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August 27 TF2 Update
1
#1
7 Frags +

Blog Post

We've released a mandatory update for TF2. The notes for the update are below. The new version is 1884404.

-Eric

--------------------------

- Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs.
- The in-game player status panel has been updated to show an animated image of your character with their current loadout
- Can be disabled in Advanced Options

- Added Romevision sharing: anyone playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can now opt-in to Romevision
- Manage your Romevision preference in the Advanced Options dialog
- Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range
- Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died
- Fixed a bug that would allow Spies to exploit the Kunai's higher overheal limit
- Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade from working correctly in Mann vs. Machine mode
- Fixed a bug that would cause the last few characters of text to be lost when copying text from input fields
- Fixed a client sv_cheats exploit related to the commentary dialog
- Fixed a problem that would cause the shotgun shell model to appear incorrectly third-person when using the Family Business
- Improved bot pathing behavior around ramps
- Bots can now reflect energy-based projectiles
- Fixed incorrect alpha in the backpack images for the Valley Forge and the Founding Father
- The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default
- Added server log entries for jarate_attack and milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper
- Fixed using an incorrect path for downloaded custom player sounds
- Fixed duplicate support/mission icons in the Mann vs. Machine HUD
- Don't allow players without admin access on the server to use the various entity-creating commands to create point_servercommand entities
- Updated cp_egypt_final
- Fixed players building inside of Blu's first spawn
- Updated cp_manor_event
- Fixed players building in rafters
- Updated cp_mountainlab
- Fixed clip brush exploit above hallway leading toward final cap
- Fixed exploit where players could be trapped in small space near final cap using teleporters
- Updated plr_hightower
- Added nobuild to cliff bottom to prevent engineers building in the kill volume
- Updated the localization files

_______________________________________________
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce

Also:
According to Wickedplayer494, Birthday Mode is now on.
Schema Stuff, via TheAnthal on Reddit

[url=http://tf2.com/post.php?id=11335]Blog Post[/url]

[quote]We've released a mandatory update for TF2. The notes for the update are below. The new version is 1884404.

-Eric

--------------------------

[b]- Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs.
- The in-game player status panel has been updated to show an animated image of your character with their current loadout
- Can be disabled in Advanced Options[/b]
- Added Romevision sharing: anyone playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can now opt-in to Romevision
- Manage your Romevision preference in the Advanced Options dialog
[b]- Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range[/b]
- Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died
[b]- Fixed a bug that would allow Spies to exploit the Kunai's higher overheal limit[/b]
- Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade from working correctly in Mann vs. Machine mode
- Fixed a bug that would cause the last few characters of text to be lost when copying text from input fields
- Fixed a client sv_cheats exploit related to the commentary dialog
- Fixed a problem that would cause the shotgun shell model to appear incorrectly third-person when using the Family Business
- Improved bot pathing behavior around ramps
- Bots can now reflect energy-based projectiles
- Fixed incorrect alpha in the backpack images for the Valley Forge and the Founding Father
- The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default
[b]- Added server log entries for jarate_attack and milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper[/b]
- Fixed using an incorrect path for downloaded custom player sounds
- Fixed duplicate support/mission icons in the Mann vs. Machine HUD
[b]- Don't allow players without admin access on the server to use the various entity-creating commands to create point_servercommand entities[/b]
- Updated cp_egypt_final
- Fixed players building inside of Blu's first spawn
- Updated cp_manor_event
- Fixed players building in rafters
- Updated cp_mountainlab
- Fixed clip brush exploit above hallway leading toward final cap
- Fixed exploit where players could be trapped in small space near final cap using teleporters
- Updated plr_hightower
- Added nobuild to cliff bottom to prevent engineers building in the kill volume
- Updated the localization files


_______________________________________________
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[/quote]

Also:
According to Wickedplayer494, Birthday Mode is now on.
[url=http://www.reddit.com/r/tf2/comments/1l8548/tf2_update_for_82713_82813_utc/cbwnetf]Schema Stuff, via TheAnthal on Reddit[/url]
2
#2
6 Frags +

anyone else crashing on character select

EDIT: Crash is caused by custom huds. Probably because of the 3d character thing

anyone else crashing on character select

EDIT: Crash is caused by custom huds. Probably because of the 3d character thing
3
#3
0 Frags +

yeah, im crashing too :(

yeah, im crashing too :(
4
#4
1 Frags +
Allealanyone else crashing on character select

probably a HUD issue considering they updated the player status panel, idk.

[quote=Alleal]anyone else crashing on character select[/quote]

probably a HUD issue considering they updated the player status panel, idk.
5
#5
2 Frags +

ty steampipe for making it so easy to diagnose

ty steampipe for making it so easy to diagnose
6
#6
16 Frags +
- Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs.

TF2, now a science simulator.

[quote][b]- Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs. [/b]
[/quote]
TF2, now a science simulator.
7
#7
7 Frags +
SAJewers- Added Chemistry Sets as a bonus drop.

