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Best looking HUDs/HUD concepts?
posted in Customization
1
#1
0 Frags +

By now, there are a LOT of good TF2 HUDs out there and also a lot of really good looking ones.

However, I could never get over this one post from a few years ago:
http://www.teamfortress.tv/post/361364/show-your-hud-modifications

I don't think I've seen the circular health 'cross' anywhere else, and I really like how it fits in material design. I think it would look insanely good if someone could made the circle the central part of the HUD with a medhud-like layout. Any other more uncommon concepts you guys have seen and like?

By now, there are a LOT of good TF2 HUDs out there and also a lot of really good looking ones.

However, I could never get over this one post from a few years ago:
http://www.teamfortress.tv/post/361364/show-your-hud-modifications

I don't think I've seen the circular health 'cross' anywhere else, and I really like how it fits in material design. I think it would look insanely good if someone could made the circle the central part of the HUD with a medhud-like layout. Any other more uncommon concepts you guys have seen and like?
2
#2
11 Frags +

=

=
3
#3
2 Frags +

bw hexa

bw hexa
4
#4
3 Frags +

Broesel/M0rehud have always been clean and simple which is why they're really popular.

Broesel/M0rehud have always been clean and simple which is why they're really popular.
5
#5
2 Frags +

KBN Hud is the best imo

KBN Hud is the best imo
6
#6
1 Frags +

download brosel old from the updated huds by hypnotize

download brosel old from the updated huds by hypnotize
7
#7
1 Frags +

anything that is a bit more innovative than the generic m0re / broesel clones

and no, main menus don't count

anything that is a bit more innovative than the generic m0re / broesel clones

and no, main menus don't count
8
#8
2 Frags +

I really like pv hud. Big numbers at the bottom of the screen is my cup of tea

I really like pv hud. Big numbers at the bottom of the screen is my cup of tea
9
#9
6 Frags +

wavesui tbh, everything is tiny so there's no clutter

wavesui tbh, everything is tiny so there's no clutter
10
#10
3 Frags +

garm3n ql

garm3n ql
11
#11
2 Frags +

pigby's hud
http://www.teamfortress.tv/post/734122/show-your-hud-modifications
billysaurus is the only other player i know of that can use it

pigby's hud
http://www.teamfortress.tv/post/734122/show-your-hud-modifications
billysaurus is the only other player i know of that can use it
12
#12
4 Frags +

PV Hud is comfy
ahud and m0rehud too
i would like garm3n QL if the fonts weren't so small in low res

PV Hud is comfy
ahud and m0rehud too
i would like garm3n QL if the fonts weren't so small in low res
13
#13
0 Frags +

Stark's morehud ahud edit is sublime

Stark's morehud ahud edit is sublime
14
#14
0 Frags +

Overwatch HUD in TF2. I hate the functionality of the OW HUD, but it's pretty sleek and it's even more amazing that someone could make it for TF2.

Overwatch HUD in TF2. I hate the functionality of the OW HUD, but it's pretty sleek and it's even more amazing that someone could make it for TF2.
15
#15
1 Frags +

Most of the huds colly has made

Most of the huds colly has made
16
#16
2 Frags +

used to like 7hud till he made the fonts bigger, now i kinda like flathud, ahud, and Z hud.

used to like 7hud till he made the fonts bigger, now i kinda like flathud, ahud, and Z hud.
17
#17
3 Frags +

hudas iscariote is so nice looking it blows my mind

hudas iscariote is so nice looking it blows my mind
18
#18
-8 Frags +

https://i.ytimg.com/vi/JCpsXQ5__TE/maxresdefault.jpg

[img]https://i.ytimg.com/vi/JCpsXQ5__TE/maxresdefault.jpg[/img]
19
#19
2 Frags +

Flamehud

Flamehud
20
#20
0 Frags +

huds that use Surface font

huds that use Surface font
21
#21
0 Frags +

http://www.teamfortress.tv/8247/show-your-hud-modifications/?page=177#5294

shameless plug but I'm sad now that I've realized that I've lost my files for it

http://www.teamfortress.tv/8247/show-your-hud-modifications/?page=177#5294

shameless plug but I'm sad now that I've realized that I've lost my files for it
22
#22
2 Frags +

BXHUD looks fresh af

BXHUD looks fresh af
23
#23
0 Frags +

Morehud Black : D

Morehud Black : D
24
#24
0 Frags +

old yahud

old yahud
25
#25
0 Frags +

To be honest I think most popular HUDs took pretty similar and it's kinda hard to say one looks a lot better than the other.
90% is just too big white numbers somewhere in the bottom middle of the screen.
Some have slightly smaller or bigger numbers, different fonts and sometimes different colors, cross or no cross.
But that's about all the differences that are between most HUDs.

