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The Tough Break Update
361
#361
-1 Frags +

nvm, i got it

nvm, i got it
362
#362
7 Frags +
eeelike they didn't buff pyro in any meaningful way, and they nerfed the degreaser, which ends up being a direct nerf to the class. The solution should've been to leave the degreaser alone and make the stock flamethrower fill a different niche.

if you're literally just thinking of this single patch in a bubble wherein we're never getting an update ever again, I guess?

this isn't the final version, and a good way to balance in the long term is to normalize everything a class has (even if its normalized for the worse), and then buff/nerf everything altogether as needed. it's really not a good thing that the "interesting" parts of pyro are all obnoxious and result in min/max stats, that's a sign that you need to start over with him

[quote=eee]like they didn't buff pyro in any meaningful way, and they nerfed the degreaser, which ends up being a direct nerf to the class. The solution should've been to leave the degreaser alone and make the stock flamethrower fill a different niche.[/quote]

if you're literally just thinking of this single patch in a bubble wherein we're never getting an update ever again, I guess?

this isn't the final version, and a good way to balance in the long term is to normalize everything a class has (even if its normalized for the worse), and then buff/nerf everything altogether as needed. it's really not a good thing that the "interesting" parts of pyro are all obnoxious and result in min/max stats, that's a sign that you need to start over with him
363
#363
-11 Frags +

they didn't normalize the class though, they just nerfed it without adding a compensation

the degreaser is still better than the stock by a wide margin

it'll continue to be until they actually add a new mechanic to the stock flamethrower

they didn't normalize the class though, they just nerfed it without adding a compensation

the degreaser is still better than the stock by a wide margin

it'll continue to be until they actually add a new mechanic to the stock flamethrower
364
#364
2 Frags +

would be nice to see another Valve's Game cup or something similar to see whether things are ok to whitelist now (and also to show valve that the bonk, critacola, milk all still need changes)

would be nice to see another Valve's Game cup or something similar to see whether things are ok to whitelist now (and also to show valve that the bonk, critacola, milk all still need changes)
365
#365
25 Frags +

dont see what all this whinging over pyro is about. the class itself hardly got nerfed. you can still reflect with the stock flamethrower and also light people on fire. thats how pyro should of been from the beginning. i am surprised people genuinely think that having the ability to lock a class in place, then being able to land an almost guaranteed crit flareshot somehow took skill in the first place? removing that retarded gimmicky play style should be the first thing to do if you want to re-work the class which i am sure we will be seeing in the near future. for now if you play pyro just fucken adapt to the changes, its not like pyro is unplayable right now, you just have to use your fucking brain and try something else besides pressing mouse 2 and switching to flaregun and 1shoting

update is a good sign of things to come, i am looking forward to the other changes valve have planned for properly balancing the game.

dont see what all this whinging over pyro is about. the class itself hardly got nerfed. you can still reflect with the stock flamethrower and also light people on fire. thats how pyro should of been from the beginning. i am surprised people genuinely think that having the ability to lock a class in place, then being able to land an almost guaranteed crit flareshot somehow took skill in the first place? removing that retarded gimmicky play style should be the first thing to do if you want to re-work the class which i am sure we will be seeing in the near future. for now if you play pyro just fucken adapt to the changes, its not like pyro is unplayable right now, you just have to use your fucking brain and try something else besides pressing mouse 2 and switching to flaregun and 1shoting

update is a good sign of things to come, i am looking forward to the other changes valve have planned for properly balancing the game.
366
#366
0 Frags +

the whole phlog whining is amazing though, I was palying an NA lobby earlier, and watched a phlog pyro get an 8--9 streak including on myself, and i hit him with the one pill i could fire in the time window, and i died as 8th, and i hit him for a 100 so i guess he still takes normal damage during his crit, but no, apparantly the seven others before me, couldn't do 75 as their biggest concern was to complain how OP the phlog is, while trying to run away by backpedalling, not even firing, throwing their hands collectively in the air and saying how incompetent Valve is.

