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making your tf2 look blocky again
posted in Customization
91
#91
0 Frags +

Did you even try

Did you even try
92
#92
1 Frags +

if someone could make this work again i would be so happy ;_;

if someone could make this work again i would be so happy ;_;
93
#93
3 Frags +
smziif someone could make this work again i would be so happy ;_;

it works still, someone in this thread explained how to do it but I guess I can make you an easy guide

http://www.mediafire.com/download/1ju2hu2rb825f4x/blocky.zip

Put .cfgs in C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\cfg

//put this at the beginning of each of your class configs (eg. scout.cfg, soldier.cfg etc.)
mat_filterlightmaps 1
exec default

Chubbabubbanyone got fixes to make the rocket trails... blocky again?

no there isn't one

[quote=smzi]if someone could make this work again i would be so happy ;_;[/quote]
it works still, someone in this thread explained how to do it but I guess I can make you an easy guide

http://www.mediafire.com/download/1ju2hu2rb825f4x/blocky.zip

Put .cfgs in C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\cfg

//put this at the beginning of each of your class configs (eg. scout.cfg, soldier.cfg etc.)
mat_filterlightmaps 1
exec default

[quote=Chubbabubb]anyone got fixes to make the rocket trails... blocky again?[/quote]
no there isn't one
94
#94
-2 Frags +

sorry, i tried it and most of it worked, it just wasent that seeable on snakewater, but the launch command doesnt work anymore. anyone got fixes to make the rocket trails and stuff blocky again?

sorry, i tried it and most of it worked, it just wasent that seeable on snakewater, but the launch command doesnt work anymore. anyone got fixes to make the rocket trails and stuff blocky again?
95
#95
-1 Frags +

+mat_showlowresimage 1 in launch options makes everything black and causes the game to crash

someone already said this whoops

+mat_showlowresimage 1 in launch options makes everything black and causes the game to crash

someone already said this whoops
96
#96
-14 Frags +

whos kown, how make Smoke Blocky?

whos kown, how make Smoke Blocky?
97
#97
16 Frags +
denisbitwhos kown, how make Smoke Blocky?

please fuckoff

[quote=denisbit]whos kown, how make Smoke Blocky?[/quote]

please fuckoff
98
#98
8 Frags +
denisbitwhos kown, how make Smoke Blocky?

this wont get u onto daggers top 10

[quote=denisbit]whos kown, how make Smoke Blocky?[/quote]
this wont get u onto daggers top 10
99
#99
-1 Frags +
DishSoapdenisbitwhos kown, how make Smoke Blocky?this wont get u onto daggers top 10

It took DishSoap months of acting like me when I went by SkyRanger/TSARBUX to get onto dagger's list.

[quote=DishSoap][quote=denisbit]whos kown, how make Smoke Blocky?[/quote]
this wont get u onto daggers top 10[/quote]

It took DishSoap months of acting like me when I went by SkyRanger/TSARBUX to get onto dagger's list.
100
#100
-3 Frags +
denisbitwhos kown, how make Smoke Blocky?

how the fuck is this guy still not banned wtf

[quote=denisbit]whos kown, how make Smoke Blocky?[/quote]
how the fuck is this guy still not banned wtf
101
#101
-1 Frags +

I don't understand why he's getting hate for this. Sure, he might make shitty threads but in this case, it's a genuine question.

I don't understand why he's getting hate for this. Sure, he might make shitty threads but in this case, it's a genuine question.
102
#102
1 Frags +
wtzI don't understand why he's getting hate for this. Sure, he might make shitty threads but in this case, it's a genuine question.

Will we ever really know how make smoke blocky though?

[quote=wtz]I don't understand why he's getting hate for this. Sure, he might make shitty threads but in this case, it's a genuine question.[/quote]

Will we ever really know how make smoke blocky though?
103
#103
2 Frags +

Not with that attitude ;)

Not with that attitude ;)
104
#104
-1 Frags +
STOGEwtzI don't understand why he's getting hate for this. Sure, he might make shitty threads but in this case, it's a genuine question.
Will we ever really know how make smoke blocky though?

