Lollipop_https://imgur.com/a/DLcnF
thats my vpks and how it looks like ingame
Do other players holding the crossbow show it?
Account Details | |
---|---|
SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | March 24, 2024 at 5:44 PM |
Posts | 2130 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
Lollipop_https://imgur.com/a/DLcnF
thats my vpks and how it looks like ingame
Do other players holding the crossbow show it?
so you can still build in the skybox on mercenary park
ok
Lollipop_arnoIdhttp://www.teamfortress.tv/44213/lawena-not-working-correctly-after-jungle-infernothat doesnt solve my problem for the missing viewmodels
That's a really weird issue - does Lawena install a custom viewmodel replacer (like mine)? While it's in use, what VPKs does it drop into your custom folder?
springrollseddie_calderonremove stickybomb launcher random spread/deviation
This is a thing?
On that note remove grenade launcher spin/drag/whatever it is that makes it feel so much more..inconsistent? than the iron bomber.
grenade launchers have spread as well, on top of random pill rotation velocity (which affects roller direction)
I've noticed some serious wonkiness with binds and the new update. For instance, there's a new say_party function, but it's bound to F2. No matter what, when you restart TF2, it will re-bind F2 to say_party, but there isn't even an entry for it in the options menu. I assume it's doing similar things for other functions.
You might also want to try running with the -nosteamcontroller launch argument, which also fixes some weird bind issues.
edit: they fucked it up so bad that the "yes" vote for the votemenu, which is bound to F2, doesn't work unless you unbind F2
tsarMaryland
I was so spoiled by the MD flag... I live in NJ now, look at this shit
GetawhaleThey can be reached very easily by email or support form if people want to report glitches and bugs. They tend to fix big things fairly quickly, if they're brought to their attention.
Eric has still not gotten back to me about you-know-what. It's been over a week now and if this cheat was out in the wild, it would be crazy.
Fully agreed on the Delfy crap though. His videos aren't just bad for the community and the game, they're awful in the first place. It's like first grade humor XDDDXDXDLOL.
loserprancepretty sure the visit mercenary park bonus that has you capture/defend 20 TIMES only counts caps, too
as if this map wasn't bad enough...
Scrambled
- Offence contracts don't count on Payload Race.
Apparently they aren't working on KOTH either. Only A/D + Payload.
WaTeRMeLoNIm trying to update but everytime i end this message show up
There was an error updating Team Fortress 2 (Damaged Content Files)
tf2_textures_074.vpk
I already tried verifying the files
what I do?
Have you tried deleting the file and re-verifying?
Here's a set of diffs for Jungle Inferno, for people who actually want to update their HUD properly (without deleting main menu).
I've also made merged a pull request on the main repo. (I don't remember being a collaborator, but I guess I am, so I was able to merge it)
edit: some of these diffs are actually from meet your match because tf2basehud was never updated to reflect the final MYM update, just the competitive beta
Falkinghammerlowkey if someone knows anything about that top bar hmu
I'm looking into the new elements right now
If you're using a custom HUD you might want to try using the default one right now.
Very few custom HUDs are properly updated.
tsarI've been changing the info.vdf so the "1" is a "2" and deleting both GameMenu and MainMenuOverride. Some huds like WavesUi and FlawHud are crashing when you hit the "Find a Game" button (looking for a fix), but other than that, they work fine.
So it's not really "updating" so much as "quick patching so your HUD no longer crashes the game".
InoI just tested ahud and while in-game is fine the menu is bugged. From a quick glance the experience tracker is off and you can't redeem war paints at all.
That's because he didn't update anything. Your HUD animation files will still be missing all the new stuff, and any ingame menus other than mainmenuoverride and gamemenu will be missing new elements/changed elements.