As a guy who has been playing bb pyro for funs in 6s and HL for years now, I've been having a blast with the collective uproar over the patch, which is probably the best balance patch in a while, and gun mettle was pretty good too, although i personally expected a slight nerf on the scorch shot or something, becuase putting 2-3 poeple on fire in a choke by shooting the ground across the map is pretty fucking strong. the health on airblast is so good as well, i think that will the biggest issue to deal with for my playstyle, when encountering other pyros with one functioning brain cell. I just hope valve won't backtrack on this, i should write a sternly worded letter expressing my deep concern to Robin Walker, you can't expect me to post on reddit, I don't even have an account there, so have fun people like sideshow, hope one of you guys gets called out for being a retarded pubbie, by some lobbylord brony...the dumpster thread on r/tf2 was pretty funny.

the whole phlog whining is amazing though, I was palying an NA lobby earlier, and watched a phlog pyro get an 8--9 streak including on myself, and i hit him with the one pill i could fire in the time window, and i died as 8th, and i hit him for a 100 so i guess he still takes normal damage during his crit, but no, apparantly the seven others before me, couldn't do 75 as their biggest concern was to complain how OP the phlog is, while trying to run away by backpedalling, not even firing, throwing their hands collectively in the air and saying how incompetent Valve is.

As a guy who has been playing bb pyro for funs in 6s and HL for years now, I've been having a blast with the collective uproar over the patch, which is probably the best balance patch in a while, and gun mettle was pretty good too, although i personally expected a slight nerf on the scorch shot or something, becuase putting 2-3 poeple on fire in a choke by shooting the ground across the map is pretty fucking strong. the health on airblast is so good as well, i think that will the biggest issue to deal with for my playstyle, when encountering other pyros with one functioning brain cell. I just hope valve won't backtrack on this, i should write a sternly worded letter expressing my deep concern to Robin Walker, you can't expect me to post on reddit, I don't even have an account there, so have fun people like sideshow, hope one of you guys gets called out for being a retarded pubbie, by some lobbylord brony...the dumpster thread on r/tf2 was pretty funny.
367
#367
-6 Frags +

i think my scoreboard has cancer. number ping was good since...ever, now they feel the urge to change to casual console ping layout. nevermind, it can be turned off.

[s]i think my scoreboard has cancer. number ping was good since...ever, now they feel the urge to change to casual console ping layout.[/s] nevermind, it can be turned off.
368
#368
2 Frags +
mdvi think my scoreboard has cancer. number ping was good since...ever, now they feel the urge to change to casual console ping layout.

you can change it back to show numbers in advance options.

[quote=mdv]i think my scoreboard has cancer. number ping was good since...ever, now they feel the urge to change to casual console ping layout.[/quote]

you can change it back to show numbers in advance options.
369
#369
2 Frags +
methmaidenmdvi think my scoreboard has cancer. number ping was good since...ever, now they feel the urge to change to casual console ping layout.
you can change it back to show numbers in advance options.

or tf_scoreboard_ping_as_text 1

[quote=methmaiden][quote=mdv]i think my scoreboard has cancer. number ping was good since...ever, now they feel the urge to change to casual console ping layout.[/quote]

you can change it back to show numbers in advance options.[/quote]

or tf_scoreboard_ping_as_text 1
370
#370
7 Frags +
KanecoIf you enable alt click in adv options you can click peoples names on the scoreboard and see their detailed scores (K/D/A, etc)

that isnt a new feature, its been there since Gun Meddle

[quote=Kaneco]
If you enable alt click in adv options you can click peoples names on the scoreboard and see their detailed scores (K/D/A, etc)[/quote]

that isnt a new feature, its been there since Gun Meddle
371
#371
-1 Frags +
eeeplease everyone tell /r/tf2 nerds that this update is good

like physically go to the site and tell them why all these changes are good for competitive

they're trying to get engi and pyro changes reverted

help

Ehhh, I think the sapper buff was kinda unnecessarry. The other engie changes I could take or leave.

