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tracking aim with scatter gun as a scout..
1
#1
0 Frags +

some of my friends told me he usually tracking with scatter gun..
I thought it is much better to flick shot for scatter gun and track shot for pistol...
I heard that even a lot of top level quake players use flick shot with burst weapons and rail-gun and tracking with automatic weapon like light gun...
is it good idea tracking with scatter gun...??
and are there a lot of pro scout using tracking with scatter gun..?

some of my friends told me he usually tracking with scatter gun..
I thought it is much better to flick shot for scatter gun and track shot for pistol...
I heard that even a lot of top level quake players use flick shot with burst weapons and rail-gun and tracking with automatic weapon like light gun...
is it good idea tracking with scatter gun...??
and are there a lot of pro scout using tracking with scatter gun..?
2
#2
21 Frags +

do what feels best :)

do what feels best :)
3
#3
26 Frags +

bro you're thinking way too much about this just click dudes
tracking is much more consistent which is why scout mains tend to use somewhat slow sensitivities (because it's easier to track with 10+ in/360 than 1in)
but that's not to say it cant be done, shamoo used to farm on like 2inch/360 on scout

bro you're thinking way too much about this just click dudes
tracking is much more consistent which is why scout mains tend to use somewhat slow sensitivities (because it's easier to track with 10+ in/360 than 1in)
but that's not to say it cant be done, shamoo used to farm on like 2inch/360 on scout
4
#4
-33 Frags +

someone mentioned this before. to a beginner's eye, a pro player's aim may appear to look like flicking but all it is really is really fast tracking

essentially every good scout tracks. flicking usually denotes flailing ur mouse randomly

someone mentioned this before. to a beginner's eye, a pro player's aim may appear to look like flicking but all it is really is really fast tracking

essentially every good scout tracks. flicking usually denotes flailing ur mouse randomly
5
#5
48 Frags +
wessentially every good scout tracks. flicking usually denotes flailing ur mouse randomly

lol ???

[quote=w]
essentially every good scout tracks. flicking usually denotes flailing ur mouse randomly[/quote]

lol ???
6
#6
9 Frags +
wflicking usually denotes flailing ur mouse randomly

Tracking is better for consistency, but that's definitely not true.

[quote=w]flicking usually denotes flailing ur mouse randomly[/quote]
Tracking is better for consistency, but that's definitely not true.
7
#7
23 Frags +

WAR once wrote a interesting article on this. Maybe check it out.

https://warhuryeah.wordpress.com/2014/05/20/aim-theory/

WAR once wrote a interesting article on this. Maybe check it out.

https://warhuryeah.wordpress.com/2014/05/20/aim-theory/
8
#8
-18 Frags +

let me be more specific i should rather say use your arms instead of wrists and incorporate that arm aim with your movement

usually when i see ppl say flicking i think of wrist aim. i guess it was wrong in this context

what im trying to get at is that wrist aim usually ends up flailing ur mouse with little control especially if ur using ur wrist at an upwards incline (desk being too high)

let me be more specific i should rather say use your arms instead of wrists and incorporate that arm aim with your movement

usually when i see ppl say flicking i think of wrist aim. i guess it was wrong in this context

what im trying to get at is that wrist aim usually ends up flailing ur mouse with little control especially if ur using ur wrist at an upwards incline (desk being too high)
9
#9
-2 Frags +
wlet me be more specific i should rather say use your arms instead of wrists and incorporate that arm aim with your movement

usually when i see ppl say flicking i think of wrist aim. i guess it was wrong in this context

what im trying to get at is that wrist aim usually ends up flailing ur mouse with little control especially if ur using ur wrist at an upwards incline (desk being too high)

Wrist aim isn't a handicap it's a slightly different way of aiming. Anyone very familiar with either wrist or arm aim can probably transition to the other style fairly easily since half the battle (knowing where the crosshair should be) is already done. (you just need to move it there consistently.)

