About
This version of Granary Pro is a continuation of the original Granary Pro with (the original author) Dagger's permission. This version has seen multiple release candidate updates and improves many pain points found by players with the other versions. This TFTV thread probably should have come much earlier, my bad.
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Screenshots & Changelog
Both are found on the Steam Workshop page from now on.
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Downloads
Latest (RC15) -
RC14F - RC14 - RC13F
I haven't included the older versions here in the downloads, but the changes are found in the changelog.
Links
TF2Maps/Screenshots
Steam Workshop
[h]About[/h]
This version of Granary Pro is a continuation of the original Granary Pro with (the original author) Dagger's permission. This version has seen multiple release candidate updates and improves many pain points found by players with the other versions. This TFTV thread probably should have come much earlier, my bad.
---
[h]Screenshots & Changelog[/h]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2952411362]Both are found on the Steam Workshop page from now on.[/url]
---
[h]Downloads[/h]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2952411362]Latest (RC15)[/url] -
[url=https://maps.ozfortress.com/maps/cp_granary_pro_rc14f.bsp]RC14F[/url] - [url=https://maps.ozfortress.com/maps/cp_granary_pro_rc14.bsp]RC14[/url] - [url=https://maps.ozfortress.com/maps/cp_granary_pro_rc13f.bsp]RC13F[/url]
I haven't included the older versions here in the downloads, but the changes are found in the changelog.
[h]Links[/h]
[url=https://tf2maps.net/downloads/granary-pro.15181/]TF2Maps/Screenshots[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2952411362]Steam Workshop[/url]
they rly removed the tire on second, cant have shit in detroit
they rly removed the tire on second, cant have shit in detroit
https://streamable.com/143uc5
https://streamable.com/2t7gsx
https://streamable.com/8g8f6q
https://streamable.com/vsxems
https://streamable.com/jl67y7
https://streamable.com/qrzttg
surely not
I get you wanna not have these be trapable, (theres nothing wrong imo if they were trapable) but maybe just get rid of them if you wanna have it that way
Needless to say the last 2 are also red side only which amplifies the nonsense level here
https://streamable.com/143uc5
https://streamable.com/2t7gsx
https://streamable.com/8g8f6q
https://streamable.com/vsxems
https://streamable.com/jl67y7
https://streamable.com/qrzttg
surely not
I get you wanna not have these be trapable, (theres nothing wrong imo if they were trapable) but maybe just get rid of them if you wanna have it that way
Needless to say the last 2 are also red side only which amplifies the nonsense level here
does this version fix asymmetrical spawns? rc8 still has issue where red team has massivley superior spawns, and this matters a lot on a map where demo rollout has a lot more impact on the mid
does this version fix asymmetrical spawns? rc8 still has issue where red team has massivley superior spawns, and this matters a lot on a map where demo rollout has a lot more impact on the mid
zambzthey rly removed the tire on second, cant have shit in detroit
yup
moralexeihttps://streamable.com/143uc5
https://streamable.com/2t7gsx
https://streamable.com/8g8f6q
https://streamable.com/vsxems
https://streamable.com/jl67y7
https://streamable.com/qrzttg
surely not
I get you wanna not have these be trapable, (theres nothing wrong imo if they were trapable) but maybe just get rid of them if you wanna have it that way
Needless to say the last 2 are also red side only which amplifies the nonsense level here
all are reverted to non-solid and are a little harder to hide stickies inside of in the next update.
Makdoes this version fix asymmetrical spawns? rc8 still has issue where red team has massivley superior spawns, and this matters a lot on a map where demo rollout has a lot more impact on the mid
spawns are symmetrical & in a left to right/front to back order, along with distance/spacing and whatnot in the spawns. spawn rooms should also be identical (other than stylistic stuff but none of that gets in the way)
[quote=zambz]they rly removed the tire on second, cant have shit in detroit[/quote]
yup
[quote=moralexei]https://streamable.com/143uc5
https://streamable.com/2t7gsx
https://streamable.com/8g8f6q
https://streamable.com/vsxems
https://streamable.com/jl67y7
https://streamable.com/qrzttg
surely not
I get you wanna not have these be trapable, (theres nothing wrong imo if they were trapable) but maybe just get rid of them if you wanna have it that way
Needless to say the last 2 are also red side only which amplifies the nonsense level here[/quote]
all are reverted to non-solid and are a little harder to hide stickies inside of in the next update.