[quote=eee]please everyone tell /r/tf2 nerds that this update is good

like physically go to the site and tell them why all these changes are good for competitive

they're trying to get engi and pyro changes reverted

help[/quote]

Ehhh, I think the sapper buff was kinda unnecessarry. The other engie changes I could take or leave.
372
#372
6 Frags +
Croceif you are in steam client beta opt out

yo youre a fucking legend, i went from 60 fps on dx9 to 299. Thanks

[quote=Croce]if you are in steam client beta opt out[/quote]

yo youre a fucking legend, i went from 60 fps on dx9 to 299. Thanks
373
#373
4 Frags +
Croceif you are in steam client beta opt out

what about this is making it work?

[quote=Croce]if you are in steam client beta opt out[/quote]
what about this is making it work?
374
#374
4 Frags +
drakCroceif you are in steam client beta opt outwhat about this is making it work?

my guess would be the steam beta client is using more CPU and resources than the normal client, while also uploading usage and error log statistics to valve in an effort to make updating easier and catch bugs faster.

Think of it like the normal steam client is a production ready version and we're all just testers when we use the beta client. Our version isn't just running steam, its running a steam testbench to get errors ironed out before they become 'stable'

[quote=drak][quote=Croce]if you are in steam client beta opt out[/quote]
what about this is making it work?[/quote]

my guess would be the steam beta client is using more CPU and resources than the normal client, while also uploading usage and error log statistics to valve in an effort to make updating easier and catch bugs faster.

Think of it like the normal steam client is a production ready version and we're all just testers when we use the beta client. Our version isn't just running steam, its running a steam testbench to get errors ironed out before they become 'stable'
375
#375
-4 Frags +
PyroPhlogistinator
- Removed 10% damage penalty.
- When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects

Wait. What?

[quote=Pyro]Phlogistinator
- Removed 10% damage penalty.
- When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects[/quote]

Wait. What?
376
#376
0 Frags +

a memory optimization?

What world are we in?:D It's amazing!

a memory optimization?

What world are we in?:D It's amazing!
377
#377
4 Frags +

https://www.youtube.com/watch?v=9cMTp4xd1R8

tf2 is dead now guys, a tf2 youtuber said so
closing time, you don't have to go home but you can't stay here

https://www.youtube.com/watch?v=9cMTp4xd1R8

tf2 is dead now guys, a tf2 youtuber said so
closing time, you don't have to go home but you can't stay here
378
#378
1 Frags +
MrFahr3nheithttps://www.youtube.com/watch?v=9cMTp4xd1R8

tf2 is dead now guys, a tf2 youtuber said so

Gotta love the entire comment section bitching about the update as well.
Kind of stupid how many likes that video has

[quote=MrFahr3nheit]https://www.youtube.com/watch?v=9cMTp4xd1R8

tf2 is dead now guys, a tf2 youtuber said so[/quote]

Gotta love the entire comment section bitching about the update as well.
Kind of stupid how many likes that video has
379
#379
25 Frags +

that video is the dumbest shit ive ever seen.

'tf2s a dead game because valve rebalanced a pyro weapon to do more damage' when it has no airblast

...he then proceeds to spawncamp a door while 3 people walk out and try to melee him LOL

i hate idiots.

that video is the dumbest shit ive ever seen.