[quote=w]let me be more specific i should rather say use your arms instead of wrists and incorporate that arm aim with your movement

usually when i see ppl say flicking i think of wrist aim. i guess it was wrong in this context

what im trying to get at is that wrist aim usually ends up flailing ur mouse with little control especially if ur using ur wrist at an upwards incline (desk being too high)[/quote]

Wrist aim isn't a handicap it's a slightly different way of aiming. Anyone very familiar with either wrist or arm aim can probably transition to the other style fairly easily since half the battle (knowing where the crosshair should be) is already done. (you just need to move it there consistently.)
10
#10
-16 Frags +

why would u arm aim... so less efficient.... u really need that extra precision on scout?? just flick and get mad movement

why would u arm aim... so less efficient.... u really need that extra precision on scout?? just flick and get mad movement
11
#11
35 Frags +

It's a personal preference. There are mad aimers who flick with scatter and also really good scouts who track (AU Sheep for example). I don't think you really can flick with pistol anyways but let's forget about that.
It's more common that players first learn flicking, as flicking tends to be more of a fast way to aim and works out on both projectiles and hitscan well when you improve. Building muscle memory on tracking is much harder than flicking in my experience as well.

I used to flick when I started playing, but I pretty quickly got frustrated with the amount of hours I put into grinding my aim but I couldn't hit easy flicks I 100% should've, considering I was comfy with my sens and knew how the enemy would move, I still missed. I then remembered Sheep's and quad's frag clips, and their tracking was so impressive that I wanted to give learning it a try.

After I got into the tracking it made my aim a shitton more consistent and I became a hundred times better on sniper as well. It was the more comfortable way of aiming for me, even though I used to start by flicking. However, for me my sens felt a bit too high and I'd choke often and flick, I then lowered my sens from around 21.2cm/360 to ->31.3 and from there to ->36.7, which was the sweet spot for me and made me very consistent on scout.

What I'd like to point out though is that if you learn tracking, you're much bound to it's muscle memory and can't really play projectile classes. You can play projectiles and flick around, but after you do that for a while your arm gets tired, and when you then go back to scout or sniper you can't track anymore, you automatically flick & building muscle memory back on tracking is really annoying as you just must force your hand to move on the opponents and focus on aiming without flicking & you will miss a lot of your shots.

TL;DR: It's just a personal preference, there are great scouts who track and others who flick. Flicking has the upside that if you like playing projectile classes you can just convert the muscle memory there, but when you obtain tracking muscle memory you can't really play projectile classes without messing up your track aim on scout.

EDIT: I'd also like to note that in my experience if you want to track aim, you'll likely want your sensitivity between 16-45cm/360', these aren't exact scientific numbers, but the reason here is that I'd say anything faster than 16 cm will likely limit your ability to track smoothly even at mid range, while sens above 45 cm will limit your ability to track opponents really close to you.

It's a personal preference. There are mad aimers who flick with scatter and also really good scouts who track (AU Sheep for example). I don't think you really can flick with pistol anyways but let's forget about that.
It's more common that players first learn flicking, as flicking tends to be more of a fast way to aim and works out on both projectiles and hitscan well when you improve. Building muscle memory on tracking is much harder than flicking in my experience as well.

I used to flick when I started playing, but I pretty quickly got frustrated with the amount of hours I put into grinding my aim but I couldn't hit easy flicks I 100% should've, considering I was comfy with my sens and knew how the enemy would move, I still missed. I then remembered Sheep's and quad's frag clips, and their tracking was so impressive that I wanted to give learning it a try.

After I got into the tracking it made my aim a shitton more consistent and I became a hundred times better on sniper as well. It was the more comfortable way of aiming for me, even though I used to start by flicking. However, for me my sens felt a bit too high and I'd choke often and flick, I then lowered my sens from around 21.2cm/360 to ->31.3 and from there to ->36.7, which was the sweet spot for me and made me very consistent on scout.

What I'd like to point out though is that if you learn tracking, you're much bound to it's muscle memory and can't really play projectile classes. You can play projectiles and flick around, but after you do that for a while your arm gets tired, and when you then go back to scout or sniper you can't track anymore, you automatically flick & building muscle memory back on tracking is really annoying as you just must force your hand to move on the opponents and focus on aiming without flicking & you will miss a lot of your shots.

