ondkaja
Account Details
SteamID64 76561198010123351
SteamID3 [U:1:49857623]
SteamID32 STEAM_0:1:24928811
Country Sweden
Signed Up February 26, 2013
Last Posted March 16, 2024 at 12:10 PM
Posts 684 (0.2 per day)
Game Settings
In-game Sensitivity 3.9
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
240Hz
Hardware Peripherals
Mouse Logitech G Pro
Keyboard Varmilo VEA88 Charcoal V2 TKL MX Red
Mousepad SteelSeries QcK+
Headphones HyperX Cloud Alpha
Monitor Alienware AW2518HF
1 ⋅⋅ 38 39 40 41 42 43 44 ⋅⋅ 46
#16 koth_viaduct_pro5 release in Map Discussion
BenroadsNot sure why the small ammo was moved as well as removing the railing?

Dunno about the ammo pack, but the railing soaked up bullets and rockets and provided little benefit so removing it was a better option.

posted about 9 years ago
#27 New ESEA Whitelist in TF2 General Discussion
RadmanI mean, even that league of legends designer figured out that medics were a bandaid solution to a real problem in tf2.

Which is an incorrect analysis. It's not a band-aid solution, medic adds a lot of depth and strategy into the game, in how you position yourself according to your uber situation, how you play with the ubers, what you do in an uber fight, when to run kritz etc. Without medic, TF2 would just be another arena shooter.

posted about 9 years ago
#2545 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=SXwAaArHriA

posted about 9 years ago
#54 ESEA S18 & TF2 in TF2 General Discussion
clckwrkWhat's even more confusing about this little argumoent is that you're comparing NA esea to the one short-term experience you had with ESEA when they tried moving into Europe

I just seriously do not see the connection at all whatsoever and every single keystroke you've made has gone utterly to waste because at this point the services might as well not have even been from the same company

lol most of the problems i mentioned weren't even exclusive to europe. you are ignorant if you deny the bitcoin mining, server problems, client problems, late seasons etc. keep in mind that the value you get from participating in ESEA (grand prizes, being able to go to LAN) is far better than pretty much anyone below top4 team invite.

posted about 9 years ago
#49 ESEA S18 & TF2 in TF2 General Discussion
lvl4if u haven't realized every start up for a league is fucking terrible and the only reason to play it is if there's nothing else

expanding to euroland was stupid because they have a really good league and there wasn't a niche for ESEA to fill

comparatively ESEA is the best league in the US and UGC is such fucking dogshit that even if ESEA was dead I doubt many people would switch to it

maybe we can get ETF2L to switch to ITF2L or something and have a good 6s league but whatv

This wasn't start-up problems though, since ESEA in NA had exactly the same problems, minus teams folding because they don't have time to play four matches in one week while still playing in ETF2L. It was pure neglect from ESEA to not have TF2 servers ready when the season started, despite it being delayed for three weeks.

ESEA could've gone somewhere because the sign-up numbers weren't that bad for a first season, but I'm convinced they fucked it up massively.

posted about 9 years ago
#44 ESEA S18 & TF2 in TF2 General Discussion
hookyAlso, pay to play generates better competition, since there's more risk. In ESEA, you automatically lose your premium/league fee money if you drop out; in free leagues, nothing happens. You have just as much money as before. League fees keep competition up towards the higher ends of each division.

Normally, you would pay to play in a P2P league because of the quality of servers, organisation, customer service, cheat free environment etc. This is what you should get when you pay up. You get value out of paying other than the mere possibility of winning more money. There's nothing wrong with pay to play.

However, when I played in the only season where ESEA operated in Europe, everything was basically a trainwreck and it was all ESEA's fault. I've NEVER played in such a disorganised league, and I've played in many free leagues. Three weeks delay of the season, servers weren't working when the season finally started, when the server issue was fixed there were no server available suddenly, ESEA doesn't give a fuck and forces us to play four officials in one week, and then the BTC scandal happens again. The competition was non-existant because nobody bothered to play four matches a weeks and would rather fold (because the league was at this point a joke, there was no reason to not drop once you weren't able to reach play-offs anymore). Meanwhile the ESEA staff posted dumb shit on TFTV to everyone who complained, it really showed that they don't really give a fuck about TF2.

So yeah, I basically paid them to fuck me up in as many ways as they possibly could think of. It still gives me a headache thinking about this, which is why I think they are fucking crooks.

posted about 9 years ago
#30 ESEA S18 & TF2 in TF2 General Discussion

It's kinda sad that people actually believe that the survival of American TF2 apparently depends on paying (read: donating) money to a crooked company like ESEA who seemingly do everything in their power to fuck up their customers. In return we get three LANs a year with only four teams, which are mostly just boring turtlefests where nothing interesting happens for an hour per map, while the same people win the prizes season after season. Lol, TF2 won't die just because ESEA stops supporting it because in the end only a few people are truly in it for the money.

posted about 9 years ago
#45 My First and Last Frag Video. in Videos

nice frags man

posted about 9 years ago
#70 pick/ban system in TF2 General Discussion

Adopting a pick/ban system is definitely a step towards more MOBA based gameplay. But unlike MOBAs, the gameplay in TF2 doesn't revolve around strategy, it revolves around mechanical skills, deathmatching skills, gamesense and positioning. In MOBAs, the gameplay revolves around strategies, which are realised by the picking of heroes. Unlocks, in comparison, don't have near the same effect on gameplay that heroes do in Dota, because of several reasons:

Most unlocks aren't balanced for 6v6 (or at all).
Most unlocks are useless/gimmicks.
The stock weapons can't be banned.