[quote=Mak]does this version fix asymmetrical spawns? rc8 still has issue where red team has massivley superior spawns, and this matters a lot on a map where demo rollout has a lot more impact on the mid[/quote]
spawns are symmetrical & in a left to right/front to back order, along with distance/spacing and whatnot in the spawns. spawn rooms should also be identical (other than stylistic stuff but none of that gets in the way)
RC14F released
Few small fixes for symmetry & integrity.
- Reverted solidity of ground rocks on the RED side of the map to non-solid, and moved them further into the ground.
- Moved some props outside of last point pathing.
- Made some very minor symmetry tweaks to spawnpoints and spawnrooms to ensure 100% symmetry in spawns.
[h]RC14F released[/h]
Few small fixes for symmetry & integrity.
[list]
[*] Reverted solidity of ground rocks on the RED side of the map to non-solid, and moved them further into the ground.
[*] Moved some props outside of last point pathing.
[*] Made some very minor symmetry tweaks to spawnpoints and spawnrooms to ensure 100% symmetry in spawns.
[/list]
coreRC14F released
Few small fixes for symmetry & integrity.- Reverted solidity of ground rocks on the RED side of the map to non-solid, and moved them further into the ground.
- Moved some props outside of last point pathing.
- Made some very minor symmetry tweaks to spawnpoints and spawnrooms to ensure 100% symmetry in spawns.
mate the blue side tho...
https://streamable.com/t0t7ky
rest is fixed ok, just all the ones on the blue last are still colliding
also found this: https://streamable.com/qfvh2d
appears to be red side only
[quote=core][h]RC14F released[/h]
Few small fixes for symmetry & integrity.
[list]
[*] Reverted solidity of ground rocks on the RED side of the map to non-solid, and moved them further into the ground.
[*] Moved some props outside of last point pathing.
[*] Made some very minor symmetry tweaks to spawnpoints and spawnrooms to ensure 100% symmetry in spawns.
[/list][/quote]
mate the blue side tho...
https://streamable.com/t0t7ky
rest is fixed ok, just all the ones on the blue last are still colliding
also found this: https://streamable.com/qfvh2d
appears to be red side only
moralexeicoreRC14F released
Few small fixes for symmetry & integrity.- Reverted solidity of ground rocks on the RED side of the map to non-solid, and moved them further into the ground.
- Moved some props outside of last point pathing.
- Made some very minor symmetry tweaks to spawnpoints and spawnrooms to ensure 100% symmetry in spawns.
mate the blue side tho...
https://streamable.com/t0t7ky
rest is fixed ok, just all the ones on the blue last are still colliding
also found this: https://streamable.com/qfvh2d
appears to be red side only
oops, forgot the blu side somehow. it'll be fixed in rc15 which has some new changes. the silos on second don't have the fix from mid, but that'll be in rc15 as well.
[quote=moralexei][quote=core][h]RC14F released[/h]
Few small fixes for symmetry & integrity.
[list]
[*] Reverted solidity of ground rocks on the RED side of the map to non-solid, and moved them further into the ground.
[*] Moved some props outside of last point pathing.
[*] Made some very minor symmetry tweaks to spawnpoints and spawnrooms to ensure 100% symmetry in spawns.
[/list][/quote]
mate the blue side tho...
https://streamable.com/t0t7ky
rest is fixed ok, just all the ones on the blue last are still colliding
also found this: https://streamable.com/qfvh2d
appears to be red side only[/quote]
oops, forgot the blu side somehow. it'll be fixed in rc15 which has some new changes. the silos on second don't have the fix from mid, but that'll be in rc15 as well.
coremoralexeicoreRC14F released
Few small fixes for symmetry & integrity.- Reverted solidity of ground rocks on the RED side of the map to non-solid, and moved them further into the ground.
- Moved some props outside of last point pathing.
- Made some very minor symmetry tweaks to spawnpoints and spawnrooms to ensure 100% symmetry in spawns.
mate the blue side tho...
https://streamable.com/t0t7ky
rest is fixed ok, just all the ones on the blue last are still colliding
also found this: https://streamable.com/qfvh2d
appears to be red side only
oops, forgot the blu side somehow. it'll be fixed in rc15 which has some new changes. the silos on second don't have the fix from mid, but that'll be in rc15 as well.
nice, but when.
[quote=core][quote=moralexei][quote=core][h]RC14F released[/h]
Few small fixes for symmetry & integrity.
[list]
[*] Reverted solidity of ground rocks on the RED side of the map to non-solid, and moved them further into the ground.