[b]TL;DR:[/b] It's just a personal preference, there are great scouts who track and others who flick. Flicking has the upside that if you like playing projectile classes you can just convert the muscle memory there, but when you obtain tracking muscle memory you can't really play projectile classes without messing up your track aim on scout.

EDIT: I'd also like to note that in my experience if you want to track aim, you'll likely want your sensitivity between 16-45cm/360', these aren't exact scientific numbers, but the reason here is that I'd say anything faster than 16 cm will likely limit your ability to track smoothly even at mid range, while sens above 45 cm will limit your ability to track opponents really close to you.
12
#12
-16 Frags +

Two steps:

1)

Show Content
Point

2)

Show Content
Click
Two steps:

1) [spoiler]Point[/spoiler]

2) [spoiler]Click[/spoiler]
13
#13
-3 Frags +

you're making this super complicated friendo, just click on things in whatever way works best for you :)

you're making this super complicated friendo, just click on things in whatever way works best for you :)
14
#14
11 Frags +

Sorry for the long ass post but I really went into detail there with my experience on tracking. But I'd like to say that in quake you will also use projectiles, I believe absolutely no pro quake player tracks ultimately, where they'll track with shotgun and projectiles, in that game tracking isn't just an ideal way to aim, on LG etc. tracking is your only option, and you can improve your tracking obviously itself.
That game is also a lot movement based and tracking limits your movement to a certain degree and you don't want to give up your movement for entirely tracking in quake for obvious reasons.

Sorry for the long ass post but I really went into detail there with my experience on tracking. But I'd like to say that in quake you will also use projectiles, I believe absolutely no pro quake player tracks ultimately, where they'll track with shotgun and projectiles, in that game tracking isn't just an ideal way to aim, on LG etc. tracking is your only option, and you can improve your tracking obviously itself.
That game is also a lot movement based and tracking limits your movement to a certain degree and you don't want to give up your movement for entirely tracking in quake for obvious reasons.
15
#15
0 Frags +

every weapon has an optimal aiming style. tracking with small flicks is the best way to aim on scout.

every weapon has an optimal aiming style. tracking with small flicks is the best way to aim on scout.
16
#16
5 Frags +

The best way to aim is to aim where you hit the most shots :O

The best way to aim is to aim where you hit the most shots :O
17
#17
-4 Frags +
georgebaiiTwo Four steps:
Show Content
Stop
Show Content
Scope
Show Content
Flick
Show Content
Fire

FTFY

[quote=georgebaii][s]Two[/s] Four steps:
[spoiler]Stop[/spoiler]
[spoiler]Scope[/spoiler]
[spoiler]Flick[/spoiler]
[spoiler]Fire[/spoiler][/quote]

FTFY
18
#18
0 Frags +

There isn't the best way to aim on scout, it's personal preference, it's way more important in order to get really good to actually practice the way of aiming that's comfortable to you. Saying that isn't far from saying that certain sensitivity is the best for aiming on scout, which is dumb as well.

There isn't the best way to aim on scout, it's personal preference, it's way more important in order to get really good to actually practice the way of aiming that's comfortable to you. Saying that isn't far from saying that certain sensitivity is the best for aiming on scout, which is dumb as well.
19
#19
-5 Frags +
PuoskariThere isn't the best way to aim on scout, it's personal preference, it's way more important in order to get really good to actually practice the way of aiming that's comfortable to you. Saying that isn't far from saying that certain sensitivity is the best for aiming on scout, which is dumb as well.

cool story. I didn't say anything about sensitivity but nice one.

you will never hit the same accuracy with pure tracking as someone who tracks + corrects every shot (go test your accuracy in quake if you don't believe me), and flick only will lose you a lot of consistency. little flicks are more accurate than big flicks that should be obvious.

but whatever personal preference bro

[quote=Puoskari]There isn't the best way to aim on scout, it's personal preference, it's way more important in order to get really good to actually practice the way of aiming that's comfortable to you. Saying that isn't far from saying that certain sensitivity is the best for aiming on scout, which is dumb as well.[/quote]
cool story. I didn't say anything about sensitivity but nice one.

