ondkaja
Account Details
SteamID64 76561198010123351
SteamID3 [U:1:49857623]
SteamID32 STEAM_0:1:24928811
Country Sweden
Signed Up February 26, 2013
Last Posted November 1, 2025 at 3:53 AM
Posts 695 (0.1 per day)
Game Settings
In-game Sensitivity 3.9
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
380Hz
Hardware Peripherals
Mouse Logitech G Pro
Keyboard Varmilo VEA88 Charcoal V2 TKL MX Red
Mousepad SteelSeries QcK+
Headphones HyperX Cloud Alpha Wireless
Monitor ASUS XG259QN
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#1 cp_badlands_pro in Map Discussion

Hello TFTV Forums

So, I've have worked on this pro version of Badlands for a while, for my own personal usage. I didn't intend to ever release it to the public since I didn't think there was any demand for a pro version. However, since the last patch, Badlands has gotten some gamebreaking bugs (such as not being able to roll-out properly as Demoman), so I decided to quickly wrap-up this version and release it to the public. Criticisms, suggestions, whine etc. are welcome.

Features:
- Holes have been filled on mid. However, the sticky spot under the point still remains and is equal on both sides.
- Spire "hitbox" has been improved. Not quite done with this yet.
- All stairs behave as ramps now.
- Railings don't soak up rockets and bullets anymore.
- Some OP hiding spots have been removed, and sticky spots where you could place COMPLETELY invisible stickies have been removed/reworked.
- Clipping is improved.
- Fixed some inequalities between red and blue.
- Fixed the skybox blocking high jumps through choke.

Beta 3:

Changelog:
- Performance improvements
-- A lot of props that are irrelevant to gameplay (props on unreachable places, on rooftops, outside the map etc) are only rendered in dx9 mode. This means that if you're playing in dx8, a lot of props won't be rendered, which should result in a performance boost. Looks a bit blander and the shadows are a bit weird. Most props are still there in dx9 mode, so it doesn't look that bland for movie and casting purposes. I need your feedback on this, if this should be kept or if I should just have all props rendered like regular badlands.

- Changed colours to make red and blue sides of the map more distinguishable.
- Improved clipping.
- Adjusted some displacements.
- The wooden planks on resupply have been removed, and reverted to the old style.

Download: https://dl.dropboxusercontent.com/u/18724316/cp_badlands_pro_b3.rar
Changelog: https://dl.dropboxusercontent.com/u/18724316/badlands_proChangelog.txt

posted about 12 years ago
#15 ubber help? in TF2 General Discussion

uber*

ninja'd

posted about 12 years ago
#191 i49 in TF2 General Discussion

I need to recognise this new global competitive TF2 forum platform more; I've been hanging around at ETF2L forum too much.

I am happy that the initiative of funding a team to i49 is happening, although a bit disappointed that the last year's donation drive got underfunded and that a certain person had to pay out of his own pocket. At least we learned from that in the end; there's already an improvement in the planning and organising this in the fact that we are only going for one team this time around.

posted about 12 years ago
#10 ETF2L Prem: BFF vs Broder in Events

best game eu eu heu hue hue hue

posted about 12 years ago
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