CornsauceI'M NOT AN RGL DICKRIDER AND I THINK THERE SHOULD BE CHANGE. But what is the actionable solution? Many people here complaining without putting forth a concrete suggestion
My solution is to basically have zero sandbagging rules at all, other than like a group of advanced players going down to newcomer to run pyro and heavy and still win 5-0 in 10 minutes. Anything short of that, I think it should basically be a free-for-all. Plus, maybe some aggressive roster lock rules for sandbagging players, so you can't swoop in just for playoffs, or come in only to help a team qualify for a div and then bail to a better team right away. Is that concrete enough?
CornsauceA huge problem is that there is no systematic way to determine INTENT. Let's say there's a team that's previously won their division, but they want to play that same division again because they want to "chill." They claim it'll be balanced because they won't be giving their all to the game. How do we (we, the rhetorical admins) know if that's true? Honor system? So we let them play, and a few weeks into the season it turns out that they're doing a full scrim schedule 5-6 nights a week. What are we supposed to do now? Restrict them retroactively, or outright remove their team from the season? Do we overturn the matches they've already played? Not to mention, how did we even find out that they broke their promise in the first place? Do we expect admins to keep a running track of certain players' logs just to determine their conditional div placement? Even if the answer is yes, what about MGE, or KovaaK's, or demo reviews? Maaaybe the players could report this kind of stuff, but I seriously doubt that teams would be in cahoots enough with each other to get enough information, or even that players would be aware enough to keep track of who is and isn't under a conditional agreement for the div. It becomes clear pretty quick that you cannot realistically quantify who is "grinding" and who isn't. We can't run a league like this.
As Pancake said, this framing is still entirely based on moralizing around the sandbagging team themselves, when I think that's completely irrelevant crybaby shit.
Sidebar: it's also hilarious to me that usually the complaint I see is "it sucks when sandbaggers are barely trying and still winning because they're better." But now it's also a problem if they DO try? It almost seems like, no matter what, people will come up for an excuse for why it's unfair that they're losing to a different team.
You're correct, you can't run a league like this. What an amazing waste of resources to have admins trying to like interrogate team leaders and figure out what's in their mind, all to preserve a status quo that everyone hates anyways! If anything, I'd rather those admins devote their resources to making sure the move-up teams (especially to invite) are good enough, rather than that sandbagging teams are bad enough.
And again, why does it NEED to be balanced? Let's say there's 1 team in main or something that is sandbagging and goes 16-0. Who gives a fuck? It's one season. Everyone else should see it as an opportunity to get better for the next season. Also, how common is it really that one team loses like 0 rounds all season? If anything, I've seen froyo do that to invite teams more than I've seen most of these supposed sandbag teams do it to their opponents.
CornsauceAgain, I don't see how this applies to the teams trying to climb, instead of the teams that are LITERALLY trying to stay in the same div and play teams THEY KNOW THEY CAN BEAT! You can easily turn the argument on its head and say, "Why are we hindering the development of high-placing players in a div, instead of forcing them out of their comfort zone into the next div up?" And remember, the MAJORITY of players in a season DO NOT get restricted. So I'd argue the improvement conditions are actually slightly better for the lower teams already. I hear what you're saying about gatekeepers being better for div development, but where do we draw the line? Half the people in this thread are complaining about admin decisions, so I don't think leaving it up to admin discretion is going to satisfy many people. Also note that in youth sports, most players just AGE out of their age group, so they're fine with letting a team repeat wins for a year or two until they get moved up that way. We obviously can't do that for tf2 lol
Again with the moralizing. OK, let's accept that those teams staying in the same div are giant cowards, who would rather disband than move up. Great, who cares? Instead of forcing them to disband and having 1 fewer team in your dying league, they stay in the lower division, and eventually players with more ambition will pass them by anyways.
Like I said, I would draw the line way way way beyond where it is in RGL. Admin discretion is only in play so much because we're operating on faulty assumptions in the first place.
CornsauceMY IDEA FOR A SOLUTION: (tell me what you think!!!)
I think it sounds like exactly what I already don't like about this whole framework. Why do I care if some guy who got 3rd twice playing scout is still playing scout in my div? If he was really that amazing he'd probably be out of the div anyways.