yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted October 18, 2026 at 10:52 AM
Posts 2145 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#36 Spec Tools in Projects

I'm going to be using this in all of my team's productions.

Feedback so far:
The health bar shouldn't appear for the player you're currently viewing if viewing that player from a first person cam. It flies all over the top of the screen depending on where they're looking. Not good.

The minimap shouldn't have "horizontal pos" and "vertical pos", it should use anchors and offsets. For example, four vars: "anchor_top 1", "anchor_bottom 0", "anchor_right 1", "anchor_left 0" would anchor it to the top right, and then "offset_x 50" would offset it 50 pixels from the right of the screen (to the left of the right side), and "offset_y 10" would offset it from the top that amount. Currently, in order to put the minimap in the bottom right, you need to know the exact resolution of your display in order to make it look decent at all. This means I can't share my exec with my co-caster running a different resolution unless I customize it specifically for him, and I can't because his resolution is above mine.

Other than that, fantastic work. Maybe some more customization options would be nice (change health bar's outline color?) but it's a fine piece of work.

posted about 12 years ago
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