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TF2 update for 11/10/16 (11/11/16 UTC)
1
#1
Patch Notes
0 Frags +

Via the Steam store and HLDS:

Valve- Fixed invisible weapons on other players when they have recently changed loadout
- Fixed color correction not working
- Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
- Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
- Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
- Fixed some Strange map filters displaying the wrong map names in their descriptions
- Replaced convar tf_teamtalk with tf_gravetalk
- When enabled, living players can receive text and voice chat from dead players
- When disabled, living players cannot hear the dead, regardless of team
- Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
- Defaults to on, except in Competitive matches
- Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
- Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
- Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting
- Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
- Fixed a missing material in the main menu
- Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
- Added the Chapelaria 6v6 tournament medals for season 1
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
- Updated the localization files
- Updated mvm_ghost_town to fix the cube maps
- Updated mvm_mannhattan
- Fixed Spies spawning behind the closed door at Gate A
- Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
- Updated pl_millstone_event (Hellstone)
- Fixed an exploit where you could trap Horseless Headless Horsemann in place
- Fixed some door frames from being able to shoot through them
- Fixed a texture error
- Fixed a barrel that you could walk through
- Improved navigation file for better bot movement
- Fixed being able to shoot through building wall located front of RED 1st base
- Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps

Rumor has it:

- Ghostlier of reddit provided an item catalog screenshot of the Unusual Cap:

http://puu.sh/se7k5/8a8e9ed492.jpg

- Here's the rest of the item schema update with images for the Chapelaria 6v6 medals

- It appears that Steam Support may be able to send messages to you in-game, presumably for things such as notifying you about restricted functionality if you get banned for something: https://github.com/SteamDatabase/GameTracking/commit/e180dd3048dc467230ea0a6cb65ab0bfbc9fafef

- The Spy vs. Engie dream appears to be dead (at the very least for now) if this removal of part of a script file is any indication

- Size is ~80 MB

Via [url=http://store.steampowered.com/news/25548]the Steam store[/url] and [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Fixed invisible weapons on other players when they have recently changed loadout
- Fixed color correction not working
- Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
- Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
- Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
- Fixed some Strange map filters displaying the wrong map names in their descriptions
- Replaced convar tf_teamtalk with tf_gravetalk
- When enabled, living players can receive text and voice chat from dead players
- When disabled, living players cannot hear the dead, regardless of team
- Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
- Defaults to on, except in Competitive matches
- Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
- Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
- Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting
- Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
- Fixed a missing material in the main menu
- Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
- Added the Chapelaria 6v6 tournament medals for season 1
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
- Updated the localization files
- Updated mvm_ghost_town to fix the cube maps
- Updated mvm_mannhattan
- Fixed Spies spawning behind the closed door at Gate A
- Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
- Updated pl_millstone_event (Hellstone)
- Fixed an exploit where you could trap Horseless Headless Horsemann in place
- Fixed some door frames from being able to shoot through them
- Fixed a texture error
- Fixed a barrel that you could walk through
- Improved navigation file for better bot movement
- Fixed being able to shoot through building wall located front of RED 1st base
- Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps[/quote]

Rumor has it:

- [url=https://www.reddit.com/r/tf2/comments/5cbesf/tf2_update_for_111016_111116_utc/d9v62ux/]Ghostlier of reddit provided[/url] an item catalog screenshot of the Unusual Cap:

[img]http://puu.sh/se7k5/8a8e9ed492.jpg[/img]

- [url=http://git.optf2.com/schema-tracking/commit/?id=294ca8a88425f0ba8856a91bef8a497b1d195782&context=5]Here's the rest of the item schema update[/url] with images for the Chapelaria 6v6 medals

- It appears that Steam Support may be able to send messages to you in-game, presumably for things such as notifying you about restricted functionality if you get banned for something: [url]https://github.com/SteamDatabase/GameTracking/commit/e180dd3048dc467230ea0a6cb65ab0bfbc9fafef[/url]

- [url=https://github.com/SteamDatabase/GameTracking/commit/e180dd3048dc467230ea0a6cb65ab0bfbc9fafef#diff-b79f570014d9611be716b3fc364a0d0bL540]The Spy vs. Engie dream appears to be dead[/url] (at the very least for now) if this removal of part of a script file is any indication

- Size is ~80 MB
2
#2
44 Frags +
ValveReplaced convar tf_teamtalk with tf_gravetalk
When disabled, living players cannot hear the dead, regardless of team
Defaults to on, except in Competitive matches

literally the time you need it

[quote=Valve]Replaced convar tf_teamtalk with tf_gravetalk
When disabled, [b]living players cannot hear the dead[/b], regardless of team
Defaults to on, [b]except in Competitive matches[/b][/quote]
literally the time you need it
3
#3
5 Frags +

wait wtf does this apply to voicechat as well
Lol

wait wtf does this apply to voicechat as well
Lol
4
#4
5 Frags +

Valve read the pastebin

Valve read the pastebin
5
#5
22 Frags +
Valve- Replaced convar tf_teamtalk with tf_gravetalk
- When enabled, living players can receive text and voice chat from dead players
- When disabled, living players cannot hear the dead, regardless of team
- Defaults to on, except in Competitive matches

....
Are they retarded?

