hgdownload links are outdated except for script, anyone got it still or? also where should i put script? sorry for dumb questions
| Account Details | |
|---|---|
| SteamID64 | 76561198397879421 |
| SteamID3 | [U:1:437613693] |
| SteamID32 | STEAM_0:1:218806846 |
| Country | Scotland |
| Signed Up | June 15, 2021 |
| Last Posted | August 12, 2026 at 5:50 AM |
| Posts | 177 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 1.8 |
| Windows Sensitivity | |
| Raw Input | |
DPI |
800 |
Resolution |
1280x960 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
T1grflyingbuddyI mean placements in regional meets don't really mean anything. Powerlifting has the same issue as boxing in that there's way too many federations and you often get weight classes with only 2-3 people competiting in it.
Last comp I totalled 532kg and came 2nd...the guy who beat me out totalled me by over 200kg...
Thats great, just sharing my stats. This was in highschool, there were 5 other schools competing and around 15-20 lifters per weight class. Wouldn’t compare it to boxing where there are new weight classes every 3-5lbs.
Good on you bro this guy is just hating to hate, he is clearly very small and insecure.
reeceNewcomer.
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQfX2b_eh3dcEM5Gv1SXGEVy78J9pvx7sbiu1twm6l8oNCwHXuF
love this for you mate
put your div and relevant lifts
squat, deadlift, bench press, shoulder press etc whatever you want
zhernWho Is Cheating ?
idk
koth_govan_b6 update
General
- Adjusted clipping
- Fixed misaligned textures
- Decreased cap time from 8s to 6s
Mid
- Rearranged cover around point
- Added medium ammo pack behind the crate
- Opened a hole in the middle tower
Staging area
- Adjusted displacements
- Lowered and rearranged the roof of the middle tower
- Curved wall of middle tower
- Rearranged water barrels
- Reworked left area of staging area
- Reworked the drop down area
koth_govan_b5 update
General
- Fixed lighting inconsistencies
- Some optimisation improvements
Mid
- Closed off top left entrance to mid
- Made top right entrance to mid more spacious
- Replaced prop jump with stairs to upper area
- Lowered the height of broken roof and repaired into a full roof
Staging Area
- Removed lower left route from spawn to mid
- Made the stairs at left side smaller
- Made left towerhouse slightly bigger
- Added stairs to far right route from spawn to mid
- Turned concrete box to a house on right side
- Raised right route to point and made stairs smaller
koth_govan_b4 update
Big thanks to tf2pickup.eu for including the map and everyone who has played over the last 2 weeks.
General
- Fixed misaligned textures
- Removed some props & decals for optimisation
- General optimisation improvements
- Closed skybox in areas & added area portals
- Added spectator cameras
Mid
- Added pipes to the top of long ramp to prevent super high bombs
- Added sign on top of drop down roof to prevent super high bombs
- Added small ammo pack to mid
Staging area
- Added cubby to long ramp entrance
- Removed clipping on roof behind pipe
- Added small health pack to drop down
- Removed canal and shifted pre existing buildings forward
- Added windows to building on right side of drop down
- Fixed perch spot above left side
Spawn
- Removed waterfall area and moved pre existing buildings
- Replaced spytech props with more theme appropriate props
- Adjusted lighting
- Changed the interior of top right exit
- Retextured spawn interior
- Replaced fence with wall at top right exit
koth_govan_b3 update
Thanks to b4nny and zambz for invite/prem level feedback on b2.
Additionally, thanks to tf2pickup.it for including the map and everyone who playtested in Fanum Tax Mixes and Govan mixes.
General
- Fixed misaligned clip brushes
- Minor optimisation improvements
Mid
- Made wall curved at point
- Lowered height/angle of the roof closest to point
- Added new entrance to Mid
Staging area
- Doorways have been made bigger
- Reworked lower right entrance from spawn to mid
- Added a balcony (not accessible) to deny sightline created by curving walls at point
- Added a new connector between spawn to mid
- Completely reworked the right side of the staging area
- Entirely removed the area under point - though kept the drop down
- The conveyer belt is now accessible to all classes
Spawn
- Reworked right exit from spawn
plunkmissed opportunity to make blus spawn the louden tavern tbh.
dw mate custoom assets will arrive in later beta versions, blue lagoon is another one thats gotta be in though.
siyoOo good to see this map being actively updated! Might run some playtests on Fireside and see if we can gather some feedback for you :)
Thanks for the interest in the map, very excited to see how the games go. The map is already on serveme under the name koth_govan_b2 (very specific as there is other versions of the map on serveme).
Let me know if you have any questions before running playtests and all feedback can be left in this thread, thanks.
BETA !!!
Pretty screenshots - https://tf2maps.net/downloads/govan.17062/
===============================
General
- Fixed some textures being on the wrong side
- Added out of bounds areas (Alleyways, Canal, Main Street etc)
- Adjusted displacements across the map
- Artpassed the map
Spawn
- Tucked in cubby hole at left exit from spawn staging area
- Changed truck to rocks
- Added an enclave under the balcony next to the middle exit
- Extended the roofs above the exits leaving the spawn staging area so they are aligned better
- Changed doorways at the right exit of the spawn staging area and added clutter inside
- Added AWESOME WATERFALL
- The left exit of the spawn staging area is now indoors, with a big door.
Mid
- Changed the fence next to choke to a broken roof
- Changed the choke entrance slightly while detailing
- Added a ledge to the left building from choke
Staging Area
- Added a wall to the fence on the left side
- Changed the fences on the right to a hedge/wall showing off the new canal, which will change the size of this area slightly
- Added a Duke of Wellington tribute
Under Mid
- Added an out of bounds sewer entrance
- Changed the big crates for water machinery
- Added an archway to the entrance to the area under the point