you will never hit the same accuracy with pure tracking as someone who tracks + corrects every shot (go test your accuracy in quake if you don't believe me), and flick only will lose you a lot of consistency. little flicks are more accurate than big flicks that should be obvious.

but whatever personal preference bro
20
#20
1 Frags +

I've never really understood this way of looking at aiming and differenciating clearly between tracking and flicking.
For me it feels like as long as you're comfortable with your sensitivity activly thinking about tracking/flicking is unnecessary and maybe even distracting. Aim should be something natural and comfortable and in the end with enough practice you will end up with some combination of tracking/flicking anyways, depending on the shot(s) you want to hit. Of course you have to track an lg and of course if your opponent is only shortly flying through your vision you're gonna have to flick to them.
Imo you should just aim however you hit the shot and only consider it on that basis.

I've never really understood this way of looking at aiming and differenciating clearly between tracking and flicking.
For me it feels like as long as you're comfortable with your sensitivity activly thinking about tracking/flicking is unnecessary and maybe even distracting. Aim should be something natural and comfortable and in the end with enough practice you will end up with some combination of tracking/flicking anyways, depending on the shot(s) you want to hit. Of course you have to track an lg and of course if your opponent is only shortly flying through your vision you're gonna have to flick to them.
Imo you should just aim however you hit the shot and only consider it on that basis.
21
#21
1 Frags +

are there any tr_ maps that help w/ scattergun aim
not mge_

are there any tr_ maps that help w/ scattergun aim
not mge_
22
#22
4 Frags +
-kohlyare there any tr_ maps that help w/ scattergun aim
not mge_

tr_aim tr_newbots

[quote=-kohly]are there any tr_ maps that help w/ scattergun aim
not mge_[/quote]
tr_aim tr_newbots
23
#23
2 Frags +
-kohlyare there any tr_ maps that help w/ scattergun aim
not mge_

tr_aim exists but tr_walkway and tr_newbots can be used to practice tracking, as war demonstrated in his aim theory video. Still, if anyone hasn't seen the entire video i'd highly recommend watching it, since a lot of what war talks about can be applied to almost any fps game

[quote=-kohly]are there any tr_ maps that help w/ scattergun aim
not mge_[/quote]

tr_aim exists but tr_walkway and tr_newbots can be used to practice tracking, as war demonstrated in his [url=https://youtu.be/SS4oyd7AchQ?t=512]aim theory video[/url]. Still, if anyone hasn't seen the entire video i'd highly recommend watching it, since a lot of what war talks about can be applied to almost any fps game
24
#24
0 Frags +

I think most good scout kinda use a mix of tracking and flick aim.
Some lean more towards tracking and some more towards flicking, but in general it's not necessary to try super hard to have your crosshair on the guy 100% of the time when it only has to be on him for a split second every time you shoot, but on the same time letting the enemy go to the edge of your screen between shots and then do a huge flick for every shot will definitely hurt your consistency.
When people say most good scouts use tracking aim I think that's not completely accurate, because real track aim to me means the kinda aiming you do when using a LG in quake or a pistol or minigun in TF2 where you try to keep your crosshair on top of the enemy all the time.
Doing that with a scattergun isn't only unnecessary but imo will also hurt your accuracy.
Your wrist will constantly end up in weird angles because you can't reset your mouse, you can't air strafe and in general it's just an unnecessary effort that takes your attention away from more important stuff.
When I watch pro scouts play most of them will keep their crosshair close to the enemy but don't exactly follow every small movement they make and instead allow their crosshairs to wander slighly off target between shots and then do very small flicks before they shoot.

I think most good scout kinda use a mix of tracking and flick aim.
Some lean more towards tracking and some more towards flicking, but in general it's not necessary to try super hard to have your crosshair on the guy 100% of the time when it only has to be on him for a split second every time you shoot, but on the same time letting the enemy go to the edge of your screen between shots and then do a huge flick for every shot will definitely hurt your consistency.
When people say most good scouts use tracking aim I think that's not completely accurate, because real track aim to me means the kinda aiming you do when using a LG in quake or a pistol or minigun in TF2 where you try to keep your crosshair on top of the enemy all the time.
Doing that with a scattergun isn't only unnecessary but imo will also hurt your accuracy.
Your wrist will constantly end up in weird angles because you can't reset your mouse, you can't air strafe and in general it's just an unnecessary effort that takes your attention away from more important stuff.
When I watch pro scouts play most of them will keep their crosshair close to the enemy but don't exactly follow every small movement they make and instead allow their crosshairs to wander slighly off target between shots and then do very small flicks before they shoot.
25
#25
7 Frags +
wonderlandI didn't say anything about sensitivity but nice one.

