PhiOnd_kajaPhiOnd_kajaJust played a premdoublemix on it in Europe, and people seem to be having framerate issues, especially on older rigs. I understand it's difficult to fix visleafs and stuff this late in development, but this map has so much potential and the framerate is a legitimate issue and should be prioritised for future updates.
Ahh man that's no good. I can work on it, I hate framerate issues. I'll have to figure out some solution to it somehow
Well. It seems that the lighthouses are drawn from the mids, which I think is the biggest problem. Maybe it is possible to prevent second being drawn from mid (and vice versa) and put the top of the lighthouses in the 3d skybox instead, along with the rest of the water that's on the map.
That's not actually the issue, from what I've found. I did a really poor job optimizing RC3 and I think I actually messed the optimization up and made it a lot WORSE than previous versions.
I'm working on fixing it. I think I know exactly what the problem is. Don't worry, this is what I said RC4 would be for. Just make sure to provide all the clipping feedback you can so that the next update can be really well finished.
The lighthouses themselves aren't the problem, but it's a symptom that the entire second point is being rendered when you stand on mid, can't say that this is the case because I haven't looked at the map too thoroughly. Another upside of having the lighthouses in the 3d skybox would be that they would always get rendered regardless of visleafs.
Another problem in regards to optimising is that you don't put nodraw on textures that are below displacements, displacements don't block vision so these textures get rendered anyway unless you put nodraw on them.
But for clipping errors:
setpos -5046 7895 513
setpos -5121 7474 625
setpos -3800 7480 -110
setpos -608 3847 196
Also tended to get stuck on the spiral stairs on second point. Perhaps make it a tiny bit farther from the center.
Can see through the bottom of the window (on all windows it seems):
setpos -760.238586 3592.410645 129.031311;setang 2.227793 -86.828278 0.000000
Also found that you can stand on top of the slanted clip brush on top of the mid point.
Was able to stand inside the awning on the slanted clip brush (remove the clip brush and make the brush beneath it non-solid func_brush):
setpos -1352.641602 2115.120605 65.031311;setang -27.973633 -92.319298 0.000000
Make these lamps non-solid:
setpos -4763.606445 6887.968750 -254.968689;setang -43.531898 -138.022354 0.000000
Can completely hide stickies inside these rocks:
setpos -3201.395508 3366.437012 132.920227;setang 41.012444 -53.230721 0.000000
You get stuck mid-air while sticky jumping around here:
setpos -2499.772217 5393.065918 1232.214722;setang 3.629202 175.946640 0.000000
- Avoid slanted clip brushes in general, you can often just stand on top of them.
- The rooftops should be made non-solid func_brush and the clip brushes should be flush with the wall (as opposed to the rooftops) so that players don't collide with them mid-fight.
Anyway, this map was really well polished from what I found, good job.