a9 - Gameplay/Refinement
Hi all, thanks to everyone that downloaded the map. (Nearly 50 downloads!)
I am currently looking for moderately skilled teams (don't have to be prem/invite) that would be happy to test the map. I'd like to avoid pug testing and focus on scrims for consistency sake. If the map looks interesting and you have friends that like to play video games, reach out!
The name Soursob was initially a placeholder, but it stuck. I also considered: Sourgrass, Avenue, Streamline, Underpass and Overpass (lol). I am still open to changing it and I'll take ideas.
Changes:
- Added a ledge to help players jump to the health pack on last.
- Removed large construction light prop from forwards.
- Spawns are closer to shutters to help stop beam disconnecting from demo on rollout.
- Moved ramp by choke forward to help players using it to slide on rollout.
- Lobby pack is now medium, as the previous update moved the pack on second further from lobby.
- Elbow mini pack is now moved to balcony. (mid)
- New window in spawn.
- Removed perch on second.
- Removed clipping on light-posts
- Blocked off OOB sight-line on last.
- Cleaned up clipping and geometry across the map.
- Cleaned up rough terrain.
- Removed some obnoxious detailing.
- Added some lovely detailing.
- Reworked lighting across the map.
I lost my notes as I just did a clean install of my os so I'm probably forgetting some things.