I bet the people who are minus fragging me still believe "viaduct doesn't take any strategy, the team with better DM just wins"
jesus christ y'all are stupid
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I bet the people who are minus fragging me still believe "viaduct doesn't take any strategy, the team with better DM just wins"
jesus christ y'all are stupid
gargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play
anyone who thinks the slowness of any map brings out more strategic gameplay is a dummy
I suppose mid fights are the least strategic part of them game then???
Sherm-StickI dont see an argument, some teenager called my mom and dumpster after I gave him some advice. Im not surprised but I do like to stir up the nerd soup
is someone gonna explain to this dolt how utterly whoosh'd he got or are we just gonna let him stew in his own ignorance
im gonna assume the latter
DeerWhatever happened to coalplant? The main issue I had with it was the fact that it took so long to cap the point and bad guys could just shoot down at you all the while. If I remember correctly the cap time was changed in the version that came out after it was cut from ESEA (although I don't think I ever played the new version). Were there other glaring issues people had with the map?
mixup hated it so it got voted out
etf2l and esea are now similar enough in ruleset and playstyles of the top teams for a map being tried in 1 being suitable evidence for both.
they were using gullywash before us, we saw it worked out, and we took it too. they are now going into granary pro, which also seems to be fairly well received.
on our end, we adapted viaduct, process and snakewater before them, all of which were popular, and now they have all three.
on the other hand, we got our hands on sunshine and metalworks first, but neither was super popular. metalworks was tried in eu but they quickly abandoned it. they began playing sunshine but I believe opinions there are mixed to say the least.
however, the level of negative feedback for ALL the maps listed thus far pales in comparison to the feedback that logjam has received. I can barely think of a single prem eu player/team that liked it in the slightest. I don't care if hyce is a nice guy who is still updating it, some maps are fundamentally broken to begin with. if a drug unequivocally fails its first clinical trial, they aren't going to push it on more people before changing it or scrapping it for a new product. I don't see why we need to be lab rats for a map that the last set of lab rats already rejected.
maps that are fine in the rotation:
gullywash
snakewater
badlands
viaduct
process
maps that might need work:
granary
metalworks
maps that blow:
sunshine
replace granary with granary_pro, replace sunshine with either yukon, gravelpit or ashville (maybe warmfront if a good pro version is ever available)
logjam is fucking terrible though
as is glassworks
and I've never played sandstone but I bet it's terrible too
I hope you guys realize that killing deliberately makes these polls as shitty as possible because he doesn't want to deal with the hassle of changing maps and he doesn't play anymore so he literally couldn't care less.
mine wasn't even in order...
not to be a dick, but I hope that nurseys team, meat market, and maybe pizzagon definitively make it above invite, and the lowest invite rosters (hbv, the grime, whatever is happening with the yomies roster) start in IM and have to prove they can compete.
invite should be like:
froyo
ascent
20b
wood pig
indust's team maybe
nursey's team
meat market
pizzagon
paddie's team
KarlSigafoo is the only hl caster I enjoy [*]
except how u constantly message me on steam begging for me to return ;^{D~
ill cast with u again derek!!!
tony swan to destroy open singlehandedly
Quinn "http://logs.tf/973862?highlight=76561197995794137" Andres