yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted January 12, 2020 at 6:10 PM
Posts 2095 (1 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#5935 HUD editing: short questions, quick answers in Customization

Can the friends list on the main menu be collapsible? If so, will it still render when collapsed, causing lag?

EDIT: Second question - in MvMInWorldCurrency.res, the labels are set to use "%currency%". This shows up ingame as $415 or whatever. Is there a way to remove the cash sign?

posted 8 months ago
#504 yttrium's competitive viewmodels in Customization
AdjeSitngusI have weird problem. I had everything working last week, I do preload this correctly but yeah, for some reason it doesn't work properly. I mean, sometimes it works, sometimes not. When I change class/server/map it might break. No idea whats happening. I tried to reinstall this but it didn't work
https://github.com/mastercoms/mastercomfig/wiki/Troubleshooting#animation-andor-model-mods-not-working

If you are using mastercomfig, check if you have asynchronous disk loading disabled.
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

I wish I had known about this earlier. I'll bake this into the autoexec additions.

EDIT: Updated the OP to reflect this.

posted 8 months ago
#5 TF2 UPDATE FOR 04/17/19 in TF2 General Discussion
wickedplayer494Yesterday was all sorts of chaos

ok hol up I wasn't criticizing you, and I'm sorry you went through all that shit, that sucks man. I was bringing up the fact that the TF team patched the game and only sent out an email to hlds_announce half an hour later, when normally they send the email roughly an hour before.

posted 9 months ago
#3 TF2 UPDATE FOR 04/17/19 in TF2 General Discussion

Wicked hasn't put out a post because there wasn't an hlds-announce email. Again.

Two bugfix updates in two days, though... Interesting.

posted 9 months ago
#148 in Off Topic
Show Content
posted 9 months ago
#1 Matchmaking max ping setting in Q/A Help

does this do anything?

I've set it to 80 and I'm only getting put in Singapore servers where I have 450 ping. And it's putting me there immediately. If I have a max ping setting, Valve, respect it. how difficult is this.

posted 9 months ago
#2 how do I remove timer/control points? in Customization

yeah i agree who cares if youre getting backcapped

Show Content
set enabled=0 in all of the sections in the following files (in custom/hud/resource/ui/*):
  • controlpointcountdown.res
  • controlpointicon.res
  • controlpointprogressbar.res
  • hudobjectiveflagpanel.res
  • hudobjectivekothtimepanel.res
  • hudobjectivestatus.res
  • hudobjectivetimepanel.res
  • objectivestatusescort.res
  • objectivestatusmultipleescort.res
if you dont have a file dont worry about it

edit: oh and this should have gone here
posted about a year ago
#13 can u remove this icon in Customization
rongolalso can you move the icon even further down so its below the map?

see

(after putting it further in the ground)
posted about a year ago
#11 can u remove this icon in Customization

Well, you can't say I didn't try. I was able to change the model using the same method as my viewmodels, and tested it offline with success:

https://i.imgur.com/9crxlEK.png

However, even with preloading it didn't work in casual servers, while my viewmodels still worked there. I tried a bunch of different methods, including empty model swaps, texture edits, material edits, and finally just a straight up model edit to move the idle animation below the ground, which is what you see above.

I can give you this VPK (after putting it further in the ground) but I don't know how much good it will do. Maybe it could be preloaded into ultiduo servers or competitive ones, but Valve MM doesn't allow it.

posted about a year ago
#8 can u remove this icon in Customization

mm... maybe.

VisIt's not possible because it goes with the model of the point itself, you need a different model and a server running sv_pure 1 or 2 (not sure). You get used to the icon after some games though

those are separate models. there are blu/red/neutral models for the hologram, and then the point is a single model with different skins applied to achieve the different glow colors. the hologram makes up both the logo and the aura effect.

edit: sorry, it's one model for the hologram, not three. the model is changed with bodygroups but it's technically one model. the point itself is still a different model though, because they reuse the same holograms over payload capture points

posted about a year ago
#2 Should i disable full-screen optimisations? in TF2 General Discussion

it will not affect your framerate at all, but will affect the delivery of frames to your display. frames will be passed directly and will no longer need to go through your window compositor (DWM) first. so it won't improve framerate, but it will improve frame latency and possible frame jitter.

that being said, windows 10's DWM is much better than previous windows versions, so the frame delay is nowhere near as bad as windowed/borderless in win7/8 was.

posted about a year ago
#25 TOTH 2018 Appreciation thread in TF2 General Discussion
HellbentVery much doubt it could be used in comp due to its bugginess

The most important thing is that you can't really have player interaction with it. You can see other players, but you can't affect them. It's like a ghost racer in Mario Kart. It works well for what it does but it can't be used to work around the laws of physics (ping difference).

posted about a year ago
#23 Nixeus releasing G400/MX518 clone in Hardware

I like how Comanglia is the software Setsul

posted about a year ago
#5 TOTH 2018 Appreciation thread in TF2 General Discussion

https://i.imgur.com/JyUtJE5.png

posted about a year ago
#485 yttrium's competitive viewmodels in Customization
BlastFMWe need the old broken inspect animations as an option in the next update. Having the GRU turn into a helicopter, scout melee levitating and jarate twisting madly was way too much fun

you can just download an old release and install it if you really want to ruin your game that much

posted about a year ago
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