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VTF Crosshair pack
posted in Customization
151
#151
1 Frags +

hi, does anyone know how to remove the outline on seeker's crosshair? I use Starkie's file but I'd like it to look like the one in this video https://www.youtube.com/watch?v=XvVvHOZDas4 which is I guess an HUD crosshair.

hi, does anyone know how to remove the outline on seeker's crosshair? I use Starkie's file but I'd like it to look like the one in this video https://www.youtube.com/watch?v=XvVvHOZDas4 which is I guess an HUD crosshair.
152
#152
4 Frags +
N3vohi, does anyone know how to remove the outline on seeker's crosshair? I use Starkie's file but I'd like it to look like the one in this video https://www.youtube.com/watch?v=XvVvHOZDas4 which is I guess an HUD crosshair.

https://www.dropbox.com/sh/nhzv84385s1yto0/AAC0vwEzzOFgIpAYSrE9QQWda?dl=0

[quote=N3vo]hi, does anyone know how to remove the outline on seeker's crosshair? I use Starkie's file but I'd like it to look like the one in this video https://www.youtube.com/watch?v=XvVvHOZDas4 which is I guess an HUD crosshair.[/quote]

https://www.dropbox.com/sh/nhzv84385s1yto0/AAC0vwEzzOFgIpAYSrE9QQWda?dl=0
153
#153
0 Frags +

Exactly what I needed. Thanks a lot!

Exactly what I needed. Thanks a lot!
154
#154
-2 Frags +

With years and years of training and experience with crosshairs, i have developed the ULTRA crosshair with 0 faults, in 3 weeks time every good player will be using this crosshair,
https://clips.twitch.tv/ThankfulSpeedyFinchTheRinger

With years and years of training and experience with crosshairs, i have developed the ULTRA crosshair with 0 faults, in 3 weeks time every good player will be using this crosshair,
https://clips.twitch.tv/ThankfulSpeedyFinchTheRinger
155
#155
0 Frags +

This unfortunately stopped working for me after the pyro update. Any help would be greatly appreciated. :)

This unfortunately stopped working for me after the pyro update. Any help would be greatly appreciated. :)
156
#156
0 Frags +
cookieThis unfortunately stopped working for me after the pyro update. Any help would be greatly appreciated. :)

I cant see why they would stop working as non explosion scripts still work, try updating your info.vdf from 1 to 2

[quote=cookie]This unfortunately stopped working for me after the pyro update. Any help would be greatly appreciated. :)[/quote]

I cant see why they would stop working as non explosion scripts still work, try updating your info.vdf from 1 to 2
157
#157
0 Frags +
lethcookieThis unfortunately stopped working for me after the pyro update. Any help would be greatly appreciated. :)
I cant see why they would stop working as non explosion scripts still work, try updating your info.vdf from 1 to 2

It's been fixed, thank you!

[quote=leth][quote=cookie]This unfortunately stopped working for me after the pyro update. Any help would be greatly appreciated. :)[/quote]

I cant see why they would stop working as non explosion scripts still work, try updating your info.vdf from 1 to 2[/quote]
It's been fixed, thank you!
158
#158
0 Frags +

i copied the same files in as i had before the update and it's not working for some reason
using an updated hud with the info.vdf set to 2

i copied the same files in as i had before the update and it's not working for some reason
using an updated hud with the info.vdf set to 2
159
#159
8 Frags +

decompiled new pyro weapons script files: http://www2.zippyshare.com/v/M0gkJagl/file.html

decompiled new pyro weapons script files: http://www2.zippyshare.com/v/M0gkJagl/file.html
160
#160
0 Frags +

this doesnt work for my soldier/demo projectile weapons. any thoughts as to why? thanks :)

this doesnt work for my soldier/demo projectile weapons. any thoughts as to why? thanks :)
161
#161
2 Frags +
mlnsthis doesnt work for my soldier/demo projectile weapons. any thoughts as to why? thanks :)

you're using a modified explosion vpk, delete those and just edit your weapon script files, here's an example of my rocket launcher script

Show Content
WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_RocketLauncher"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"

