Asec
Account Details
SteamID64 76561198046694824
SteamID3 [U:1:86429096]
SteamID32 STEAM_0:0:43214548
Country Germany
Signed Up February 3, 2014
Last Posted September 7, 2019 at 6:32 AM
Posts 69 (0 per day)
Game Settings
In-game Sensitivity 4.0
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
144 Hertz
Hardware Peripherals
Mouse Zowie FK2
Keyboard Coolermaster CM Storm (MX Browns)
Mousepad Steelseries QTC Heavy
Headphones Sennheiser 518
Monitor BenQ XL2411
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#19 pc_pointcapture (gamemode) in TF2 General Discussion

Following up on the suggestion by foxtrot, I made an alternative version of Snakewater (pc5_snakewater_a1b) as well as a simple test map. Thanks again to chojje for providing me with the original .vtf for Snakewater.

Everyone can download to try them out here.

pc5_snakewater_a1b is also available on serveme.tf (thanks again to Arie).

For discussions and future playtests, head over to our Discord.

posted 2 weeks ago
#18 pc_pointcapture (gamemode) in TF2 General Discussion
foxtrotI feel like it'd be more intuitive if you received score depending on how many total points both teams captured[...]

I think you have a good point there, thank you for sharing it.
I did indeed want to have the rewards be non-linear, intending to always encourage pushing last over settling for "good enough" 3 out of 5 points a round in total.
But now that I think about it again, it's fair to reward defenders too and your scoring example does prove a point.
Additionally, with that method, it's easy to figure out how many rounds have been played in total, as you'd only have to divide the score total by five.
I might just go and compile a version with your scoring method later. Unfortunately no real conclusions can be reached before playtests happen, so please consider joining our Discord and inviting anyone who is interested in experimenting with 5CP.
Thanks again for your post!

EDIT: I shouldn't post first thing in the morning

posted 2 weeks ago
#16 pc_pointcapture (gamemode) in TF2 General Discussion

I created a Discord server that everyone who is interested in discussing and playtesting Pointcapture can join using this link: https://discord.gg/sVqeDcR

posted 2 weeks ago
#15 pc_pointcapture (gamemode) in TF2 General Discussion

Last night, some attempts have been made to test Pointcapture. Unfortunately, once the mix finally started, the teams were pretty uneven and the rounds were over so quickly, that the game modes changes didn't even come into effect.
Still, the following can be learned from it:

At least the way Pointcapture is played now,...

  • ...the 5 minute round timer didn't feel too short/restrictive.
  • ...Pointcapture doesn't differ from 5CP drastically, so it's easy for players to transition to it.
  • ...it features gameplay very similar, if not identical to 5CP when the rounds are quick.
  • ...mp_timelimit 30 and mp_windifference 25 feel like reasonable server settings.
  • ...the main concern players still have is that the meta will solely consist of capturing 2nd, waiting for the last minute and pushing into last for "guaranteed 2 points" (which hasn't been observable so far).

To the last bullet point I will only say this much for now: Watch this clip and think about the implications :)

Huge thanks for nuze, who was very patient and persistent in getting players to participate in the playtest mix yesterday.

Thank you to everyone who participated and gave feedback so far!

posted 2 weeks ago
#13 pc_pointcapture (gamemode) in TF2 General Discussion
ArieCool idea, I've uploaded the current maps to serveme.tf and have given you serveme premium so you can upload updated or new maps.

Wow, I really appreciate that!

Menachembasically i wanna play this

I thought about the question about how to run these maps too and came to the same conclusion. I would simply try mp_timelimit 30.

syphI'm happy someone finally did this.

I am happy the response has been so positive so far. :)

posted 3 weeks ago
#8 pc_pointcapture (gamemode) in TF2 General Discussion
aierai cant wait for teams to camp mid instead

Hmm, I am not sure why you think that would be a good strategy. If a team camped on Mid and did nothing, they would get 1 out of 5 possible points that round. Please explain, I am trying to understand your point :)

nuzeI'm gonna put this on my server and see if people would be up for playing a mix on this tomorrow afternoon - if anyone's keen pm me

Thank you so much! I hope people will come to play, please make sure to share your feedback in this thread, I am looking forward to learning from it.

posted 3 weeks ago
#5 pc_pointcapture (gamemode) in TF2 General Discussion
BumFreeze[...] i think the rest is a great idea but capturing should refresh the timer to 5 mins

Thanks for sharing!
A benefit of having rounds end every 5 minutes is that many rounds will be played. This also possibly lessens the impact of the strategy you described. It means that the value of 1 single round is not as great as it is in 5CP. Teams won't as easily be able to sit on a point lead and play passive. A team might decide to do so for 5 minutes, but after these 5 minutes a new mid fight might turn bad and net the enemy team a quick round win within just 2 or 3 minutes.
I don't know how it would play out but I am excited to move beyond theorycrafting and see teams play it. :)

chojjeCool initiative. If you have some lighting issues on Snake I can share the original .vmf and compile settings if you like.

That would be awesome! Thank your for your support and thank you for creating and maintaining Snakewater in the first place!

posted 3 weeks ago
#1 pc_pointcapture (gamemode) in TF2 General Discussion

TL;DR: A new take on 5CP that any 5CP map can be converted into.

Details:
Hi, in this post I want to share a new TF2 game mode that has gone through numerous iterations over the past couple of years.

