any way to hide offline friends or hide avatars like in the normal client?
Account Details | |
---|---|
SteamID64 | 76561198011988825 |
SteamID3 | [U:1:51723097] |
SteamID32 | STEAM_0:1:25861548 |
Country | Spain |
Signed Up | August 12, 2014 |
Last Posted | August 16, 2025 at 4:42 PM |
Posts | 1173 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3.6 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Steelseries Rival 100 |
Keyboard | |
Mousepad | Zowie P-RF |
Headphones | |
Monitor | Gigabyte G27 144Hz |
I would suggest changing this square pillar where the healthpack is so that it doesnt block you entirely. Basically making it more "round" so you slide off it when you move towards it
https://i.imgur.com/B4Mfcl0.jpg
i think this box is supposed to let you climb up there, but you can't actually go up there even crouch jumping
https://i.imgur.com/KtT9QuD.jpg
also theres a room in the blue side with beta textures where you can get in but can't get out
i think you're not supposed to get in it but you can rocketjump into it
PaperPlayerXThanks for the feedback! Do you have a demo of when you played on it?
https://serveme.tf/uploads/76561198011988825-795156-305-20180604.zip
is triple buffer worse than normal vsync
i had that thing enabled as a kid bcuz i thought it soudned cool
http://www.speedtest.net/result/7347838567.png
wish there was servers in portugal
also all the french servers are far in the north, near belgium :(
the transition from 2nd to last and from last to 2nd needs some improvements
theres so many high places that are annoying to fight against and its hard to get out from 2nd to last correctly, or to push out of last because of how fast they spawn in mid after you kill em in a succesful last hold
changing the resolution in source games doesn't actually change the desktop resolution in my experience
the trick is making a script that manually changes the resolution of your desktop when you open the game, and returns back to your normal desktop resolution when you close it
1.- figure out the xrandr name assigned to your screen by typing "xrandr" on a terminal (for example VGA-1 or LVDS-1)
2.- open hl2.sh in your Team Fortress 2 folder and right under #1/bin/bash create a line and put "xrandr --output LVDSS-1 --mode 1024x768" (replace LVDS-1 with your screen name)
3.- at the end of the file, between "done" and "exit", create a line saying xrandr --output LVDS-1 --mode 1920x1080 (again, replace with your actual screen name, and your native monitor resolution of course). This will execute when you exit the game.
this works on my laptop
speedyUpdated Chris' and Cowmanglia's Config link doesnt work for me
sorry the server fell down (literally)
should work now
https://cdn.discordapp.com/attachments/359418049549303810/444020282559168513/20180510_081814.jpg
Kn0xXx was beast as soldier before going medic maincall for Epsilon, really made epsilon what it was
¿Could you change the map suffix to b2? i think the "b1_a7" is deterring people from trying the map
A custom crate prop in 2nd fades away at a certain distance if you have an FPS config. I doubt its game breaking but it could be exploitable in some niche situations. I guess the type of object it is makes it able to fade-out when it shouldn't.
kawaOS and tf2 on an ssd might fix it for you, I had the same issue
changing TF2 to a diff drive fixed it, i guess the HDD isnt in a good condition
thanks
You pretty much listed the Rewind hybrid ruleset wich is great
I think first to 4 is too much for koth tho, would keep it as 3 like EU