idk how they add new maps and not one of them is pl_vigil
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So This Is My Idea To Save TF2 Competitive
Discuss
key information: INTERCONTINENTAL LAN!!
location - calderwood community hall (east kilbride)
prize pool - 100,000,000 fucking quid
funding - i am actually a quadrillionaire tf2 enthusiast guys also i have like 4 other businesses idk if you have heard of them they are called amazon, apple, nvidia and microsoft so i can fund this all myself
teams - right now we are expecting to have 16 teams competing INCLUDING - froyotech (b4rnyard, habibi etc), prime epsilon (MGE michael, capslocked, etc) prime se7en (we have paid for kaidus wrist surgery) prime jasmine tea (crocodile dundee, robert irwin, a huge fucking kangaroo on roamer, etc)
format - 4 groups of 4, with the top 2 from each group going into a playoff system. the last place team in each group will be executed.
key dates - the doors will open on the 28th december 2025 and the grand final will take place on the 4th of january, 2026 making this the first ever lan that will take 2 years to complete.
28th december - group stage game 1
29th december - group stage game 2
30th december - group stage game 3
31st december - group stage game 4
1st january - execution event for last place teams
2nd january - quarterfinals
3rd january - semifinals
4th january - grand finals
its summer
also https://www.teamfortress.tv/65594/eu-newbie-pugs
runs fresh-low pugs and all-div pugs
https://images.steamusercontent.com/ugc/947334420986968974/159A8BF1DF85330AB4E7F4CC3A472DB5FE97011C/
Brian1989From 2022-Early 2024 there was little to no Anti-Cheat work being done and the team was in an extremely tough spot.
Big that the AC team is actually being transparent, I never thought I would see the day but this is really worrying to me. A lot of big names were banned during this time period (azn, jeven, torrit, buff3d, offside among others) who else slipped under the radar?
Seinfeldis there some sort of exploit with your interp to demoknight better? i wasn't aware
Odin was playing heavy in highlander
https://etf2l.org/matches/90392/
https://i.imgur.com/p5HpPwh.png
thoughts?
SitrulusMelon would raising up the pillar/radar would solve the issue?
I guess so yeah as long as the dish was above the skybox (which I think could probably do with being raised) and at that point your gonna need a really tall tower which might look a bit odd. Could do with a redesign on the detail to make it more like a realistic satellite tower a la reckoner.
SitrulusMelonTobhttps://youtu.be/0XWJ8sZAfz4
went in blind, recorded 58 minutes of yapping
Firstly the radar doesn't really affect gameplay that much since it's non-collision (although if it did affect anything do tell me)
Also to add to this, I think the issue with the satellite is more so that it can affect your bombs in the fact if you do the same jump on different teams you could have vision blocked by it. It's a more minor thing since its non-solid but it does technically make the map asymmetrical which could lead to teams having a preference on whether they are blu or red.
Tobhttps://youtu.be/0XWJ8sZAfz4
went in blind, recorded 58 minutes of yapping
I agree with pretty much everything Tob has said, nice to see someone with higher division experience also discussing new maps :]
Hi, I wrote about another map a couple days ago and I really wasn't expecting another map in here so soon but I have taken the time to write some thoughts on this. I have included an Imgur album of screenshots about just general things like some perches and clipping issues, I don't really have that much to say on the actual map layout.
I think it looks quite unique but it also gave me a nostalgic feeling about the older maps. I can definitely feel the granary-esque vibes, not just through the visuals, but in the layout as well. I think the map feels a little bit depressing because of how dark it is. I see there is lights in some areas that you have added but I think if you just raised the sun angle it would make the map a lot more visually appealing.
I think the route that leads from the very right exit from last that goes into the lobby, then into 2nd, into a flank area, into the 2nd yard area, then into a connector to mid and then loops back into mid is a bit strange for the flow. Since you have to go forward and backwards like an S. With that said, I'm not sure how you could change it without it becoming an even rattier route from mid straight to last, just some food for thought. I think the fact that there is a fence between the lobby-2nd area makes it okay as is in terms of ratting to last.
https://i.imgur.com/3vC0ItX.png
Overall really excited about this map and I'm super keen to get some pugs going on it, if anyone is running them send me a message, thanks.