+mat_showlowresimage 1 makes smoke blocky but it also makes every texture black and crashes your game, so maybe there's a workaround

[quote=STOGE][quote=wtz]I don't understand why he's getting hate for this. Sure, he might make shitty threads but in this case, it's a genuine question.[/quote]

Will we ever really know how make smoke blocky though?[/quote]
+mat_showlowresimage 1 makes smoke blocky but it also makes every texture black and crashes your game, so maybe there's a workaround
105
#105
-11 Frags +

My game crash :(

My game crash :(
106
#106
0 Frags +

Does this still work

Does this still work
107
#107
1 Frags +
catDoes this still work

It never stopped working :)
I use a scoreboard bind for this:

bind tab "+scoreboard"
alias +scoreboard "+showscores;cl_showfps 1;net_graph 1;developer 1;mat_filtertextures 1;mat_filterlightmaps 1;cl_detailfade 0;cl_detaildist 0;mem_compact;r_cleardecals"
alias -scoreboard "-showscores;cl_showfps 0;net_graph 0;developer 0;mat_filtertextures 1;mat_filterlightmaps 0;mem_compact"

[quote=cat]Does this still work[/quote]
It never stopped working :)
I use a scoreboard bind for this:

bind tab "+scoreboard"
alias +scoreboard "+showscores;cl_showfps 1;net_graph 1;developer 1;mat_filtertextures 1;mat_filterlightmaps 1;cl_detailfade 0;cl_detaildist 0;mem_compact;r_cleardecals"
alias -scoreboard "-showscores;cl_showfps 0;net_graph 0;developer 0;mat_filtertextures 1;mat_filterlightmaps 0;mem_compact"
108
#108
0 Frags +

.

.
109
#109
0 Frags +

yea

yea
110
#110
0 Frags +

.

.
111
#111
0 Frags +
Blungokinda off topic but does anyone got a working dl to a flat textures mod?
the blocky textures might combine well with it

http://www.teamfortress.tv/21756/prism-hud-clean-tf2
the download will give you a bunch of .vpk files, just install the FLAT.vpk for flat textures

[quote=Blungo]kinda off topic but does anyone got a working dl to a flat textures mod?
the blocky textures might combine well with it[/quote]

http://www.teamfortress.tv/21756/prism-hud-clean-tf2
the download will give you a bunch of .vpk files, just install the FLAT.vpk for flat textures
112
#112
0 Frags +
SkaznikBlungokinda off topic but does anyone got a working dl to a flat textures mod?
the blocky textures might combine well with it

http://www.teamfortress.tv/21756/prism-hud-clean-tf2
the download will give you a bunch of .vpk files, just install the FLAT.vpk for flat textures

https://www.dropbox.com/s/rxo58hbeo3hbrrf/custom.rar?dl=0

[quote=Skaznik][quote=Blungo]kinda off topic but does anyone got a working dl to a flat textures mod?
the blocky textures might combine well with it[/quote]

http://www.teamfortress.tv/21756/prism-hud-clean-tf2
the download will give you a bunch of .vpk files, just install the FLAT.vpk for flat textures[/quote]

https://www.dropbox.com/s/rxo58hbeo3hbrrf/custom.rar?dl=0
113
#113
-8 Frags +

for who still looking for blocky trails and explosions : use mat_picmip -1 or 0 :)

for who still looking for blocky trails and explosions : use mat_picmip -1 or 0 :)
114
#114
9 Frags +

updated guide
-unlocked picmip:
1) download https://github.com/Orbmu2k/nvidiaProfileInspector/releases and https://cdn.discordapp.com/attachments/650148434900418577/650148608410124333/tf2_unlocked_picmip.nip
2) unzip nvidiaProfileInspector.zip
3) run nvidiaProfileInspector.exe
4) select 'Team Fortress 2" from the 'Profiles' dropdown
5) click the 'Import user defined profiles' button
6) select the 'Import profile(s)' option
7) select the 'tf2_unlocked_picmip.nip'
8) click 'OK'
9) click the "Apply Changes' button
to revert back to default tf2, simply re-select the 'Team Fortress 2' profile and click the 'Restore current profile to NVIDIA defaults' button