[quote=Valve]- Replaced convar tf_teamtalk with tf_gravetalk
- When enabled, living players can receive text and voice chat from dead players
- When disabled, living players cannot hear the dead, regardless of team
- Defaults to on, except in Competitive matches[/quote]
....
Are they retarded?
6
#6
4 Frags +
Valve- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann

I sure do love halloween!!! Well at least we can thank them for this am I right?

[quote=Valve]
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann [/quote]
I sure do love halloween!!! Well at least we can thank them for this am I right?
7
#7
9 Frags +

*Dead* Player: nice shot

*Dead* Player: nice shot
8
#8
1 Frags +

Maybe it's a server side setting? If it is arie the wizard will handle this for us ;)

Maybe it's a server side setting? If it is arie the wizard will handle this for us ;)
9
#9
3 Frags +
Valve- Fixed color correction not working

:)

[quote=Valve]
- Fixed color correction not working

[/quote]

:)
10
#10
8 Frags +
TwiggyMaybe it's a server side setting? If it is arie the wizard will handle this for us ;)

it is, the issue is that Valve servers, the only ones where you use ingame voice, are the only ones we can't fix

unless everyone on your team has their volume up, "SPY!" becomes chainstab
"shit guys watch out for that sentry" becomes ""
"I almost got med, he's lit" becomes ""

[quote=Twiggy]Maybe it's a server side setting? If it is arie the wizard will handle this for us ;)[/quote]
it is, the issue is that Valve servers, the only ones where you use ingame voice, are the only ones we can't fix

unless everyone on your team has their volume up, "SPY!" becomes chainstab
"shit guys watch out for that sentry" becomes ""
"I almost got med, he's lit" becomes ""
11
#11
-1 Frags +

What does color correction actually do ??

What does color correction actually do ??
12
#12
-1 Frags +
Artz_HispanianWhat does color correction actually do ??

alters colour balance slightly. not sure how it was broken.

also wtf what's wrong with letting teammates know where a sniper/spy is when you die

[quote=Artz_Hispanian]What does color correction actually do ??[/quote]

alters colour balance slightly. not sure how it was broken.

also wtf what's wrong with letting teammates know where a sniper/spy is when you die
13
#13
0 Frags +
gemmArtz_HispanianWhat does color correction actually do ??
alters colour balance slightly. not sure how it was broken.

also wtf what's wrong with letting teammates know where a sniper/spy is when you die

I'm almost 100% sure the old color correction literally did nothing lmao.

correct me if I'm wrong.

[quote=gemm][quote=Artz_Hispanian]What does color correction actually do ??[/quote]

alters colour balance slightly. not sure how it was broken.

also wtf what's wrong with letting teammates know where a sniper/spy is when you die[/quote]

I'm almost 100% sure the old color correction literally did nothing lmao.

correct me if I'm wrong.
14
#14
-2 Frags +
ReerogemmArtz_HispanianWhat does color correction actually do ??
alters colour balance slightly. not sure how it was broken.

also wtf what's wrong with letting teammates know where a sniper/spy is when you die

I'm almost 100% sure the old color correction literally did nothing lmao.

correct me if I'm wrong.

huh, tbf i never tried it really to compare. I know they had a slight performance difference

[quote=Reero][quote=gemm][quote=Artz_Hispanian]What does color correction actually do ??[/quote]

alters colour balance slightly. not sure how it was broken.

also wtf what's wrong with letting teammates know where a sniper/spy is when you die[/quote]

I'm almost 100% sure the old color correction literally did nothing lmao.

correct me if I'm wrong.[/quote]

huh, tbf i never tried it really to compare. I know they had a slight performance difference
15
#15
1 Frags +
gemmReerogemmArtz_HispanianWhat does color correction actually do ??
alters colour balance slightly. not sure how it was broken.

also wtf what's wrong with letting teammates know where a sniper/spy is when you die

I'm almost 100% sure the old color correction literally did nothing lmao.

correct me if I'm wrong.

huh, tbf i never tried it really to compare. I know they had a slight performance difference

Reddit user who made the initial request to bring it back also took comparison screenshots: http://m.imgur.com/gallery/b7JKO

Imo it does quite a lot for the feel of the game, seeing the before ones gives me the old desire to jump back into some pub fun again, probably from way back when I used to play tons (and color correction was around).
I could've sworn that something about the game used to be different, more vibrant in my memories.. Seems like I now know why (God knows how long it's been broken).