'tf2s a dead game because valve rebalanced a pyro weapon to do more damage' when it has no airblast

...he then proceeds to spawncamp a door while 3 people walk out and try to melee him LOL

i hate idiots.
380
#380
3 Frags +
SilverToasterjoejoe347Anyone have a fix for outdated huds not being able to use contracts? This stopped working: https://steamcommunity.com/app/440/discussions/0/496879865898461725/
I'd like to know as well

help please i spent $6 and now i cant even pretend it was worth the money

[quote=SilverToaster][quote=joejoe347]Anyone have a fix for outdated huds not being able to use contracts? This stopped working: https://steamcommunity.com/app/440/discussions/0/496879865898461725/[/quote]

I'd like to know as well[/quote]
help please i spent $6 and now i cant even pretend it was worth the money
381
#381
2 Frags +

http://pastebin.com/reYp9bMZ
paste this at the bottom of hudanimations.txt and you can use contracts in huds not updated for them

it worked fine for my hud

credit to Mugnum from the bottom of this thread (the op link is wrong, the link he posted as a reply at the bottom is the right one).

http://pastebin.com/reYp9bMZ
paste this at the bottom of hudanimations.txt and you can use contracts in huds not updated for them

it worked fine for my hud

credit to Mugnum from the bottom of [b][u][url=https://steamcommunity.com/app/440/discussions/0/496879865898461725/]this thread[/url][/u][/b] (the op link is wrong, the link he posted as a reply at the bottom is the right one).
382
#382
0 Frags +
Croceif you are in steam client beta opt out

I actually just opted in then opted out and it still helped.

FPS still isn't what it used to be, but it's better than just after the update by a large margin.

[quote=Croce]if you are in steam client beta opt out[/quote]

I actually just opted in then opted out and it still helped.

FPS still isn't what it used to be, but it's better than just after the update by a large margin.
383
#383
-8 Frags +
eeethey didn't normalize the class though, they just nerfed it without adding a compensation

the degreaser is still better than the stock by a wide margin

it'll continue to be until they actually add a new mechanic to the stock flamethrower

stop shit posting oh my god, everything you post here has like -40 million

[quote=eee]they didn't normalize the class though, they just nerfed it without adding a compensation

the degreaser is still better than the stock by a wide margin

it'll continue to be until they actually add a new mechanic to the stock flamethrower[/quote]
stop shit posting oh my god, everything you post here has like -40 million
384
#384
-2 Frags +

For the people who still have problems with contracts, rays updated rayshud a while ago to support these new contracts, so I went to his HUD's github page to find out how. Only hudanimations.txt seemed to be changed; replacing the existing QuestItem event stuff with his updated stuff seemed to work for me. For those too lazy to go to his github repo themselves, the relevant stuff is below:

Show Content
event QuestItem_DisableFrontMouse
{
SetVisible FrontInputProxyPanel 0 0
}

event QuestItem_EnableFrontMouse
{
SetVisible FrontInputProxyPanel 1 0
}

event QuestItem_Expand_Halloween
{
StopEvent QuestItem_Collapse_Halloween 0

// Immediately disable the mouse proxy so the inactive hint goes away
RunEventChild FrontFolderContainer QuestItem_DisableFrontMouse 0
SetInputEnabled FrontFolderContainer 0 0

// Slide the sleeve
Animate SleeveImage xpos 300 Bias 0.2 0.0 0.4
Animate EncodedStatus xpos 300 Bias 0.2 0.0 0.4
Animate ReadyToTurnInStatus xpos 300 Bias 0.2 0.0 0.4
Animate InactiveStatus xpos 300 Bias 0.2 0.0 0.4

// Once the sleeve is off, then "unroll" the paper
FireCommand 0.4 "playsound ui/quest_folder_open_halloween.wav"
RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0.4
RunEventChild TurnInContainer QuestItem_Complete_Expand 0.4
Animate FrontFolderContainer ypos 240 Gain 0.75 0.4 0.4
Animate QuestPaperContainer tall 300 Gain 0.75 0.4 0.4

RunEvent QuestItem_Options_Flash 1
}

event QuestItem_Collapse_Halloween
{
StopEvent QuestItem_Expand_Halloween 0

// Roll up the paper
Animate FrontFolderContainer ypos 0 Gain 0.75 0 0.4
Animate QuestPaperContainer tall 70 Gain 0.75 0 0.4
RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
RunEventChild FrontFolderContainer QuestItem_EnableFrontMouse 0

