Just got out of it. Haven't read any of your discussion yet but *damn* that was fucking good. Everything was appropriate, and so many loose ends were tied up. It was a fitting conclusion to the Infinity Saga.
Account Details | |
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SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | April 16, 2024 at 2:14 PM |
Posts | 2131 (0.6 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
Updated download links. The engineer inactive VMT contained the sample color code by mistake, that's fixed now.
this is actually sort of hilarious
pizza_jordando u plan on making higher rez images for the backpack, crafting, catalog, trading and war paint icons?
Those are already 256x256, stored losslessly, and don't look too bad at 1080p, so probably not.
It should also be noted that these do not override the existing images, they just sit alongside them and you'll be editing the HUD files to reference the new files. This means by default it won't apply to the non-live class portraits ingame (bottom left of the stock hud). I'm looking at special-tailored replacements for those too.
https://i.imgur.com/HNllnqB.png
Hey HUD devs. As I was working on the newest update to yayahud I noticed how absolutely awful the stock class select images are, and also noticed that the majority of HUDs actually use them. If they aren't used for class select while ingame, they're used at the very least for class select in the loadout panel. I decided to do something about them.
For reference, here's what they look like right now (in yayahud):
These things are heavily compressed DXT5 128x256 bitmaps. They made sense for a game that ran on the Xbox 360 at 720p in 2007. They don't fit today. Just look at our poor Pootis' face:
https://i.imgur.com/Ez0MtCM.png
This is clearly unacceptable, so I went ahead and painstakingly rendered new images that are HUD agnostic. The source images are 1024x2048 and use a mix of selection idle, competitive victory, and misc poses. They better fit the modern aesthetic and personality of the game compared to the old ones which were captured from the non-phong 2006 E3 demo. HUD version downloads are resized to 256x512 which is optimal for 1080p users.
Here's what the new versions look like (in yayahud):
Instructions
You can integrate these very easily into your HUD; they're basically a drop-in replacement.
- Download the "HUD version".
- Extract the files to your HUD's materials/vgui/replay/thumbnails folder. (create it if it doesn't exist)
- Edit necessary HUD files (like charInfoLoadoutSubpanel.res) to reflect the new path.
Editing the resource files is easy. Just append the path to each image reference, like so:
"activeimage" "class_sel_sm_soldier_red"
"inactiveimage" "class_sel_sm_soldier_inactive"
becomes
"activeimage" "replay/thumbnails/class_sel_sm_soldier_red"
"inactiveimage" "replay/thumbnails/class_sel_sm_soldier_inactive"
You can also modify the material file in order to fit the aesthetic of your HUD. For instance, the stock TF2 hud desires a brown tint on the inactive portraits, which you can achieve by adding a $color command to each VMT, like so:
"UnlitGeneric"
{
"$basetexture" "vgui\replay\thumbnails\class_sel_sm_engineer_inactive"
"$translucent" 1
"$ignorez" 1
"$vertexcolor" 1
"$vertexalpha" 1
"$color" "[1.2 1.0 0.85]"
}
Downloads
- HUD Version
- HUD Alt Version (Spies swapped with masks, like at the top of this post)
- Source image files
HUD developers are free to include these in their HUD releases, just credit this thread in your HUD description.
stephim a complete sucker for this game's entire soundtrack but fuck these are so good
how did you not share the music from the best bossfight in that game
https://www.youtube.com/watch?v=IrzjCwHbwF0
BarryChuckleAlso, no ballista? Seriously, the Night King is coming on an undead dragon and nobody thought to make a few dragonglass-tipped ballistae and point them upwards?
I think it was mentioned earlier in the show that ballista were pretty much not invented, because the one shown to Cersei was the first of its kind, and that tech stayed with her army even though Jaime fled. Considering the amount of time they had to reinforce being very little, it would be a small stretch to say they had enough time to reverse engineer and reconstruct the one they saw hurt Drogon only a week before. Not to mention, Drogon immediately destroyed that ballista and it's the first and only time they would have seen it, so they've got nothing to work with.
I got a quarter of what I got last year, 300 instead of 1200, same income
ballzyI mean the whole faceswapping thing, does that just not work on white walkers?
I think it's pretty thoroughly shown that the faceswapping stuff takes time, and you essentially remove the face from a corpse. Not sure how it would work on corpses that aren't preserved (she killed Walder Frey with the intent of taking his face).
RikachuDid you just like skip that Arya scene inside the castle? They dedicated a scene to how she could've possibly been able to do what she did.
Being able to hide behind bookshelves is one thing, slipping through both an army of wights and through all of the actual Walkers is another...
SpuWhy was the night king moving in fucking slow motion when he was about to kill Bran?
I think this was fine. The leaders have been shown to do things at their own pace when they feel they're in control. They have emotions and get cocky. I think he was just enjoying the moment.
SpuWhy was Jorah kept alive after the Dothraki charge when he was in the front and then dies later in the episode?
The purpose for him dying was mentioned in the behind the scenes thing, the writers wanted to send him off with the death he always wanted - protecting the Queen he loved when she needed it most. As for why they put him on the front lines and immediately plucked him back out? Beats me.
SpuWhy did Dany and her dragon stay on the ground while getting swarmed by wights?
The dragon was in immediate pain and it's been shown before (in the fight arena in Meereen) that the dragons can't just immediately take flight when under fire, they have to gain some momentum first. Maybe a deer in headlights moment.
Literally everything else though, lol yeah.
this thread is even further proof that there should be negative nerd stars
Seinfeldim sure there's shit that valve could do to get people to play in-game competitive TF2 but we already hand out clout medals for every form of 3rd party competitive right now, and pubbers don't play 3rd party competitive. tf2 in the public average gamer eye is just the funny casual silly game where heavy says pootis
do you honestly think pubbers care about medals? they care about shiny quirky fedoras
if there was some lime-colored jester hat that people could get for playing comp, they would do it