-unfiltered lightmaps
put:
exec unfilteredlightmaps
mat_filterlightmaps 0
in each class config
put:
mat_filterlightmaps 1
in a file called 'unfilteredlightmaps.cfg'

if your textures look blurry put mat_filtertextures 0 in your autoexec

[b]updated guide[/b]
-unlocked picmip:
1) download https://github.com/Orbmu2k/nvidiaProfileInspector/releases and https://cdn.discordapp.com/attachments/650148434900418577/650148608410124333/tf2_unlocked_picmip.nip
2) unzip nvidiaProfileInspector.zip
3) run nvidiaProfileInspector.exe
4) select 'Team Fortress 2" from the 'Profiles' dropdown
5) click the 'Import user defined profiles' button
6) select the 'Import profile(s)' option
7) select the 'tf2_unlocked_picmip.nip'
8) click 'OK'
9) click the "Apply Changes' button
to revert back to default tf2, simply re-select the 'Team Fortress 2' profile and click the 'Restore current profile to NVIDIA defaults' button

-unfiltered lightmaps
put:
exec unfilteredlightmaps
mat_filterlightmaps 0
in each class config
put:
mat_filterlightmaps 1
in a file called 'unfilteredlightmaps.cfg'

[i]if your textures look blurry put mat_filtertextures 0 in your autoexec[/i]
115
#115
5 Frags +

mat_filtertextures 1 makes textures blurry, and mat_filtertextures 0 makes them blocky

mat_filtertextures 1 makes textures blurry, and mat_filtertextures 0 makes them blocky
116
#116
16 Frags +
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117
#117
2 Frags +

whats the AMD equivalent of nvidia inspector

whats the AMD equivalent of nvidia inspector
118
#118
2 Frags +

This is how you do it with AMD I have done it this way and it works. There is also Radeonpro or something but that never worked for me. https://www.teamfortress.tv/12811/quake-like-graphics-on-ati-card#29

This is how you do it with AMD I have done it this way and it works. There is also Radeonpro or something but that never worked for me. [url=]https://www.teamfortress.tv/12811/quake-like-graphics-on-ati-card#29[/url]
119
#119
0 Frags +
denisbit13
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shotfor who still looking for blocky trails and explosions : use mat_picmip -1 or 0 :)
[quote=denisbit13][code]█ █░ ██░ ██ ▒█████ ██████ ██ ▄█▀ ▒█████ █ █░███▄ █
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░ ░ ░ ░ [/code][/quote]
[quote=shot]for who still looking for blocky trails and explosions : use mat_picmip -1 or 0 :)[/quote]
120
#120
8 Frags +

Sorry for necro,

For blocky rocket trails use:

-forceallmips -softdefaultparticlesoff 

in launch options

mat_filtertextures 0

in config

Thanks to arcade1337 for providing this information

rocket trails
explosions
Ubers
viewmodels
killstreaks
killstreak sheens are also pixelated but I don't have screenshots of that

Sorry for necro,

For blocky rocket trails use:
[code]-forceallmips -softdefaultparticlesoff [/code]in launch options

[code]
mat_filtertextures 0[/code] in config

Thanks to [url=https://www.teamfortress.tv/user/arcade1337]arcade1337[/url] for providing this information

[url=https://media.discordapp.net/attachments/1075529632377491516/1104351257952530482/image.png]rocket trails[/url]
[url=https://cdn.discordapp.com/attachments/1098656795192479786/1104379660621586462/image.png]explosions[/url]
[url=https://media.discordapp.net/attachments/890266314780860516/1104380354476916796/image.png?width=1202&height=676]Ubers[/url]
[url=https://cdn.discordapp.com/attachments/890266314780860516/1104394956161957910/image.png]viewmodels[/url]
[url=https://cdn.discordapp.com/attachments/1098656795192479786/1105819421878005790/image.png]killstreaks [/url]
killstreak sheens are also pixelated but I don't have screenshots of that
1 2 3 4
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