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Show your HUD modifications!
posted in Customization
4441
#4441
0 Frags +
prbroesel edit and i stole flatline's scoreboard and changed the font
Show Content
Fucking hell that FPS.

Could I get the download please? I'd really like to use this.

[quote=pr]broesel edit and i stole flatline's scoreboard and changed the font[/quote]
[spoiler]Fucking hell that FPS.[/spoiler]
Could I get the download please? I'd really like to use this.
4442
#4442
0 Frags +
Mubbyprbroesel edit and i stole flatline's scoreboard and changed the font
Show Content
Fucking hell that FPS.
Could I get the download please? I'd really like to use this.

http://www33.zippyshare.com/v/7wTM9OHz/file.html
not sure if it works in anything other than 16x9

Show Content
too bad i get 40fps in pubs
[quote=Mubby][quote=pr]broesel edit and i stole flatline's scoreboard and changed the font[/quote]
[spoiler]Fucking hell that FPS.[/spoiler]
Could I get the download please? I'd really like to use this.[/quote]
http://www33.zippyshare.com/v/7wTM9OHz/file.html
not sure if it works in anything other than 16x9
[spoiler]too bad i get 40fps in pubs[/spoiler]
4443
#4443
0 Frags +
fiestaRawrsor
Can... Can we get a DL as soon as it's ready?

https://github.com/Rawrsor/MaterialHUD
Net Graph

[quote=fiesta][quote=Rawrsor][/quote]

Can... Can we get a DL as soon as it's ready?[/quote]
https://github.com/Rawrsor/MaterialHUD
[url=http://www.teamfortress.tv/6326]Net Graph[/url]
4444
#4444
1 Frags +
Lucky_BenderfiestaRawrsor
Can... Can we get a DL as soon as it's ready?
https://github.com/Rawrsor/MaterialHUD
Net Graph

Yey, thanks, and sorry for being lazy to use search.

upd. But unfortunately, a lot of things in this hud seems to be broken. I wonder if I could take only menu from this hud. I'm using rayshud atm.

[quote=Lucky_Bender][quote=fiesta][quote=Rawrsor][/quote]

Can... Can we get a DL as soon as it's ready?[/quote]
https://github.com/Rawrsor/MaterialHUD
[url=http://www.teamfortress.tv/6326]Net Graph[/url][/quote]

Yey, thanks, and sorry for being lazy to use search.

upd. But unfortunately, a lot of things in this hud seems to be broken. I wonder if I could take only menu from this hud. I'm using rayshud atm.
4445
#4445
1 Frags +
fiestaLucky_BenderfiestaRawrsor
Can... Can we get a DL as soon as it's ready?
https://github.com/Rawrsor/MaterialHUD
Net Graph

Yey, thanks, and sorry for being lazy to use search.

upd. But unfortunately, a lot of things in this hud seems to be broken. I wonder if I could take only menu from this hud. I'm using rayshud atm.

May I ask what things are broken? This was just a quick upload for a friend so its an old version and things might be fixed now

[quote=fiesta][quote=Lucky_Bender][quote=fiesta][quote=Rawrsor][/quote]

Can... Can we get a DL as soon as it's ready?[/quote]
https://github.com/Rawrsor/MaterialHUD
[url=http://www.teamfortress.tv/6326]Net Graph[/url][/quote]

Yey, thanks, and sorry for being lazy to use search.

upd. But unfortunately, a lot of things in this hud seems to be broken. I wonder if I could take only menu from this hud. I'm using rayshud atm.[/quote]

May I ask what things are broken? This was just a quick upload for a friend so its an old version and things might be fixed now
4446
#4446
3 Frags +
RawrsorfiestaLucky_BenderfiestaRawrsor
Can... Can we get a DL as soon as it's ready?
https://github.com/Rawrsor/MaterialHUD
Net Graph

Yey, thanks, and sorry for being lazy to use search.

upd. But unfortunately, a lot of things in this hud seems to be broken. I wonder if I could take only menu from this hud. I'm using rayshud atm.

