Gaz
Account Details
SteamID64 76561197993806126
SteamID3 [U:1:33540398]
SteamID32 STEAM_0:0:16770199
Country Germany
Signed Up September 18, 2015
Last Posted February 14, 2019 at 8:33 PM
Posts 190 (0.2 per day)
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#1 stream request in Requests

https://www.twitch.tv/gazkoigne
streaming scrims and pugs
Name just "Gaz" if possible
Thanks

posted 1 day ago
#6 Alternative Strategy : Heavy to replace P.Soldier in TF2 General Discussion

https://imgur.com/a/aKIiFCg

posted 2 days ago
#69 RGL 6s league in TF2 General Discussion

I wonder what the excuse is gonna be when this turns out to be completely unplayable as a competitive format

posted 5 days ago
#6 Kotaku article on sketchek in TF2 General Discussion

Hamaham is right though, this shit is completely irrelevant. We are not closer to the 200k TF2 Major and Valve will not shut down the game servers because of it. People being genuinely upset that he is in fact not dead is even more fucked up than him faking it.

posted 1 week ago
#8239 stream highlights in Videos

https://clips.twitch.tv/BlueGeniusYakRaccAttack

posted 1 week ago
#16 Global Whitelist January Update in TF2 General Discussion

Meanwhile the iron bomber is an upgrade in every aspect but still unbanned

posted 3 weeks ago
#9 I63 celebration in TF2 General Discussion

tf2 is saved

posted 4 weeks ago
#18 koth_ordinance in Map Discussion

The map feels really messy at all times and I think the problem is that it is so immensely cluttered that it is close to impossible to not lose track of what is going on. I lost count of how often there was an enemy behind my team and we didn't even know or how often I was able to get behind the enemy team without them realizing. It feels like teamfights are not dependent on the damage done but on who gets behind unspotted.

posted 1 month ago
#16 ow ellie drama in Other Games

I guess the game isn't very interesting if this is considered noteworthy drama

posted 1 month ago
#17 Design B4nny Merch! in TF2 General Discussion

https://imgur.com/a/3S7H6uG

posted 1 month ago
#136 so uhh.. in TF2 General Discussion

I find it hard to believe that the approach to this "problem" remains the same after two years. Unbanning every unlock works, but only if the developer behind the game actively balances all the items around competitive and I think its more than clear that valve has no interest in doing that. Assuming otherwise just means you're deluded. If Riot Games releases an overpowered and/or annoying-to-play-against Champion in League of Legends, you can be damn well sure that the competitive community is gonna ban it until the developers balance that champion. This is normal procedure in any (competitive) game and I don't understand why we should be the exception.

crib_You guys could've unbanned relatively inoffensive weapons in pugs, exploited the shit out of them and generated incredibly valuable feedback. We saw Valve implement sensible changes in Jungle Inferno and Blue Moon updates from your feedback, they aren't incompetent. But even after the changes it took so long for anyone to actually try out the rebalanced weapons. There's invite players who don't even know about balance changes.

Side note, I've seen the same thing with maps. No one wants to even give new maps a chance, they just see a couple big flaws in early builds and dismiss their potential. The only time they get played is when there's money on the line.

Please, Valve is so disconnected from the game in terms of balancing. They nerfed the Ambassador into the ground and the Righteous Bison also for no good reason. The Gas Passer is absolutely useless in any situation. There were probably a few exceptions but feedback from competitive players was pretty much NEVER a factor when they put together all the balancing updates.
And don't delude yourself, people usually realize very early on if a map has got potential or not. Reckoner was perhaps a bit slow according to some but people enjoyed it for the most part and then the mapper changed way too much and it was voted out of the map pool. It is as simple as that. Have you considered that maybe sometimes it is the fault of the mappers and not the players?

posted 1 month ago
#24 so uhh.. in TF2 General Discussion
DuMmTm(and if anything faster kills once in meatshot range)

afaik this only applies to the FaN

posted 1 month ago
#14 so uhh.. in TF2 General Discussion

Can't wait for scouts to start walking past the combo instead of the flank to get behind

posted 1 month ago
#219 cp_prolands in Map Discussion

You can change the values five more times but the last point will always stay problematic until the area is completely reworked

posted 1 month ago
#23 CSGO: Danger Zone in CSGO General Discussion

This legit looks like a HL2 mod

posted 2 months ago
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