yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted April 16, 2024 at 2:14 PM
Posts 2131 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#9 Is comp tf2 w/ no whitelist plausible? in TF2 General Discussion
Seinfeldthere is not a single thing in all of TF2 that we can do, including removing the whitelist, that will get pubbers to start playing competitive tf2

pubbers will play comp if they can win hats for free by doing it

like if valve had craft hat drops in the in-game comp mode people would play it whether it was broken or perfectly mirrored real comp

posted about 4 years ago
#5 Is comp tf2 w/ no whitelist plausible? in TF2 General Discussion

mad milk

need i say more

posted about 4 years ago
#299 TF.TV WHIPS, what do you drive? in Off Topic

https://i.imgur.com/XlyAnSv.jpg

posted about 4 years ago
#2 What would you like to see in a cp_steel_pro? in Map Discussion

Jokes about Steel aside:

  • Maybe turning the A -> B dropdown shortcut into a staircase or something, so you can rotate back from B to A without rotating through spawn after you capture A.
  • So many weird pathing problems on the last point that could definitely be resolved, especially when it comes to the rocket up top.
  • It's possible that better health/ammo kits might be needed in the B -> C connector, but I honestly don't remember and you should gauge from higher level HL feedback. I distinctly recall having to fall back to the packs behind B and that's pretty tough for a point that's already sort of difficult to take.

I'm sure there's something obvious I'm forgetting.

Also regarding Upward, it's a solid map and the only things I would change would be maybe the floor wonkiness/explosion inconsistencies around the A->B tunnel floor, and the last point underground area. And of course fixing the tele exit exploit.

posted about 4 years ago
#292 yayahud in Customization

Just a quick update on the progress.

I have MAJORLY reworked the entire MvM HUD, as well as slightly tweaked a few things about the ingame hud, namely the killstreak indicator, disguise panel, and class preview. old new, old new, old new

I have reworked a bit of the inventory UI so it's a lot more polished. old new, old new

I'm right now in the progress of creating new class preview images for the inventory UI.

Once that's done, I'm going to work on the main menu a bit.

posted about 4 years ago
#291 yayahud in Customization

I'm going to revisit yayahud.

It was never really *my* hud. I updated it from takyahud for a couple major TF2 versions, but I didn't customize it and didn't fully like how it looked.

I'll be merging Hypnotize's updates and working from there. Not much will change ingame aside from the scoreboard, but MvM and the main menu will definitely see some work.

Expect a darker main aesthetic with a small number of bright colors to make it stand out.

posted about 5 years ago
#5933 HUD editing: short questions, quick answers in Customization

Can the friends list on the main menu be collapsible? If so, will it still render when collapsed, causing lag?

EDIT: Second question - in MvMInWorldCurrency.res, the labels are set to use "%currency%". This shows up ingame as $415 or whatever. Is there a way to remove the cash sign?

posted about 5 years ago
#504 yttrium's competitive viewmodels in Customization
AdjeSitngusI have weird problem. I had everything working last week, I do preload this correctly but yeah, for some reason it doesn't work properly. I mean, sometimes it works, sometimes not. When I change class/server/map it might break. No idea whats happening. I tried to reinstall this but it didn't work
https://github.com/mastercoms/mastercomfig/wiki/Troubleshooting#animation-andor-model-mods-not-working

If you are using mastercomfig, check if you have asynchronous disk loading disabled.
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

I wish I had known about this earlier. I'll bake this into the autoexec additions.

EDIT: Updated the OP to reflect this.

posted about 5 years ago
#5 TF2 UPDATE FOR 04/17/19 in TF2 General Discussion
wickedplayer494Yesterday was all sorts of chaos

ok hol up I wasn't criticizing you, and I'm sorry you went through all that shit, that sucks man. I was bringing up the fact that the TF team patched the game and only sent out an email to hlds_announce half an hour later, when normally they send the email roughly an hour before.

posted about 5 years ago
#3 TF2 UPDATE FOR 04/17/19 in TF2 General Discussion

Wicked hasn't put out a post because there wasn't an hlds-announce email. Again.

Two bugfix updates in two days, though... Interesting.

posted about 5 years ago
#148 in Off Topic
Show Content
posted about 5 years ago
#1 Matchmaking max ping setting in Q/A Help

does this do anything?

I've set it to 80 and I'm only getting put in Singapore servers where I have 450 ping. And it's putting me there immediately. If I have a max ping setting, Valve, respect it. how difficult is this.

posted about 5 years ago
#2 how do I remove timer/control points? in Customization

yeah i agree who cares if youre getting backcapped

Show Content
set enabled=0 in all of the sections in the following files (in custom/hud/resource/ui/*):
  • controlpointcountdown.res
  • controlpointicon.res
  • controlpointprogressbar.res
  • hudobjectiveflagpanel.res
  • hudobjectivekothtimepanel.res
  • hudobjectivestatus.res
  • hudobjectivetimepanel.res
  • objectivestatusescort.res
  • objectivestatusmultipleescort.res
if you dont have a file dont worry about it

edit: oh and this should have gone here
posted about 5 years ago
#13 can u remove this icon in Customization
rongolalso can you move the icon even further down so its below the map?

see

(after putting it further in the ground)
posted about 5 years ago
#11 can u remove this icon in Customization

Well, you can't say I didn't try. I was able to change the model using the same method as my viewmodels, and tested it offline with success:

https://i.imgur.com/9crxlEK.png

However, even with preloading it didn't work in casual servers, while my viewmodels still worked there. I tried a bunch of different methods, including empty model swaps, texture edits, material edits, and finally just a straight up model edit to move the idle animation below the ground, which is what you see above.

I can give you this VPK (after putting it further in the ground) but I don't know how much good it will do. Maybe it could be preloaded into ultiduo servers or competitive ones, but Valve MM doesn't allow it.

posted about 5 years ago
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