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pl_cornwater (a competitive retheme of Badwater)
1
#1
ozfortress
0 Frags +

https://i.imgur.com/lGlB7hD.png

Brief Description
Alternate universe Badwater with competitive play and visual consistency at the forefront. Welcome to Sunny/Alpine Badwater now fondly known as Cornwater. As a person with Deuteranopia (red-green colour blindness), the original Badwater had terrible visibility for me, and the existing "Pro" orientated versions didn't do much to help. Alpine/Sunny I have always found the best visibility-wise, so I figured that Badwater could use a makeover. Enter Cornwater.

The majority of the map balancing and existing changes are competitively orientated, however, this should be a vastly better community server experience than stock Badwater.

This is my first published map, but I would like to thank the Refresh team, especially harris0n, xobile & JackyLegs for being absolute legends when I needed help figuring out Hammer and being super patient with the common first map mistakes, finding issues on the map and more. I would also like to thank fubar for his help earlier in the process and for his improved alpine/mining rocks, along with his amazing tool BSPReveal!

The intention of this map is to (hopefully) provide a good base of which with the league and player feedback can be used to expand and improve upon Badwater further than what previous "Pro" iterations have. The aim for the gameplay changes already made are to be as minimal as possible and to only improve on what is already regarded as standard between the Badwater versions.

Changelog, Image Album, TFTV, TF2MAPS & MORE
https://imconnor.xyz/mapping/cornwater/

Credits

  • Forklift
  • Overgrown Prop Pack
  • koth_occult assets, "The Cavern Theme"
  • Tall Thin Pine Trees
  • Enclosure assets
  • Sean "heyo" Cutino's Jungle Asset Pack
  • Alpine/props_rocks by fubar
  • Corn texture by harris0n
  • BSPReveal
  • Construction Pack

(Map-related feature credits are found in the hidden credit room!)

DOWNLOAD
B7C_FIX - B7B - B7A - B7 - B6B - B6A - B6 - B5B - B5A - B5

Please do not use the VMF to make your own version without first asking.

TF2Maps
Steam Workshop
GitHub

Support the Punchline Puffs unusual effect and get it in the game!
Punchline Puffs

[img]https://i.imgur.com/lGlB7hD.png[/img]

[h]Brief Description[/h]
Alternate universe Badwater with competitive play and visual consistency at the forefront. Welcome to Sunny/Alpine Badwater now fondly known as Cornwater. As a person with Deuteranopia (red-green colour blindness), the original Badwater had terrible visibility for me, and the existing "Pro" orientated versions didn't do much to help. Alpine/Sunny I have always found the best visibility-wise, so I figured that Badwater could use a makeover. Enter Cornwater.

The majority of the map balancing and existing changes are competitively orientated, however, this should be a vastly better community server experience than stock Badwater.

This is my first published map, but I would like to thank the Refresh team, especially harris0n, xobile & JackyLegs for being absolute legends when I needed help figuring out Hammer and being super patient with the common first map mistakes, finding issues on the map and more. I would also like to thank fubar for his help earlier in the process and for his improved alpine/mining rocks, along with his amazing tool BSPReveal!

The intention of this map is to (hopefully) provide a good base of which with the league and player feedback can be used to expand and improve upon Badwater further than what previous "Pro" iterations have. The aim for the gameplay changes already made are to be as minimal as possible and to only improve on what is already regarded as standard between the Badwater versions.

[h]Changelog, Image Album, TFTV, TF2MAPS & MORE[/h]
[url=https://imconnor.xyz/mapping/cornwater/]https://imconnor.xyz/mapping/cornwater/[/url]

[h]Credits[/h]
[list]
[*] Forklift
[*] Overgrown Prop Pack
[*] koth_occult assets, "The Cavern Theme"
[*] Tall Thin Pine Trees
[*] Enclosure assets
[*] Sean "heyo" Cutino's Jungle Asset Pack
[*] Alpine/props_rocks by fubar
[*] Corn texture by harris0n
[*] BSPReveal
[*] Construction Pack
[/list]

(Map-related feature credits are found in the hidden credit room!)