Nor did I say that you said so. What I said was telling someone the best way of aiming on scout is like saying what is the best sens, it's stupid. You should play with what you're comfortable with, some are more comfortable with flicking, some on tracking. If you just force yourself to do something that's supposedly "the best way" but you're not comfortable with at all you might not improve at all. As you said, personal preference.

Oh please, tell me about accuracy in quake while entirely tracking being worse, I just told in the separate post that entirely tracking isn't ideal at all in quake, because you have to give up your movement a bit every time you want to aim, while also you have to use projectiles which you really want to flick if you want to actually hit something and react fast where to shoot.

EDIT: I can't care enough to think my head through every scout's aim in prem/invite to remember whether some actually just entirely flick aimed or all flick+track, but I have a feeling that most of the top competitive flickers' aims have developed into the track+flick, the ones with slower sensitivities at least.

[quote=wonderland]I didn't say anything about sensitivity but nice one.[/quote]
Nor did I say that you said so. What I said was telling someone the best way of aiming on scout is like saying what is the best sens, it's stupid. You should play with what you're comfortable with, some are more comfortable with flicking, some on tracking. If you just force yourself to do something that's supposedly "the best way" but you're not comfortable with at all you might not improve at all. As you said, personal preference.

Oh please, tell me about accuracy in quake while entirely tracking being worse, I just told in the separate post that entirely tracking isn't ideal at all in quake, because you have to give up your movement a bit every time you want to aim, while also you have to use projectiles which you really want to flick if you want to actually hit something and react fast where to shoot.

EDIT: I can't care enough to think my head through every scout's aim in prem/invite to remember whether some actually just entirely flick aimed or all flick+track, but I have a feeling that most of the top competitive flickers' aims have developed into the track+flick, the ones with slower sensitivities at least.
26
#26
3 Frags +

hi i am a scout who uses their wrist to aim but i still track

you can play newbots, mge, dm, pugs, scrims and matches to improve ur aim

just develop a way of aiming to where you can kill the most guys and fuck what anyone else says

hi i am a scout who uses their wrist to aim but i still track

you can play newbots, mge, dm, pugs, scrims and matches to improve ur aim

just develop a way of aiming to where you can kill the most guys and fuck what anyone else says
27
#27
0 Frags +
PuoskariwonderlandI didn't say anything about sensitivity but nice one.Nor did I say that you said so. What I said was telling someone the best way of aiming on scout is like saying what is the best sens, it's stupid. You should play with what you're comfortable with, some are more comfortable with flicking, some on tracking. If you just force yourself to do something that's supposedly "the best way" but you're not comfortable with at all you might not improve at all. As you said, personal preference.

Oh please, tell me about accuracy in quake while entirely tracking being worse, I just told in the separate post that entirely tracking isn't ideal at all in quake, because you have to give up your movement a bit every time you want to aim, while also you have to use projectiles which you really want to flick if you want to actually hit something and react fast where to shoot.

EDIT: I can't care enough to think my head through every scout's aim in prem/invite to remember whether some actually just entirely flick aimed or all flick+track, but I have a feeling that most of the top competitive flickers' aims have developed into the track+flick, the ones with slower sensitivities at least.

in one post you state the best sensitivity range, then in the next post you write saying a certain sensitivity is best is dumb. I glazed over the rest.

my quake point just look at great aimers, 45%LG 65-70% rail.
pure tracking aim is much harder and lower accuracy than track + flick.

every really good scout does tracking + flick, because its the optimal style.

like what is your argument, are you actually trying to tell me you should aim with only flicking or only tracking with a shotgun? its not personal preference, that is straight up bad.

honestly don't even answer, I didn't want to write more than a one liner in this thread tbh cause its basic. and you are entitled to your own opinion like I am and everyone else.