// Primary Attributes.
"Damage" "90"
"Range" "0"
"BulletsPerShot" "1"
"Spread" "0.0"
"PunchAngle" "0.0"
"TimeFireDelay" "0.8"
"TimeIdle" "0.8"
"TimeIdleEmpty" "0.8"
"TimeReloadStart" "0.1"
"TimeReload" "0.83"
"primary_ammo" "TF_AMMO_PRIMARY"
clip_size 4
default_clip 4
"ProjectileType" "projectile_rocket"
"HasTeamSkins_Viewmodel" "1"

// Secondary Attributes.
"secondary_ammo" "None"

// Buckets.
"bucket" "0"
"bucket_position" "0"

"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" ""BaseExplosionEffect.Sound""


// Animation.
"viewmodel" "models/weapons/v_models/v_rocketlauncher_soldier.mdl"
"playermodel" "models/weapons/w_models/w_rocketlauncher.mdl"
"anim_prefix" "gl"

// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_RPG.Single"
// "reload" "Weapon_RPG.WorldReload"
"burst" "Weapon_RPG.SingleCrit"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "vgui/replay/thumbnails/fatcross"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}
[quote=mlns]this doesnt work for my soldier/demo projectile weapons. any thoughts as to why? thanks :)[/quote]
you're using a modified explosion vpk, delete those and just edit your weapon script files, here's an example of my rocket launcher script
[spoiler]WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_RocketLauncher"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"

// Primary Attributes.
"Damage" "90"
"Range" "0"
"BulletsPerShot" "1"
"Spread" "0.0"
"PunchAngle" "0.0"
"TimeFireDelay" "0.8"
"TimeIdle" "0.8"
"TimeIdleEmpty" "0.8"
"TimeReloadStart" "0.1"
"TimeReload" "0.83"
"primary_ammo" "TF_AMMO_PRIMARY"
clip_size 4
default_clip 4
"ProjectileType" "projectile_rocket"
"HasTeamSkins_Viewmodel" "1"

// Secondary Attributes.
"secondary_ammo" "None"

// Buckets.
"bucket" "0"
"bucket_position" "0"

[b] "ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" ""BaseExplosionEffect.Sound""[/b]

// Animation.
"viewmodel" "models/weapons/v_models/v_rocketlauncher_soldier.mdl"
"playermodel" "models/weapons/w_models/w_rocketlauncher.mdl"
"anim_prefix" "gl"

// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_RPG.Single"
// "reload" "Weapon_RPG.WorldReload"
"burst" "Weapon_RPG.SingleCrit"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "vgui/replay/thumbnails/fatcross"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}[/spoiler]
162
#162
0 Frags +
Vulcanmlnsthis doesnt work for my soldier/demo projectile weapons. any thoughts as to why? thanks :)fix

cheers, worked perfectly!

[quote=Vulcan][quote=mlns]this doesnt work for my soldier/demo projectile weapons. any thoughts as to why? thanks :)[/quote]
fix
[/quote]

cheers, worked perfectly!
163
#163
0 Frags +

doesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/

doesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/
164
#164
0 Frags +
szoldidoesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/

Make sure you have the right path and check your hud files if there is another set of weapon scripts

[quote=szoldi]doesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/[/quote]
Make sure you have the right path and check your hud files if there is another set of weapon scripts
165
#165
0 Frags +
Vulcanszoldidoesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/
Make sure you have the right path and check your hud files if there is another set of weapon scripts

can you send me yours? i checked everything that i could, and there wasnt any problems

[quote=Vulcan][quote=szoldi]doesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/[/quote]
Make sure you have the right path and check your hud files if there is another set of weapon scripts[/quote]
can you send me yours? i checked everything that i could, and there wasnt any problems
166
#166
0 Frags +
szoldiVulcanszoldidoesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/
Make sure you have the right path and check your hud files if there is another set of weapon scripts
can you send me yours? i checked everything that i could, and there wasnt any problems