May I ask what things are broken? This was just a quick upload for a friend so its an old version and things might be fixed now

Actually menu going is well (http://i.imgur.com/20WKYg4.jpg), but I'm not sure that "escape menu" while playing should be like that.(http://i.imgur.com/2Q8p2p3.jpg). Also, health and ammo information and that cross in the left corner (http://i.imgur.com/rTOemg1.jpg). And some other screenshots: http://i.imgur.com/DIw5Edi.jpg, http://i.imgur.com/zE680Lg.jpg. I would like to keep using only menu from your hud, but I'm not sure that I can easily import it in to my rayshud.
Thanks.

[quote=Rawrsor][quote=fiesta][quote=Lucky_Bender][quote=fiesta][quote=Rawrsor][/quote]

Can... Can we get a DL as soon as it's ready?[/quote]
https://github.com/Rawrsor/MaterialHUD
[url=http://www.teamfortress.tv/6326]Net Graph[/url][/quote]

Yey, thanks, and sorry for being lazy to use search.

upd. But unfortunately, a lot of things in this hud seems to be broken. I wonder if I could take only menu from this hud. I'm using rayshud atm.[/quote]

May I ask what things are broken? This was just a quick upload for a friend so its an old version and things might be fixed now[/quote]

Actually menu going is well (http://i.imgur.com/20WKYg4.jpg), but I'm not sure that "escape menu" while playing should be like that.(http://i.imgur.com/2Q8p2p3.jpg). Also, health and ammo information and that cross in the left corner (http://i.imgur.com/rTOemg1.jpg). And some other screenshots: http://i.imgur.com/DIw5Edi.jpg, http://i.imgur.com/zE680Lg.jpg. I would like to keep using only menu from your hud, but I'm not sure that I can easily import it in to my rayshud.
Thanks.
4447
#4447
0 Frags +

i edited ahud
removed outlines
added foster's scoreboard and seeker's crosshair
changed the fonts and colors
increase the size of some texts
http://imgur.com/a/nGdMA

i edited ahud
removed outlines
added foster's scoreboard and seeker's crosshair
changed the fonts and colors
increase the size of some texts
http://imgur.com/a/nGdMA
4448
#4448
5 Frags +

Edited default scoreboard

v1

http://images.akamai.steamusercontent.com/ugc/583575429745594133/B57B4B847168A957654A9407E196476C0CB00BA4/

v2

http://images.akamai.steamusercontent.com/ugc/583575429745593455/46826B850493BFEF61EAD0D73B49D6328C5C8B8D/

Edited default scoreboard

v1
[img]http://images.akamai.steamusercontent.com/ugc/583575429745594133/B57B4B847168A957654A9407E196476C0CB00BA4/[/img]
v2
[img]http://images.akamai.steamusercontent.com/ugc/583575429745593455/46826B850493BFEF61EAD0D73B49D6328C5C8B8D/[/img]
4449
#4449
1 Frags +

i want

i want
4450
#4450
1 Frags +

i like the character in the middle and the rounded edges, that's cool

i like the character in the middle and the rounded edges, that's cool
4451
#4451
1 Frags +
Intellectuali like the character in the middle and the rounded edges, that's cool

Yeah, the rounded edges was luck when I was trying to make a dropshadow for playerlists, and the character in middle looked cool.