[b]DOWNLOAD[/b]
[url=https://fastdl.rsl.tf/maps/pl_cornwater_b7c_fix.bsp]B7C_FIX[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b7b.bsp]B7B[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b7a.bsp]B7A[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b7.bsp]B7[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b6b.bsp]B6B[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b6a.bsp]B6A[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b6.bsp]B6[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b5b.bsp]B5B[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b5a.bsp]B5A[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b5.bsp]B5[/url]

Please do not use the VMF to make your own version without first asking.

[url=https://tf2maps.net/downloads/cornwater.11600/]TF2Maps[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2563407582]Steam Workshop[/url]
[url=https://github.com/itscoretf/Payload-Cornwater]GitHub[/url]

Support the Punchline Puffs unusual effect and get it in the game!
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2570229617]Punchline Puffs[/url]
2
#2
3 Frags +

looks cool

looks cool
3
#3
ozfortress
1 Frags +

B5A released

  • Replaced railings map-wide to fix lighting issues.
  • Fixed lighting issues in tunnel.
  • Tunnel no longer has a full trim on the entry and exit.
  • Replaced red metal textures.
[b]B5A released[/b]
[list]
[*] Replaced railings map-wide to fix lighting issues.
[*] Fixed lighting issues in tunnel.
[*] Tunnel no longer has a full trim on the entry and exit.
[*] Replaced red metal textures.
[/list]
4
#4
31 Frags +

https://i.imgur.com/XqiZhSF.png

[img]https://i.imgur.com/XqiZhSF.png[/img]
5
#5
ozfortress
2 Frags +

B5B released

  • Fixed seam in displacements near setup shortcut
  • Ramp added on 3rd to replace unreliable displacements, should hopefully make surfing much more consistent
  • Fixed RED shutter onto tracks not closing when a player was standing underneath during capture
[b]B5B released[/b]
[list]
[*] Fixed seam in displacements near setup shortcut
[*] Ramp added on 3rd to replace unreliable displacements, should hopefully make surfing much more consistent
[*] Fixed RED shutter onto tracks not closing when a player was standing underneath during capture
[/list]
6
#6
2 Frags +

pl_kornwater

pl_kornwater
7
#7
0 Frags +

amazing retheme! such a nice vibe

amazing retheme! such a nice vibe
8
#8
0 Frags +

why is one of the resupply cabinets in the second blu spawn tilted and clipping into the wall

why is one of the resupply cabinets in the second blu spawn tilted and clipping into the wall
9
#9
0 Frags +

Looks amazing, i like the much better lighting as well as the cleanliness of it!

Looks amazing, i like the much better lighting as well as the cleanliness of it!
10
#10
ozfortress
2 Frags +
Tholewhy is one of the resupply cabinets in the second blu spawn tilted and clipping into the wall

It is actually a corner cabinet model, if you look from the top it's trimmed and not clipping :)

[quote=Thole]why is one of the resupply cabinets in the second blu spawn tilted and clipping into the wall[/quote]

It is actually a corner cabinet model, if you look from the top it's trimmed and not clipping :)
11
#11
ozfortress
3 Frags +

B6 released

  • Fixed numerous clipping and displacement issues
  • Changed metal shack in tires to RED industrial theme
  • Fixed texture misalignments
  • Fixed being able to build in spawns
[b]B6 released[/b]
[list]
[*] Fixed numerous clipping and displacement issues
[*] Changed metal shack in tires to RED industrial theme
[*] Fixed texture misalignments
[*] Fixed being able to build in spawns
[/list]
12
#12
1 Frags +

I like it. Idk about other leagues but if you pester etf2l admins you will get this in the next HL season or preseason cup.

I like it. Idk about other leagues but if you pester etf2l admins you will get this in the next HL season or preseason cup.
13
#13
-18 Frags +

That's a nice looking map. I could make a nav mesh for this map, after I finish the pl_snowycoast nav mesh I'm working on, if you need it.

