yeah england should've waited for the stopwatch to run out
Account Details | |
---|---|
SteamID64 | 76561198010123351 |
SteamID3 | [U:1:49857623] |
SteamID32 | STEAM_0:1:24928811 |
Country | Sweden |
Signed Up | February 26, 2013 |
Last Posted | March 16, 2024 at 12:10 PM |
Posts | 684 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 3.9 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
240Hz |
Hardware Peripherals | |
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Mouse | Logitech G Pro |
Keyboard | Varmilo VEA88 Charcoal V2 TKL MX Red |
Mousepad | SteelSeries QcK+ |
Headphones | HyperX Cloud Alpha |
Monitor | Alienware AW2518HF |
Slovenia will roll England, I don't see the point in casting this to be honest.
Amazing, I love the generosity of the TF2 community!
From a "good-of-the-community" viewpoint it would be wiser to run it on the TFTV stream to reach out to more viewers; VTV is mainly a European broadcasting organisation, while TFTV is more internationalised. TFTV has way more followers and viewers so their brand is more popular. The HUDs and the assets are really good, but you can't really have all the VTV assets on a TFTV stream, it's going to be time to let some of it go, sadly.
Some feedback
I like the concept of the side area in lobby (where the stacks of planks are), I just wish it had more space and was more interesting fighting in.
The hole on the roof on middle is unnecessary and I kept falling through it unintentionally while fighting on mid. There's also is no area to fight behind the house, which makes it very chokey. Maybe make so the roof is only slanted one way so you can't use it as a hiding spot.
Second spire is pretty well designed in terms of fun in fights, but there needs to be more visibility. Fights are really chaotic because there is no way to see what's happening in fights because the spire is huge and blocks all vision.
I like the flow of the map, except for how uninteresting the fighting areas themselves are. Every fight is pretty much straight forward dm and you can't really use the map to your advantage in a lot of areas. The sniper sightlines are also too strong on a lot of places. Make it so good sightlines are easily spammable or makes the sniper take a risk getting to.
Make it viable to run the right flank route to mid. It would make for more interesting mids if you could go different routes to mid and not have everyone go through the choke.
This maps looks promising and I would like to see it tested in cups soon enough.
heavy sniper new meta.
have fun.
mystery predictor 2 is definitely sideshow
Hello,
I'm a Swedish player that plays in divison 1 6v6 as pocket and medic (although teamless atm), also play premiership highlander soldier in team Kill Switch. Will stream pubs, mixes, double mixes, mge, dm, pcws and some other games every now and then.
Link to stream: http://www.twitch.tv/ondkaja
why does every fucking thread in tftv have to get spammed with gifs/reaction images/macros/memes/other dumb shit?
RyushiExcited.
ready to watch commanderx in a drop-off with dikker. who can throw the hardest?
will be a close match-up