// Put the sleeve back
FireCommand 0.5 "playsound ui/quest_folder_keeper_slide_on_halloween.wav"

Animate SleeveImage xpos 15 Bias 0.8 0.5 0.2
Animate ReadyToTurnInStatus xpos 10 Bias 0.8 0.5 0.2
Animate InactiveStatus xpos 10 Bias 0.8 0.5 0.2
Animate EncodedStatus xpos 10 Bias 0.8 0.5 0.2
SetInputEnabled FrontFolderContainer 1 0
}

event QuestItem_Reset_Halloween
{
StopEvent QuestItem_Expand_Halloween 0
SetVisible FrontFolderContainer 1 0
RunEventChild FrontFolderContainer QuestItem_EnableFrontMouse 0

// Roll up the paper
Animate FrontFolderContainer ypos 0 Linear 0 0
Animate QuestPaperContainer tall 70 Linear 0 0
Animate EncodedStatus xpos 10 Bias 0 0 0
Animate ReadyToTurnInStatus xpos 10 Bias 0 0 0
Animate InactiveStatus xpos 10 Bias 0 0 0

// Put the sleeve back
Animate SleeveImage xpos 15 Linear 0 0
SetInputEnabled FrontFolderContainer 1 0
}

//--------------------------------------------------------------------------
event QuestItem_Front_Selected
{
StopEvent QuestItem_Front_OtherSelected 0
StopEvent QuestItem_Front_NoneSelected 0

Animate MainContainer ypos 0 Gain 0.75 0 0.4
}

event QuestItem_Front_OtherSelected
{
StopEvent QuestItem_Front_Selected 0
StopEvent QuestItem_Front_NoneSelected 0

Animate MainContainer ypos 300 Gain 0.75 0 0.4
}

event QuestItem_Front_NoneSelected
{
StopEvent QuestItem_Front_Selected 0
StopEvent QuestItem_Front_OtherSelected 0

Animate MainContainer ypos 120 Gain 0.75 0 0.4
}

//--------------------------------------------------------------------------
event QuestItem_Back_Selected
{
StopEvent QuestItem_Back_OtherSelected 0
StopEvent QuestItem_Back_NoneSelected 0

Animate MainContainer ypos 0 Gain 0.75 0 0.4
}

event QuestItem_Back_OtherSelected
{
StopEvent QuestItem_Back_Selected 0
StopEvent QuestItem_Back_NoneSelected 0

Animate MainContainer ypos 300 Gain 0.75 0 0.8
}

event QuestItem_Back_NoneSelected
{
StopEvent QuestItem_Back_Selected 0
StopEvent QuestItem_Back_OtherSelected 0

Animate MainContainer ypos 0 Gain 0.75 0 0.4
}

//--------------------------------------------------------------------------
event QuestItem_Highlight_On_Halloween
{
SetVisible GlowImage 1 0
Animate GlowImage Alpha 255 Bias 0.8 0 0.2
}

event QuestItem_Highlight_Off_Halloween
{
Animate GlowImage Alpha 0 Bias 0.8 0 0.2
}

Worked for me, hopefully it works for you too.
Rays our HUD hero, as per usual!