[quote=Intellectual]i like the character in the middle and the rounded edges, that's cool[/quote]
Yeah, the rounded edges was luck when I was trying to make a dropshadow for playerlists, and the character in middle looked cool.
4452
#4452
0 Frags +
huelessi edited ahud
removed outlines
added foster's scoreboard and seeker's crosshair
changed the fonts and colors
increase the size of some texts
http://imgur.com/a/nGdMA

Everything is soIid except the heaIth buff bIock buff when overheaIed and Iow hp and Iow ammo . You shouId provide a downIoad this is a very good HUD

[quote=hueless]i edited ahud
removed outlines
added foster's scoreboard and seeker's crosshair
changed the fonts and colors
increase the size of some texts
http://imgur.com/a/nGdMA[/quote]
Everything is soIid except the heaIth buff bIock buff when overheaIed and Iow hp and Iow ammo . You shouId provide a downIoad this is a very good HUD
4453
#4453
5 Frags +

http://images.akamai.steamusercontent.com/ugc/395550873891350566/B82B4C0B644CB9174F71F4D911BF996EF02ED614/

eh

[img]http://images.akamai.steamusercontent.com/ugc/395550873891350566/B82B4C0B644CB9174F71F4D911BF996EF02ED614/[/img]

eh
4454
#4454
-1 Frags +
collyhttp://i.imgur.com/kzZSjwy.png
spec hud wip
prolly gonna change some more stuff around and fix up the kothtimers

Whats that font colly btw can't wait for this X3

[quote=colly][img]http://i.imgur.com/kzZSjwy.png[/img]
spec hud wip
prolly gonna change some more stuff around and fix up the kothtimers[/quote]

Whats that font colly btw can't wait for this X3
4455
#4455
0 Frags +
Lucky_Benderpuoi1collysnip
Im pretty sure that is roboto
puoi1collyhttp://i.imgur.com/kzZSjwy.png
spec hud wip
prolly gonna change some more stuff around and fix up the kothtimers

Whats that font colly btw can't wait for this X3

Im pretty sure that is roboto
[quote=Lucky_Bender][quote=puoi1][quote=colly]snip[quote]

Im pretty sure that is roboto[/quote]
[quote=puoi1][quote=colly][img]http://i.imgur.com/kzZSjwy.png[/img]
spec hud wip
prolly gonna change some more stuff around and fix up the kothtimers[/quote]

Whats that font colly btw can't wait for this X3[/quote]


Im pretty sure that is roboto
4456
#4456
11 Frags +

http://i.imgur.com/nmUmDBh.jpg

done with loadout selection menu

[img]http://i.imgur.com/nmUmDBh.jpg[/img]
done with loadout selection menu
4457
#4457
0 Frags +
Rawrsorhttp://i.imgur.com/nmUmDBh.jpg
done with loadout selection menu

I need this in my life.

[quote=Rawrsor][img]http://i.imgur.com/nmUmDBh.jpg[/img]
done with loadout selection menu[/quote]

I need this in my life.
4458
#4458
whitelist.tf
2 Frags +

Had fun complaining about Valve's inefficiency for their Build/Destroy menu panels when creating some for my HUD.

https://pbs.twimg.com/media/CU2tAZXWsAE-D17.jpg:large

The base files in the destroy_menu folder apparently are just there for show, repurposed those and basically removed 600~900 lines of code by replacing them with 2, which should work in all huds.

Show Content
Contents of my Destroy hud panel files to drastically reduce the amount of code needed to maintain.
- ui/destroy_menu/base_active.res
[code]// Modified default file containing the 'NotBuiltLabel' (visible 0) from the _inactive file[/code]
------------------------------------------------
- ui/destroy_menu/base_inactive.res
[code]#base "base_active.res" // Include

"Resource/UI/destroy_menu/base_inactive.res"
{
"DestroyIcon" { "visible" "0" }
"BuildingIcon" { "visible" "0" }
"NotBuiltLabel" { "visible" "1" } // Included from default file in base_active (visible 0)
"NumberLabel" { "fgColor" "TanDark" }
}[/code]
------------------------------------------------
- buildingname_active.res (Dispenser for example)
[code]#base "base_active.res" // Include

"Resource/UI/destroy_menu/dispenser_active.res"
{
"ItemNameLabel" { "labelText" "#TF_Object_Dispenser" } // Building Name
"BuildingIcon" { "icon" "obj_status_dispenser" } // Building Image
"NumberLabel" { "labelText" "2" } // Building Button Key
}[/code]
------------------------------------------------
- buildingname_inactive.res (Dispenser for example)
[code]#base "base_inactive.res"
#base "dispenser_active.res"[/code]