What

[quote=SAJewers]
[b]- Added Chemistry Sets as a bonus drop.
[/quote]

What
8
#8
0 Frags +

yeah its a hud problem, we gotta use default now :(

yeah its a hud problem, we gotta use default now :(
9
#9
5 Frags +

we science now

we science now
10
#10
2 Frags +
grcyeah its a hud problem, we gotta use default now :(

god please no

no

noooooooooooooooooooooooooooooooooooooooooooooooooooo

[quote=grc]yeah its a hud problem, we gotta use default now :([/quote]
god please no

no

noooooooooooooooooooooooooooooooooooooooooooooooooooo
11
#11
13 Frags +

Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died
i've never been so happy

Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died
i've never been so happy
12
#12
1 Frags +

Just logged in after the update and got a party hat+noise maker, i thought you could only get them if you played tf2 in 2011 or something? whats up with that?^^

Just logged in after the update and got a party hat+noise maker, i thought you could only get them if you played tf2 in 2011 or something? whats up with that?^^
13
#13
14 Frags +

help my transactions are timing out

help my transactions are timing out
14
#14
4 Frags +

Blog Post

It's a special day today, folks
[url=http://tf2.com/post.php?id=11335]Blog Post[/url]

[quote]It's a special day today, folks
15
#15
1 Frags +
ReykiJust logged in after the update and got a party hat+noise maker, i thought you could only get them if you played tf2 in 2011 or something? whats up with that?^^

You get them every year when it's the game's birthday

[quote=Reyki]Just logged in after the update and got a party hat+noise maker, i thought you could only get them if you played tf2 in 2011 or something? whats up with that?^^[/quote] You get them every year when it's the game's birthday
16
#16
0 Frags +

or hooky's post

or hooky's post
17
#17
25 Frags +

HUD FIX:

Put cl_hud_playerclass_use_playermodel 0 in your autoexec.

Simpler than the above method.

HUD FIX:

Put cl_hud_playerclass_use_playermodel 0 in your autoexec.

Simpler than the above method.
18
#18
6 Frags +
hookyhelp my transactions are timing out

You too?
I didn't even buy anything, it just shows up every time I start tf2

[quote=hooky]help my transactions are timing out[/quote]
You too?
I didn't even buy anything, it just shows up every time I start tf2
19
#19
13 Frags +

http://media.steampowered.com//apps//440//icons//construction_kit_large.44a7be2bcb295a9eb60b540f8c02422e59b50881.png

[img]http://media.steampowered.com//apps//440//icons//construction_kit_large.44a7be2bcb295a9eb60b540f8c02422e59b50881.png[/img]
20
#20
3 Frags +
- The in-game player status panel has been updated to show an animated image of your character with their current loadout

Just an FYI, but This changes the class image in the Default HUD to show your loadout:

http://steamcommunity.com/sharedfiles/filedetails/?id=173481466

[quote]- The in-game player status panel has been updated to show an animated image of your character with their current loadout[/quote]
Just an FYI, but This changes the class image in the Default HUD to show your loadout:

http://steamcommunity.com/sharedfiles/filedetails/?id=173481466
21
#21
1 Frags +

My glass texture is now just a solid white texture, anyone else have this?

My glass texture is now just a solid white texture, anyone else have this?
22
#22
-3 Frags +
reillyMy glass texture is now just a solid white texture, anyone else have this?

Nope http://i.imgur.com/ErZfZ1P.jpg

[quote=reilly]My glass texture is now just a solid white texture, anyone else have this?[/quote]

Nope http://i.imgur.com/ErZfZ1P.jpg
23
#23
2 Frags +

Can't access my inventory/loadout.

Can't access my inventory/loadout.
24
#24
2 Frags +
hookyHUD FIX:

Put cl_hud_playerclass_use_playermodel 0 in your autoexec.

Simpler than the above method.

Thanks, worked :)

[quote=hooky]HUD FIX:

Put cl_hud_playerclass_use_playermodel 0 in your autoexec.

Simpler than the above method.[/quote]
Thanks, worked :)
25
#25
1 Frags +

disabling 3d player models in advanced options should fix huds
edit: i cant read

disabling 3d player models in advanced options should fix huds
edit: i cant read
26
#26
1 Frags +

how do u turn off the animated image but keep the class image?

how do u turn off the animated image but keep the class image?
27
#27
0 Frags +

edit: nvm

edit: nvm
28
#28
0 Frags +
AloSecreillyMy glass texture is now just a solid white texture, anyone else have this?
Nope http://i.imgur.com/ErZfZ1P.jpg

It's the clear glass, not the one with the mesh in it. Assuming they are separate entities.

Also this notification pops up every time I restart my game to disable the 3d shit.

[quote=AloSec][quote=reilly]My glass texture is now just a solid white texture, anyone else have this?[/quote]

Nope http://i.imgur.com/ErZfZ1P.jpg[/quote]

It's the clear glass, not the one with the mesh in it. Assuming they are separate entities.

Also this notification pops up every time I restart my game to disable the 3d shit.
29
#29
3 Frags +

http://i.imgur.com/js1XtNA.jpg

[img]http://i.imgur.com/js1XtNA.jpg[/img]
30
#30
21 Frags +

bind w "+forward; +use_action_slot_item"
bind a "+moveleft; +use_action_slot_item"
bind s "+back; +use_action_slot_item"
bind d "+moveright; +use_action_slot_item"

bind w "+forward; +use_action_slot_item"
bind a "+moveleft; +use_action_slot_item"
bind s "+back; +use_action_slot_item"
bind d "+moveright; +use_action_slot_item"
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