xCape
Account Details
SteamID64 76561198293690438
SteamID3 [U:1:333424710]
SteamID32 STEAM_0:0:166712355
Country Estonia
Signed Up July 18, 2020
Last Posted October 29, 2023 at 1:51 PM
Posts 20 (0 per day)
Game Settings
In-game Sensitivity 0.5
Windows Sensitivity 1
Raw Input 1
DPI
12000
Resolution
1920 x 1080
Refresh Rate
144 hz
Hardware Peripherals
Mouse Steelseries Rival 300
Keyboard Steelseries Apex Pro
Mousepad -
Headphones Beyerdynamic DT-990 PRO
Monitor Asus VG248QE
1 2
#1 LFM EU Low, 1-3 per week 30m in Mentoring

Hello!

Looking for a mentor for our Low EU team, our focus is on improvement and consistency.
NA mentors are welcome too!
It would be excellent if you know how to play sultry.

We have a positive environment and organize our team.
We're looking to have map talks and demo reviews about 1-3 times per week for about 30 minutes per session.

Let us know if that's something that works for you!
Message @xcapeest on Discord.

Thanks!

posted 4 months ago
#12 What new are you looking for in TF2C? in TF2 General Discussion
scrambledRedirect to tf2stadium

That went well.

posted 7 months ago
#4 Help. Player ragdolls always a-pose. in Customization
ravenIf you go to tf2 in your library and right click tf2 properties>betas>beta participation>pre_smissmas_2022_demos from what i've been told that should fix the issue I don't know if it is stable or actually works but its worth a shot cause that's when the issue sprung up

That fixed it, huge thanks!

posted 9 months ago
#1 Help. Player ragdolls always a-pose. in Customization

Images describing problem:
https://imgur.com/a/KQFNY7T

I want the ragdoll pose to be similar to what the pose was prior to the players death.
I've tried reloading demos, verifying game files, the ragdoll commands, physics commands, restarting tf2, using default tf2 config, but none of them seemed to fix this.

Why does this happen? I've seen other demo recordings and live gameplay, but it's not a problem for them

Trying to fix them for a project of mine.

posted 9 months ago
#18 cp_proworks (rework of metalworks) in Map Discussion

I forward this message from a prem player:

  • The room that connects alley and main lets you spot everything without being punished.
  • Inconsistently, each map side has sticky trap spots with improperly clipped geometry.
  • There are weird ledges in the middle that eat spam.
  • Unclipped lips on the top of the edges of the point that eat spam and screw movement up.
  • New sky colors are too hard on the eye.
posted about a year ago
#1 What new are you looking for in TF2C? in TF2 General Discussion

Now that TF2Center has gotten a new owner, what do you hope to see change in the site? What were the downsides?

posted about a year ago
#1 LFM Pocket soldier for Low/Mid in Mentoring

Looking for a seasoned Pocket Soldier who’s willing to offer their time and expertise as a mentor. Let me know if you are interested. I am committed to putting in the work to become a top-level player and advance in the ranks!

posted about a year ago
#10 Is it possible to disable damage particles? in Customization
EDOWill this work on match servers aswell, or is it sv_pure locked

It should work on them with preloading at least, I haven't noticed them appearing since.

posted about a year ago
#6 Is it possible to disable damage particles? in Customization

I figured it out myself, here's the mod.

posted about a year ago
#5 Is it possible to disable damage particles? in Customization
EnzoDBI don't think there is a way to get rid of these otherwise there'd be a mod already out there for it, also I never notice these so idk what led you to wanting to get these removed in the first place, very weird

Just trying to make the game clearer. I also think people would like this.

posted about a year ago
#3 Is it possible to disable damage particles? in Customization
Brimstone1. you can turn off blood
2. you can use the no explosion script available in easy to use tools like cfg.tf or mastercomfig

You have the wrong idea. Here's a video of what I'm talking about:

https://youtu.be/iTGfQLVXxQo

posted about a year ago
#1 Is it possible to disable damage particles? in Customization

Whenever players take damage in the game, they spawn damage particles on the player model, or in the case of explosives, at the origin of the explosive. Is it possible to disable them?

Edit:
Yes you can, and here's the mod I made for it:
https://drive.google.com/file/d/1-6mxeVkvmA2uBBi0YluFGfJ8lI2Vv7VH/view?usp=sharing

posted about a year ago
#3 Is it possible to "program" configs? in Customization

Oh, it's that simple really. Thank you!

posted about a year ago
#1 Is it possible to "program" configs? in Customization

I'm trying to solve a problem with my medic.cfg.
I want to disable rendering the medi gun via r_drawviewmodel, but not the other weapons.
That would be simple enough:

bind 1 "slot1;viewmodel_fov 110; r_drawviewmodel 1"
bind 2 "slot2;viewmodel_fov 0; r_drawviewmodel 0"

Note: I change the viewmodel FOV to 0 to hide the medi gun beam.

However, If I decide to disable rendering all of the medic weapons using the same command, the binding above would overwrite it as soon as I switch from the medi gun.

Is it possible to make it work by somehow creating conditions or variables?

posted about a year ago
#8 Looking for developers to create TF2 HUD Studio in Customization
tommycritical flaws thing is open source, I would look into adding to the existing program maybe? but he would know if that would make sense..

I think his app is vastly different from what I envision. It would require too much work to make it different.

posted about a year ago
1 2