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What does this mean in my console?
posted in Q/A Help
1
#1
0 Frags +

Attemped to precache unknown particle system "ExplosionCore_Wall_Jumper"!

The above line shows up in my console very time I rocket jump, I if anyone knew what it means?

Attemped to precache unknown particle system "ExplosionCore_Wall_Jumper"!

The above line shows up in my console very time I rocket jump, I if anyone knew what it means?
2
#2
11 Frags +

dont worry about it

dont worry about it
3
#3
24 Frags +

reinstall your computer NOW

reinstall your computer NOW
4
#4
6 Frags +

it's over

it's over
5
#5
4 Frags +

It's just the precache system being buggy; it means that the particle system failed to cache a particle.

It's just the precache system being buggy; it means that the particle system failed to cache a particle.
6
#6
6 Frags +

The rocket launcher explosion particle is called "ExplosionCore_wall".

Somewhere in the code a call is made to find an alternate particle file.
I'm lacking context but I'm guessing this has to do with the Rocket Jumper.

Could be a couple things.
Something unimplemented by Valve? some remnant code for a custom particle that was never added
A missing custom particle from a server plug-in? then it'd only be an issue on that community server though
You're missing a particle? verifying game files would fix this, but I doubt it's this

This shouldn't cause observable lag.
If it annoys you, use this to filter it out

consolecon_filter_enable 1
con_filter_text_out "ExplosionCore_Wall_Jumper"
The rocket launcher explosion particle is called "ExplosionCore_wall".

Somewhere in the code a call is made to find an alternate particle file.
I'm lacking context but I'm guessing this has to do with the Rocket Jumper.

Could be a couple things.
Something unimplemented by Valve? some remnant code for a custom particle that was never added
A missing custom particle from a server plug-in? then it'd only be an issue on that community server though
You're missing a particle? verifying game files would fix this, but I doubt it's this

This shouldn't cause observable lag.
If it annoys you, use this to filter it out
[quote=console]con_filter_enable 1
con_filter_text_out "ExplosionCore_Wall_Jumper"[/quote]
7
#7
3 Frags +

okay thanks

okay thanks
8
#8
1 Frags +

I couldn't find this reference anywhere. Maybe you have a weapon script which sets ExplosionEffect, ExplosionPlayerEffect or ExplosionWaterEffect to this value.

I couldn't find this reference anywhere. Maybe you have a weapon script which sets ExplosionEffect, ExplosionPlayerEffect or ExplosionWaterEffect to this value.
9
#9
3 Frags +

There's a reference to it in the particles/explosion.pcf (and particles/explosion_dx80.pcf) present in stock tf2, not sure if that's what the error is stemming from though

There's a reference to it in the particles/explosion.pcf (and particles/explosion_dx80.pcf) present in stock tf2, not sure if that's what the error is stemming from though
10
#10
0 Frags +

Ah, then probably recursive precaching. Maybe we can get Valve to clear out the reference from that file :)

Ah, then probably recursive precaching. Maybe we can get Valve to clear out the reference from that file :)
11
#11
3 Frags +

pretend its the check engine light on a toyota corolla. you will suffer more trying to fix that error code than you will learning to ignore it.

pretend its the check engine light on a toyota corolla. you will suffer more trying to fix that error code than you will learning to ignore it.
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