If I have to name one tho: raysHUD with white ammo numbers instead of that bright green/turquoise.
Or m0rehud with raysHUD fonts.

To be honest I think most popular HUDs took pretty similar and it's kinda hard to say one looks a lot better than the other.
90% is just too big white numbers somewhere in the bottom middle of the screen.
Some have slightly smaller or bigger numbers, different fonts and sometimes different colors, cross or no cross.
But that's about all the differences that are between most HUDs.

If I have to name one tho: raysHUD with white ammo numbers instead of that bright green/turquoise.
Or m0rehud with raysHUD fonts.
26
#26
2 Frags +

MagnumHUD is one of the coolest huds out there but it has a lot of problems

MagnumHUD is one of the coolest huds out there but it has a lot of problems
27
#27
0 Frags +

yo can someone help me get this hud it's like a hex CB hud https://www.youtube.com/watch?v=0UVCC0Sivao

yo can someone help me get this hud it's like a hex CB hud https://www.youtube.com/watch?v=0UVCC0Sivao
28
#28
7 Frags +
RentQNTo be honest I think most popular HUDs took pretty similar and it's kinda hard to say one looks a lot better than the other.
90% is just too big white numbers somewhere in the bottom middle of the screen.
Some have slightly smaller or bigger numbers, different fonts and sometimes different colors, cross or no cross.
But that's about all the differences that are between most HUDs.

If I have to name one tho: raysHUD with white ammo numbers instead of that bright green/turquoise.
Or m0rehud with raysHUD fonts.

It's a tried and true archetype. It's so common because it looks good, it's what people want out of huds. And unless something else comes along and does a really good job doing something else (hudas iscariot and maybe medhud, mostly), huds that don't do similar get ignored pretty quickly. In no order, things like; metrohud, BazHUD, BelleHUD, edisHUD, solanoHUD, origamiHUD, are all some examples of huds that did try to do things differently (and whether or not they looked good, they never really became notable, other than for saying "yeah this idea was already tried and no one cared"). There are definitely more that I'm forgetting too, these are just the ones that come to mind.

Though I really gotta disagree on them all looking the same. Yahud looks nothing like m0rehud black looks nothing like ell's hud looks nothing like flamehud looks nothing like material hud looks nothing like wiethud. The health and ammo numbers alone, you do have a lot of choice when it comes to how you want to deal with them, and they can have a pretty significant impact on the overall feel of the hud. And I mean that's also, usually, the most similar part about huds.

None less different than rayshud is at least.

knsumeMagnumHUD is one of the coolest huds out there but it has a lot of problems

Yeah, the hud was largely an experiment testing-grounds for a lot of my hud ideas. Some were more trouble than they were worth (and were almost more proof of concepts than anything), but for others I really wish other hud editors could also look into and hopefully end up with a more seamless implementation. Hell, some, like chat_english editing, are just such good goodies that I'm surprised no one else has even taken a good look at them.

I'm on linux right now where font sizes are really screwed up compared to windows, so I can't really work on it myself to update and fix bugs.

[quote=RentQN]To be honest I think most popular HUDs took pretty similar and it's kinda hard to say one looks a lot better than the other.
90% is just too big white numbers somewhere in the bottom middle of the screen.
Some have slightly smaller or bigger numbers, different fonts and sometimes different colors, cross or no cross.
But that's about all the differences that are between most HUDs.

If I have to name one tho: raysHUD with white ammo numbers instead of that bright green/turquoise.
Or m0rehud with raysHUD fonts.[/quote]
It's a tried and true archetype. It's so common because it looks good, it's what people want out of huds. And unless something else comes along and does a [i]really[/i] good job doing something else (hudas iscariot and maybe medhud, mostly), huds that don't do similar get ignored pretty quickly. In no order, things like; metrohud, BazHUD, BelleHUD, edisHUD, solanoHUD, origamiHUD, are all some examples of huds that did try to do things differently (and whether or not they looked good, they never really became notable, other than for saying "yeah this idea was already tried and no one cared"). There are definitely more that I'm forgetting too, these are just the ones that come to mind.

