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HUD editing: short questions, quick answers
posted in Customization
4981
#4981
0 Frags +

What is the file that controls the targetid of the player that just killed you in the killcam?

What is the file that controls the targetid of the player that just killed you in the killcam?
4982
#4982
0 Frags +
sAvenWhat is the file that controls the targetid of the player that just killed you in the killcam?

It's either freezepanel_basic.res or freezepanelcallout.res.
If you wanna modify the health, use freezepanelkillerhealth.res.

[quote=sAven]What is the file that controls the targetid of the player that just killed you in the killcam?[/quote]
It's either freezepanel_basic.res or freezepanelcallout.res.
If you wanna modify the health, use freezepanelkillerhealth.res.
4983
#4983
0 Frags +

hey guys how do i change the location of engieneers metal? sorry for all these nooby noob questions

hey guys how do i change the location of engieneers metal? sorry for all these nooby noob questions
4984
#4984
0 Frags +
d4nnyhey guys how do i change the location of engieneers metal? sorry for all these nooby noob questions

hudaccountpanel.res

[quote=d4nny]hey guys how do i change the location of engieneers metal? sorry for all these nooby noob questions[/quote]
hudaccountpanel.res
4985
#4985
0 Frags +

For some reason my Killfeed and Target IDs are messed up. They are moved to the top of the screen.

https://imgur.com/a/Biwzt (In-Game)
https://imgur.com/a/ddZXI (HudLayout Killfeed and Target IDs)

EDIT: A new HudLayout.res fixed the problem

[s]For some reason my Killfeed and Target IDs are messed up. They are moved to the top of the screen.

https://imgur.com/a/Biwzt (In-Game)
https://imgur.com/a/ddZXI (HudLayout Killfeed and Target IDs)[/s]

EDIT: A new HudLayout.res fixed the problem
4986
#4986
2 Frags +

how would i go about increasing the size of the ubercharge % when my medic is healing me

how would i go about increasing the size of the ubercharge % when my medic is healing me
4987
#4987
1 Frags +
Brimstonehow would i go about increasing the size of the ubercharge % when my medic is healing me

increase font size of TargetDataLabel in targetid.res

[quote=Brimstone]how would i go about increasing the size of the ubercharge % when my medic is healing me[/quote]
increase font size of TargetDataLabel in targetid.res
4988
#4988
0 Frags +

hey which file controls the "are you sure you want to exit/quit" menu that pops up?

hey which file controls the "are you sure you want to exit/quit" menu that pops up?
4989
#4989
0 Frags +
d4nnyhey which file controls the "are you sure you want to exit/quit" menu that pops up?

it's ui/econ/confirmdialog.res i think

[quote=d4nny]hey which file controls the "are you sure you want to exit/quit" menu that pops up?[/quote]
it's ui/econ/confirmdialog.res i think
4990
#4990
0 Frags +

how about the file for the respawn timer?

how about the file for the respawn timer?
4991
#4991
0 Frags +
Wiethoofd

It still doesn't work and did what you told me to do.

Screenshots:
1
2

[quote=Wiethoofd][/quote]

It still doesn't work and did what you told me to do.

[b]Screenshots:[/b]
[url=https://imgur.com/kD8QGed]1[/url]
[url=https://imgur.com/N0IAb6M]2[/url]
4992
#4992
1 Frags +

hey, does anyone know how I can get `tf_scoreboard_mouse_mode` to show the context menu on my hud? I haven't had much luck getting it to work, and I'm not sure what file would control it specifically. I've tried using the default `scoreboard.res` file but to no avail.

hey, does anyone know how I can get `tf_scoreboard_mouse_mode` to show the context menu on my hud? I haven't had much luck getting it to work, and I'm not sure what file would control it specifically. I've tried using the default `scoreboard.res` file but to no avail.
4993
#4993
0 Frags +
d4nnyhow about the file for the respawn timer?

ReinforcementsLabel in spectator.res and spectatortournament.res

[quote=d4nny]how about the file for the respawn timer?[/quote]
ReinforcementsLabel in spectator.res and spectatortournament.res
4994
#4994
0 Frags +

So I'm editing the spectatorguihealth and im testing tf_hud_target_id_disable_floating_health 1/0. I'm fiddling with the bonusimage text and it's inconsistent for these two settings. If it's centered in tf_hud_target_id_disable_floating_health 0, then it's off center in tf_hud_target_id_disable_floating_health 1. Anyone encountered this before?

