yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted March 24, 2024 at 5:44 PM
Posts 2130 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#3 Selling Beyerdynamic DT770 80ohm - $150 in Hardware

Is there a reason you're selling them?

posted about 6 years ago
#406 yttrium's competitive viewmodels in Customization
The_Other_QuachI managed to update the vpk here, but you might want to rehost as the link will probably change soon. Turns out I forgot to define my bones. The viewmodels that are hidden with this vpk are:
scout: primaries, pistols
sniper: primaries, smgs
soldier: primaries, shotguns
demo: primaries, secondaries
medic: primaries
heavy: primaries, shotguns
pyro: primaries, shotguns, flareguns
spy: primaries, sappers
engie: shotguns, pistols, wrangler, pda, tool carry anim

I probably won't be updating this myself again for other settings because this took forever, but you can do it yourself with instructions here. Just make sure that you update heavy's bones and that you include the changes to the inspect animations (from the default animations in tf2_misc_dir.vpk).

Also, would anyone happen to know why preloading doesn't work for me? On windows 10 using mastercomfig compquality, trying to get it to work on valve servers.

The issue is that you can't just take the current source files. My provided decompiled models actually have relatively modified .qc files so that it can properly account for some weapons being hidden and others not (aka snaps everywhere).

But hey, you tried. Look at everyone else.

Another hint: Use Crowbar 0.27 instead of the latest. Not sure what they did, but at some point around version 30 they broke decompiling TF2 viewmodels.

posted about 6 years ago
#40 yikes in Other Games
aierahttps://youtu.be/NHpXIXo3QDk
look at these ms paint graphics

also a reminder that all the teams paid millions to get into the league

holy shit HuK you've fallen far

posted about 6 years ago
#35 PLEASE WATCH MY COMMENTARIES in Videos

tort pls I want to rewatch your portapotty story

posted about 6 years ago
#6 TF2 update for 11/1/17 (11/2/17 UTC) in TF2 General Discussion
springrollsedit: https://i.imgur.com/t1ziMFA.png wtf

i saw the hlds_announce email from Eric and started writing my post in advance...

Show Content
i have no life
posted about 6 years ago
#2 TF2 update for 11/1/17 (11/2/17 UTC) in TF2 General Discussion
Updated cp_badlands
- Disabled collision on a bunch of props (mainly lights/lamps)
- Reduced attackers' spawn advantage by 1 second when working on final control point
- Upgraded the small ammo pack to medium in the yard (on the porch)

https://pbs.twimg.com/media/Cc4cHcdWIAA2xom.png

posted about 6 years ago
#28 PLEASE WATCH MY COMMENTARIES in Videos

so...

https://i.imgur.com/ibsmWGR.png

posted about 6 years ago
#9 tf2 megacut deleted? in TF2 General Discussion

https://i.imgur.com/dH2uVNt.png

posted about 6 years ago
#19 Stuck on Sending Client Info [HELP] in Q/A Help
mastercoms-high improves responsiveness with better preemption and execution of tasks. It helps even with just background processes.

That's what priority is, yeah. But Windows should handle background process management enough that this shouldn't be an issue, no? And if you're seeing real benefit from this you should probably be using something like CPUCores (or one of its non retarded variants) that isolates background processes to separate cores.

mastercomsIt saves a bit of memory and decreases startup time by the joystick system from starting. It still works, you can check this by comparing the stdout output from TF2 when -nojoy is present and removed.

Okay, so the documentation that it was removed in the orange box engine is wrong - but how much memory/startup time does it really save?

mastercomsNo, this tells TF2 how many worker threads are available for tasks. TF2's automatic detection for worker thread count is limited to 3 threads, so -threads allows you to force a higher count.

I thought it's been documented that any threads over 3 that it creates anyway are essentially zombie processes? Wouldn't mind a correction on that.

mastercomsBut some people have problems with raw input, so it is still useful for those with raw input disabled.

