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pl_cornwater (a competitive retheme of Badwater)
1
#1
ozfortress
0 Frags +

https://i.imgur.com/lGlB7hD.png

Brief Description
Alternate universe Badwater with competitive play and visual consistency at the forefront. Welcome to Sunny/Alpine Badwater now fondly known as Cornwater. As a person with Deuteranopia (red-green colour blindness), the original Badwater had terrible visibility for me, and the existing "Pro" orientated versions didn't do much to help. Alpine/Sunny I have always found the best visibility-wise, so I figured that Badwater could use a makeover. Enter Cornwater.

The majority of the map balancing and existing changes are competitively orientated, however, this should be a vastly better community server experience than stock Badwater.

This is my first published map, but I would like to thank the Refresh team, especially harris0n, xobile & JackyLegs for being absolute legends when I needed help figuring out Hammer and being super patient with the common first map mistakes, finding issues on the map and more. I would also like to thank fubar for his help earlier in the process and for his improved alpine/mining rocks, along with his amazing tool BSPReveal!

The intention of this map is to (hopefully) provide a good base of which with the league and player feedback can be used to expand and improve upon Badwater further than what previous "Pro" iterations have. The aim for the gameplay changes already made are to be as minimal as possible and to only improve on what is already regarded as standard between the Badwater versions.

Changelog
A full changelog can be found here!

Image Album
A full Imgur album of B5 can be found here!

Credits

  • Forklift
  • Overgrown Prop Pack
  • koth_occult assets, "The Cavern Theme"
  • Tall Thin Pine Trees
  • Enclosure assets
  • Sean "heyo" Cutino's Jungle Asset Pack
  • Alpine/props_rocks by fubar
  • Corn texture by harris0n
  • BSPReveal
  • Construction Pack

(Map-related feature credits are found in the hidden credit room!)

DOWNLOAD
B6A - B6 - B5B - B5A - B5

TF2Maps
Steam Workshop

Support the Punchline Puffs unusual effect and get it in the game!
Punchline Puffs

[img]https://i.imgur.com/lGlB7hD.png[/img]

[h]Brief Description[/h]
Alternate universe Badwater with competitive play and visual consistency at the forefront. Welcome to Sunny/Alpine Badwater now fondly known as Cornwater. As a person with Deuteranopia (red-green colour blindness), the original Badwater had terrible visibility for me, and the existing "Pro" orientated versions didn't do much to help. Alpine/Sunny I have always found the best visibility-wise, so I figured that Badwater could use a makeover. Enter Cornwater.

The majority of the map balancing and existing changes are competitively orientated, however, this should be a vastly better community server experience than stock Badwater.

This is my first published map, but I would like to thank the Refresh team, especially harris0n, xobile & JackyLegs for being absolute legends when I needed help figuring out Hammer and being super patient with the common first map mistakes, finding issues on the map and more. I would also like to thank fubar for his help earlier in the process and for his improved alpine/mining rocks, along with his amazing tool BSPReveal!

The intention of this map is to (hopefully) provide a good base of which with the league and player feedback can be used to expand and improve upon Badwater further than what previous "Pro" iterations have. The aim for the gameplay changes already made are to be as minimal as possible and to only improve on what is already regarded as standard between the Badwater versions.

[h]Changelog[/h]
[url=https://imconnor.xyz/mapping/cornwater/changelog/]A full changelog can be found here![/url]

[h]Image Album[/h]
[url=https://imgur.com/a/8ctZyHV]A full Imgur album of B5 can be found here![/url]

[h]Credits[/h]
[list]
[*] Forklift
[*] Overgrown Prop Pack
[*] koth_occult assets, "The Cavern Theme"
[*] Tall Thin Pine Trees
[*] Enclosure assets
[*] Sean "heyo" Cutino's Jungle Asset Pack
[*] Alpine/props_rocks by fubar
[*] Corn texture by harris0n
[*] BSPReveal
[*] Construction Pack
[/list]

(Map-related feature credits are found in the hidden credit room!)

