Hey guys add up.
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SteamID64 | 76561198059437813 |
SteamID3 | [U:1:99172085] |
SteamID32 | STEAM_0:1:49586042 |
Country | United States |
Signed Up | November 12, 2016 |
Last Posted | July 25, 2024 at 9:36 PM |
Posts | 108 (0 per day) |
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DolphInN The idea is that if you do better than expected, you gain elo and if you do worse than expected, you lose elo.
Why not instead of gaining elo for losing, and losing elo for winning(how you explained it), when you win a pug that's say 5-4 when you were expected to win decisively, you gain less elo than if you would've won 5-0, and you lose less elo if you were supposed to get 5-0'd but ended up getting a closer score
An issue I've seen occur with the elo system a few times now is that sometimes winning a pug gives you 0 elo meanwhile the losing team has a range from +0.0 to +2.0ish.
A particularly egregious example of this happening is this pug:
https://logs.tf/3630701
https://i.imgur.com/N5VIhl5.png
My team had lost 4-5, but we all gained elo in the range of +2.8 to +7.4, meanwhile the winning team didn't gain or lose elo from it. Also it is not like this is a one off thing, I have other examples of it happening from just a few nights ago as well.
I understand that there's probably a lot of factors that go on within the elo calculations, but I don't think it's right for the losing team to gain elo and winning team to gain nothing. (plus that's generating elo out of thin air which probably isn't good)
https://i.imgur.com/eQoaCgP.png
t6 demo grape gauntlet completed.
win.
hey man all im gonna say is, demo has loch, scout has wrap assassin, sniper exists
what does soldier get(that doesnt put him in direct line of danger but gives extreme reward)
oh wait! its banned!
yo. took a season off but im back and tryna play invite again
DolphInNThere was an incident a few years ago that started a policy of not having any open channels for a long-term general hangout in the RGL discord. The current timeout is 8 minutes after a PUG ends, but can be extended to 15 minutes if that seems more reasonable.
I understand why this is, just sometimes very annoying as I've had some good post-pug conversations with people I normally do not talk to just for it to get cutoff mid conversation as the channel timer runs out.
highfive for ctapping
i have nothing but good things to say about loafe, awesome gamer to game with
looking to keep playing invite, learned a lot from my first season even through all my team issues