It’s still very similar to 5CP but has a few distinct differences:

  • The 10-minute round timer is halved and doesn’t reset when control points are captured
  • Overtime exists (this has implications)
  • When the round timer hits zero, the team with the most control points wins the round and receives score relative to their map control:

Owning mid when the round timer hits 0: 1 point
Owning 2nd when the round timer hits 0: 2 points
Capturing Last: 5 points

Every 5CP map can be converted into PC, I have done so with cp_gullywash, cp_snakewater, cp_badlands and cp_process and I provide links to my template, documentation and conversion guide below.

Neither the round time nor the capture point scoring values are set in stone and can be adjusted if need be.

Installation:
Download the desired .bsp file from the playable Maps download link below and simply drag it into X:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps

Downloads/Resources:
Playable Maps:
https://drive.google.com/open?id=1wKm_DYmVnjRHsd4_Q40JdqAGq8oRHquK

Editable Maps:
https://drive.google.com/open?id=1wKm_DYmVnjRHsd4_Q40JdqAGq8oRHquK

5CP -> PC Conversion Guide:
https://docs.google.com/document/d/14shUFLDsQDbEZCZDfaChY-3hl9myCBGhtB94dwpBlsI/edit?usp=sharing

PC Documentation:
https://drive.google.com/open?id=1ZRpvUtdnrNU1aa1WSVSIoBZNi7GpYRCpmU0b-nd-Aws

Credit to:

  • Arie for providing me with serveme.tf premium for tests and map uploads
  • the creators of the original maps I stole (chojje, tovilovan, Arnold, Valve, ScorpioUprising,...) and their collaborators
  • special thanks to chojje for providing me with the snakewater.vtf
  • Sideshow for this video that got me working years ago
  • UEAKCrash for his valuable mapping tutorials
  • ABoojumSnark for his game mode library
  • TF2maps.net for being an open, friendly and helpful community and resource
  • Nuze for his interest and hosting the first chaotic mixes
  • Lucrative for occasional chats

  • My friends Mark and Nagle for their support over the years

Known Issues:
Due to having gone through the flawed process of decompilation, some areas of the maps have lighting bugs that I haven’t bothered learning how to fix

I am really looking forward to reading your feedback on this game mode, please give it a shot and tell me what you think.

Join our Discord: https://discord.gg/sVqeDcR

posted 3 weeks ago
#27 One song you've been listening to a lot lately. in Music, Movies, TV

https://www.youtube.com/watch?v=Z89riOo-8pM

posted 3 months ago
#21 TF2 is the most fun competitive game in TF2 General Discussion

I am looking forward to the days Valve stops hosting TF2 Servers themselves and the resulting revival of Community Servers :)
This game will never die.

posted 6 months ago
#4 cp_mist in Map Discussion

Damn, looks really nice!

posted 6 months ago
#27 Fitness goals in Off Topic

aiming for muscle up, l-sit, one-armed pushups/rows, dragon flag, planche, etc.
also wanna get better at sprinting
gonna take a while still but I'll get there

posted 6 months ago
#87 RGL 6s league in TF2 General Discussion
GetawhaleAsecGood reasoning

Thanks for clarifying, I understand the point you are making now.
People shouldn't play this because they expect (that word again) anything.
Play it of you are driven to do so. Don't do things you feel like you should do ("I should endure suffering through this as a sacrifice to give Valve the holy data").

Thanks again for the insightful response :)

posted 7 months ago
#85 RGL 6s league in TF2 General Discussion
Getawhalesigafoo
[...] Do you know that they [Valve] have any use for information like this? Have you asked how realistic it is to expect them to do anything with it?

Is it necessary to know that Valve is going to act on information gathered by playing this video game competitively and without restriction in order to do so? Can Valve (or anyone) predict that information they are going to get in the future are going to make them do X? Why is it necessary to expect anything? Isn't it exactly the act of establishing expectations that creates the foundation for disappointment? If you just do things you like doing in the present, missed expectations aren't going to ruin your day. Once you're done having fun, do something else.

Getawhalesigafoo [...] I believe it's naive to say you'll give them all this information and that it will lead to "something positive" if you don't actually know that for sure.

If you count being able to look back and say "yes we've tried that but it wasn't fun and the data only confirmed our assumptions" as superior to having to say "We aren't gonna play Matchmaking-style competitive TF2 because it's [unverified/unfalsified hypothesis]" then yes, even the worst case is a positive outcome.

Getawhalesigafoo [...] I would want something more than "maybe" at this point. I think it's reasonable for others to also want to know this. Saying "sure they're interested, they gave us matchmaking right?" doesn't cut it.

Seems like all you're saying is you're not interested and believe others aren't either. But of what relevance is this to people who are interested and want to try it? Of what importance is you or others not wanting play this to those who'd like to?

posted 7 months ago
#81 RGL 6s league in TF2 General Discussion

What is the utility of saying "I don't /agree/understand/care/like this/...". Even when you have reasons supporting that statement like "I didn't like it before/it sounds bad to me/I feel not drawn to it/I don't agree with what might be the reasons for doing it/I don't like the tone of the message/...".

I'm really curious, nobody does anything that doesn't serve a purpose. So what purpose do these messages serve?
Is it an outlet for negative emotions that are tied to a series of unmet expectations?

I don't see it serving a purpose at the moment, I feel like if you don't feel drawn to something, just let it be and do something you are drawn to instead.

Not talking about the few bits that are constructive here, just all the bloat around it.

posted 7 months ago
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