That's a nice looking map. I could make a nav mesh for this map, after I finish the pl_snowycoast nav mesh I'm working on, if you need it.
14
#14
ozfortress
2 Frags +

B6A released

  • Fixed (hopefully) being able to place buildings inside the cart by having it roll back onto them
  • Updated and added some playerclips for better movement / to prevent infinite falling
  • Fixed being able to resupply bind from outside BLU's second forward spawn
  • Fixed exit sign on the 1st shortcut to roof not disappearing after door opened when 1st is capped
  • Fixed being able to hide stickies in shutter prop in tires, and it also no longer moves you
[b]B6A released[/b]
[list]
[*] [i]Fixed [/i](hopefully) being able to place buildings inside the cart by having it roll back onto them
[*] Updated and added some playerclips for better movement / to prevent infinite falling
[*] Fixed being able to resupply bind from outside BLU's second forward spawn
[*] Fixed exit sign on the 1st shortcut to roof not disappearing after door opened when 1st is capped
[*] Fixed being able to hide stickies in shutter prop in tires, and it also no longer moves you
[/list]
15
#15
-18 Frags +

What bad map noob

What bad map noob
16
#16
ozfortress
4 Frags +

B6B released

  • Fixed payload cart not falling into the pit due to the doors not opening
  • Fixed wrap assassin issue in glass room near tires
  • Fixed glass collision in glass room
  • Fixed weird ground near ramp on third
  • Map file size slightly lower
[b]B6B released[/b]

[list]
[*] Fixed payload cart not falling into the pit due to the doors not opening
[*] Fixed wrap assassin issue in glass room near tires
[*] Fixed glass collision in glass room
[*] Fixed weird ground near ramp on third
[*] Map file size slightly lower
[/list]
17
#17
-14 Frags +

You should probably disable the bot engineer building hints based on the progress of the cart or the point captured, because engineer bots keep going to sentry hints that are pretty away from the actual battles.

or I'm just overestimating the optimal distance to build nests at. lol

Also add func_nav_cost entities to ammo and health packs, so that bots won't run over them unless if they need it.

You should probably disable the bot engineer building hints based on the progress of the cart or the point captured, because engineer bots keep going to sentry hints that are pretty away from the actual battles.

or I'm just overestimating the optimal distance to build nests at. lol

Also add func_nav_cost entities to ammo and health packs, so that bots won't run over them unless if they need it.
18
#18
0 Frags +

I love the theming of the map so far. I guess my question is what creative liberties you are willing to take to change aspects of Badwater that make it an awful map. Imo how well your map plays largely depends on that

I love the theming of the map so far. I guess my question is what creative liberties you are willing to take to change aspects of Badwater that make it an awful map. Imo how well your map plays largely depends on that
19
#19
refresh.tf
-3 Frags +

Cool map

Cool map
20
#20
-4 Frags +

Why is it called cornwater?

Why is it called cornwater?
21
#21
ozfortress
4 Frags +

B7
"League Play Candidate"

Changes:

  • Finished detail outside last
  • Jump pads in red last spawn now have doors, they will still open if you contact them in case you get stuck inside or out
  • Fixed some visual issues from B6D
  • Cleaned up some displacements
  • Some new occluders, pretty much hit the limit of diminishing returns I think
  • Optimizations for compiling and fps
  • Punching bag in blue spawn for bored blu players
  • The music area has music and trigger removed, no more assets made by me are packed into the map

Future potential improvements:

  • Navmesh / make bots work
  • Some visual redesigns
  • Last point, got a lot of ideas for fixing it up, but a lot are very radical and would rather wait for more league feedback
[h]B7[/h][b][/b]
"League Play Candidate"

[h]Changes:[/h]
[list]
[*] Finished detail outside last
[*] Jump pads in red last spawn now have doors, they will still open if you contact them in case you get stuck inside or out
[*] Fixed some visual issues from B6D
[*] Cleaned up some displacements
[*] Some new occluders, pretty much hit the limit of diminishing returns I think
[*] Optimizations for compiling and fps
[*] Punching bag in blue spawn for bored blu players
[*] The music area has music and trigger removed, no more assets made by me are packed into the map
[/list]

