ondkaja
Account Details
SteamID64 76561198010123351
SteamID3 [U:1:49857623]
SteamID32 STEAM_0:1:24928811
Country Sweden
Signed Up February 26, 2013
Last Posted March 16, 2024 at 12:10 PM
Posts 684 (0.2 per day)
Game Settings
In-game Sensitivity 3.9
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
120Hz
Hardware Peripherals
Mouse ZOWIE ZA12
Keyboard SteelSeries 6GV2
Mousepad SteelSeries QcK+
Headphones QPAD QH-90
Monitor Samsung S23A700D
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#40 I didn't know this about ESEA, did you? in TF2 General Discussion
leakyOnd_kajaNo, tricking the customers is a horrible business practise and will not actually make you earn more money.
There is a difference between ESEA tricking its customers, and customers not fully reading what they are paying for online. In this case, the fine print.

Indeed, although the reason it is in the fine print in the first place is to get few extra coin from unaware people.

posted about 10 years ago
#32 I didn't know this about ESEA, did you? in TF2 General Discussion
bastino it's a realistic attitude
they're a fucking business and every business does their little shit to get out a bit more money from their costumers, it's economie if i wanna get a bigger business i have to invest and i if i have to invest i have to have money.
ya know you can't pay bills from beeing nice

No, tricking the customers is a horrible business practise and will not actually make you earn more money. The reason ESEA is struggling right now is because of their despicable attitude towards customers, trying to squeeze every cent out of them (even with very shady methods such as bitcoin mining without consent). The customers eventually get tired and stop paying for the services because ESEA clearly isn't delivering. True long-term stability comes from providing good service and making the customer want to pay for the service again.

posted about 10 years ago
#21 I didn't know this about ESEA, did you? in TF2 General Discussion
ehFkYou are willfully paying for someones subscription, why wouldn't it auto-renew to your debit card? They don't emphasize it because it is an easy way to make money, but that is no different than any other service that offers subscriptions. Welcome to the real world.

Well, it caught me off-guard and I ended up paying for three extra months of premium. I wouldn't be particularily upset about it if it wasn't for the fact that the last season was terrible and ESEA pretty much fucked us over in every way possible. Being an ESEA virgin, I genuinely thought I was paying for three months of premium, not a subscription that is renewed every three months. I guess it's my fault for not reading the fine print but then again I seldom encounter companies that try to get few extra dollars by trying to trick the customer, sounds like that would give you bad reputation. So I guess this is an American business thing or that ESEA doesn't really care about their reputation.

posted about 10 years ago
#6 ETF2L Division 1 Week 3: ye_cm0n vs. 4-25 in Events

GO 420-5

posted about 10 years ago
#1437 Frag Clips Thread in Videos

http://www.youtube.com/watch?v=faxuXVYtzQQ

posted about 10 years ago
#19 Quantifying 120hz vs 60hz - POLL in TF2 General Discussion

i hope you arent going to compare the performance of players with 60Hz with the performance of players with 120Hz

posted about 10 years ago
#496 rayshud in Customization

Thank you rays for making such an awesome HUD! However, one issue I have is when I play against teams with long clantags, I won't be able to properly read their names if the scoreboard is in minmode, it's cut off like this:

http://i.imgur.com/WGqPyjG.jpg

:(

posted about 10 years ago
#32 Any Tf2 players going to dreamhack? in TF2 General Discussion
bscAndKenneth
That tells me who they play for, not who they are. From what I understand div 1 is under prem. I don't understand how that makes them "professional"

they're better than casuals wondering around dreamhack

except smirre

posted about 10 years ago
#42 jump_competitive_b1 in Map Discussion
KairuActually touching the floor: speedshot.

Not touching the floor, usually off of a lone platform (like on your gully 2nd jump): skipping.

Skip-jump isn't really a thing, you're using the term interchangeably for different techniques.

The snakewater 'skip-jump' is more practical to land and rocket jump to window as to not lose so much HP.
The badlands 'skip-jump' is much better with a pogo (or skip, if you prefer), as to not lose so much HP and still achieve the exact same jump.

Really cool map though, really like the transitions.

It's called a pogo when you don't touch the ground, and skip-jump when you do. Never heard the term speedshot though.

posted about 10 years ago
#33 High FPS in Q/A Help

freq*2+1 is an arbitrary value. You can cap it anywhere as long as it's over the refresh rate and the cmdrate/updaterate.

posted about 10 years ago
#15 i49 Videos in Esports

http://www.youtube.com/watch?v=qfJkI1w-KIQ

posted about 10 years ago
#277 i49 in TF2 General Discussion

wow shut up hallow and dennia

posted about 10 years ago
#32 cp_badlands_pro in Map Discussion

:D

posted about 10 years ago
#30 cp_badlands_pro in Map Discussion

Beta 3 released!

Changelog:
- Performance improvements
-- A lot of props that are irrelevant to gameplay (props on unreachable places, on rooftops, outside the map etc) are only rendered in dx9 mode. This means that if you're playing in dx8, a lot of props won't be rendered, which should result in a performance boost. Looks a bit blander and the shadows are a bit weird. Most props are still there in dx9 mode, so it doesn't look that bland for movie and casting purposes. I need your feedback on this, if this should be kept or if I should just have all props rendered like regular badlands.

- Changed colours to make red and blue sides of the map more distinguishable.
- Improved clipping.
- Adjusted some displacements.
- The wooden planks on resupply have been removed, and reverted to the old style.

Download: https://dl.dropboxusercontent.com/u/18724316/cp_badlands_pro_b3.rar

posted about 10 years ago
#29 cp_badlands_pro in Map Discussion

Beta 2 released!

- Fixed Z-fighting behind last.
- Improved clipping.
- Minor optimisations.
- Simplified geometry on the houses around valley to grey bridge.

Download: https://dl.dropboxusercontent.com/u/18724316/cp_badlands_pro_b2.rar

posted about 10 years ago
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