Open up info.vdf and set it from 1 to 2, also add me

[quote=szoldi][quote=Vulcan][quote=szoldi]doesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/[/quote]
Make sure you have the right path and check your hud files if there is another set of weapon scripts[/quote]
can you send me yours? i checked everything that i could, and there wasnt any problems[/quote]
Open up info.vdf and set it from 1 to 2, also add me
167
#167
0 Frags +
VulcanszoldiVulcanszoldidoesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/
Make sure you have the right path and check your hud files if there is another set of weapon scripts
can you send me yours? i checked everything that i could, and there wasnt any problems
Open up info.vdf and set it from 1 to 2, also add me

added you, and already tried that

[quote=Vulcan][quote=szoldi][quote=Vulcan][quote=szoldi]doesnt work for any of my classes. tried everything in this thread, nothing helped.
can someone help? :/[/quote]
Make sure you have the right path and check your hud files if there is another set of weapon scripts[/quote]
can you send me yours? i checked everything that i could, and there wasnt any problems[/quote]
Open up info.vdf and set it from 1 to 2, also add me[/quote]
added you, and already tried that
168
#168
0 Frags +

Can you update the thermal thruster the gas passer the hot hand the bazaar bargain and the grapaling hook

Can you update the thermal thruster the gas passer the hot hand the bazaar bargain and the grapaling hook
169
#169
0 Frags +

when i try to run this vtf cross hair pack and also use the explosion script, it wont work with the explosion script. the explosion script wont work once i add in the vtf crosshairs. what can i do to fix that / make them both work together?

when i try to run this vtf cross hair pack and also use the explosion script, it wont work with the explosion script. the explosion script wont work once i add in the vtf crosshairs. what can i do to fix that / make them both work together?
170
#170
0 Frags +
Krempaskywhen i try to run this vtf cross hair pack and also use the explosion script, it wont work with the explosion script. the explosion script wont work once i add in the vtf crosshairs. what can i do to fix that / make them both work together?

in your scripts change some items
this is what it should look like

	 // Buckets.
	"bucket"		"0"
	"bucket_position"	"0"	

	"ExplosionEffect"		"electrocuted_red_flash"
	"ExplosionPlayerEffect"		"electrocuted_blue_flash"
	"ExplosionWaterEffect"		"electrocuted_red_flash"
	"ExplosionSound"	""BaseExplosionEffect.Sound""
[quote=Krempasky]when i try to run this vtf cross hair pack and also use the explosion script, it wont work with the explosion script. the explosion script wont work once i add in the vtf crosshairs. what can i do to fix that / make them both work together?[/quote]
in your scripts change some items
this is what it should look like
[code] // Buckets.
"bucket" "0"
"bucket_position" "0"

"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" ""BaseExplosionEffect.Sound""[/code]
171
#171
0 Frags +
VulcanKrempaskywhen i try to run this vtf cross hair pack and also use the explosion script, it wont work with the explosion script. the explosion script wont work once i add in the vtf crosshairs. what can i do to fix that / make them both work together?in your scripts change some items
this is what it should look like
	 // Buckets.
	"bucket"		"0"
	"bucket_position"	"0"	

	"ExplosionEffect"		"electrocuted_red_flash"
	"ExplosionPlayerEffect"		"electrocuted_blue_flash"
	"ExplosionWaterEffect"		"electrocuted_red_flash"
	"ExplosionSound"	""BaseExplosionEffect.Sound""

by default, this in here -

// Buckets.
"bucket" "0"
"bucket_position" "0"

"ExplosionSound" "Weapon_Grenade_Pipebomb.Explode"
"ExplosionEffect" "ExplosionCore_wall"
"ExplosionPlayerEffect" "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_MidAir"

// Animation.
"viewmodel" "models/weapons/v_models/v_grenadelauncher_demo.mdl"
"playermodel" "models/weapons/w_models/w_grenadelauncher.mdl"
"anim_prefix" "gl"

// Muzzleflash
"MuzzleFlashParticleEffect" "muzzle_grenadelauncher"

but that never works.

