Hello TFTV Forums
So, I've have worked on this pro version of Badlands for a while, for my own personal usage. I didn't intend to ever release it to the public since I didn't think there was any demand for a pro version. However, since the last patch, Badlands has gotten some gamebreaking bugs (such as not being able to roll-out properly as Demoman), so I decided to quickly wrap-up this version and release it to the public. Criticisms, suggestions, whine etc. are welcome.
Features:
- Holes have been filled on mid. However, the sticky spot under the point still remains and is equal on both sides.
- Spire "hitbox" has been improved. Not quite done with this yet.
- All stairs behave as ramps now.
- Railings don't soak up rockets and bullets anymore.
- Some OP hiding spots have been removed, and sticky spots where you could place COMPLETELY invisible stickies have been removed/reworked.
- Clipping is improved.
- Fixed some inequalities between red and blue.
- Fixed the skybox blocking high jumps through choke.
Beta 3:
Changelog:
- Performance improvements
-- A lot of props that are irrelevant to gameplay (props on unreachable places, on rooftops, outside the map etc) are only rendered in dx9 mode. This means that if you're playing in dx8, a lot of props won't be rendered, which should result in a performance boost. Looks a bit blander and the shadows are a bit weird. Most props are still there in dx9 mode, so it doesn't look that bland for movie and casting purposes. I need your feedback on this, if this should be kept or if I should just have all props rendered like regular badlands.
- Changed colours to make red and blue sides of the map more distinguishable.
- Improved clipping.
- Adjusted some displacements.
- The wooden planks on resupply have been removed, and reverted to the old style.
Download: https://dl.dropboxusercontent.com/u/18724316/cp_badlands_pro_b3.rar
Changelog: https://dl.dropboxusercontent.com/u/18724316/badlands_proChangelog.txt