The building_inactive files don't need more than those 2 lines if you set up the base_inactive correctly to hide the destroy/building icon and show the text and possibly change colors. It will include the inactive file (which includes the active file and overrides the image/text settings) and then loads the 'building' file which in turn changes the text/key number and building image (which will be hidden if set to visible in the _inactive file).
Had fun complaining about Valve's inefficiency for their Build/Destroy menu panels when creating some for my HUD.
[img]https://pbs.twimg.com/media/CU2tAZXWsAE-D17.jpg:large[/img]

The [i]base[/i] files in the destroy_menu folder apparently are just there for show, repurposed those and basically removed 600~900 lines of code by replacing them with 2, which should work in all huds.
[spoiler]Contents of my Destroy hud panel files to drastically reduce the amount of code needed to maintain.
- ui/destroy_menu/base_active.res
[code]// Modified default file containing the 'NotBuiltLabel' (visible 0) from the _inactive file[/code]
------------------------------------------------
- ui/destroy_menu/base_inactive.res
[code]#base "base_active.res" // Include

"Resource/UI/destroy_menu/base_inactive.res"
{
"DestroyIcon" { "visible" "0" }
"BuildingIcon" { "visible" "0" }
"NotBuiltLabel" { "visible" "1" } // Included from default file in base_active (visible 0)
"NumberLabel" { "fgColor" "TanDark" }
}[/code]
------------------------------------------------
- [i]buildingname[/i]_active.res (Dispenser for example)
[code]#base "base_active.res" // Include

"Resource/UI/destroy_menu/dispenser_active.res"
{
"ItemNameLabel" { "labelText" "#TF_Object_Dispenser" } // Building Name
"BuildingIcon" { "icon" "obj_status_dispenser" } // Building Image
"NumberLabel" { "labelText" "2" } // Building Button Key
}[/code]
------------------------------------------------
- [i]buildingname[/i]_[b]in[/b]active.res (Dispenser for example)
[code]#base "base_inactive.res"
#base "dispenser_active.res"[/code]

The [i]building[/i]_inactive files don't need more than those 2 lines if you set up the base_inactive correctly to hide the destroy/building icon and show the text and possibly change colors. It will include the inactive file (which includes the active file and overrides the image/text settings) and then loads the 'building' file which in turn changes the text/key number and building image (which will be hidden if set to visible in the _inactive file).[/spoiler]
4459
#4459
12 Frags +

made some target IDs

http://i.imgur.com/73UQy0V.jpg

http://i.imgur.com/WxdJHOq.jpg

http://i.imgur.com/G0lOGWY.jpg

http://i.imgur.com/9Gfr5rI.jpg

made some target IDs

[img]http://i.imgur.com/73UQy0V.jpg[/img]
[img]http://i.imgur.com/WxdJHOq.jpg[/img]
[img]http://i.imgur.com/G0lOGWY.jpg[/img]
[img]http://i.imgur.com/9Gfr5rI.jpg[/img]
4460
#4460
0 Frags +

Wow awesome, download please?

Wow awesome, download please?
4461
#4461
3 Frags +
BonafideWow awesome, download please?

https://github.com/Rawrsor/MaterialHUD

[quote=Bonafide]Wow awesome, download please?[/quote]
https://github.com/Rawrsor/MaterialHUD
4462
#4462
huds.tf
10 Frags +

Hey guys, I've just uploaded 2 recent HUD projects of mine onto GitHub.

producthud:
https://github.com/omnibombulator/producthud
http://imgur.com/a/FmkL5
Works with the latest pushed update.

robotohud:
https://github.com/omnibombulator/robotohud
http://imgur.com/a/5ilas
Hasn't been updated since Gun Mettle, iirc.