[quote=gemm][quote=Reero][quote=gemm][quote=Artz_Hispanian]What does color correction actually do ??[/quote]

alters colour balance slightly. not sure how it was broken.

also wtf what's wrong with letting teammates know where a sniper/spy is when you die[/quote]

I'm almost 100% sure the old color correction literally did nothing lmao.

correct me if I'm wrong.[/quote]

huh, tbf i never tried it really to compare. I know they had a slight performance difference[/quote]


Reddit user who made the initial request to bring it back also took comparison screenshots: http://m.imgur.com/gallery/b7JKO

Imo it does quite a lot for the feel of the game, seeing the before ones gives me the old desire to jump back into some pub fun again, probably from way back when I used to play tons (and color correction was around).
I could've sworn that something about the game used to be different, more vibrant in my memories.. Seems like I now know why (God knows how long it's been broken).
16
#16
8 Frags +

Reminder that the

ValveReplaced convar tf_teamtalk with tf_gravetalk
When disabled, living players cannot hear the dead, regardless of team
Defaults to on, except in Competitive matches

Was changed in a #2 update the same day to

ValveUpdated tf_gravetalk setting for Competitive mode to be on by default.

https://www.reddit.com/r/tf2/comments/5ccbi2/tf2_update_2_for_valve_servers_for_late_111016/

Reminder that the

[quote=Valve]
Replaced convar tf_teamtalk with tf_gravetalk
When disabled, living players cannot hear the dead, regardless of team
Defaults to on, except in Competitive matches
[/quote]

Was changed in a #2 update the same day to

[quote=Valve]
Updated tf_gravetalk setting for Competitive mode to be on by default.
[/quote]

https://www.reddit.com/r/tf2/comments/5ccbi2/tf2_update_2_for_valve_servers_for_late_111016/
17
#17
2 Frags +
PumReminder that the
ValveReplaced convar tf_teamtalk with tf_gravetalk
When disabled, living players cannot hear the dead, regardless of team
Defaults to on, except in Competitive matches

Was changed in a #2 update the same day to
ValveUpdated tf_gravetalk setting for Competitive mode to be on by default.
https://www.reddit.com/r/tf2/comments/5ccbi2/tf2_update_2_for_valve_servers_for_late_111016/

For Valve, this was really fast and I'm glad that they did this.

However, now I'm wondering why it wasn't on by default originally for comp and what got them to quickly change it on the same day...

[quote=Pum]Reminder that the

[quote=Valve]
Replaced convar tf_teamtalk with tf_gravetalk
When disabled, living players cannot hear the dead, regardless of team
Defaults to on, except in Competitive matches
[/quote]

Was changed in a #2 update the same day to

[quote=Valve]
Updated tf_gravetalk setting for Competitive mode to be on by default.
[/quote]

https://www.reddit.com/r/tf2/comments/5ccbi2/tf2_update_2_for_valve_servers_for_late_111016/[/quote]

For Valve, this was really fast and I'm glad that they did this.

However, now I'm wondering why it wasn't on by default originally for comp and what got them to quickly change it on the same day...
18
#18
-1 Frags +
RustikPumReminder that the
ValveReplaced convar tf_teamtalk with tf_gravetalk
When disabled, living players cannot hear the dead, regardless of team
Defaults to on, except in Competitive matches

Was changed in a #2 update the same day to
ValveUpdated tf_gravetalk setting for Competitive mode to be on by default.
https://www.reddit.com/r/tf2/comments/5ccbi2/tf2_update_2_for_valve_servers_for_late_111016/

For Valve, this was really fast and I'm glad that they did this.

However, now I'm wondering why it wasn't on by default originally for comp and what got them to quickly change it on the same day...

people complained

[quote=Rustik][quote=Pum]Reminder that the

[quote=Valve]
Replaced convar tf_teamtalk with tf_gravetalk
When disabled, living players cannot hear the dead, regardless of team
Defaults to on, except in Competitive matches
[/quote]

Was changed in a #2 update the same day to

[quote=Valve]
Updated tf_gravetalk setting for Competitive mode to be on by default.
[/quote]

https://www.reddit.com/r/tf2/comments/5ccbi2/tf2_update_2_for_valve_servers_for_late_111016/[/quote]

For Valve, this was really fast and I'm glad that they did this.

However, now I'm wondering why it wasn't on by default originally for comp and what got them to quickly change it on the same day...[/quote]

people complained
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