Though I really gotta disagree on them all looking the same. [url=http://i.imgur.com/ABv97Rc.jpg]Yahud[/url] looks nothing like [url=http://i.imgur.com/HlevlY2.jpg]m0rehud black[/url] looks nothing like [url=https://i.ytimg.com/vi/f-OrD1QjRWE/maxresdefault.jpg]ell's hud[/url] looks nothing like [url=http://i.imgur.com/md6ue3s.jpg]flamehud[/url] looks nothing like [url=http://i.imgur.com/bEVdpGW.jpg]material hud[/url] looks nothing like [url=https://i.ytimg.com/vi/1ZFoQPmP7KI/maxresdefault.jpg]wiethud[/url]. The health and ammo numbers alone, you do have a lot of choice when it comes to how you want to deal with them, and they can have a pretty significant impact on the overall feel of the hud. And I mean that's also, usually, the most similar part about huds.

None less different than rayshud is at least.[quote=knsume]MagnumHUD is one of the coolest huds out there but it has a lot of problems[/quote]
Yeah, the hud was largely an experiment testing-grounds for a lot of my hud ideas. Some were more trouble than they were worth (and were almost more proof of concepts than anything), but for others I really wish other hud editors could also look into and hopefully end up with a more seamless implementation. Hell, some, like chat_english editing, are just such good goodies that I'm surprised no one else has even taken a good look at them.

I'm on linux right now where font sizes are really screwed up compared to windows, so I can't really work on it myself to update and fix bugs.
29
#29
whitelist.tf
4 Frags +
JarateKingThough I really gotta disagree on them all looking the same. Yahud looks nothing like m0rehud black looks nothing like ell's hud looks nothing like flamehud looks nothing like material hud looks nothing like wiethud.

It's a shame my hud (shameless plug for WietHUD) is being put together with the 'looks like default' most of the time.

True, it does look like it, but code wise it has found a lot of groundbreaking stuff you see used in huds used these days (#base, hudanimations_manifest, high quality item images) and made a lot of optimizations to the horrible code Valve has managed to churn out over the years. Visually the same != code wise the same.

JaratekingYeah, the hud was largely an experiment testing-grounds for a lot of my hud ideas. Some were more trouble than they were worth (and were almost more proof of concepts than anything), but for others I really wish other hud editors could also look into and hopefully end up with a more seamless implementation. Hell, some, like chat_english editing, are just such good goodies that I'm surprised no one else has even taken a good look at them.

chat_english is very cool to use, thanks for finding that one out! It has been used for every casting hud I've made and maintain (tftv, blackouttv, tflivetv)

[quote=JarateKing]Though I really gotta disagree on them all looking the same. [url=http://i.imgur.com/ABv97Rc.jpg]Yahud[/url] looks nothing like [url=http://i.imgur.com/HlevlY2.jpg]m0rehud black[/url] looks nothing like [url=https://i.ytimg.com/vi/f-OrD1QjRWE/maxresdefault.jpg]ell's hud[/url] looks nothing like [url=http://i.imgur.com/md6ue3s.jpg]flamehud[/url] looks nothing like [url=http://i.imgur.com/bEVdpGW.jpg]material hud[/url] looks nothing like [url=https://i.ytimg.com/vi/1ZFoQPmP7KI/maxresdefault.jpg]wiethud[/url].[/quote]
It's a shame [url=http://www.teamfortress.tv/31482/wiethud]my hud[/url] (shameless plug for WietHUD) is being put together with the 'looks like default' most of the time.

True, it does look like it, but code wise it has found a lot of groundbreaking stuff you see used in huds used these days (#base, [url=http://huds.tf/forum/showthread.php?tid=151]hudanimations_manifest[/url], [url=http://www.teamfortress.tv/25428/higher-quality-item-images-in-inventory-loadouts]high quality item images[/url]) and made a lot of optimizations to the horrible code Valve has managed to churn out over the years. Visually the same != code wise the same.
[quote=Jarateking]Yeah, the hud was largely an experiment testing-grounds for a lot of my hud ideas. Some were more trouble than they were worth (and were almost more proof of concepts than anything), but for others I really wish other hud editors could also look into and hopefully end up with a more seamless implementation. Hell, some, like chat_english editing, are just such good goodies that I'm surprised no one else has even taken a good look at them.[/quote]
[i]chat_english[/i] is very cool to use, thanks for finding that one out! It has been used for every casting hud I've made and maintain (tftv, blackouttv, tflivetv)
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