So I'm editing the spectatorguihealth and im testing tf_hud_target_id_disable_floating_health 1/0. I'm fiddling with the bonusimage text and it's inconsistent for these two settings. If it's centered in tf_hud_target_id_disable_floating_health 0, then it's off center in tf_hud_target_id_disable_floating_health 1. Anyone encountered this before?
4995
#4995
0 Frags +

how to relocate diamondback/frontier justice crit counter?

how to relocate diamondback/frontier justice crit counter?
4996
#4996
0 Frags +
Attendanthow to relocate diamondback/frontier justice crit counter?

Those are in huditemeffectmeter_spy.res and huditemeffectmeter_engineer.res, respectively.

[quote=Attendant]how to relocate diamondback/frontier justice crit counter?[/quote]
Those are in huditemeffectmeter_spy.res and huditemeffectmeter_engineer.res, respectively.
4997
#4997
0 Frags +

I can't add proper text on HudAmmoWeapons.res
https://imgur.com/4FCLNaz

I'm trying to use a dingbat font for an icon but whenever I try to add the CExLabel it shows as that Verdana (I believe) in the image. I've verified that the font does indeed work.

EDIT: However a different font works, but not the one I want. (But I need to use the one I'm trying to)

EDIT EDIT: I'm giving up and blaming the font.

[s]I can't add proper text on HudAmmoWeapons.res
https://imgur.com/4FCLNaz

I'm trying to use a dingbat font for an icon but whenever I try to add the CExLabel it shows as that Verdana (I believe) in the image. I've verified that the font does indeed work.

EDIT: However a different font works, but not the one I want. (But I need to use the one I'm trying to)[/s]

EDIT EDIT: I'm giving up and blaming the font.
4998
#4998
0 Frags +
MagmaDudeEDIT EDIT: I'm giving up and blaming the font.

Can't say for sure (haven't looked too deeply into it) but when you start getting into the accented characters range, whether or not the glyph is actually used is very hit or miss.

You could just make a new font and have the glyph you want replace some standard character (because you'd only be using that font there, anything is fine, though numbers / regular letters should be guaranteed to work).

[quote=MagmaDude]EDIT EDIT: I'm giving up and blaming the font.[/quote]
Can't say for sure (haven't looked too deeply into it) but when you start getting into the accented characters range, whether or not the glyph is actually used is very hit or miss.

You could just make a new font and have the glyph you want replace some standard character (because you'd only be using that font there, anything is fine, though numbers / regular letters should be guaranteed to work).
4999
#4999
1 Frags +

I know this has been asked before by enigma like 3 years ago but

https://puu.sh/zt4Jx/b3c51ffca8.png

The damage number on the bottom, the one that is static on the hud, is there any way to make that batch damage text? I think it's impossible by mechanic, but is it maybe possible to make the floating damage number static on the HUD instead?

TY :D

I know this has been asked before by enigma like 3 years ago but

[img]https://puu.sh/zt4Jx/b3c51ffca8.png[/img]

The damage number on the bottom, the one that is static on the hud, is there any way to make that batch damage text? I think it's impossible by mechanic, but is it maybe possible to make the floating damage number static on the HUD instead?


TY :D
5000
#5000
0 Frags +
PeteI know this has been asked before by enigma like 3 years ago but

https://puu.sh/zt4Jx/b3c51ffca8.png

The damage number on the bottom, the one that is static on the hud, is there any way to make that batch damage text? I think it's impossible by mechanic, but is it maybe possible to make the floating damage number static on the HUD instead?

TY :D

As far as current HUD knowledge goes, I don't think there's a way to do that.

[quote=Pete]I know this has been asked before by enigma like 3 years ago but

[img]https://puu.sh/zt4Jx/b3c51ffca8.png[/img]

The damage number on the bottom, the one that is static on the hud, is there any way to make that batch damage text? I think it's impossible by mechanic, but is it maybe possible to make the floating damage number static on the HUD instead?