Because of these reasons, the pick/ban system for unlocks in TF2 becomes more of a gimmick than something that actually dictates the flow or structure of the game. Since most unlocks aren't used at all, you wouldn't ban them. This leaves us with a selection of a few unlocks that are actually worth banning, which makes the pick/ban phase very bland in comparison to Dota. Also, since you can't ban stock unlocks, there's nothing you can ban to make a team with strong DM weaker. TF2 doesn't revolve around strategies that are realised by unlocks, and banning unlocks have little effect on the game in most cases. It will still be a DM based game, and a pick/ban system only provides with superficial changes to the flow and structure of each match. But I fear the day a team who can't deal with kritzkrieg just opts to ban it in every game so they don't have to adapt.

posted about 9 years ago
#68 pick/ban system in TF2 General Discussion

Don't make TF2 into a MOBA. We've played this gamemode for seven years now, and now Valve wants us to fundamentally change the way we play this game. But what do we get out of it? A fucking retarded game and Valve will probably still not give a fuck about us. They didn't care about us for seven years, they are not going to start caring now.

posted about 9 years ago
#9 tv_delaymapchange 1 in TF2 General Discussion
AdmirableYeah TFTrue was actually on the server so they had to change the map twice to override the 90 second delay :D

It was just a brainfart by one of the players.

i bet it was zebbosai he is pretty bad with servers

posted about 9 years ago
#359 cp_sunshine (5CP) in Map Discussion
PhiOnd_kajaPhiOnd_kajaJust played a premdoublemix on it in Europe, and people seem to be having framerate issues, especially on older rigs. I understand it's difficult to fix visleafs and stuff this late in development, but this map has so much potential and the framerate is a legitimate issue and should be prioritised for future updates.
Ahh man that's no good. I can work on it, I hate framerate issues. I'll have to figure out some solution to it somehow

Well. It seems that the lighthouses are drawn from the mids, which I think is the biggest problem. Maybe it is possible to prevent second being drawn from mid (and vice versa) and put the top of the lighthouses in the 3d skybox instead, along with the rest of the water that's on the map.

That's not actually the issue, from what I've found. I did a really poor job optimizing RC3 and I think I actually messed the optimization up and made it a lot WORSE than previous versions.

I'm working on fixing it. I think I know exactly what the problem is. Don't worry, this is what I said RC4 would be for. Just make sure to provide all the clipping feedback you can so that the next update can be really well finished.

The lighthouses themselves aren't the problem, but it's a symptom that the entire second point is being rendered when you stand on mid, can't say that this is the case because I haven't looked at the map too thoroughly. Another upside of having the lighthouses in the 3d skybox would be that they would always get rendered regardless of visleafs.

Another problem in regards to optimising is that you don't put nodraw on textures that are below displacements, displacements don't block vision so these textures get rendered anyway unless you put nodraw on them.

But for clipping errors:
setpos -5046 7895 513
setpos -5121 7474 625
setpos -3800 7480 -110
setpos -608 3847 196

Also tended to get stuck on the spiral stairs on second point. Perhaps make it a tiny bit farther from the center.

Can see through the bottom of the window (on all windows it seems):
setpos -760.238586 3592.410645 129.031311;setang 2.227793 -86.828278 0.000000

Also found that you can stand on top of the slanted clip brush on top of the mid point.

Was able to stand inside the awning on the slanted clip brush (remove the clip brush and make the brush beneath it non-solid func_brush):
setpos -1352.641602 2115.120605 65.031311;setang -27.973633 -92.319298 0.000000

Make these lamps non-solid:
setpos -4763.606445 6887.968750 -254.968689;setang -43.531898 -138.022354 0.000000

Can completely hide stickies inside these rocks:
setpos -3201.395508 3366.437012 132.920227;setang 41.012444 -53.230721 0.000000

You get stuck mid-air while sticky jumping around here:
setpos -2499.772217 5393.065918 1232.214722;setang 3.629202 175.946640 0.000000

- Avoid slanted clip brushes in general, you can often just stand on top of them.
- The rooftops should be made non-solid func_brush and the clip brushes should be flush with the wall (as opposed to the rooftops) so that players don't collide with them mid-fight.

Anyway, this map was really well polished from what I found, good job.

posted about 9 years ago
#353 cp_sunshine (5CP) in Map Discussion
PhiOnd_kajaJust played a premdoublemix on it in Europe, and people seem to be having framerate issues, especially on older rigs. I understand it's difficult to fix visleafs and stuff this late in development, but this map has so much potential and the framerate is a legitimate issue and should be prioritised for future updates.
Ahh man that's no good. I can work on it, I hate framerate issues. I'll have to figure out some solution to it somehow

Well. It seems that the lighthouses are drawn from the mids, which I think is the biggest problem. Maybe it is possible to prevent second being drawn from mid (and vice versa) and put the top of the lighthouses in the 3d skybox instead, along with the rest of the water that's on the map.

posted about 9 years ago
#14 Valve's Game in News

Gunslinger engineer with short circuit meta

posted about 9 years ago
#349 cp_sunshine (5CP) in Map Discussion

Just played a premdoublemix on it in Europe, and people seem to be having framerate issues, especially on older rigs. I understand it's difficult to fix visleafs and stuff this late in development, but this map has so much potential and the framerate is a legitimate issue and should be prioritised for future updates.

posted about 9 years ago
1 ⋅⋅ 38 39 40 41 42 43 44 ⋅⋅ 46