yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted March 24, 2024 at 5:44 PM
Posts 2130 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#7 lawena broken in Videos
Lollipop_https://imgur.com/a/DLcnF
thats my vpks and how it looks like ingame

Do other players holding the crossbow show it?

posted about 6 years ago
#5 TF2 update for 10/24/17 (10/25/17 UTC) in TF2 General Discussion

so you can still build in the skybox on mercenary park

ok

posted about 6 years ago
#4 lawena broken in Videos
Lollipop_arnoIdhttp://www.teamfortress.tv/44213/lawena-not-working-correctly-after-jungle-infernothat doesnt solve my problem for the missing viewmodels

That's a really weird issue - does Lawena install a custom viewmodel replacer (like mine)? While it's in use, what VPKs does it drop into your custom folder?

posted about 6 years ago
#34 Next Major Update Wishlist in TF2 General Discussion
springrollseddie_calderonremove stickybomb launcher random spread/deviation
This is a thing?

On that note remove grenade launcher spin/drag/whatever it is that makes it feel so much more..inconsistent? than the iron bomber.

grenade launchers have spread as well, on top of random pill rotation velocity (which affects roller direction)

posted about 6 years ago
#16 Null movement script not working in Q/A Help

I've noticed some serious wonkiness with binds and the new update. For instance, there's a new say_party function, but it's bound to F2. No matter what, when you restart TF2, it will re-bind F2 to say_party, but there isn't even an entry for it in the options menu. I assume it's doing similar things for other functions.

You might also want to try running with the -nosteamcontroller launch argument, which also fixes some weird bind issues.

edit: they fucked it up so bad that the "yes" vote for the votemenu, which is bound to F2, doesn't work unless you unbind F2

posted about 6 years ago
#44 what’s the coolest flag in Off Topic
tsarMaryland

I was so spoiled by the MD flag... I live in NJ now, look at this shit

Show Content
posted about 6 years ago
#19 TF2 update for 10/23/17 (10/24/17 UTC) in TF2 General Discussion
GetawhaleThey can be reached very easily by email or support form if people want to report glitches and bugs. They tend to fix big things fairly quickly, if they're brought to their attention.

Eric has still not gotten back to me about you-know-what. It's been over a week now and if this cheat was out in the wild, it would be crazy.

Fully agreed on the Delfy crap though. His videos aren't just bad for the community and the game, they're awful in the first place. It's like first grade humor XDDDXDXDLOL.

posted about 6 years ago
#12 PSA: Direct Hit Contract Is Broken in TF2 General Discussion
loserprancepretty sure the visit mercenary park bonus that has you capture/defend 20 TIMES only counts caps, too

as if this map wasn't bad enough...

posted about 6 years ago
#9 how do i make miss pauling shut the fuck up in TF2 General Discussion

relevant

posted about 6 years ago
#8 List of Broken Contracts in TF2 General Discussion
Scrambled
  • Offence contracts don't count on Payload Race.

Apparently they aren't working on KOTH either. Only A/D + Payload.

posted about 6 years ago
#158 The Jungle Inferno bug mega thread! in TF2 General Discussion
WaTeRMeLoNIm trying to update but everytime i end this message show up
There was an error updating Team Fortress 2 (Damaged Content Files)
tf2_textures_074.vpk
I already tried verifying the files
what I do?

Have you tried deleting the file and re-verifying?

posted about 6 years ago
#42 GitHub Repo for TF2's Base HUD in Customization

Here's a set of diffs for Jungle Inferno, for people who actually want to update their HUD properly (without deleting main menu).

I've also made merged a pull request on the main repo. (I don't remember being a collaborator, but I guess I am, so I was able to merge it)

edit: some of these diffs are actually from meet your match because tf2basehud was never updated to reflect the final MYM update, just the competitive beta

posted about 6 years ago
#5476 Show your HUD modifications! in Customization
Falkinghammerlowkey if someone knows anything about that top bar hmu

I'm looking into the new elements right now

posted about 6 years ago
#9 Jungle Inferno Contracts not working in TF2 General Discussion

If you're using a custom HUD you might want to try using the default one right now.

Very few custom HUDs are properly updated.

posted about 6 years ago
#100 Pyro Update Updated Huds in Customization
tsarI've been changing the info.vdf so the "1" is a "2" and deleting both GameMenu and MainMenuOverride. Some huds like WavesUi and FlawHud are crashing when you hit the "Find a Game" button (looking for a fix), but other than that, they work fine.

So it's not really "updating" so much as "quick patching so your HUD no longer crashes the game".

InoI just tested ahud and while in-game is fine the menu is bugged. From a quick glance the experience tracker is off and you can't redeem war paints at all.

That's because he didn't update anything. Your HUD animation files will still be missing all the new stuff, and any ingame menus other than mainmenuoverride and gamemenu will be missing new elements/changed elements.

posted about 6 years ago
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