PetroklosWould a combination of "Afterburn Duration Fall Off based on Distance" and "Minimum Afterburn Duration on Splash Damage" make this issue disappear? Or would an additional Flare direct damage Fall Off be needed?
This doesn't need to be discussed because we don't have the power to influence weapon balancing
PetroklosWhy though. I only see this as a counterplay to poorly placed Stickytraps, which in turn would just enforce better placement and create interesting mindgame interactions between Trapper and Minesweeper.
The counterplay to poorly placed stickytraps is not dying to them? If it's shit the demo wasted time not doing damage looking at this trap that nobody is gonna die to.
MacI remember seeing viaduct pyro logs with 400dpm just from spamming detonator, and that is the kind of hell I don't want to return to.
People that lose to pyro on product only have themselves to blame.
Air_the flares are all brainless and require no skill, along with being unfun to play against. that alone is enough of a reason to ban it.
Breaking News: Spamming takes no skill