[quote=Vulcan][quote=Krempasky]when i try to run this vtf cross hair pack and also use the explosion script, it wont work with the explosion script. the explosion script wont work once i add in the vtf crosshairs. what can i do to fix that / make them both work together?[/quote]
in your scripts change some items
this is what it should look like
[code] // Buckets.
"bucket" "0"
"bucket_position" "0"

"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" ""BaseExplosionEffect.Sound""[/code][/quote]
by default, this in here -

// Buckets.
"bucket" "0"
"bucket_position" "0"

"ExplosionSound" "Weapon_Grenade_Pipebomb.Explode"
"ExplosionEffect" "ExplosionCore_wall"
"ExplosionPlayerEffect" "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_MidAir"

// Animation.
"viewmodel" "models/weapons/v_models/v_grenadelauncher_demo.mdl"
"playermodel" "models/weapons/w_models/w_grenadelauncher.mdl"
"anim_prefix" "gl"

// Muzzleflash
"MuzzleFlashParticleEffect" "muzzle_grenadelauncher"

but that never works.
172
#172
4 Frags +

i swear this has already been answered 5 times in this thread

i swear this has already been answered 5 times in this thread
173
#173
0 Frags +
lethi swear this has already been answered 5 times in this thread

I FIXED IT THANKS

[quote=leth]i swear this has already been answered 5 times in this thread[/quote]
I FIXED IT THANKS
174
#174
0 Frags +

e: //

e: //
175
#175
0 Frags +

you what

you what
176
#176
0 Frags +

Is it possible to set these to some of these to default crosshairs? like crosshair7

Is it possible to set these to some of these to default crosshairs? like crosshair7
177
#177
4 Frags +
tobsIs it possible to set these to some of these to default crosshairs? like crosshair7

Yes. here's a download :)
https://www.dropbox.com/sh/5yw68rn3ox6gi0g/AAAKXKsAfQaN2i5A74RTvoA0a?dl=0

Show Content
edit: updated to include VMT files. crosshairs.vtf is the None crosshair. Reference the default weapon txt files for the coordinates because there's like 6 different crosshairs in that one file. Default is the one that's a bigger scattergun crosshair (it looks bad)

Alternatively you can send me which crosshairs you want for which weapon in a PM. I'll make it for you and also edit it in this comment so anyone else can use it too

[quote=tobs]Is it possible to set these to some of these to default crosshairs? like crosshair7[/quote]
Yes. here's a download :)
https://www.dropbox.com/sh/5yw68rn3ox6gi0g/AAAKXKsAfQaN2i5A74RTvoA0a?dl=0
[spoiler]edit: updated to include VMT files. crosshairs.vtf is the None crosshair. Reference the default weapon txt files for the coordinates because there's like 6 different crosshairs in that one file. Default is the one that's a bigger scattergun crosshair (it looks bad)[/spoiler]

Alternatively you can send me which crosshairs you want for which weapon in a PM. I'll make it for you and also edit it in this comment so anyone else can use it too
178
#178
0 Frags +

for all of the new weapons that came out in the jungle inferno update (and the bazaar bargin) it doesnt use the vtf crosshair, instead it just uses the default crosshair. is there a way to fix this?

for all of the new weapons that came out in the jungle inferno update (and the bazaar bargin) it doesnt use the vtf crosshair, instead it just uses the default crosshair. is there a way to fix this?
179
#179
0 Frags +
Apathy_14

Try to look over here: http://www.teamfortress.tv/44242/where-can-i-find-weapon-script-txt-files

actually:

degudecompiled new pyro weapons script files: http://www2.zippyshare.com/v/M0gkJagl/file.html
[quote=Apathy_14][/quote]

Try to look over here: http://www.teamfortress.tv/44242/where-can-i-find-weapon-script-txt-files

actually:
[quote=degu]decompiled new pyro weapons script files: http://www2.zippyshare.com/v/M0gkJagl/file.html[/quote]
180
#180
1 Frags +

By any chance does anyone have a decent vtf copy of the yz50 wings? Just wanna check before I spend ages trying to make my own version.

By any chance does anyone have a decent vtf copy of the yz50 wings? Just wanna check before I spend ages trying to make my own version.
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