I'm willing to bet he has m_rawinput 1 in his autoexec, in which case that launch argument is pointless.

Just like the majority of these commands, they aren't ALL useless, but their use cases are so far and few between that it's probably a good idea to not propagate them on the internet.

posted about 6 years ago
#17 Stuck on Sending Client Info [HELP] in Q/A Help
Zetsubooof so do you have a fix too my issue or?

remove literally all of those launch options, add -default to your launch options, and then try connecting to a problematic server.

if it still happens, it's an issue with the server, steam auth, or your computer outside of TF2. if it doesn't happen, you've got problematic settings because you copied whatever nonsense you found on the internet.

posted about 6 years ago
#14 Stuck on Sending Client Info [HELP] in Q/A Help
Zetsuboare you okay? XD it seems like your going into abit of a rant

yeah it's a bit of a rant but now I can point people to my post whenever they add stupid launch options, which someone does every single day

posted about 6 years ago
#11 Stuck on Sending Client Info [HELP] in Q/A Help
Zetsubo-high -noipx -novid -nocrashdialog -nojoy -noborder -threads 4 -useforcedmparms -noforcemaccel -noforcemspd -heapsize 4194304 -fullscreen -console +map_background preload_room +exec autoexec.cfg

jesus christ how horrifying

literally only three of those commands do anything you'd want (novid, nojoy, noborder), and you probably only need two. hell, some of them cancel each other out (noborder and fullscreen).

edit: here im just going to document it so people know in the future

-high increases TF2's thread priority, which should really not be an issue unless you've got a shitload of other applications open
-noipx just disables IPX networking which you don't use
-novid is actually relevant
-nocrashdialog is meant for srcds and does pretty much nothing for your client
-nojoy is really only useful if your game keeps enabling the gamepad and disabling mouse/keyboard (happens for some people), but apparently it doesn't even work anymore so YMMV
-noborder makes it so windowed mode is borderless fullscreen, if you're playing in actual fullscreen then this option does nothing
-threads forces TF2 to use a certain number of threads, this is very likely useless for you as TF2 automatically handles thread creation
-useforcedmparms -noforcemaccel -noforcemspd became irrelevant in 2011 when raw input was added
-heapsize was removed from the game in 2010, and even then, it never did what you thought it did. heapsize affects the size of the chunks of memory the game allocates over time, not how much memory it actually uses
-fullscreen is irrelevant because you can set this ingame
-console just opens the console when you start the game, it doesn't enable the console (there's an ingame option for that)
+map_background preload_room will launch preload_room, i assume you're doing this to preload. this can be moved to an autoexec line though, try:

map_background preload_room; wait 10; disconnect

+exec autoexec.cfg literally will make your autoexec exec twice, wtf. it already execs when you start your game. that's why it's called autoexec.

posted about 6 years ago
#399 yttrium's competitive viewmodels in Customization
wambertIf you could help me out that would be great
thanks c:

Sorry, no idea. Could you give a bit more info into what happens? How many servers do you connect to before it stops? What's their sv_pure and whitelist set to?

alexxoHello Yttrium, i have a question about the "Hide Flamethrower" feature: Is there any way to keep the flame sprites? Because i find it harder to aim. Thanks.

No way, sorry. Wish I could. Maybe try using cl_first_person_uses_world_model 1 for pyro, so they're less obtrusive but still there.

posted about 6 years ago
#47 tf2 teams war paints in TF2 General Discussion
556pmOur current method of replacing the textures in real time doesn't work with sv_pure 0

got some news for you~

posted about 6 years ago
#14 lawena broken in Videos
Lollipop_VulcanSo I’m assuming the missing weapons issue is a demo problem? Well there goes the last 6 months of bookmarksI guess so. I hope we can get a fix for this

You can always use steamcmd to install an old version of TF2 and render your demo with that

posted about 6 years ago
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