I don't have screenshots of the in-game UIs, but they're pretty much like anything else I guess.

The reason for the upload is that I'm not working on these projects anymore. Rather than hold them back, I thought I'd give them out for people to use and do whatever with.

Enjoy!

Hey guys, I've just uploaded 2 recent HUD projects of mine onto GitHub.

[b]producthud:[/b]
https://github.com/omnibombulator/producthud
http://imgur.com/a/FmkL5
Works with the latest pushed update.

[b]robotohud:[/b]
https://github.com/omnibombulator/robotohud
http://imgur.com/a/5ilas
Hasn't been updated since Gun Mettle, iirc.

I don't have screenshots of the in-game UIs, but they're pretty much like anything else I guess.

The reason for the upload is that I'm not working on these projects anymore. Rather than hold them back, I thought I'd give them out for people to use and do whatever with.

Enjoy!
4463
#4463
0 Frags +
omniHey guys, I've just uploaded 2 recent HUD projects of mine onto GitHub.

producthud:
https://github.com/omnibombulator/producthud
http://imgur.com/a/FmkL5
Works with the latest pushed update.

robotohud:
https://github.com/omnibombulator/robotohud
http://imgur.com/a/5ilas
Hasn't been updated since Gun Mettle, iirc.

I don't have screenshots of the in-game UIs, but they're pretty much like anything else I guess.

The reason for the upload is that I'm not working on these projects anymore. Rather than hold them back, I thought I'd give them out for people to use and do whatever with.

Enjoy!

Producthud looks very cool, is there any way to disable this "Z" custom crosshair?

[quote=omni]Hey guys, I've just uploaded 2 recent HUD projects of mine onto GitHub.

[b]producthud:[/b]
https://github.com/omnibombulator/producthud
http://imgur.com/a/FmkL5
Works with the latest pushed update.

[b]robotohud:[/b]
https://github.com/omnibombulator/robotohud
http://imgur.com/a/5ilas
Hasn't been updated since Gun Mettle, iirc.

I don't have screenshots of the in-game UIs, but they're pretty much like anything else I guess.

The reason for the upload is that I'm not working on these projects anymore. Rather than hold them back, I thought I'd give them out for people to use and do whatever with.

Enjoy![/quote]

Producthud looks very cool, is there any way to disable this "Z" custom crosshair?
4464
#4464
huds.tf
0 Frags +
fiestaomniHey guys, I've just uploaded 2 recent HUD projects of mine onto GitHub.

producthud:
https://github.com/omnibombulator/producthud
http://imgur.com/a/FmkL5
Works with the latest pushed update.

robotohud:
https://github.com/omnibombulator/robotohud
http://imgur.com/a/5ilas
Hasn't been updated since Gun Mettle, iirc.

I don't have screenshots of the in-game UIs, but they're pretty much like anything else I guess.

The reason for the upload is that I'm not working on these projects anymore. Rather than hold them back, I thought I'd give them out for people to use and do whatever with.

Enjoy!

Producthud looks very cool, is there any way to disable this "Z" custom crosshair?

Should be in hudlayout.res. I forgot I left it on, my bad.

[quote=fiesta][quote=omni]Hey guys, I've just uploaded 2 recent HUD projects of mine onto GitHub.

[b]producthud:[/b]
https://github.com/omnibombulator/producthud
http://imgur.com/a/FmkL5
Works with the latest pushed update.

[b]robotohud:[/b]
https://github.com/omnibombulator/robotohud
http://imgur.com/a/5ilas
Hasn't been updated since Gun Mettle, iirc.

I don't have screenshots of the in-game UIs, but they're pretty much like anything else I guess.

The reason for the upload is that I'm not working on these projects anymore. Rather than hold them back, I thought I'd give them out for people to use and do whatever with.

