Account Details
SteamID64 76561198046694824
SteamID3 [U:1:86429096]
SteamID32 STEAM_0:0:43214548
Country Germany
Signed Up February 3, 2014
Last Posted June 3, 2019 at 11:18 AM
Posts 61 (0 per day)
Game Settings
In-game Sensitivity 4.0
Windows Sensitivity 6/11
Raw Input 1
Refresh Rate
144 Hertz
Hardware Peripherals
Mouse Zowie FK2
Keyboard Coolermaster CM Storm (MX Browns)
Mousepad Steelseries QTC Heavy
Headphones Sennheiser 518
Monitor BenQ XL2411
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#27 One song you've been listening to a lot lately. in Music, Movies, TV

posted 1 week ago
#21 TF2 is the most fun competitive game in TF2 General Discussion

I am looking forward to the days Valve stops hosting TF2 Servers themselves and the resulting revival of Community Servers :)
This game will never die.

posted 2 months ago
#4 cp_mist in Map Discussion

Damn, looks really nice!

posted 2 months ago
#27 Fitness goals in Off Topic

aiming for muscle up, l-sit, one-armed pushups/rows, dragon flag, planche, etc.
also wanna get better at sprinting
gonna take a while still but I'll get there

posted 3 months ago
#87 RGL 6s league in TF2 General Discussion
GetawhaleAsecGood reasoning

Thanks for clarifying, I understand the point you are making now.
People shouldn't play this because they expect (that word again) anything.
Play it of you are driven to do so. Don't do things you feel like you should do ("I should endure suffering through this as a sacrifice to give Valve the holy data").

Thanks again for the insightful response :)

posted 3 months ago
#85 RGL 6s league in TF2 General Discussion
[...] Do you know that they [Valve] have any use for information like this? Have you asked how realistic it is to expect them to do anything with it?

Is it necessary to know that Valve is going to act on information gathered by playing this video game competitively and without restriction in order to do so? Can Valve (or anyone) predict that information they are going to get in the future are going to make them do X? Why is it necessary to expect anything? Isn't it exactly the act of establishing expectations that creates the foundation for disappointment? If you just do things you like doing in the present, missed expectations aren't going to ruin your day. Once you're done having fun, do something else.

Getawhalesigafoo [...] I believe it's naive to say you'll give them all this information and that it will lead to "something positive" if you don't actually know that for sure.

If you count being able to look back and say "yes we've tried that but it wasn't fun and the data only confirmed our assumptions" as superior to having to say "We aren't gonna play Matchmaking-style competitive TF2 because it's [unverified/unfalsified hypothesis]" then yes, even the worst case is a positive outcome.

Getawhalesigafoo [...] I would want something more than "maybe" at this point. I think it's reasonable for others to also want to know this. Saying "sure they're interested, they gave us matchmaking right?" doesn't cut it.

Seems like all you're saying is you're not interested and believe others aren't either. But of what relevance is this to people who are interested and want to try it? Of what importance is you or others not wanting play this to those who'd like to?

posted 3 months ago
#81 RGL 6s league in TF2 General Discussion

What is the utility of saying "I don't /agree/understand/care/like this/...". Even when you have reasons supporting that statement like "I didn't like it before/it sounds bad to me/I feel not drawn to it/I don't agree with what might be the reasons for doing it/I don't like the tone of the message/...".

I'm really curious, nobody does anything that doesn't serve a purpose. So what purpose do these messages serve?
Is it an outlet for negative emotions that are tied to a series of unmet expectations?

I don't see it serving a purpose at the moment, I feel like if you don't feel drawn to something, just let it be and do something you are drawn to instead.

Not talking about the few bits that are constructive here, just all the bloat around it.

posted 4 months ago
#5 a (probably shitty) gamemode idea in TF2 General Discussion

I find this concept quite interesting!
Currently I am working on a modified 5CP gamemode myself, that incorporates (what I believe to be) pretty much identical
core ideas but attempts to realise them through other means.

Add me and we could talk about it in more detail :)

posted 7 months ago
#27 Nixeus releasing G400/MX518 clone in Hardware

Thanks a ton, I was already frequenting for a while but I haven't seen most of those threads nor the other resources. I really appreciate it :)

posted 7 months ago
#25 Nixeus releasing G400/MX518 clone in Hardware

Hey Comanglia, thanks for sharing all that info, I find it quite interesting. Where can I find these tests/results?

posted 8 months ago
#107 Are you happy with the pyro update changes? in TF2 General Discussion

I like the fact you can play on a jump map or do whatever while queueing.
Although a game coordinator that doesn't shit it's pants would be nice.
Also big player peak: over 95k simulateous players.

posted about a year ago
#5473 Show your HUD modifications! in Customization
Falkinghammerposts nice up to date hud

nice up to date hud, love it

EDIT: crashes when I click "find game"

posted about a year ago
#16 Something strange in the SteamVR Home update... in TF2 General Discussion

Aren't these robots you fight the ones from rd_asteroid? Guess those assets were useful for something after all.

posted about a year ago
#360 mastercomfig - fps/customization config in Customization

2639 frames 20.556 seconds 128.38 fps ( 7.79 ms/f) 12.501 fps variability

2639 frames 17.826 seconds 148.04 fps ( 6.75 ms/f) 12.855 fps variability

2639 frames 21.791 seconds 121.11 fps ( 8.26 ms/f) 9.268 fps variability

comp performance
2639 frames 18.079 seconds 145.97 fps ( 6.85 ms/f) 12.881 fps variability

comp performance + launch options
2639 frames 17.887 seconds 147.54 fps ( 6.78 ms/f) 12.929 fps variability

CPU i5-4590

Besides the FPS improvement, I have noticed the game is much smoother now. Can't thank you enough for that, keep up the amazing work!

posted about a year ago
#38 in Customization

I recommend setting fps_max to any high value below 1000 because otherwise offline servers get all sorts of weird timing issues.

posted about 2 years ago
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