Personally, I didn't notice much of a difference but it probably is a major QOL improvement for soldiers considering all the splashbugs before.
I still think it is way too easy to abuse winger. I'd consider a different approach such as a cooldown after two jumps for example. The only thing this plugin fixed is that people with a script had to grow 2 working fingers in order to press their quick switch key.
I think it is completely fine. I remember the only arguments against it were that it is a straight upgrade and that it lowers the skill ceiling but we already have a weapon like that for another class so those points don't matter.
charle only problem i have with solemn vow is that if one med runs it the other med almost has to for it to be balanced
This is the same for the ubersaw.
This noticeably nerfed the majority of pocket scouts. Personally I barely felt a difference except that medics were actually catchable after a won fight and that my team could rarely ever follow up on my flanks. I don't really care if it stays or not
- Gunboats always apply
I still think this is way too overtuned but there is no other logical solution I could think of. Ironically, soldiers now do what they always complained about when it happened to them. Despite how overpowered this plugin is I think it should stay, maybe try out some small adjustments to the damage reduction.