For the people who still have problems with contracts, rays updated rayshud a while ago to support these new contracts, so I went to his HUD's github page to find out how. Only hudanimations.txt seemed to be changed; replacing the existing QuestItem event stuff with his updated stuff seemed to work for me. For those too lazy to go to his github repo themselves, the relevant stuff is below:

[spoiler]event QuestItem_DisableFrontMouse
{
SetVisible FrontInputProxyPanel 0 0
}

event QuestItem_EnableFrontMouse
{
SetVisible FrontInputProxyPanel 1 0
}

event QuestItem_Expand_Halloween
{
StopEvent QuestItem_Collapse_Halloween 0

// Immediately disable the mouse proxy so the inactive hint goes away
RunEventChild FrontFolderContainer QuestItem_DisableFrontMouse 0
SetInputEnabled FrontFolderContainer 0 0

// Slide the sleeve
Animate SleeveImage xpos 300 Bias 0.2 0.0 0.4
Animate EncodedStatus xpos 300 Bias 0.2 0.0 0.4
Animate ReadyToTurnInStatus xpos 300 Bias 0.2 0.0 0.4
Animate InactiveStatus xpos 300 Bias 0.2 0.0 0.4

// Once the sleeve is off, then "unroll" the paper
FireCommand 0.4 "playsound ui/quest_folder_open_halloween.wav"
RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0.4
RunEventChild TurnInContainer QuestItem_Complete_Expand 0.4
Animate FrontFolderContainer ypos 240 Gain 0.75 0.4 0.4
Animate QuestPaperContainer tall 300 Gain 0.75 0.4 0.4

RunEvent QuestItem_Options_Flash 1
}

event QuestItem_Collapse_Halloween
{
StopEvent QuestItem_Expand_Halloween 0

// Roll up the paper
Animate FrontFolderContainer ypos 0 Gain 0.75 0 0.4
Animate QuestPaperContainer tall 70 Gain 0.75 0 0.4
RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
RunEventChild FrontFolderContainer QuestItem_EnableFrontMouse 0

// Put the sleeve back
FireCommand 0.5 "playsound ui/quest_folder_keeper_slide_on_halloween.wav"

Animate SleeveImage xpos 15 Bias 0.8 0.5 0.2
Animate ReadyToTurnInStatus xpos 10 Bias 0.8 0.5 0.2
Animate InactiveStatus xpos 10 Bias 0.8 0.5 0.2
Animate EncodedStatus xpos 10 Bias 0.8 0.5 0.2
SetInputEnabled FrontFolderContainer 1 0
}

event QuestItem_Reset_Halloween
{
StopEvent QuestItem_Expand_Halloween 0
SetVisible FrontFolderContainer 1 0
RunEventChild FrontFolderContainer QuestItem_EnableFrontMouse 0

// Roll up the paper
Animate FrontFolderContainer ypos 0 Linear 0 0
Animate QuestPaperContainer tall 70 Linear 0 0
Animate EncodedStatus xpos 10 Bias 0 0 0
Animate ReadyToTurnInStatus xpos 10 Bias 0 0 0
Animate InactiveStatus xpos 10 Bias 0 0 0

// Put the sleeve back
Animate SleeveImage xpos 15 Linear 0 0
SetInputEnabled FrontFolderContainer 1 0
}

//--------------------------------------------------------------------------
event QuestItem_Front_Selected
{
StopEvent QuestItem_Front_OtherSelected 0
StopEvent QuestItem_Front_NoneSelected 0

Animate MainContainer ypos 0 Gain 0.75 0 0.4
}

event QuestItem_Front_OtherSelected
{
StopEvent QuestItem_Front_Selected 0
StopEvent QuestItem_Front_NoneSelected 0

Animate MainContainer ypos 300 Gain 0.75 0 0.4
}


event QuestItem_Front_NoneSelected
{
StopEvent QuestItem_Front_Selected 0
StopEvent QuestItem_Front_OtherSelected 0

Animate MainContainer ypos 120 Gain 0.75 0 0.4
}

//--------------------------------------------------------------------------
event QuestItem_Back_Selected
{
StopEvent QuestItem_Back_OtherSelected 0
StopEvent QuestItem_Back_NoneSelected 0

Animate MainContainer ypos 0 Gain 0.75 0 0.4
}

event QuestItem_Back_OtherSelected
{
StopEvent QuestItem_Back_Selected 0
StopEvent QuestItem_Back_NoneSelected 0

