http://i.imgur.com/mh5U9lY.png[/img]
[img]http://i.imgur.com/4ANny7e.png[/img]
[img]http://i.imgur.com/dhuee1Y.png[/img]
broesel edit and i stole flatline's scoreboard and changed the font[/quote]

How to minimize net_graph like that?
4440
#4440
0 Frags +
Rawrsori revamped my clientscheme so that colors are easier to customize

http://i.imgur.com/RgyzTAB.jpg
http://i.imgur.com/wMAlOar.jpg
http://i.imgur.com/7ZUrKSY.jpg

Can... Can we get a DL as soon as it's ready?

[quote=Rawrsor]i revamped my clientscheme so that colors are easier to customize

[img]http://i.imgur.com/RgyzTAB.jpg[/img]
[img]http://i.imgur.com/wMAlOar.jpg[/img]
[img]http://i.imgur.com/7ZUrKSY.jpg[/img][/quote]

Can... Can we get a DL as soon as it's ready?
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