[*] Moved some props outside of last point pathing.
[*] Made some very minor symmetry tweaks to spawnpoints and spawnrooms to ensure 100% symmetry in spawns.
[/list][/quote]
mate the blue side tho...
https://streamable.com/t0t7ky
rest is fixed ok, just all the ones on the blue last are still colliding
also found this: https://streamable.com/qfvh2d
appears to be red side only[/quote]
oops, forgot the blu side somehow. it'll be fixed in rc15 which has some new changes. the silos on second don't have the fix from mid, but that'll be in rc15 as well.[/quote]
nice, but when.
RC15
RC15 is now out (no, not RC16 - RC15 was never used so can use it). All screenshots and changelogs are now found on the Steam Workshop page. Changelogs can be found under "Change Notes" on the Steam Workshop page. Have moved entirely to Steam Workshop for map content as it's easier to update there.
[h]RC15[/h]
RC15 is now out (no, not RC16 - RC15 was never used so can use it). All screenshots and changelogs are now found on the Steam Workshop page. Changelogs can be found under "Change Notes" on the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2952411362]Steam Workshop page[/url]. Have moved entirely to Steam Workshop for map content as it's easier to update there.
hoy mr map maker stickies dont stick to last point on rc15
https://streamable.com/sjqa4v
hoy mr map maker stickies dont stick to last point on rc15
https://streamable.com/sjqa4v
just wondering why are we even using this map? i have never heard any of these changes be asked for by anyone but we just automatically feel the need to pick whatever _pro version came out most recently? and with every update it feels like 0.0001 steps forward and 2 steps back with all these bugs
just wondering why are we even using this map? i have never heard any of these changes be asked for by anyone but we just automatically feel the need to pick whatever _pro version came out most recently? and with every update it feels like 0.0001 steps forward and 2 steps back with all these bugs
RC15F
RC15F is now out, and addresses two key issues and a few smaller fixes.
Changes
- Fixed collision of the concrete bases underneath each last point. Stickies will no longer bounce off!
- Fixed lighting on the two ramps out of garage and into second.
- Fixed zfighting brushes in BLU dropdown.
- Fixed uneven brush heights in BLU dropdown.
- Fixed light bleeding through the main catwalk in both team's second.
- Fixed being able to get caught on the RED garage corner near the ramp.
- Fixed missing overlays.
Download
https://tf2maps.net/downloads/granary-pro.15181/
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zambzhoy mr map maker stickies dont stick to last point on rc15
https://streamable.com/sjqa4v
Fixed in RC15F.
[h]RC15F[/h]
RC15F is now out, and addresses two key issues and a few smaller fixes.
[b]Changes[/b]
- Fixed collision of the concrete bases underneath each last point. Stickies will no longer bounce off!
- Fixed lighting on the two ramps out of garage and into second.
- Fixed zfighting brushes in BLU dropdown.
- Fixed uneven brush heights in BLU dropdown.
- Fixed light bleeding through the main catwalk in both team's second.
- Fixed being able to get caught on the RED garage corner near the ramp.
- Fixed missing overlays.
[b]Download[/b]
https://tf2maps.net/downloads/granary-pro.15181/
---
[quote=zambz]hoy mr map maker stickies dont stick to last point on rc15
https://streamable.com/sjqa4v[/quote]
Fixed in RC15F.
BumFreezejust wondering why are we even using this map? i have never heard any of these changes be asked for by anyone but we just automatically feel the need to pick whatever _pro version came out most recently? and with every update it feels like 0.0001 steps forward and 2 steps back with all these bugs
The (so far) only reported bug from RC15 was the last points, and it came as result of a small optimization pass (mainly for the map compile time). I don't plan to make many, if any more changes. I've had some ideas I have wanted to test but they are significant map changes and would be the most significant thus far, so I would like to have it tested before it is put in a league. As far as I see it, Granary as is with RC15F is in a good spot.
[quote=BumFreeze]just wondering why are we even using this map? i have never heard any of these changes be asked for by anyone but we just automatically feel the need to pick whatever _pro version came out most recently? and with every update it feels like 0.0001 steps forward and 2 steps back with all these bugs[/quote]
The (so far) only reported bug from RC15 was the last points, and it came as result of a small optimization pass (mainly for the map compile time). I don't plan to make many, if any more changes. I've had some ideas I have wanted to test but they are significant map changes and would be the most significant thus far, so I would like to have it tested before it is put in a league. As far as I see it, Granary as is with RC15F is in a good spot.