[h]Future potential improvements:[/h]
[list]
[*] Navmesh / make bots work
[*] Some visual redesigns
[*] Last point, got a lot of ideas for fixing it up, but a lot are very radical and would rather wait for more league feedback
[/list]
22
#22
ozfortress
3 Frags +

B7A

Changes / Fixes:

  • Skyboxed moved to instance, crane prop moved to skybox
  • Flickering skybox in some areas fixed
  • Lighting on some props fixed
  • Two clippings that allowed players to get to unintended spots fixed
  • Lighting map wide changed (new Hammer++ update made this way easier)
  • Punching bag added in RED lower spawn
  • Jump pad down in RED spawn now launches players into the bottom spawn
  • Some out of map details fixed up
  • Thanks to xobile for making the map actually compile again, and vastly improving the compile times.

For leagues that see this, this is likely one of the last versions I'll be releasing for a while and has been tested, but please inform me of any major issues ASAP and I will push out a fix.

[h]B7A[/h]

[b]Changes / Fixes:[/b]
[list]
[*] Skyboxed moved to instance, crane prop moved to skybox
[*] Flickering skybox in some areas fixed
[*] Lighting on some props fixed
[*] Two clippings that allowed players to get to unintended spots fixed
[*] Lighting map wide changed (new Hammer++ update made this way easier)
[*] Punching bag added in RED lower spawn
[*] Jump pad down in RED spawn now launches players into the bottom spawn
[*] Some out of map details fixed up
[*] [i]Thanks to [url=https://tf2maps.net/members/xobile.35412/]xobile[/url] for making the map actually compile again, and vastly improving the compile times.[/i]
[/list]

For leagues that see this, this is likely one of the last versions I'll be releasing for a while and has been tested, but please inform me of any major issues ASAP and I will push out a fix.
23
#23
ozfortress
3 Frags +

B7B

Changes / Fixes:

  • Fixed 1st point Gate being stuck in closed state when a red player was in the door trigger, the door now forcibly waits 2 seconds before (re)opening, and is now accompanied by a train bell sound.

For leagues that see this, this is likely one of the last versions I'll be releasing for a while and has been tested, but please inform me of any major issues ASAP and I will push out a fix.

[h]B7B[/h]

[b]Changes / Fixes:[/b]
[list]
[*] Fixed 1st point Gate being stuck in closed state when a red player was in the door trigger, the door now forcibly waits 2 seconds before (re)opening, and is now accompanied by a train bell sound.
[/list]

For leagues that see this, this is likely one of the last versions I'll be releasing for a while and has been tested, but please inform me of any major issues ASAP and I will push out a fix.
24
#24
13 Frags +

suspicious

https://cdn.discordapp.com/attachments/900582238893273109/935205930545594438/unknown.png

suspicious
[img]https://cdn.discordapp.com/attachments/900582238893273109/935205930545594438/unknown.png[/img]
25
#25
3 Frags +

Mister map maker I think you forgot something bro :)
https://streamable.com/xv1wr3

Mister map maker I think you forgot something bro :)
https://streamable.com/xv1wr3
26
#26
ozfortress
2 Frags +
MongMister map maker I think you forgot something bro :)
https://streamable.com/xv1wr3

man this shit spread like wildfire, being fixed and a new version will be up very shortly. thanks for letting me know.

[quote=Mong]Mister map maker I think you forgot something bro :)
https://streamable.com/xv1wr3[/quote]

man this shit spread like wildfire, being fixed and a new version will be up very shortly. thanks for letting me know.
27
#27
ozfortress
1 Frags +

B7C_FIX

  • Fixed occluder appearing in the world from B7C (not entirely sure how that happened, sorry!)
[h]B7C_FIX[/h]
[list]
[*] Fixed occluder appearing in the world from B7C (not entirely sure how that happened, sorry!)
[/list]
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