[quote=Puoskari][quote=wonderland]I didn't say anything about sensitivity but nice one.[/quote]
Nor did I say that you said so. What I said was telling someone the best way of aiming on scout is like saying what is the best sens, it's stupid. You should play with what you're comfortable with, some are more comfortable with flicking, some on tracking. If you just force yourself to do something that's supposedly "the best way" but you're not comfortable with at all you might not improve at all. As you said, personal preference.

Oh please, tell me about accuracy in quake while entirely tracking being worse, I just told in the separate post that entirely tracking isn't ideal at all in quake, because you have to give up your movement a bit every time you want to aim, while also you have to use projectiles which you really want to flick if you want to actually hit something and react fast where to shoot.

EDIT: I can't care enough to think my head through every scout's aim in prem/invite to remember whether some actually just entirely flick aimed or all flick+track, but I have a feeling that most of the top competitive flickers' aims have developed into the track+flick, the ones with slower sensitivities at least.[/quote]

in one post you state the best sensitivity range, then in the next post you write saying a certain sensitivity is best is dumb. I glazed over the rest.

my quake point just look at great aimers, 45%LG 65-70% rail.
pure tracking aim is much harder and lower accuracy than track + flick.

every really good scout does tracking + flick, because its the optimal style.

like what is your argument, are you actually trying to tell me you should aim with only flicking or only tracking with a shotgun? its not personal preference, that is straight up bad.

honestly don't even answer, I didn't want to write more than a one liner in this thread tbh cause its basic. and you are entitled to your own opinion like I am and everyone else.
28
#28
11 Frags +

it's pretty much just a fact that the best and most consistent aimers in fps games don't flick like mongos. most track while having small flicks, like wonderland stated, but there are so many subtly different ways to effectively aim smoothly or track aim that there really isn't a "best" way.

however, if you play a video game a lot, it doesn't matter what you do for the most part. what matters the most, at that point, are the other factors of aiming, such as good crosshair placement. you can hit every single shot if you flick like crazy just because you practice a lot. look at a lot of pro ow players for example. there are a ton of pros who have had legitimately awful aim, but now hit their shots flicking a ton because they play the game a ton. in my opinion though, it's just harder to hit huge flicks consistently, or really hit a maximum level of insanely consistent aim when you mongo flick.

it's pretty much just a fact that the best and most consistent aimers in fps games don't flick like mongos. most track while having small flicks, like wonderland stated, but there are so many subtly different ways to effectively aim smoothly or track aim that there really isn't a "best" way.

[b]however, [/b]if you play a video game a lot, it doesn't matter what you do [i]for the most part.[/i] what matters the most, at that point, are the other factors of aiming, such as good crosshair placement. you can hit every single shot if you flick like crazy just because you practice a lot. look at a lot of pro ow players for example. there are a ton of pros who have had legitimately awful aim, but now hit their shots flicking a ton because they play the game a ton. in my opinion though, it's just harder to hit huge flicks consistently, or really hit a maximum level of insanely consistent aim when you mongo flick.
29
#29
-5 Frags +

why track or flick when you can spin??? ( ͡° ͜ʖ ͡°)

but seriously most players just do really fast tracking, not really flicking. you can be good at flicking if you practice it a bunch but would probably be harder. just do what feels best for you.

i track and then flick to make minor adjustments

why track or flick when you can spin??? ( ͡° ͜ʖ ͡°)

but seriously most players just do really fast tracking, not really flicking. you can be good at flicking if you practice it a bunch but would probably be harder. just do what feels best for you.

i track and then flick to make minor adjustments
30
#30
9 Frags +
wonderlandevery weapon has an optimal aiming style. tracking with small flicks is the best way to aim on scout.

This is completely the case and not many people seem to realise it.

[quote=wonderland]every weapon has an [b]optimal[/b] aiming style. tracking with small flicks is the best way to aim [b]on scout[/b].[/quote]

This is completely the case and not many people seem to realise it.
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