[b]DOWNLOAD[/b]
[url=https://fastdl.rsl.tf/maps/pl_cornwater_b6a.bsp]B6A[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b6.bsp]B6[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b5b.bsp]B5B[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b5a.bsp]B5A[/url] - [url=https://fastdl.rsl.tf/maps/pl_cornwater_b5.bsp]B5[/url]

[url=https://tf2maps.net/downloads/cornwater.11600/]TF2Maps[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2563407582]Steam Workshop[/url]

Support the Punchline Puffs unusual effect and get it in the game!
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2570229617]Punchline Puffs[/url]
2
#2
2 Frags +

looks cool

looks cool
3
#3
ozfortress
2 Frags +

B5A released

  • Replaced railings map-wide to fix lighting issues.
  • Fixed lighting issues in tunnel.
  • Tunnel no longer has a full trim on the entry and exit.
  • Replaced red metal textures.
[b]B5A released[/b]
[list]
[*] Replaced railings map-wide to fix lighting issues.
[*] Fixed lighting issues in tunnel.
[*] Tunnel no longer has a full trim on the entry and exit.
[*] Replaced red metal textures.
[/list]
4
#4
26 Frags +

https://i.imgur.com/XqiZhSF.png

[img]https://i.imgur.com/XqiZhSF.png[/img]
5
#5
ozfortress
3 Frags +

B5B released

  • Fixed seam in displacements near setup shortcut
  • Ramp added on 3rd to replace unreliable displacements, should hopefully make surfing much more consistent
  • Fixed RED shutter onto tracks not closing when a player was standing underneath during capture
[b]B5B released[/b]
[list]
[*] Fixed seam in displacements near setup shortcut
[*] Ramp added on 3rd to replace unreliable displacements, should hopefully make surfing much more consistent
[*] Fixed RED shutter onto tracks not closing when a player was standing underneath during capture
[/list]
6
#6
3 Frags +

pl_kornwater

pl_kornwater
7
#7
1 Frags +

amazing retheme! such a nice vibe

amazing retheme! such a nice vibe
8
#8
0 Frags +

why is one of the resupply cabinets in the second blu spawn tilted and clipping into the wall

why is one of the resupply cabinets in the second blu spawn tilted and clipping into the wall
9
#9
0 Frags +

Looks amazing, i like the much better lighting as well as the cleanliness of it!

Looks amazing, i like the much better lighting as well as the cleanliness of it!
10
#10
ozfortress
2 Frags +
Tholewhy is one of the resupply cabinets in the second blu spawn tilted and clipping into the wall

It is actually a corner cabinet model, if you look from the top it's trimmed and not clipping :)

[quote=Thole]why is one of the resupply cabinets in the second blu spawn tilted and clipping into the wall[/quote]

It is actually a corner cabinet model, if you look from the top it's trimmed and not clipping :)
11
#11
ozfortress
4 Frags +

B6 released

  • Fixed numerous clipping and displacement issues
  • Changed metal shack in tires to RED industrial theme
  • Fixed texture misalignments
  • Fixed being able to build in spawns
[b]B6 released[/b]
[list]
[*] Fixed numerous clipping and displacement issues
[*] Changed metal shack in tires to RED industrial theme
[*] Fixed texture misalignments
[*] Fixed being able to build in spawns
[/list]
12
#12
2 Frags +

I like it. Idk about other leagues but if you pester etf2l admins you will get this in the next HL season or preseason cup.

I like it. Idk about other leagues but if you pester etf2l admins you will get this in the next HL season or preseason cup.
13
#13
-10 Frags +

That's a nice looking map. I could make a nav mesh for this map, after I finish the pl_snowycoast nav mesh I'm working on, if you need it.

That's a nice looking map. I could make a nav mesh for this map, after I finish the pl_snowycoast nav mesh I'm working on, if you need it.
14
#14
ozfortress
0 Frags +

B6A released

  • Fixed (hopefully) being able to place buildings inside the cart by having it roll back onto them
  • Updated and added some playerclips for better movement / to prevent infinite falling
  • Fixed being able to resupply bind from outside BLU's second forward spawn
  • Fixed exit sign on the 1st shortcut to roof not disappearing after door opened when 1st is capped
  • Fixed being able to hide stickies in shutter prop in tires, and it also no longer moves you
[b]B6A released[/b]
[list]
[*] [i]Fixed [/i](hopefully) being able to place buildings inside the cart by having it roll back onto them
[*] Updated and added some playerclips for better movement / to prevent infinite falling
[*] Fixed being able to resupply bind from outside BLU's second forward spawn
[*] Fixed exit sign on the 1st shortcut to roof not disappearing after door opened when 1st is capped
[*] Fixed being able to hide stickies in shutter prop in tires, and it also no longer moves you
[/list]
15
#15
-14 Frags +

What bad map noob

What bad map noob
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