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Is it possible to make ragdolls deterministic?
posted in Videos
1
#1
0 Frags +

I remember ragdolls falling differently each time you replay a demo and I assume it works the same way now. Is there a way to avoid this? (basically the first time you play the demo, a ragdoll might fall to the right, but the next time you play it it might fall to the left)

Context: I wanted to be able to record the same demo twice so I could spply a depth buffer the second time, but if the models are falling differently the second time when youre using the depth buffer, it is basically worthless.

I remember ragdolls falling differently each time you replay a demo and I assume it works the same way now. Is there a way to avoid this? (basically the first time you play the demo, a ragdoll might fall to the right, but the next time you play it it might fall to the left)

Context: I wanted to be able to record the same demo twice so I could spply a depth buffer the second time, but if the models are falling differently the second time when youre using the depth buffer, it is basically worthless.
2
#2
0 Frags +

i don't think so

i don't think so
3
#3
10 Frags +

Only thing related to this that I know is replay_cache_client_ragdolls 1 but it may cause crashes.

Only thing related to this that I know is replay_cache_client_ragdolls 1 but it may cause crashes.
4
#4
10 Frags +

If you want that level of control it might be worth importing your demos to SFM, antlers made a good tutorial on it: https://www.teamfortress.tv/55199/recording-tf2-demos-for-use-in-sfm-tutorial#1

If you want that level of control it might be worth importing your demos to SFM, antlers made a good tutorial on it: https://www.teamfortress.tv/55199/recording-tf2-demos-for-use-in-sfm-tutorial#1
5
#5
2 Frags +
ShearsIf you want that level of control it might be worth importing your demos to SFM, antlers made a good tutorial on it: https://www.teamfortress.tv/55199/recording-tf2-demos-for-use-in-sfm-tutorial#1

thanks

[quote=Shears]If you want that level of control it might be worth importing your demos to SFM, antlers made a good tutorial on it: https://www.teamfortress.tv/55199/recording-tf2-demos-for-use-in-sfm-tutorial#1[/quote]
thanks
6
#6
3 Frags +
mastercomsOnly thing related to this that I know is replay_cache_client_ragdolls 1 but it may cause crashes.

thanks

mastercomsOnly thing related to this that I know is replay_cache_client_ragdolls 1 but it may cause crashes.

thank you

[quote=mastercoms]Only thing related to this that I know is replay_cache_client_ragdolls 1 but it may cause crashes.[/quote]
thanks[quote=mastercoms]Only thing related to this that I know is replay_cache_client_ragdolls 1 but it may cause crashes.[/quote]
thank you
7
#7
11 Frags +

tf_always_deathanim 1 will make death animations always play when applicable, so it kinda achieves this. But it will only affect headshots/stabs/idk what else has those animations.
Btw what method do you use to record depth? ReShade + screen cap?

[b]tf_always_deathanim 1[/b] will make death animations always play when applicable, so it kinda achieves this. But it will only affect headshots/stabs/idk what else has those animations.
Btw what method do you use to record depth? ReShade + screen cap?
8
#8
2 Frags +

iirc hlae can record depth, but it is a fuckery in tf2

iirc hlae can record depth, but it is a fuckery in tf2
9
#9
0 Frags +
Rockziirc hlae can record depth, but it is a fuckery in tf2

As far as I know hlae streams only work in csgo. In tf2 all you can do is reshade or some tricks with fog. Even r_depthoverlay doesn't work anymore.

[quote=Rockz]iirc hlae can record depth, but it is a fuckery in tf2[/quote]
As far as I know hlae streams only work in csgo. In tf2 all you can do is reshade or [url=https://youtu.be/FLeP-uXISFA]some tricks with fog[/url]. Even r_depthoverlay doesn't work anymore.
10
#10
1 Frags +

I've found a way to record world and depth at the same time (no need for multiple passes), but the effort required seems on par with #4.
https://www.teamfortress.tv/56706/how-to-record-depth

I've found a way to record world and depth at the same time (no need for multiple passes), but the effort required seems on par with #4.
https://www.teamfortress.tv/56706/how-to-record-depth
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