TY :D[/quote]
As far as current HUD knowledge goes, I don't think there's a way to do that.
5001
#5001
0 Frags +

The Marked For Death Icon doesn't show up on my hud. How do I go about fixing that?

https://imgur.com/a/FIcLS
(btw whats is with the right hand)

EDIT: It was because I moved the Health Cross to 9999 instead of making it invisible.

[s]The Marked For Death Icon doesn't show up on my hud. How do I go about fixing that?

https://imgur.com/a/FIcLS
(btw whats is with the right hand)[/s]

EDIT: It was because I moved the Health Cross to 9999 instead of making it invisible.
5002
#5002
0 Frags +

How does one make both TargetID's Health change color? I can only get it to work on one.
https://imgur.com/a/YWyR6

How does one make both TargetID's Health change color? I can only get it to work on one.
https://imgur.com/a/YWyR6
5003
#5003
0 Frags +

Hello, I was wondering how to move the small boxes in the bottom right hand corner for example the cow mangler ammo, cloak, jarate recharge, the spy-cicle etc.

Hello, I was wondering how to move the small boxes in the bottom right hand corner for example the cow mangler ammo, cloak, jarate recharge, the spy-cicle etc.
5004
#5004
0 Frags +
ZincHello, I was wondering how to move the small boxes in the bottom right hand corner for example the cow mangler ammo, cloak, jarate recharge, the spy-cicle etc.

The HudItemEffectMeter.res files control those.
Check out http://doodlesstuff.com/?p=tf2hud&section=meters for which files move which.

[quote=Zinc]Hello, I was wondering how to move the small boxes in the bottom right hand corner for example the cow mangler ammo, cloak, jarate recharge, the spy-cicle etc.[/quote]

The HudItemEffectMeter.res files control those.
Check out http://doodlesstuff.com/?p=tf2hud&section=meters for which files move which.
5005
#5005
0 Frags +

When I move any parts of the effect meters a certain distance it starts to cut off then disappear? any way to fix

When I move any parts of the effect meters a certain distance it starts to cut off then disappear? any way to fix
5006
#5006
0 Frags +
ZincWhen I move any parts of the effect meters a certain distance it starts to cut off then disappear? any way to fix

In each of the .res files find "HudItemEffectMeter" and change the wide value.

[quote=Zinc]When I move any parts of the effect meters a certain distance it starts to cut off then disappear? any way to fix[/quote]

In each of the .res files find "HudItemEffectMeter" and change the wide value.
5007
#5007
0 Frags +

What part of HudMatchStatus edits the timer background in casual?
https://imgur.com/a/5Scer

What part of HudMatchStatus edits the timer background in casual?
https://imgur.com/a/5Scer
5008
#5008
0 Frags +
MagmaDude

When I do that it lets me move it a little further but still does the same thing at a certain distance.

[quote=MagmaDude][/quote] When I do that it lets me move it a little further but still does the same thing at a certain distance.
5009
#5009
0 Frags +
ZincMagmaDude When I do that it lets me move it a little further but still does the same thing at a certain distance.

Turn on sv_cheats 1 and use the command vgui_drawtree. Check "Highlight Selected" and click on the plus buttons and find the HudItemEffectMeter it will show you the size of the box. If anything goes outside the box it will disappear. So mess with the tall and wide values of the "HudItemEffectMeter". You can also try setting the wide to "f0" which will instead of limiting the width of the box (vgui_drawtree) all the way to the end of the screen. If that doesn't help, feel free to add me and I can try and explain more.

[quote=Zinc][quote=MagmaDude][/quote] When I do that it lets me move it a little further but still does the same thing at a certain distance.[/quote]

Turn on sv_cheats 1 and use the command vgui_drawtree. Check "Highlight Selected" and click on the plus buttons and find the HudItemEffectMeter it will show you the size of the box. If anything goes outside the box it will disappear. So mess with the tall and wide values of the "HudItemEffectMeter". You can also try setting the wide to "f0" which will instead of limiting the width of the box (vgui_drawtree) all the way to the end of the screen. If that doesn't help, feel free to add me and I can try and explain more.
5010
#5010
0 Frags +

Thank you!, It worked!

Thank you!, It worked!
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