Jokes about Steel aside:
- Maybe turning the A -> B dropdown shortcut into a staircase or something, so you can rotate back from B to A without rotating through spawn after you capture A.
- So many weird pathing problems on the last point that could definitely be resolved, especially when it comes to the rocket up top.
- It's possible that better health/ammo kits might be needed in the B -> C connector, but I honestly don't remember and you should gauge from higher level HL feedback. I distinctly recall having to fall back to the packs behind B and that's pretty tough for a point that's already sort of difficult to take.
I'm sure there's something obvious I'm forgetting.
Also regarding Upward, it's a solid map and the only things I would change would be maybe the floor wonkiness/explosion inconsistencies around the A->B tunnel floor, and the last point underground area. And of course fixing the tele exit exploit.