Enjoy![/quote]

Producthud looks very cool, is there any way to disable this "Z" custom crosshair?[/quote]

Should be in hudlayout.res. I forgot I left it on, my bad.
4465
#4465
0 Frags +
omnifiestaomniHey guys, I've just uploaded 2 recent HUD projects of mine onto GitHub.

producthud:
https://github.com/omnibombulator/producthud
http://imgur.com/a/FmkL5
Works with the latest pushed update.

robotohud:
https://github.com/omnibombulator/robotohud
http://imgur.com/a/5ilas
Hasn't been updated since Gun Mettle, iirc.

I don't have screenshots of the in-game UIs, but they're pretty much like anything else I guess.

The reason for the upload is that I'm not working on these projects anymore. Rather than hold them back, I thought I'd give them out for people to use and do whatever with.

Enjoy!

Producthud looks very cool, is there any way to disable this "Z" custom crosshair?

Should be in hudlayout.res. I forgot I left it on, my bad.

Ye, that's right, found it. But now I stucked with another problem, I want to disable this "promotional codes" button in main menu. I went in mainmenuoverride, found that button, set visible and enabled to "0", but button doesn't disappeared.

[quote=omni][quote=fiesta][quote=omni]Hey guys, I've just uploaded 2 recent HUD projects of mine onto GitHub.

[b]producthud:[/b]
https://github.com/omnibombulator/producthud
http://imgur.com/a/FmkL5
Works with the latest pushed update.

[b]robotohud:[/b]
https://github.com/omnibombulator/robotohud
http://imgur.com/a/5ilas
Hasn't been updated since Gun Mettle, iirc.

I don't have screenshots of the in-game UIs, but they're pretty much like anything else I guess.

The reason for the upload is that I'm not working on these projects anymore. Rather than hold them back, I thought I'd give them out for people to use and do whatever with.

Enjoy![/quote]

Producthud looks very cool, is there any way to disable this "Z" custom crosshair?[/quote]

Should be in hudlayout.res. I forgot I left it on, my bad.[/quote]

Ye, that's right, found it. But now I stucked with another problem, I want to disable this "promotional codes" button in main menu. I went in mainmenuoverride, found that button, set visible and enabled to "0", but button doesn't disappeared.
4466
#4466
huds.tf
1 Frags +
fiestaYe, that's right, found it. But now I stucked with another problem, I want to disable this "promotional codes" button in main menu. I went in mainmenuoverride, found that button, set visible and enabled to "0", but button doesn't disappeared.

Change the xpos to r0

[quote=fiesta]
Ye, that's right, found it. But now I stucked with another problem, I want to disable this "promotional codes" button in main menu. I went in mainmenuoverride, found that button, set visible and enabled to "0", but button doesn't disappeared.[/quote]

Change the xpos to r0
4467
#4467
0 Frags +
omnifiestaYe, that's right, found it. But now I stucked with another problem, I want to disable this "promotional codes" button in main menu. I went in mainmenuoverride, found that button, set visible and enabled to "0", but button doesn't disappeared.
Change the xpos to r0

Done. Thanks for your time.

[quote=omni][quote=fiesta]
Ye, that's right, found it. But now I stucked with another problem, I want to disable this "promotional codes" button in main menu. I went in mainmenuoverride, found that button, set visible and enabled to "0", but button doesn't disappeared.[/quote]

Change the xpos to r0[/quote]

Done. Thanks for your time.
4468
#4468
3 Frags +

http://i.imgur.com/R9PqZ2S.jpg

look I finally did the killfeed

[img]http://i.imgur.com/R9PqZ2S.jpg[/img]

look I finally did the killfeed
4469
#4469
0 Frags +

I always wondered how to make rounded boxes.

I always wondered how to make rounded boxes.
4470
#4470
6 Frags +

Made a radhud minmode edit of gunblades latest m0rehud
Album
Dl Link

Made a radhud minmode edit of gunblades latest m0rehud
[url=https://imgur.com/a/zsiLe]Album[/url]
[url=https://dl.dropboxusercontent.com/u/77595555/m0reRadHud.rar]Dl Link[/url]
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