Animate MainContainer ypos 300 Gain 0.75 0 0.8
}


event QuestItem_Back_NoneSelected
{
StopEvent QuestItem_Back_Selected 0
StopEvent QuestItem_Back_OtherSelected 0

Animate MainContainer ypos 0 Gain 0.75 0 0.4
}

//--------------------------------------------------------------------------
event QuestItem_Highlight_On_Halloween
{
SetVisible GlowImage 1 0
Animate GlowImage Alpha 255 Bias 0.8 0 0.2
}

event QuestItem_Highlight_Off_Halloween
{
Animate GlowImage Alpha 0 Bias 0.8 0 0.2
}[/spoiler]
Worked for me, hopefully it works for you too.
Rays our HUD hero, as per usual!
385
#385
14 Frags +
MrFahr3nheittf2 is dead now guys, a tf2 youtuber said so

Hey he showed us kills he got in a valve server against gaming gods such as jellynexuslord and superkevin973 I think he's right this game is clearly dead

[quote=MrFahr3nheit]
tf2 is dead now guys, a tf2 youtuber said so
[/quote]
Hey he showed us kills he got in a valve server against gaming gods such as jellynexuslord and superkevin973 I think he's right this game is clearly dead
386
#386
0 Frags +

Are all textures supposed to be kinda "loading" for several seconds slowly increasing from low to high?

Are all textures supposed to be kinda "loading" for several seconds slowly increasing from low to high?
387
#387
-9 Frags +
flamethat video is the dumbest shit ive ever seen.

'tf2s a dead game because valve rebalanced a pyro weapon to do more damage' when it has no airblast

...he then proceeds to spawncamp a door while 3 people walk out and try to melee him LOL

i hate idiots.

people took the dead game thing seriously? that's sad, i literally followed it with a tounge and cheek mock. I've got 7000 hours in the game, I've dealt with worse than an annoying flamethrower.

The video isn't a discussion on the implications on the core mechanics of the game, it's a vent about a shitty weapon for pub play.

[quote=flame]that video is the dumbest shit ive ever seen.

'tf2s a dead game because valve rebalanced a pyro weapon to do more damage' when it has no airblast

...he then proceeds to spawncamp a door while 3 people walk out and try to melee him LOL

i hate idiots.[/quote]

people took the dead game thing seriously? that's sad, i literally followed it with a tounge and cheek mock. I've got 7000 hours in the game, I've dealt with worse than an annoying flamethrower.

The video isn't a discussion on the implications on the core mechanics of the game, it's a vent about a shitty weapon for pub play.
388
#388
26 Frags +
FUNKepeople took the dead game thing seriously? that's sad, i literally followed it with a tounge and cheek mock. I've got 7000 hours in the game, I've realistically dealt with worse than an annoying flamethrower.

it wasn't a joke to superkevin973

[quote=FUNKe]
people took the dead game thing seriously? that's sad, i literally followed it with a tounge and cheek mock. I've got 7000 hours in the game, I've realistically dealt with worse than an annoying flamethrower.[/quote]
it wasn't a joke to superkevin973
389
#389
13 Frags +
FUNKeThe video isn't a discussion on the implications on the core mechanics of the game, it's a vent about a shitty weapon for pub play.

I don't think it's a shitty weapon for pub play when the weapon is inherently bad but forces bad players to develop basic game sense and awareness to easily counter the weapon.

[quote=FUNKe]
The video isn't a discussion on the implications on the core mechanics of the game, it's a vent about a shitty weapon for pub play.[/quote]

I don't think it's a shitty weapon for pub play when the weapon is inherently bad but forces bad players to develop basic game sense and awareness to easily counter the weapon.
390
#390
6 Frags +

HYPE
http://trade.tf/items/updates

[b][i][u]HYPE[/u][/i][/b]
http://trade.tf/items/updates
1 ⋅⋅ 10 11 12 13 14 15 16
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